We already have Unglued, Unhinged and Unsound. Now meet the Unleashed!
Unleashed
Common 1/10
Bear Ass1G
Creature - Donkey Bear (C)
When Bear Ass enters the battlefield, each player spreads his or her... hand and reveals it.
2/2
AbbreviateR
Sorcery (C)
Abbreviate deals 1 damage to target creature or player for each word in its name. "I, the legendary Crasuo Bellmont Montgemory Rithio..." — Crasuo B.M.R.T.H.Y.F.Z.T.E.N.T.Z.F.Q.Z. Fallath, last words.
Word War IG
Sorcery (C)
Target creature you control debates target creature you don't control (Each deals damage equal to the number of words in its name to the other) "But words will never hurt me... right?" — Little Timmy, last words.
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer1UU
Creature - Vedalken Advisor (C) Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Within the storm-beaten valleys and rainless plateaus of Taulach, the misbegotten and malformed plane of extreme geological contrast, three loose-knit factions begin to coalesce out of the scraps of civilization. One wishes to bring prosperity and fertility to the soil, another to explore the boundless possibilities and deep mysteries of the ocean, and the last with soaring hearts to take to the skies. Will land, sea, or air rule the day - or will betrayal doom all of the brave seekers?
- Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat3R
Creature - Cat (C)
Trample Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C) T: Add 1 to your mana pool. 3, T, Sacrifice Familiar Territory: Draw a card. "And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) W, T: You gain 2 life. The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the UnexploredG
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library. Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped. "Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke3BB
Sorcery (C)
Destroy target creature and all lands it has settled. After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2. If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Common 9/10
Stonesong Fanatic2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof HarvesterG
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.) T: Untap target settled land.
1/2
Lonely Sandbar
Land (C)
Lonely Sandbar enters the battlefield tapped. T: Add U to your mana pool.
Cycling U (U, Discard this card: Draw a card.)
Diamant Immanence: The great heist of Grauchenstein, perpetrated by Xochitl, Silgen, and their other planeswalking comrades, was though to be impossible. But now, in the heart of the secure mazeplane, the robbers seem to be on the brink of success, though they still do not yet know what their client truly wants or who has hired them. What dark secrets lay in the Diamant, and what terrible tests yet guard it?
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
- +1/+1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Trap cards
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Infuse with [COLOR] X (This creature enters the battlefield with X additional +1/+1 counters on it if only [COLOR] was spent to cast it.)
These are the five planeswalkers conducting the heist:
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua) Ajani Goldmane(White-aligned, is participating to "regain what he had lost".) Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
------
Vault Wurm2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact. A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller. "There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card. "I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life. "My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. "Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator5
Artifact Creature - Construct
Protection from Traps
3/3 "Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in BloodBB
Sorcery (C)
Target player draws two cards and loses 2 life. Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards. "I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker1GG
Creature - Lizard (C) Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life. "Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control. "How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Broadsword Poltergeist4
Artifact Creature - Spirit [color=slategray](U)[/color]
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender. "Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Scheming Engineer1UR
Creature - Human Wizard (U)
When Scheming Engineer enters the battlefield, you may return a Trap card at random from your graveyard to your hand.
Trap spells you cast cost 1 less to cast.
2/3
Rare 1/1
Diamant Vault3
Legendary Creature - Artifact Wall (R)
Defender
If Diamant Vault would be destroyed or exiled, instead regenerate it and put a fracture counter on it.
Remove three fracture counters from Diamant Vault and sacrifice it: Search your library for a card named The Diamant and put it onto the battlefield. Then shuffle your library. In the end, all it took were a few cracks in just the right spot.
0/5
Destruction Sequence2W
Sorcery (R)
As an additional cost to cast Destruction Sequence, sacrifice two artifacts and/or creatures.
Destroy all creatures. "The intruders must not escape; bury them alive, with yourselves included if you must!"
Dack Fayden, Master Thief1UR
Planeswalker - Dack (M)
+1: Until your next turn, you may cast nonland cards as though they had flash.
-2: Until your next turn, whenever a player casts an instant or sorcery spell, you may copy it. You may choose new targets for the copy.
-4: Exchange control of Dack Fayden and all nonland permanents target opponent controls. Activate this ability only if Dack Fayden has seven or more loyalty counters on him.
(3)
Credit to scarbo for this Dack Fayden variant, originally designed here.
Diamant Immanence: The great heist of Grauchenstein, perpetrated by Xochitl, Silgen, and their other planeswalking comrades, was though to be impossible. But now, in the heart of the secure mazeplane, the robbers seem to be on the brink of success, though they still do not yet know what their client truly wants or who has hired them. What dark secrets lay in the Diamant, and what terrible tests yet guard it?
- Artifact creatures (Constructs)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
These are the five planeswalkers conducting the heist:
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua) Ajani Goldmane(White-aligned, is participating to "regain what he had lost".) Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
------
Vault Wurm2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact. A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller. "There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card. "I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life. "My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. "Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator5
Artifact Creature - Construct
Protection from Traps
3/3 "Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in BloodBB
Sorcery (C)
Target player draws two cards and loses 2 life. Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards. "I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker1GG
Creature - Lizard (C) Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life. "Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control. "How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Uncommon 1/3
Vaultbug Supervisor3
Creature - Construct (U)
Defender
Whenever Vaultbug Supervisor blocks a creature, put two 1/1 colorless Construct artifact creature tokens onto the battlefield blocking that creature.
0/5
Incendiary Attachment2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Vaultsmasher3
Artifact - Equipment (U)
Equipped creature gets +3/+1 and can't be blocked by creatures with power 1 or less.
Equip 2
The Shores of Eternities are a constellation of five bonded planes that seem to envelop what is considered to be the known realm. What lies in and behind them is mysterious and unvisited, because a great stream of mana surges from the Shores and repels anything that tries to approach them. When finally Jace manages to chase Liliana in the one named Ryagon thanks to an ancient manufact, the two find themselves deprived of the power of their spark and forced to work together in order to survive the strange agglomerate of planes.
Summon the Surgespark3UR
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning ShadeB
Creature — Shade (C) W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn. G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance1W(B/R)
Creature — Human Wizard (W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier ExplorerR
Creature — Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying. "From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted AlchemistUBG
Creature — Human Alchemist (C)
Discard two cards: Draw a card. Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal KnightWRU
Creature — Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish ChannelerG
Creature — Elf Shaman (C) t, Pay 1 life: Add U or B to your mana pool. "I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation1B(G/W)
Sorcery (C)
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite3W
Instant (C)
Exile target attacking creature. "Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Mindcarve(U/B)
Sorcery (Foil U)
Look at the top five cards of target player's library. You may choose up to two cards and put them into their owner's graveyard, then put the rest on top of their owner's library in any order. The lobotomists of the Armiel Clan prevent any problems before they are thought of by the opposition.
Rampaging Fluxbeast2URG
Creature - Elemental Beast (U)
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Null-Warp1W
Instant (U)
Exile target creature, then return a creature from exile onto the battlefield under its owner's control. Not everybody is lucky enough to see the light and be here to tell us.
Uncommon 3/3
Temple Spider2G(W/B)
Creature - Spider (U)
Reach
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2/5
Stigias Initiate1BG
Creature - Tortoise (U)
Tortoise spells you cast cost 1 less to cast. Threshold— As long as you have seven or more cards in your graveyard, you may cast Tortoise cards from your graveyard.
2/2
TL;DR version - Innistrad with a huge civil war - Thalia and Lilly are allies - own Gavony and Nephalia vs. Kessig and Stensia
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption1B Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor1G Creature - Human Druid C t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library. Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun1R
Instant C
Target creature can't block this turn.
Draw a card. "There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter. At every opportunity he hunts the enemies of Kessig...
3/3
--- Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian. ... But always he returns to defend its heart.
2/4
Thirst for Omnipotence1W
Instant (C) Morbid — You gain 2 life plus 2 life for each creature that died this turn. "Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells1W
Creature - Wolf Spirit
Hexproof
2/1 The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant1R
Creature — Vampire
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge3U
Sorcery
Draw a card. Gravestorm - (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Common - 10/10
Howl3G
Instant
You may transform any number of creatures you control.
Draw a card.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW: Conspiracy 2 // Dash
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Common 1/10
Bear Ass 1G
Creature - Donkey Bear (C)
When Bear Ass enters the battlefield, each player spreads his or her... hand and reveals it.
2/2
Abbreviate R
Sorcery (C)
Abbreviate deals 1 damage to target creature or player for each word in its name.
"I, the legendary Crasuo Bellmont Montgemory Rithio..." — Crasuo B.M.R.T.H.Y.F.Z.T.E.N.T.Z.F.Q.Z. Fallath, last words.
Word War I G
Sorcery (C)
Target creature you control debates target creature you don't control (Each deals damage equal to the number of words in its name to the other)
"But words will never hurt me... right?" — Little Timmy, last words.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer 1UU
Creature - Vedalken Advisor (C)
Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Common 10 of 10:
Outpost Tender 1G
Creature - Elf Shaman (C)
T: Untap target land.
1/2
Felrock Squire 1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Quiet Outpost 1U
Artifact - Fortification (C)
Fortified lands you control have "T: Scry 1".
Fortify 1
- Vagary - (This card does something) as long as it's untapped and (does something else) as long as it's tapped.
Galemage Visionary 2U
Creature - Human Wizard (C)
When Galemage Visionary enters the battlefield, you may look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"We may be Earthbound, but our hearts and minds live in the skies." - Venshari, Angkasan Skywatcher
2/2
Ulfaez Ripcat 3R
Creature - Cat (C)
Trample
Though ripcats abhor running water, Tethyd missionaries still hold them up as an example of furious adventurousness.
4/2
Familiar Territory
Land (C)
T: Add 1 to your mana pool.
3, T, Sacrifice Familiar Territory: Draw a card.
"And when you return from your journey, pathfinder, Harfaez shall be here waiting for you." —Peleg, tavern host
Lightsoil Paladin 4W
Creature - Human Knight (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
W, T: You gain 2 life.
The defenders of the Blessed Fields carry the grace of the land itself.
2/4
Journey to the Unexplored G
Sorcery (C)
As an additional cost to cast Journey to the Unexplored, tap an untapped creature you control.
Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
Lands of Taulach are vast, it rewards those who dare to seek beyond what they can see.
Belerid Shorewatch 4U
Creature - Homarid (C)
Vagary - Belerid Shorewatch has flying as long as it's untapped and hexproof as long as it's tapped.
"Would that we could all be so stoic and react so well to sudden change." - Fandiell, Tethyd philosopher
3/3
Ruinous Stroke 3BB
Sorcery (C)
Destroy target creature and all lands it has settled.
After the murder of Visag Hofe and his family, his former farmlands refused to yield anything beyond dust and empty dreams.
Bone Talons 1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/-2.
If the sudden warping of your phalanges doesn't cause you to scream, the wet sound of your tearing skin will.
Common 9/10
Stonesong Fanatic 2R
Creature - Goblin Berserker (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T, Sacrifice Stonesong Fanatic: Destroy target artifact.
2/1
Gracehoof Harvester G
Creature - Centaur Druid (C)
Settle (When this card enters the battlefield, you may settle it to an unsettled land you control. Both this card and the settled land share all of their activated abilities.)
T: Untap target settled land.
1/2
Lonely Sandbar
Land (C)
Lonely Sandbar enters the battlefield tapped.
T: Add U to your mana pool.
Cycling U (U, Discard this card: Draw a card.)
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
- Trap cards
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Infuse with [COLOR] X (This creature enters the battlefield with X additional +1/+1 counters on it if only [COLOR] was spent to cast it.)
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
Vault Wurm 2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact.
A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap 2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller.
"There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse 2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card.
"I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice 4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life.
"My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
"Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator 5
Artifact Creature - Construct
Protection from Traps
3/3
"Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in Blood BB
Sorcery (C)
Target player draws two cards and loses 2 life.
Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection 4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards.
"I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker 1GG
Creature - Lizard (C)
Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life.
"Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm 3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control.
"How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Incendiary Attachment 2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Broadsword Poltergeist 4
Artifact Creature - Spirit [color=slategray](U)[/color]
Infuse with white 1 (This creature enters the battlefield with an additional +1/+1 counter on it if only W was spent to cast it.)
Defender
Broadsword Poltergeist enters the battlefield with two +1/+1 counters on it.
Remove a +1/+1 counter from Broadsword Poltergeist: Broadsword Poltergeist can attack this turn as though it didn't have defender.
"Proceed with caution - resentful ex-smiths" - Vault protocol sign
3/1
Scheming Engineer 1UR
Creature - Human Wizard (U)
When Scheming Engineer enters the battlefield, you may return a Trap card at random from your graveyard to your hand.
Trap spells you cast cost 1 less to cast.
2/3
Rare 1/1
Diamant Vault 3
Legendary Creature - Artifact Wall (R)
Defender
If Diamant Vault would be destroyed or exiled, instead regenerate it and put a fracture counter on it.
Remove three fracture counters from Diamant Vault and sacrifice it: Search your library for a card named The Diamant and put it onto the battlefield. Then shuffle your library.
In the end, all it took were a few cracks in just the right spot.
0/5
Destruction Sequence 2W
Sorcery (R)
As an additional cost to cast Destruction Sequence, sacrifice two artifacts and/or creatures.
Destroy all creatures.
"The intruders must not escape; bury them alive, with yourselves included if you must!"
Dack Fayden, Master Thief 1UR
Planeswalker - Dack (M)
+1: Until your next turn, you may cast nonland cards as though they had flash.
-2: Until your next turn, whenever a player casts an instant or sorcery spell, you may copy it. You may choose new targets for the copy.
-4: Exchange control of Dack Fayden and all nonland permanents target opponent controls. Activate this ability only if Dack Fayden has seven or more loyalty counters on him.
(3)
Credit to scarbo for this Dack Fayden variant, originally designed here.
- Cryptogram (Choose "word x", "word y" or "word z" and reveal the top three cards of your library. (Do something) for each instance of the chosen word among the revealed cards' texts. Put the revealed cards on the bottom of your library in any order.)
- Amplify X (As this creature enters the battlefield, put X +1/+1 counters on it for each [type] card you reveal in your hand.) *Constructs are recommended here.
- Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, (do something).
Silgen Quickarrow (Sardonic sense of humor.)
Xochitl of Vatraquaz (Home plane: Mahaqua)
Ajani Goldmane (White-aligned, is participating to "regain what he had lost".)
Dack Fayden ("The greatest thief in the Multiverse".)
(Unnamed planeswalker)
The nature of their prize remains unknown, as does the identity of their client.
Vault Wurm 2GG
Creature - Wurm (C)
When Vault Wurm enters the battlefield, sacrifice it unless you sacrifice an artifact.
A multitude of questions flooded through Silgen's mind at that point, not the least of which was, "How did they manage to get it inside?".
6/4
Smelting Trap 2R
Instant - Trap (C)
If an opponent attacked with an artifact creature this turn, you may pay R rather than pay Smelting Trap's mana cost.
Destroy target artifact. Smelting Trap deals 2 damage to that artifact's controller.
"There are few things worse than wasting a perfectly good trap to destroy a perfectly good construct."
-Dack Fayden
Clever Ruse 2U
Instant (C)
Creatures opponents control get -1/-0 until end of turn.
Draw a card.
"I don't get it. This is a dead end, where'd they go?" - Finge, Senior Security Guard
Stock Edifice 4W
Creature - Wall (C)
Defender (This creature can't attack.)
At the beginning of your upkeep, you gain 1 life.
"My people called me a heathen, when all I did was appease a goddess who would destroy my world. These people worship numbers and profit... and for that, they are venerated as kings." —Xochitl of Vatraquaz
2/5
Pacifism 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
"Please do not struggle, authorities will arrive in... 2.3 hours." - Three Thirty-Sixth, construct footsoldier
Windigenfelz Infiltrator 5
Artifact Creature - Construct
Protection from Traps
3/3
"Our people have been cast away by those bureaucrats to build those vaults. We are left wandering through our own homelands without a home nor food. What else is there for us but to reclaim the riches in the maze?" - Arthas of the Windigenfelz
Sign in Blood BB
Sorcery (C)
Target player draws two cards and loses 2 life.
Somewhere inside the Diamant, there is a single room carpeted in red velvet and furnished in fine mahogany. This room contains infernal contracts from the entire multiverse, and all of these are signed, notarized, and stacked in shelves two hundred feet high.
Thoughts of Defection 4R
Sorcery (C)
Untap target creature an opponent owns and gain control of it. It gains haste until end of turn. At end of turn, its owner gains control of it unless you have that player draw three cards.
"I don't want your money. My price is only this: I go where you go, I see what you see. I need my chance to know what I've been guarding." - Flusshilde of Oberhass
Hungering Lurker 1GG
Creature - Lizard (C)
Alarm - Whenever this card becomes the target of a spell or ability an opponent controls, put two +1/+1 counters on it, then gain 2 life.
"Nature is driven to a corner in Grauchenstein, and nothing could be more dangerous than a predator fighting for survival." —Ajani Goldmane
2/2
Drone Alarm 3W
Instant (C)
Put two 1/1 colorless Construct artifact creature tokens on the battlefield. Untap all creatures you control.
"How many more do I have to kill to stop this mind-wrenching accursed sound?" —Xochitl of Vatraquaz
Uncommon 1/3
Vaultbug Supervisor 3
Creature - Construct (U)
Defender
Whenever Vaultbug Supervisor blocks a creature, put two 1/1 colorless Construct artifact creature tokens onto the battlefield blocking that creature.
0/5
Incendiary Attachment 2R
Enchantment (U)
Artifact creatures you control get +1/+0 and have "Whenever this creature dies, it deals 1 damage to target creature or player."
Vaultsmasher 3
Artifact - Equipment (U)
Equipped creature gets +3/+1 and can't be blocked by creatures with power 1 or less.
Equip 2
Sorcery (C)
Put a 2/2 red and blue Elemental creature token with haste onto the battlefield. Draw a card.
Morning Shade B
Creature — Shade (C)
W: Morning Shade gets +1/+1 and gains vigilance until end of turn. Activate this ability only once each turn.
G: Morning Shade gets +1/+1 and gains reach until end of turn. Activate this ability only once each turn.
1/1
Magus of Vengeance 1W(B/R)
Creature — Human Wizard
(W/B)(B/R)(R/W): Magus of Vengeance deals 2 damage to target attacking creature and you gain 2 life.
3/2
Frontier Explorer R
Creature — Human Scout
As long as you control a blue creature, Frontier Explorer gets +1/+1 and has flying.
"From the back of my riding hawk, I see an entire world of glory."
1/1
Tainted Alchemist UBG
Creature — Human Alchemist (C)
Discard two cards: Draw a card.
Exiled from his village, he plots to extract forbidden knowledge from beyond the Shores.
2/2
Regal Knight WRU
Creature — Human Knight
First Strike
When Regal Knight enters the battlefield, draw a card.
3/1
Elvish Channeler G
Creature — Elf Shaman (C)
t, Pay 1 life: Add U or B to your mana pool.
"I am always amazed how easy life force turns into life ripping force given the right knowledge and intention." Gil, Elvish Channeler
1/1
Nostalgic Contemplation 1B(G/W)
Sorcery (C)
Return target creature card from your graveyerd to your hand. You gain 4 life.
Extradite 3W
Instant (C)
Exile target attacking creature.
"Perhaps, if the gods will it, you shall find yourself on the sands of Ephadra, wondering how to return home. But perhaps not." —Isela, archmage of Ryagon
Mindcarve (U/B)
Sorcery (Foil U)
Look at the top five cards of target player's library. You may choose up to two cards and put them into their owner's graveyard, then put the rest on top of their owner's library in any order.
The lobotomists of the Armiel Clan prevent any problems before they are thought of by the opposition.
Rampaging Fluxbeast 2URG
Creature - Elemental Beast (U)
Trample, Haste
When Rampaging Fluxbeast enters the battlefield, flip a coin. If you win the flip, draw a card.
4/2
Null-Warp 1W
Instant (U)
Exile target creature, then return a creature from exile onto the battlefield under its owner's control.
Not everybody is lucky enough to see the light and be here to tell us.
Uncommon 3/3
Temple Spider 2G(W/B)
Creature - Spider (U)
Reach
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2/5
Stigias Initiate 1BG
Creature - Tortoise (U)
Tortoise spells you cast cost 1 less to cast.
Threshold— As long as you have seven or more cards in your graveyard, you may cast Tortoise cards from your graveyard.
2/2
Now we turn to Innistrad, where ever since the restoration of Avacyn, things have gone pretty haywire. Sorin's goal in creating Avacyn was to achieve a sense of balance on the plane, to ensure that every human wasn't just a collection of flesh and bone waiting to be eaten in the midnight hour. But this has gone too far... The Wolfir, tamed by the humans and used as allies against their enemies, have now been almost exterminated by them as they may be a potential threat. The vampires of the proud line of Stromkirk and those inhabiting Stensia have faced nearly the same fate. But that's not all. Power corrupts and absolute power corrupts absolutely. The humans that have taken power, blind in their desire to rule with an iron fist have undone the one that made their rise possible. Seeing her as a political threat, Queen Thalia tricked Avacyn and with the help of Liliana, created a weird portal and Avacyn got eaten by Ulamog. Not one to be in debt, Liliana succesfully disposed of Griselbrand by throwing him Into the Maw of Hell.
This unholy alliance now threatens to consume the entire plane. Liliana and Thalia, with the province of Gavony as their stronghold, have conquered Nephalia and used the creators of the Skaab legions to enhance their power. In this desperate hour, the humans and few werewolves and vampires remaining have rallied together in Stensia and Kessig in an attempt to ovethrow Thalia and restore balance the Innistrad. The Skirsdag cult is now the leading religious force in this lands, and serves as a tie bringing these creatures together. Lambholt champions now join their arms with the beasts they once hunted. Once abandoned, Hollowhenge is now perhaps the safest place to hide from Thalia and Liliana's tyranny.
This is Innistrad: Civil War
Thalia's Corruption 1B
Instant
Target creature gets -2/-2 until end of turn for each copy of ~ in your graveyard copy this spell, you may choose new targets for these copies.
Hollowhenge Survivor 1G
Creature - Human Druid C
t: Add B,R or G to your mana pool.
"These days I see wolf walk alongside man, and man walk alongside vampire. We have become such strange bedfellows indeed."
1/1
Wayfaring Monk - 2W
Creature - Human Monk Rogue (C)
Plainswalk
When ~ enters the battlefield, each player may shuffle a card from their graveyard to their library.
Knowing the truth of Avacyn's demise, Pastor Gorge saw no other choice than Exile.
2/2
Stun 1R
Instant C
Target creature can't block this turn.
Draw a card.
"There's no need to kill them outright. After all, I'm quite famished." — Eleni Markov
Kessig Hunter 2GG
Creature - Werewolf (C)
Trample
Whenever an opponent casts his or her second spell each turn, transform Kessig Hunter.
At every opportunity he hunts the enemies of Kessig...
3/3
---
Kessig Guardian
(G) Creature - Human Werewolf
Reach
Whenever you cast your second spell each turn, transform Kessig Guardian.
... But always he returns to defend its heart.
2/4
Thirst for Omnipotence 1W
Instant (C)
Morbid — You gain 2 life plus 2 life for each creature that died this turn.
"Don't confuse us with that hideous kind. Blood isn't our need. It's our pleasure." — Gregel, militia leader
Geist of the Fells 1W
Creature - Wolf Spirit
Hexproof
2/1
The wolfen spirits of men wander the fells with nowhere to go.
Stromkirk Vagrant 1R
Creature — Vampire
Fateful hour — As long as you have 5 or less life, whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
2/2
Spritual Knowledge 3U
Sorcery
Draw a card.
Gravestorm - (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Common - 10/10
Howl 3G
Instant
You may transform any number of creatures you control.
Draw a card.