The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Rimewrind and Calabar:
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped. t: Add U to your mana pool. ,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Uncommon 1/3
Fresh Perspective1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Calabarian Rapier2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
At the beginning of your post-combat main phase, untap equipped creature if it blocked or was blocked this combat.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Common 6/10
Nolheim SlayerRR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn. Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.) The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature. Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.) "Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player. The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Spellfreeze2U
Instant (C)
Counter target spell unless its controller pays X, where X is the number of snow permanents you control.
The Cabalarians had a decidedly harder time getting used to their situation than the hardier Rimewrinders
Calabarian Pioneer1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Common 3/10
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if another card with chain was cast this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Ruminate2UU
Sorcery - C
Chain UU(You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Draw two cards.
"I'm more of a thinker-while-doer." - Rezi, Cabalarian mage
The planes drift in blind eternities in a geometric dance, but over eons orbits skew until sometimes planes collide! Rimewrind and Cabalar are two such unlucky planes. Rimewrind is a largely frozen world where life is tough and magic is as blunt as the people. Cabalar on the other hand is a medley of tropical paradises where trade is plentiful and magic is subtle and sly. What will happen in this collision of cultures and realities?
Common 1/10
Refugee Wurm5GGG
Creature - Wurm (C)
Fracture 5G(You may cast this spell for its fracture cost if you've cast a spell this turn that doesn't share a color with it.)
Trample, protection from blue
6/5
"How'd it get here?" asked Tolsi. "I'm sure it doesn't know any better than us," replied her father.
Nolheim SlayerRR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
2/1
Rimewrinder military strategy has not yet developed "lying in wait".
Rimewrind and Calabar:
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
[i]Rimewrinder military strategy has not yet developed "lying in wait".[/i]
2/1
Reticulated Wurm [mana]4gg[mana]
Creature - Wurm C
Chain 4g (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
[i]The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.[/i]
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If [i]g[/i] was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
[i]Nothing builds muscle like honest smashing.[/i]
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2s ([mana]2s[/i], Discard this card: This deals 3 damage to you and to target player.)
[i]"Oh, you're gonna love your first taste of frostbite, citydweller!"[/i]
3/3
Rimeblast SR
Instant (C)
Chain [i]s[/i] (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
[i]The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.[/i]
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
[i]Only the bravest Calabarians are selected to brave the frosts of Rimewrind.[/i]
Frost Barrage 2R
Sorcery
Frost Barrage deals X damage to target player, where X is the number of snow permanents that player controls.
Glacial Shelf
Snow Land C
Glacial Shelf enters the battlefield tapped.
t: Add U to your mana pool.
,t, Sacrifice Glacial Shelf or SS,t, Sacrifice Glacial Shelf: Draw a card.
Simmering Fiend 1RR
Creature - Elemental Devil
Whenever Simmering Fiend deals damage to a snow creature, destroy that creature.
2/2
[i]Cabalarians learned from Rimewrinders that sometimes violence is the answer.[/i]
Deluded Dance 3U
Instant (C)
Choose one - Tap up to two target creatures; or untap up to two target creatures. If B was spent to cast Deluded Dance, you may have those creatures get +2/-1 until end of turn.
Uncommon 1/3
Fresh Perspective 1UU
Sorcery (U)
Draw two cards, then reveal the top card of your library. If an instant or sorcery card is revealed this way, put it into your hand.
[i]"Even among these savages, there are valuable insights to be gained." - Jerro Fromiere, Calabarian noble[/i]
Calabarian Rapier 2
Artifact - Equipment (U)
Equipped creature gets +2/+0 and has first strike.
At the beginning of your post-combat main phase, untap equipped creature if it blocked or was blocked this combat.
Equip 2
Common 6/10
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Icebarb Goon 3B
Snow Creature - Rat Warrior (C)
Masochism 3 - 2S (2S, Discard this card: This deals 3 damage to you and to target player.)
"Oh, you're gonna love your first taste of frostbite, citydweller!"
3/3
Rimeblast SR
Instant (C)
Chain S (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Rimeblast deals 2 damage to target creature or player.
The times of the Ice Age had not been forgotten, but the Rimewrinder had never felt so cold in his life.
Spellfreeze 2U
Instant (C)
Counter target spell unless its controller pays X, where X is the number of snow permanents you control.
The Cabalarians had a decidedly harder time getting used to their situation than the hardier Rimewrinders
Calabarian Pioneer 1W
Creature - Human Scout
Whenever Calabarian Pioneer blocks or becomes blocked by a snow creature, Cabalarian Pioneer gets +1/+1 until end of turn.
2/2
Only the bravest Calabarians are selected to brave the frosts of Rimewrind.
Common 3/10
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
Rimewrinder military strategy has not yet developed "lying in wait".
2/1
Reticulated Wurm 4GG
Creature - Wurm C
Chain 4G (You may cast this spell for its chain cost if another card with chain was cast this turn.)
The disappearance of the jungle left it confused and the sudden cold made it angry, but the taste of the Gaar hunting party made it feel slightly better.
5/5
Swing of the Hammer 1R
Instant - C
Destroy target artifact. If G was spent to cast Swing of the Hammer, you may put a +1/+1 counter on target creature.
Nothing builds muscle like honest smashing.
Ruminate 2UU
Sorcery - C
Chain UU (You may cast this spell for its chain cost if you've cast another spell with chain this turn.)
Draw two cards.
"I'm more of a thinker-while-doer." - Rezi, Cabalarian mage
Common 1/10
Refugee Wurm 5GGG
Creature - Wurm (C)
Fracture 5G (You may cast this spell for its fracture cost if you've cast a spell this turn that doesn't share a color with it.)
Trample, protection from blue
6/5
"How'd it get here?" asked Tolsi. "I'm sure it doesn't know any better than us," replied her father.
Nolheim Slayer RR
Creature - Human Berserker (C)
Haste
Sacrifice a land, Exile Nolheim Slayer from your graveyard: Target creature gains haste until end of turn.
2/1
Rimewrinder military strategy has not yet developed "lying in wait".