Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Pursuit X (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put X +1/+1 counter(s) on it.)
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager SprintG
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn. "Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2 The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life. "Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer1UU
Creature - Vedalken Advisor (C) Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse1U
Instant (U) Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards. A vision of the Pharodext.
Scissor Devil2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.) The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
Fire the Cannons2RR
Sorcery (U)
Fire the Cannons deals 4 damage to target creature or player. If you control a fortified land, Fire the Cannons also deals 2 damage to another target creature or player. "The best thing about a cannon is that whatever you want to blast away with 'em comes running right at you." - Ioran Arthomar
Rare 1 of 1:
Sunscorched Hollow
Land (R) T: Add B to your mana pool. Transform Sunscorched Hollow. "The lighthouse's shadow grants us much room for plotting, my sisters, and an excellent harrow besides." —Syrissa, hag queen
// Moonlit Briar
Land (R) T: Add G to your mana pool. Transform Moonlit Briar. "The lighthouse's shade grants us much room for planting, my sisters, and an excellent harvest besides." —Syrissa, dryad caretaker
Thieves' RansomB
Sorcery (R)
As an additional cost to cast Thieves' Ransom, pay 2 life.
Exile the top card of target opponent's library. Until end of turn, you may cast that card if it's a nonland card. "Why'd ye let tha' caravel loose, me lady?" Swoth asked. "We had 'em dead t' rights, and ye tak' jes one spyglass from'er aft deck."
"Because," Vaiel said, unscrewing the lens to reveal the gemstone, "some treasures aren't hidden in plain sight."
Twisted RuinationXBB
Sorcery (R)
Destroy target creature with converted mana cost X or less. It can't be regenerated. All other creatures get -X/-X until end of turn. "One day a stranger is welcomed into a home, and the next day there are bodies everywhere. This plague feeds on our generosity more than anything else." —Meraba, Crucian cleric
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Common 3 of 9: (There's a foil card in this pack.)
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Suffocate2U
Instant (C)
Counter target monocolored spell. "I'm not just going to see you fail. I'm going to see you fail spectacularly." —Kiritegawa Nemar, Gleamweaver
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
Common 1 of 9: (There's a foil card in this pack.)
Solar Flare2R
Sorcery (C)
Solar Flare deals 3 damage to target creature. Converge — Solar Flare deals 3 damage to that creature's controller if three or more different colors of mana was spent to cast this spell. "May the dawn despise you." —Terahunga curse
Platefang Borderpost1WB
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Platefang Borderpost's mana cost.
Platefang Borderpost enters the battlefield tapped. T: Add W or B to your mana pool.
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.
Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Catalyst artifact tokens with "Sacrifice this permanent: Add one mana of any color to your mana pool."
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Kaleidon Crafter1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool." "Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Heirloom Catalyst3
Artifact
When ~ enters the battlefield, scry 1. t: Add one mana of any color to your mana pool. While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.
Eclipse Beam1W
Instant (C)
~ deals 2 damage to target attacking creature and you gain 2 life.
Surge 2WW (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.) "Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City
Kaleidon Scrapshaper1W
Creature - Human Artificer (C)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 1 life.
2/2 No one admits to using scrap metal in the cities, and yet salvagers still manage to turn a profit.
Carius Advocate3BB
Creature - Vampire Advisor (C)
When Carius Advocate enters the battlefield, you lose 1 life and draw a card. T: Each opponent loses 1 life and you gain 1 life. Activate only as a sorcery.
1/4 Nerenian vampires tend to seek a different kind of power.
Debris Elemental3R
Creature - Elemental (C) "Yesterday I found that some baron's drunken son was behind the monster that tore up half the Artisan's Quarter. Today I released him on his father's word, knowing that he will face no consequences from his actions. Tomorrow I will meet a woman who lost her children in the violence, and I won't know what to say." —Ajel, militia investigator
3/3
Huntbred Hound1G
Creature - Hound (C)
Empowered 1 (This card gets +1/+1 as long as a permanent is attached to it.)
As long as Huntbred Hound is enchanted, it has haste.
2/2 "Good ol' Kepp is a fine dog, I reckon', but if we're going to face them upper-class twits he could use some extra teeth." - Jicks, revolutionary mage
Common 10 of 10:
Coldflame Nimbus1RR
Enchantment - Aura (C)
Enchant creature
When Coldflame Nimbus enters the battlefield, it deals 2 damage to enchanted creature.
Enchanted creature gets +4/+0. "Despite how it looks, you are most definitely not on fire. But you were sensible enough to keep your panic under control. Well done." —Kovgnir, to Dacian
Desist3UU
Instant (C)
Counter target spell. If an artifact or creature spell is countered this way, draw a card. "You think that's magic? No, young upstart... this is magic." —Kilm Stoneblood, Mage Baron
In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.
Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Catalyst artifact tokens with "Sacrifice this permanent: Add one mana of any color to your mana pool."
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Kaleidon Crafter1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool." "Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Heirloom Catalyst3
Artifact
When ~ enters the battlefield, scry 1. t: Add one mana of any color to your mana pool. While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.
Eclipse Beam1W
Instant (C)
~ deals 2 damage to target attacking creature and you gain 2 life.
Surge 2WW (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.) "Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City
Kaleidon Scrapshaper1W
Creature - Human Artificer (C)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 1 life.
2/2 No one admits to using scrap metal in the cities, and yet salvagers still manage to turn a profit.
Carius Advocate3BB
Creature - Vampire Advisor (C)
When Carius Advocate enters the battlefield, you lose 1 life and draw a card. T: Each opponent loses 1 life and you gain 1 life. Activate only as a sorcery.
1/4 Nerenian vampires tend to seek a different kind of power.
Common 8 of 10:
Debris Elemental3R
Creature - Elemental (C) "Yesterday I found that some baron's drunken son was behind the monster that tore up half the Artisan's Quarter. Today I released him on his father's word, knowing that he will face no consequences from his actions. Tomorrow I will meet a woman who lost her children in the violence, and I won't know what to say." —Ajel, militia investigator
3/3
Ironbolt Hound3
Artifact Creature - Hound (C)
Infuse with Red (This card enters the battlefield with a +1/+1 counter if red mana was spent to cast it.)
Ironbolt Hound has haste as long as it has a +1/+1 counter on it. "I may not have much in the way of spare catalysts, you lousy thieves, but I do use them where they count! Sic 'em, Ace!" —Daroth, Brick District salvager
2/1
Smash to Smithereens1R
Instant (C)
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. "You wouldn't want to cross me, Neluss. I know I can hit you right where it hurts." —Kilm Stoneblood, Mage Baron
In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.
Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Common 3 of 10:
Kaleidon Crafter1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool." "Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Kovgnir's Disciple2G
Creature - Elf Shaman (C) 2G: Target creature gets +2/+2 until end of turn. "The once-eminent Kovgnir has obviously gone senile in his old age. But he has managed to teach the lessers how to perform simple parlor tricks, and that, in itself, is amusing." —Neluss, Duke of Varin
2/2
You need to post more than one card. Adding some rare choices below:
Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.
- -1/-1 counters
- Brash [i](You may have this creature enter the battlefield with a -1/-1 counter on it.)[/i]
- Battlegrace [i](Spells you cast while this creature is attacking or blocking cost 1 less.)[/i]
Flagellant Priest2W
Creature - Human Cleric (C)
Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn.
[i]"Life is cheap, you can probably pick up a few gold for it if your try hard enough."[/i]
2/3
Shifting LandsG
Sorcery (C)
As an additional cost to cast Shifting Lands, return a land you control to your hand.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[i]Mural tried to escape from the jungle - but the jungle followed him.[/i]
Moilcrest Serpent4U
Creature - Serpent (C)
Brash [i](You may have this creature enter the battlefield with a -1/-1 counter on it.)[/i]
Moilcrest Serpent can't attack unless it has a -1/-1 counter.
[i]"Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider[/i]
4/5
Jagged Bolt2R
Sorcery (C)
You may cast ~ as though it had flash if you pay R more to cast it.
~ deals 5 damage to target creature.
Survive Death1B
Instant (C)
Regenerate target creature and you lose 2 life.
Draw a card.
[i]"Minor things such as death won't stop us from fighting!" - Daru, Iarathian warlord[/i]
Uncasting1U
Instant (C)
As an additional cost to cast Uncasting, exile target spell you control.
Counter target spell.
Grelferi Trumpetguard2W
Creature - Human Scout (C)
Battlegrace [i](Spells you cast while this creature is attacking or blocking cost 1 less.)[/i] 1W, Sacrifice Grelferi Trumpetguard: Until end of turn, whenever you cast a spell, creatures you control get +1/+1 until end of turn.
[i]"I extend a firm hand to Grelferi's friends - and its enemies get an even firmer warning!"[/i]
0/4
Molten Lasher2RR
Creature - Elemental (C)
When Molten Lasher enters or leaves the battlefield, it deals 1 damage to target player.
[i]"Touching one will kill you. Fighting one will probably cause you to lose an arm. Even staying downwind of one will probably leave scars." —Kirul, patrol veteran[/i]
5/1
Ashenclad Seer1UU
Creature - Human Shaman (C)
Brash [i](You may have this creature enter the battlefield with a -1/-1 counter on it.)[/i]
When Ashenclad Seer dies, if it had a -1/-1 counter on it, scry 2. ([i]Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.[/i])
[i]"The Ashenclad seeks a world of ice and stillness by purging the Worldpyre. Such heretics do not deserve to live." - Altheon, Voice of Iarathi[/i]
2/3
Damned MightB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of your upkeep, put a -1/-1 counter on the enchanted creature.
[i]On a plane where results now are favored over results later, demons sign countless pacts.
Roaring Pyrebeast3R
Creature - Elemental (U)
First strike
Battlegrace [i](Spells you cast while this creature is attacking or blocking cost 1 less.)[/i]
When you cast an instant or sorcery spell, Roaring Pyrebeast gets +2/+0 until end of turn.
[i]"The Worldpyre is the greatest manifestation of the world's soul and life - and, sometimes, its anger." - Ajani Goldmane[/i]
2/3
Nomadic Chieftan1GR
Creature - Human Warrior (U)
Haste
When Nomadic Chieftan enters the battlefield or deals combat damage to a player, you may untap target land and gain control of it until end of turn.
[i]The world is my playground.[/i]
2/2
Iarathi Wingrider3WW
Creature - Cat Knight (U)
Flying
When Iarathi Wingrider attacks, you gain 1 life for each attacking creature you control.
When Iarathi Wingrider blocks, you gain 1 life for each blocking creature you control.
3/4
Rare 1/1:
Goblin Slaver1BR
Creature - Goblin Rogue (R)
When Goblin Slaver enters the battlefield, untap target creature and gain control of it until Goblin Slaver leaves the battlefield. It gains haste..At the beginning of your upkeep, put a -1/-1 counter on that creature.
[i]The goblins are not known for caring for their slaves.[/i]
2/2
Subconscious Release5U
Instant (R)
You may cast target instant card from your graveyard without paying its mana cost.
[i]"Delve into the depths of your mind at your own peril, for you might not like what you find." —Vimantha Cerebrex[/i]
Ravening Summons3G
Sorcery (R)
As an additional cost to cast Ravening Summons, discard a card.
Put an X/X Elemental creature token onto the battlefield, where X is the discarded card's converted mana cost.
[i]The Moving Jungle is more than capable of snaring its own meals.[/i]
Jagged Lightning already exists as a card - should we designate a new name for this one?
Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.
- -1/-1 counters
- Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
- Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)
Flagellant Priest2W
Creature - Human Cleric (C)
Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn. "Life is cheap, you can probably pick up a few gold for it if your try hard enough."
2/3
Shifting LandsG
Sorcery (C)
As an additional cost to cast Shifting Lands, return a land you control to your hand.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Mural tried to escape from the jungle - but the jungle followed him.
Moilcrest Serpent4U
Creature - Serpent (C)
Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
Moilcrest Serpent can't attack unless it has a -1/-1 counter. "Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider
4/5
Jagged Lightning2R
Sorcery (C)
You may cast ~ as though it had flash if you pay R more to cast it.
~ deals 5 damage to target creature.
Survive Death1B
Instant (C)
Regenerate target creature and you lose 2 life.
Draw a card. "Minor things such as death won't stop us from fighting!" - Daru, Iarathian warlord
Uncasting1U
Instant (C)
As an additional cost to cast Uncasting, exile target spell you control.
Counter target spell.
Grelferi Trumpetguard2W
Creature - Human Scout (C)
Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.) 1W, Sacrifice Grelferi Trumpetguard: Until end of turn, whenever you cast a spell, creatures you control get +1/+1 until end of turn. "I extend a firm hand to Grelferi's friends - and its enemies get an even firmer warning!"
0/4
Common 8 of 10:
Wildspeaker ElfG
Creature - Elf Shaman (C) T: Add one mana of a random color to your mana pool. "I am not so proud as to speak for the land... not when the land so clearly speaks for itself." —G'kaa, Falchian emissary
1/1
Molten Lasher2RR
Creature - Elemental (C)
When Molten Lasher enters or leaves the battlefield, it deals 1 damage to target player. "Touching one will kill you. Fighting one will probably cause you to lose an arm. Even staying downwind of one will probably leave scars." —Kirul, patrol veteran
5/1
Lesion Fiend4B
Creature - Horror (C)
At the beginning of your upkeep, you may put a -1/-1 counter on Lesion Fiend. If you do, put a -1/-1 counter on another target creature. Zummian myth implies that the fiends were once humans who obsessively sought the lost city of Ajurasa, and who found the sum of its pain and suffering instead.
3/3
Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.
- -1/-1 counters
Flagellant Priest2W
Creature - Human Cleric (C)
Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn. "Life is cheap, you can probably pick up a few gold for it if your try hard enough."
2/3
Shifting LandsG
Sorcery (C)
As an additional cost to cast Shifting Lands, return a land you control to your hand.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Mural tried to escape from the jungle - but the jungle followed him.
Common 3 of 10:
Moilcrest Serpent4U
Creature - Serpent (C)
Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
Moilcrest Serpent can't attack unless it has a -1/-1 counter. "Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider
4/5
Ashen Burst3BB
Sorcery (C)
Destroy target creature. It can't be regenerated.
Creatures without flying can't block this turn if R was spent to cast Ashen Burst. "The way I see it, you can always ask questions later." —Uvex, dust shepherd
Pyroclastic Shower3R
Sorcery (C)
Destroy target artifact or land. Pyroclastic Shower deals 2 damage to that permanent's controller if RR was spent to cast it. The mountains of Igtaxius show their displeasure in certain ways.
Slaves of Eldra: While Arteor, creator of Lustra, menaged to weaken his enchantment of evolution over the plane, some parts of it are still affected by the tremendous and rapid development. In the region of Eldra, species of super-intelligent, self-conscious and gargantuan creatures begin to rise, forcing all other beings to be submitted to them.
- Weird combination of creature types.
- +1/+1 counters interaction
- Evolve (so far in creatures)
- Descendance - Effect that affect creature or creatures with the same creature types. (so far only in creatures)
- Impede [cost] ([cost]: Tap all creatures blocked by this creature. They don't untap during their controller's next untap step.) (so far only in creature)
- +1/+1 counters interaction
- Eldrazi Spawn tokens
- Evolve can be on R creatures.
Guria Highland
Land (C) T: Add U to your mana pool. T, Return Guria Highland to its owner's hand: Add W or B to your mana pool. It is believed that the huge abomination first spawn from the highland near Guria regions.
Giant GrowthG
Instant (C)
Target creature gets +3/+3 until end of turn. The best way to improve muscular tone.
Phytoshifter1GG
Creature - Plant (C)
When ~ enters the battlefield, you may move up to two +1/+1 counters from creatures you control onto ~.
2/3
Oregbat's Infusion3GG
Sorcery (C)
Put a +1/+1 counter on each creature you control, then you gain 1 life for each +1/+1 counter among creatures you control. Oregbat among all the Eldrazi was the only one that seemed to draw delight from the act of nourishing itself. That's why he nurtured and shaped its preys at its own pleasure.
Rotting Touch2BB
Sorcery (C)
Creatures get -1/-1 until end of turn. Then put two 0/1 colorless Eldrazi spawn creature token onto the battlefield with "sacrifice this creature: Add 1 to your mana pool." It's hard to say weather death follows the Eldrazi, or it's the other way around.
Hissing Feroch1R
Creature - Cat Lizard (C)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Hissing Feroch, Hissing Feroch deals 1 damage to you. "Bad Fluffy! No treats for you today!" —Disaali
2/1
Montegian LashcasterW
Creature - Human Soldier (C)
When Montegian Lashcaster enters the battlefield, choose a creature type. T: Tap target creature of the chosen type. "Ever herded oozes, child? It gets messy sometimes." —Ejen, maceguard
1/1
Glimscale Trooper1W
Creature — Human Lizard Soldier (C) Descendance — Whenever Glimscale Trooper attacks, all other creatures that share one or more type with it get +1/+0 until end of turn.
2/1
Common 9 of 10:
Retrogress2U
Sorcery (C)
Return target creature to its owner's hand. If that creature had a counter on it, draw a card. "This creature's evolutionary progress has taken an unacceptable turn. Devolve it." —Zi, Lustra biologist
Aethermist Tether1U
Enchantment - Aura (C)
Enchant creature
At the beginning of enchanted creature's controller's end step, if enchanted creature is tapped, return it to its owner's hand. Although the tether was originally used to subdue experimental test subjects, Montegians also found it useful to detain unruly criminals.
Thoughtbind2U
Instant (C)
Counter target spell with converted mana cost 4 or less. The first test subjects broke loose, running unchecked across the landscape. Deep within Lustra, Arteor secluded himself, questioning whether his grand experiment still deserved to exist.
Slaves of Eldra: While Arteor, creator of Lustra, menaged to weaken his enchantment of evolution over the plane, some parts of it are still affected by the tremendous and rapid development. In the region of Eldra, species of super-intelligent, self-conscious and gargantuan creatures begin to rise, forcing all other beings to be submitted to them.
- Weird combination of creature types.
- +1/+1 counters interaction
- Evolve (so far in creatures)
- Descendance - Effect that affect creature or creatures with the same creature types. (so far only in creatures)
- Impede [cost] ([cost]: Tap all creatures blocked by this creature. They don't untap during their controller's next untap step.) (so far only in creature)
Guria Highland
Land (C) T: Add U to your mana pool. T, Return Guria Highland to its owner's hand: Add W or B to your mana pool. It is believed that the huge abomination first spawn from the highland near Guria regions.
Giant GrowthG
Instant (C)
Target creature gets +3/+3 until end of turn. The best way to improve muscular tone.
Phytoshifter1GG
Creature - Plant (C)
When ~ enters the battlefield, you may move up to two +1/+1 counters from amongst creatures you control onto ~.
2/3
Oregbat's Infusion3GG
Sorcery (C)
Put a +1/+1 counter on each creature you control, then you gain 1 life for each +1/+1 counter among creatures you control. Oregbat among all the eldrazi was the only one that seemed to draw delight from the act of nourishing itself. Thats why he nurtured and shaped its preys at its own pleasure.
Rotting Touch2BB
Sorcery (C)
Creatures get -1/-1 until end of turn. Then put two 0/1 colorless eldrazi spawn creature token onto the battlefield with "sacrifice this creature: Add 1 to your mana pool." It's hard to say wheather death follows the eldrazi, or it's the other way around.
Common 6 of 10:
Hissing Feroch1R
Creature - Cat Lizard (C)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Hissing Feroch, Hissing Feroch deals 1 damage to you. "Bad Fluffy! No treats for you today!" —Disaali
2/1
Montegian LashcasterW
Creature - Human Soldier (C)
When Montegian Lashcaster enters the battlefield, choose a creature type. T: Tap target creature of the chosen type. "Ever herded oozes, child? It gets messy sometimes." —Ejen, maceguard
1/1
Undersea Benthon5U
Creature - Serpent (C)
Undersea Benthon can't attack unless defending player controls a creature with a +1/+1 counter. With the uncanny ability to detect accelerated evolution, these behemoths hunt only those species that have advanced beyond their natural states.
5/6
The plane of Helix is one massive labyrinth, comprised of organic and artificial layers, and stretching as far as the eye can see. Its populace, stolen from various worlds across the multiverse, wander the endless trails looking for a way home... even as some mysterious power hunts them down for purposes unknown. And somewhere among these blind passages, one planeswalker searches the maze for the one person who can give them the answers they need.
-Domain - Effects, equal to the number of basic land types among lands you control.
-Enemy colors with their allied color.
Wayfarer's Bauble1
Artifact (C) 2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered InfectionsB
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life. For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn. Sometimes the best way through the maze is through the maze.
Eatherspike Rhino1G
Creature — Beast (C) Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player. No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Restless Wanderers4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library. The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Labyrinth's Collector2WB
Creature — Horror (C)
Lifelink, vigilance
Whenever Labyrinth's Collector deals damage to a player, you may pay U. If you do, draw a card. They visit at night unwary travelers and tax their stay in the labyrinth with life.
1/5
Secret PassageU
Sorcery (C)
Choose one -
Target creature can't be blocked this turn.
Draw a card.
Vagrant of the Lake3U
Creature — Spirit (C)
Flying
When Vagrant of the Lake enters the battlefield, return target nonland permanent to its owner's hand. Lake Ulgria is one of the recurring nodes of Helix. No matter how many times you will depart from it and how many different directions you will take: the souls that dwell in it will always call you back.
1/1
Hornfire Varkodon2RW
Creature - Beast (C) 1G: Hornfire Varkodon gets +1/+1 and gains your choice of islandwalk or swampwalk until end of turn.
3/4
Nimbus Merchant3UU
Creature - Djinn (U)
Flying
When ~ enters the battlefield or dies, draw a card. Drifting over the shifting landscape of Helix is Nimbus, the city of Djinni. A place of comforting regularity to those that can reach it.
2/4
Unquiet Graves2B
Enchantment (U)
At the beginning of your upkeep, sacrifice Unquiet Graves. If you do, put two 2/2 black Zombie creature tokens onto the battlefield. "We ourselves cannot rest in this terrible world. What more for our dead?" -Zennsia, lightkeeper
Corrupted Charm2B
Instant (U)
Corrupted Charm Charm deals 2 damage to target creature and you gain 2 life.
If U was spent to cast Corrupted Charm, that creature's controller puts the top four cards of his or her library into his or her graveyard.
If R was spent to cast Corrupted Charm, that creature's controller loses 2 life and you gain 2 life.
Rare 1 of 1:
Indomitable Stampede5GG
Sorcery (R) Domain — Until end of turn, creatures you control gain trample, gain "Whenever this creature deals combat damage to a player, you may draw a card," and get +1/+1 for each basic land type among lands you control. "It was easy to determine that Stytarian elements caused the disaster, particularly when we found one of their corpses under a thousand hoofprints." -Grob Vaken, maze tracker
Labyrinth Nexus
Land (R) T: Add 1 to your mana pool. T: If you control five or more lands, add one mana of any color to your mana pool. Incredible to behold, impossible to reach.
The plane of Helix is one massive labyrinth, comprised of organic and artificial layers, and stretching as far as the eye can see. Its populace, stolen from various worlds across the multiverse, wander the endless trails looking for a way home... even as some mysterious power hunts them down for purposes unknown. And somewhere among these blind passages, one planeswalker searches the maze for the one person who can give them the answers they need.
-Domain - Effects, equal to the number of basic land types among lands you control.
-Enemy colors with their allied color.
Wayfarer's Bauble1
Artifact (C) 2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered InfectionsB
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life. For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn. Sometimes the best way through the maze is through the maze.
Eatherspike Rhino1G
Creature — Beast (C) Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player. No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Restless Wanderers4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library. The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Labyrinth's Collector2WB
Creature — Horror (C)
Lifelink, vigilance
Whenever Labyrinth's Collector deals damage to a player, you may pay U. If you do, draw a card. They visit at night unwary travelers and tax their stay in the labyrinth with life.
1/5
Secret PassageU
Sorcery (C)
Choose one -
Target creature can't be blocked this turn.
Draw a card.
Vagrant of the Lake3U
Creature — Spirit (C)
Flying
When Vagrant of the Lake enters the battlefield, return target nonland permanent to its owner's hand. Lake Ulgria is one of the recurring nodes of Helix. No matter how many times you will depart from it and how many different directions you will take: the souls that dwell in it will always call you back.
1/1
Hornfire Varkodon2RW
Creature - Beast (C) 1G: Hornfire Varkodon gets +1/+1 and gains your choice of islandwalk or swampwalk until end of turn.
3/4
Nimbus Merchant3UU
Creature - Djinn (U)
Flying
When ~ enters the battlefield or dies, draw a card. Drifting over the shifting landscape of Helix is Nimbus, the city of Djinni. A place of comforting regularity to those that can reach it.
2/4
Uncommon 2 of 3:
Remarcate2G
Sorcery (U)
Choose one or both, then shuffle your library -
- Search your library for a basic land card and put it into your hand.
- Search your library for a basic land card and put it into your hand.
- Search your library for a basic Island or Swamp card and put it onto the battlefield tapped.
Unquiet Graves2B
Enchantment (U)
At the beginning of your upkeep, sacrifice Unquiet Graves. If you do, put two 2/2 black Zombie creature tokens onto the battlefield. "We ourselves cannot rest in this terrible world. What more for our dead?" -Zennsia, lightkeeper
Willful Imposition3R
Sorcery (U)
Gain control of target noncreature permanent until end of turn. Untap that permanent. It gains haste until end of turn. "Nice sword. Wouldn't want to see it sticking out of your chest." -Tolgrun the Heavy-handed
The plane of Helix is one massive labyrinth, comprised of organic and artificial layers, and stretching as far as the eye can see. Its populace, stolen from various worlds across the multiverse, wander the endless trails looking for a way home... even as some mysterious power hunts them down for purposes unknown. And somewhere among these blind passages, one planeswalker searches the maze for the one person who can give them the answers they need.
Domain - Effects, equal to the number of basic land types among lands you control.
Wayfarer's Bauble1
Artifact (C) 2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered InfectionsB
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life. For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn. Sometimes the best way through the maze is through the maze.
Eatherspike Rhino1G
Creature — Beast (C) Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player. No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Common 6 of 10:
Restless Wanderers4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library. The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Lookout Corps3W
Creature - Human Soldier (C) 1W: Exile Lookout Corps. At the beginning of the next end step, return it to the battlefield under its owner's control. "We can bypass the spiked trap to the southwest, but we still need the report from Avnat's unit before we strike camp." -Daniar Capashen
2/3
Timetwist is a block that is being billed as Time Spiral 2, this time the complexity issues are being dealt with along with newer players being included in the storyline. What happens when Elspeth is never rescued from the pits and remains a jaded Pit Fighter, what if the Eldrazi were not bound to Zendikar but beneath the sprawling cities of Ravnica instead. Get ready for alternate timeline Planeswalkers, and throwback references to unexplored characters and parts of the previous stories.
-Hybrid Mana
-Transpose 3R(3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
-Champion <something>(When this enters the battlefield, sacrifice it unless you exile a <something> you control. When this leaves the battlefield, that card returns to the battlefield.)
Spiky Anurid
Creature - Frog Beast (C)
Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step. There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
1/1
Quasi-Komodo(G/U)(G/U)
Creature - Lizard Mutant(C) (G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
2/2 It slides up and down the evolutionary ladder as needed.
Aven Shiftrooper2U
Creature — Bird Soldier (C)
Flying
Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
2/1
Lightning Nimbus2RR
Creature - Elemental (C)
Haste
Transpose 3R(3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.) "We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
4/1
Unexpected Bloom1G
Enchantment (C)
Champion a forest (When this enters the battlefield, sacrifice it unless you exile a forest you control. When this leaves the battlefield, that card returns to the battlefield.)
When Unexpected Bloom enters the battlefield, search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Grandsteed of Mirrodin2G
Artifact Creature — Horse (C)
When Grandsteed of Mirrodin enters the battlefield, target creature you control gains trample until end of turn. "What a fascinating exemplar! I can't believe that beings born spontanously from crystal can exist." — Arjona, student of the Academy
2/3
Azorius Runebinder2W
Creature - Human Wizard (C)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on ~. Versed by Ugin in the ways of sealing, Azorius mages specialize in restrictive runes.
2/2
Perturb1B
Sorcery (C)
Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card. "Should we follow a tyrant who engages in wholesale slaughter, or listen to a madman who would wipe us all from existence? It is, as they say, a rhino's bargain." -Telim'Tor, Suq'Ata merchant
Fertile Bloom1G
Enchantment - Aura (C)
Enchant creature or land
Whenever enchanted permanent becomes tapped, add one mana of any color to your mana pool. "New life is a blessing for everyone to share." - Nissa Revane
Elspeth's Rage3RR
Sorcery
Elspeth's Rage deals 4 damage to target creature or player. Put three 1/1 red Berserker creature tokens onto the battlefield. "Nothing could contain the rage the Elspeth felt for being abandoned by Ajani here in these god forsaken pits."
Disciple of Ume2U
Creature — Human Ninja (U)
Whenever Disciple of Ume deals combat damage to a player, you may draw a card. If you do, discard a card.
Transpose 1U
When you transpose Disciple of Ume, draw a card.
2/2
Grailwood Heartwriter3G
Creature - Elf Warrior Shaman (U)
Whenever a permanent enters the battlefield under your control, it gains "T: Put a +1/+1 counter on target creature named Grailwood Heartwriter" until end of turn.
At the beginning of your upkeep, you may return target permanent card you own that's exiled by a permanent with champion to the battlefield. The chivalrous tourneys of a militarized Lorwyn always employed Grailwood's own brightest armorer-eulogist-bards.
1/1
Heliod's Trumpeter3WWW
Enchantment Creature - Angel Cleric
Flying
Whenever another non-token Cleric enters the battlefield, put a 4/4 white Angel enchantment creature token onto the battlefield. The Angels trumpet the arrival of their brethren with rapturous attention from the followers of Heliod.
4/4
Hokori, Dust Drinker2WW
Legendary Creature - Spirit (T)
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
2/2
Next:
Geharos was once a realm of demons, devils and damnation, but no longer. A revolution has turned the plane on its ear, spurred by a loose faction of former infernals who have begun to believe in the concept of redemption. But Geharos's journey from darkness into light will not be an easy one, especially when chaos and hostility are all that it has known.
The plane of Helix is one massive labyrinth, comprised of organic and artificial layers, and stretching as far as the eye can see. Its populace, stolen from various worlds across the multiverse, wander the endless trails looking for a way home... even as some mysterious power hunts them down for purposes unknown. And somewhere among these blind passages, one planeswalker searches the maze for the one person who can give them the answers they need.
Nerath's natural world is one of the most aggressive in the multiverse. The wildlife roam larger, the flora grows faster, and the landscape constantly encroaches upon the plane's scattered human settlements. Now a consortium of mages and artificers has declared war on the rampant naturalization of their surroundings, and will not stop until the whole of Nerath has been tamed.
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Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Pursuit X (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put X +1/+1 counter(s) on it.)
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Eager Sprint G
Sorcery (C)
Put a +1/+1 counter on target creature. That creature gains haste until end of turn.
"Keep pace with our landskiffs on foot," the buccaneers joked to the goblin, "and you can join us." The goblin was dead serious.
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Luxuriant Visions 3G
Sorcery (C)
Return target card from your graveyard to your hand. If the returned card was a land card, you may return another target card from your graveyard to your hand.
Duneshifter Sail 0
Artifact - Fortification (C)
The fortified land is a Thopter artifact creature with base power and toughness 0/2 and flying that is still a land.
Fortify 2
The sail is a contingency tool, allowing campsites to be transformed into primitive flying machines within seconds.
Deadmarsh Marauders 3B
Creature - Human Rogue (C)
Menace
When Deadmarsh Marauders enters the battlefield, you may return target artifact or land you control to the hand. If you don't, tap Deadmarsh Marauders and you lose 3 life.
"Pirates are the least of your worries in Irdyn Deadmarsh. The worst they can do is kill you and take all your belongings." - Ioran Arthomar
3/3
Shoreline Cartographer 1UU
Creature - Vedalken Advisor (C)
Message - When Shoreline Cartographer enters the battlefield, if you control another permanent with the same converted mana cost, you may play an extra land this turn.
2/3
Felrock Squire 1W
Creature - Human Knight (C)
Equip and Fortify abilities you control cost 1 less to activate.
2/1
Farseen Glimpse 1U
Instant (U)
Message - If you control a permanent with the same converted mana cost as Farseen Glimpse, draw two cards.
A vision of the Pharodext.
Scissor Devil 2R
Creature - Devil (U)
Double strike
Pursuit 1 (When this creature enters the battlefield, until end of turn, whenever another creature enters the battlefield under your control, put a +1/+1 counter on it.)
The most prominent danger in the Harpheng Corridor is both too small and too fast to see with the naked eye.
1/1
Fire the Cannons 2RR
Sorcery (U)
Fire the Cannons deals 4 damage to target creature or player. If you control a fortified land, Fire the Cannons also deals 2 damage to another target creature or player.
"The best thing about a cannon is that whatever you want to blast away with 'em comes running right at you." - Ioran Arthomar
Rare 1 of 1:
Sunscorched Hollow
Land (R)
T: Add B to your mana pool. Transform Sunscorched Hollow.
"The lighthouse's shadow grants us much room for plotting, my sisters, and an excellent harrow besides." —Syrissa, hag queen
//
Moonlit Briar
Land (R)
T: Add G to your mana pool. Transform Moonlit Briar.
"The lighthouse's shade grants us much room for planting, my sisters, and an excellent harvest besides." —Syrissa, dryad caretaker
Thieves' Ransom B
Sorcery (R)
As an additional cost to cast Thieves' Ransom, pay 2 life.
Exile the top card of target opponent's library. Until end of turn, you may cast that card if it's a nonland card.
"Why'd ye let tha' caravel loose, me lady?" Swoth asked. "We had 'em dead t' rights, and ye tak' jes one spyglass from'er aft deck."
"Because," Vaiel said, unscrewing the lens to reveal the gemstone, "some treasures aren't hidden in plain sight."
Twisted Ruination XBB
Sorcery (R)
Destroy target creature with converted mana cost X or less. It can't be regenerated. All other creatures get -X/-X until end of turn.
"One day a stranger is welcomed into a home, and the next day there are bodies everywhere. This plague feeds on our generosity more than anything else." —Meraba, Crucian cleric
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Common 3 of 9: (There's a foil card in this pack.)
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Suffocate 2U
Instant (C)
Counter target monocolored spell.
"I'm not just going to see you fail. I'm going to see you fail spectacularly." —Kiritegawa Nemar, Gleamweaver
Common 1 of 9: (There's a foil card in this pack.)
Solar Flare 2R
Sorcery (C)
Solar Flare deals 3 damage to target creature.
Converge — Solar Flare deals 3 damage to that creature's controller if three or more different colors of mana was spent to cast this spell.
"May the dawn despise you." —Terahunga curse
Platefang Borderpost 1WB
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Platefang Borderpost's mana cost.
Platefang Borderpost enters the battlefield tapped.
T: Add W or B to your mana pool.
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Catalyst artifact tokens with "Sacrifice this permanent: Add one mana of any color to your mana pool."
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility 1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Kaleidon Crafter 1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
"Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Heirloom Catalyst 3
Artifact
When ~ enters the battlefield, scry 1.
t: Add one mana of any color to your mana pool.
While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.
Eclipse Beam 1W
Instant (C)
~ deals 2 damage to target attacking creature and you gain 2 life.
Surge 2WW (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
"Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City
Kaleidon Scrapshaper 1W
Creature - Human Artificer (C)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 1 life.
2/2
No one admits to using scrap metal in the cities, and yet salvagers still manage to turn a profit.
Carius Advocate 3BB
Creature - Vampire Advisor (C)
When Carius Advocate enters the battlefield, you lose 1 life and draw a card.
T: Each opponent loses 1 life and you gain 1 life. Activate only as a sorcery.
1/4
Nerenian vampires tend to seek a different kind of power.
Debris Elemental 3R
Creature - Elemental (C)
"Yesterday I found that some baron's drunken son was behind the monster that tore up half the Artisan's Quarter. Today I released him on his father's word, knowing that he will face no consequences from his actions. Tomorrow I will meet a woman who lost her children in the violence, and I won't know what to say." —Ajel, militia investigator
3/3
Huntbred Hound 1G
Creature - Hound (C)
Empowered 1 (This card gets +1/+1 as long as a permanent is attached to it.)
As long as Huntbred Hound is enchanted, it has haste.
2/2
"Good ol' Kepp is a fine dog, I reckon', but if we're going to face them upper-class twits he could use some extra teeth." - Jicks, revolutionary mage
Common 10 of 10:
Coldflame Nimbus 1RR
Enchantment - Aura (C)
Enchant creature
When Coldflame Nimbus enters the battlefield, it deals 2 damage to enchanted creature.
Enchanted creature gets +4/+0.
"Despite how it looks, you are most definitely not on fire. But you were sensible enough to keep your panic under control. Well done." —Kovgnir, to Dacian
Desist 3UU
Instant (C)
Counter target spell. If an artifact or creature spell is countered this way, draw a card.
"You think that's magic? No, young upstart... this is magic." —Kilm Stoneblood, Mage Baron
Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Catalyst artifact tokens with "Sacrifice this permanent: Add one mana of any color to your mana pool."
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility 1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Kaleidon Crafter 1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
"Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Heirloom Catalyst 3
Artifact
When ~ enters the battlefield, scry 1.
t: Add one mana of any color to your mana pool.
While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.
Eclipse Beam 1W
Instant (C)
~ deals 2 damage to target attacking creature and you gain 2 life.
Surge 2WW (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
"Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City
Kaleidon Scrapshaper 1W
Creature - Human Artificer (C)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 1 life.
2/2
No one admits to using scrap metal in the cities, and yet salvagers still manage to turn a profit.
Carius Advocate 3BB
Creature - Vampire Advisor (C)
When Carius Advocate enters the battlefield, you lose 1 life and draw a card.
T: Each opponent loses 1 life and you gain 1 life. Activate only as a sorcery.
1/4
Nerenian vampires tend to seek a different kind of power.
Common 8 of 10:
Debris Elemental 3R
Creature - Elemental (C)
"Yesterday I found that some baron's drunken son was behind the monster that tore up half the Artisan's Quarter. Today I released him on his father's word, knowing that he will face no consequences from his actions. Tomorrow I will meet a woman who lost her children in the violence, and I won't know what to say." —Ajel, militia investigator
3/3
Ironbolt Hound 3
Artifact Creature - Hound (C)
Infuse with Red (This card enters the battlefield with a +1/+1 counter if red mana was spent to cast it.)
Ironbolt Hound has haste as long as it has a +1/+1 counter on it.
"I may not have much in the way of spare catalysts, you lousy thieves, but I do use them where they count! Sic 'em, Ace!" —Daroth, Brick District salvager
2/1
Smash to Smithereens 1R
Instant (C)
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
"You wouldn't want to cross me, Neluss. I know I can hit you right where it hurts." —Kilm Stoneblood, Mage Baron
Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility 1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Common 3 of 10:
Kaleidon Crafter 1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
"Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Kovgnir's Disciple 2G
Creature - Elf Shaman (C)
2G: Target creature gets +2/+2 until end of turn.
"The once-eminent Kovgnir has obviously gone senile in his old age. But he has managed to teach the lessers how to perform simple parlor tricks, and that, in itself, is amusing." —Neluss, Duke of Varin
2/2
Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.
- -1/-1 counters
- Brash [i](You may have this creature enter the battlefield with a -1/-1 counter on it.)[/i]
- Battlegrace [i](Spells you cast while this creature is attacking or blocking cost 1 less.)[/i]
Flagellant Priest 2W
Creature - Human Cleric (C)
Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn.
[i]"Life is cheap, you can probably pick up a few gold for it if your try hard enough."[/i]
2/3
Shifting Lands G
Sorcery (C)
As an additional cost to cast Shifting Lands, return a land you control to your hand.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
[i]Mural tried to escape from the jungle - but the jungle followed him.[/i]
Moilcrest Serpent 4U
Creature - Serpent (C)
Brash [i](You may have this creature enter the battlefield with a -1/-1 counter on it.)[/i]
Moilcrest Serpent can't attack unless it has a -1/-1 counter.
[i]"Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider[/i]
4/5
Jagged Bolt 2R
Sorcery (C)
You may cast ~ as though it had flash if you pay R more to cast it.
~ deals 5 damage to target creature.
Survive Death 1B
Instant (C)
Regenerate target creature and you lose 2 life.
Draw a card.
[i]"Minor things such as death won't stop us from fighting!" - Daru, Iarathian warlord[/i]
Uncasting 1U
Instant (C)
As an additional cost to cast Uncasting, exile target spell you control.
Counter target spell.
Grelferi Trumpetguard 2W
Creature - Human Scout (C)
Battlegrace [i](Spells you cast while this creature is attacking or blocking cost 1 less.)[/i]
1W, Sacrifice Grelferi Trumpetguard: Until end of turn, whenever you cast a spell, creatures you control get +1/+1 until end of turn.
[i]"I extend a firm hand to Grelferi's friends - and its enemies get an even firmer warning!"[/i]
0/4
Molten Lasher 2RR
Creature - Elemental (C)
When Molten Lasher enters or leaves the battlefield, it deals 1 damage to target player.
[i]"Touching one will kill you. Fighting one will probably cause you to lose an arm. Even staying downwind of one will probably leave scars." —Kirul, patrol veteran[/i]
5/1
Ashenclad Seer 1UU
Creature - Human Shaman (C)
Brash [i](You may have this creature enter the battlefield with a -1/-1 counter on it.)[/i]
When Ashenclad Seer dies, if it had a -1/-1 counter on it, scry 2. ([i]Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.[/i])
[i]"The Ashenclad seeks a world of ice and stillness by purging the Worldpyre. Such heretics do not deserve to live." - Altheon, Voice of Iarathi[/i]
2/3
Damned Might B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of your upkeep, put a -1/-1 counter on the enchanted creature.
[i]On a plane where results now are favored over results later, demons sign countless pacts.
Roaring Pyrebeast 3R
Creature - Elemental (U)
First strike
Battlegrace [i](Spells you cast while this creature is attacking or blocking cost 1 less.)[/i]
When you cast an instant or sorcery spell, Roaring Pyrebeast gets +2/+0 until end of turn.
[i]"The Worldpyre is the greatest manifestation of the world's soul and life - and, sometimes, its anger." - Ajani Goldmane[/i]
2/3
Nomadic Chieftan 1GR
Creature - Human Warrior (U)
Haste
When Nomadic Chieftan enters the battlefield or deals combat damage to a player, you may untap target land and gain control of it until end of turn.
[i]The world is my playground.[/i]
2/2
Iarathi Wingrider 3WW
Creature - Cat Knight (U)
Flying
When Iarathi Wingrider attacks, you gain 1 life for each attacking creature you control.
When Iarathi Wingrider blocks, you gain 1 life for each blocking creature you control.
3/4
Rare 1/1:
Goblin Slaver 1BR
Creature - Goblin Rogue (R)
When Goblin Slaver enters the battlefield, untap target creature and gain control of it until Goblin Slaver leaves the battlefield. It gains haste..At the beginning of your upkeep, put a -1/-1 counter on that creature.
[i]The goblins are not known for caring for their slaves.[/i]
2/2
Subconscious Release 5U
Instant (R)
You may cast target instant card from your graveyard without paying its mana cost.
[i]"Delve into the depths of your mind at your own peril, for you might not like what you find." —Vimantha Cerebrex[/i]
Ravening Summons 3G
Sorcery (R)
As an additional cost to cast Ravening Summons, discard a card.
Put an X/X Elemental creature token onto the battlefield, where X is the discarded card's converted mana cost.
[i]The Moving Jungle is more than capable of snaring its own meals.[/i]
Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.
- -1/-1 counters
- Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
- Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)
Flagellant Priest 2W
Creature - Human Cleric (C)
Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn.
"Life is cheap, you can probably pick up a few gold for it if your try hard enough."
2/3
Shifting Lands G
Sorcery (C)
As an additional cost to cast Shifting Lands, return a land you control to your hand.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Mural tried to escape from the jungle - but the jungle followed him.
Moilcrest Serpent 4U
Creature - Serpent (C)
Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
Moilcrest Serpent can't attack unless it has a -1/-1 counter.
"Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider
4/5
Jagged Lightning 2R
Sorcery (C)
You may cast ~ as though it had flash if you pay R more to cast it.
~ deals 5 damage to target creature.
Survive Death 1B
Instant (C)
Regenerate target creature and you lose 2 life.
Draw a card.
"Minor things such as death won't stop us from fighting!" - Daru, Iarathian warlord
Uncasting 1U
Instant (C)
As an additional cost to cast Uncasting, exile target spell you control.
Counter target spell.
Grelferi Trumpetguard 2W
Creature - Human Scout (C)
Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)
1W, Sacrifice Grelferi Trumpetguard: Until end of turn, whenever you cast a spell, creatures you control get +1/+1 until end of turn.
"I extend a firm hand to Grelferi's friends - and its enemies get an even firmer warning!"
0/4
Common 8 of 10:
Wildspeaker Elf G
Creature - Elf Shaman (C)
T: Add one mana of a random color to your mana pool.
"I am not so proud as to speak for the land... not when the land so clearly speaks for itself." —G'kaa, Falchian emissary
1/1
Molten Lasher 2RR
Creature - Elemental (C)
When Molten Lasher enters or leaves the battlefield, it deals 1 damage to target player.
"Touching one will kill you. Fighting one will probably cause you to lose an arm. Even staying downwind of one will probably leave scars." —Kirul, patrol veteran
5/1
Lesion Fiend 4B
Creature - Horror (C)
At the beginning of your upkeep, you may put a -1/-1 counter on Lesion Fiend. If you do, put a -1/-1 counter on another target creature.
Zummian myth implies that the fiends were once humans who obsessively sought the lost city of Ajurasa, and who found the sum of its pain and suffering instead.
3/3
- -1/-1 counters
Flagellant Priest 2W
Creature - Human Cleric (C)
Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn.
"Life is cheap, you can probably pick up a few gold for it if your try hard enough."
2/3
Shifting Lands G
Sorcery (C)
As an additional cost to cast Shifting Lands, return a land you control to your hand.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Mural tried to escape from the jungle - but the jungle followed him.
Common 3 of 10:
Moilcrest Serpent 4U
Creature - Serpent (C)
Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
Moilcrest Serpent can't attack unless it has a -1/-1 counter.
"Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider
4/5
Ashen Burst 3BB
Sorcery (C)
Destroy target creature. It can't be regenerated.
Creatures without flying can't block this turn if R was spent to cast Ashen Burst.
"The way I see it, you can always ask questions later." —Uvex, dust shepherd
Pyroclastic Shower 3R
Sorcery (C)
Destroy target artifact or land. Pyroclastic Shower deals 2 damage to that permanent's controller if RR was spent to cast it.
The mountains of Igtaxius show their displeasure in certain ways.
- Weird combination of creature types.
- +1/+1 counters interaction
- Evolve (so far in creatures)
- Descendance - Effect that affect creature or creatures with the same creature types. (so far only in creatures)
- Impede [cost] ([cost]: Tap all creatures blocked by this creature. They don't untap during their controller's next untap step.) (so far only in creature)
- +1/+1 counters interaction
- Eldrazi Spawn tokens
- Evolve can be on R creatures.
Guria Highland
Land (C)
T: Add U to your mana pool.
T, Return Guria Highland to its owner's hand: Add W or B to your mana pool.
It is believed that the huge abomination first spawn from the highland near Guria regions.
Giant Growth G
Instant (C)
Target creature gets +3/+3 until end of turn.
The best way to improve muscular tone.
Phytoshifter 1GG
Creature - Plant (C)
When ~ enters the battlefield, you may move up to two +1/+1 counters from creatures you control onto ~.
2/3
Oregbat's Infusion 3GG
Sorcery (C)
Put a +1/+1 counter on each creature you control, then you gain 1 life for each +1/+1 counter among creatures you control.
Oregbat among all the Eldrazi was the only one that seemed to draw delight from the act of nourishing itself. That's why he nurtured and shaped its preys at its own pleasure.
Rotting Touch 2BB
Sorcery (C)
Creatures get -1/-1 until end of turn. Then put two 0/1 colorless Eldrazi spawn creature token onto the battlefield with "sacrifice this creature: Add 1 to your mana pool."
It's hard to say weather death follows the Eldrazi, or it's the other way around.
Hissing Feroch 1R
Creature - Cat Lizard (C)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Hissing Feroch, Hissing Feroch deals 1 damage to you.
"Bad Fluffy! No treats for you today!" —Disaali
2/1
Montegian Lashcaster W
Creature - Human Soldier (C)
When Montegian Lashcaster enters the battlefield, choose a creature type.
T: Tap target creature of the chosen type.
"Ever herded oozes, child? It gets messy sometimes." —Ejen, maceguard
1/1
Glimscale Trooper 1W
Creature — Human Lizard Soldier (C)
Descendance — Whenever Glimscale Trooper attacks, all other creatures that share one or more type with it get +1/+0 until end of turn.
2/1
Common 9 of 10:
Retrogress 2U
Sorcery (C)
Return target creature to its owner's hand. If that creature had a counter on it, draw a card.
"This creature's evolutionary progress has taken an unacceptable turn. Devolve it." —Zi, Lustra biologist
Aethermist Tether 1U
Enchantment - Aura (C)
Enchant creature
At the beginning of enchanted creature's controller's end step, if enchanted creature is tapped, return it to its owner's hand.
Although the tether was originally used to subdue experimental test subjects, Montegians also found it useful to detain unruly criminals.
Thoughtbind 2U
Instant (C)
Counter target spell with converted mana cost 4 or less.
The first test subjects broke loose, running unchecked across the landscape. Deep within Lustra, Arteor secluded himself, questioning whether his grand experiment still deserved to exist.
- Weird combination of creature types.
- +1/+1 counters interaction
- Evolve (so far in creatures)
- Descendance - Effect that affect creature or creatures with the same creature types. (so far only in creatures)
- Impede [cost] ([cost]: Tap all creatures blocked by this creature. They don't untap during their controller's next untap step.) (so far only in creature)
- +1/+1 counters interaction
- Eldrazi Spawn tokens
Guria Highland
Land (C)
T: Add U to your mana pool.
T, Return Guria Highland to its owner's hand: Add W or B to your mana pool.
It is believed that the huge abomination first spawn from the highland near Guria regions.
Giant Growth G
Instant (C)
Target creature gets +3/+3 until end of turn.
The best way to improve muscular tone.
Phytoshifter 1GG
Creature - Plant (C)
When ~ enters the battlefield, you may move up to two +1/+1 counters from amongst creatures you control onto ~.
2/3
Oregbat's Infusion 3GG
Sorcery (C)
Put a +1/+1 counter on each creature you control, then you gain 1 life for each +1/+1 counter among creatures you control.
Oregbat among all the eldrazi was the only one that seemed to draw delight from the act of nourishing itself. Thats why he nurtured and shaped its preys at its own pleasure.
Rotting Touch 2BB
Sorcery (C)
Creatures get -1/-1 until end of turn. Then put two 0/1 colorless eldrazi spawn creature token onto the battlefield with "sacrifice this creature: Add 1 to your mana pool."
It's hard to say wheather death follows the eldrazi, or it's the other way around.
Common 6 of 10:
Hissing Feroch 1R
Creature - Cat Lizard (C)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Hissing Feroch, Hissing Feroch deals 1 damage to you.
"Bad Fluffy! No treats for you today!" —Disaali
2/1
Montegian Lashcaster W
Creature - Human Soldier (C)
When Montegian Lashcaster enters the battlefield, choose a creature type.
T: Tap target creature of the chosen type.
"Ever herded oozes, child? It gets messy sometimes." —Ejen, maceguard
1/1
Undersea Benthon 5U
Creature - Serpent (C)
Undersea Benthon can't attack unless defending player controls a creature with a +1/+1 counter.
With the uncanny ability to detect accelerated evolution, these behemoths hunt only those species that have advanced beyond their natural states.
5/6
-Domain - Effects, equal to the number of basic land types among lands you control.
-Enemy colors with their allied color.
Wayfarer's Bauble 1
Artifact (C)
2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered Infections B
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life.
For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through 1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn.
Sometimes the best way through the maze is through the maze.
Eatherspike Rhino 1G
Creature — Beast (C)
Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher 2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player.
No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Restless Wanderers 4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library.
The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Labyrinth's Collector 2WB
Creature — Horror (C)
Lifelink, vigilance
Whenever Labyrinth's Collector deals damage to a player, you may pay U. If you do, draw a card.
They visit at night unwary travelers and tax their stay in the labyrinth with life.
1/5
Secret Passage U
Sorcery (C)
Choose one -
Vagrant of the Lake 3U
Creature — Spirit (C)
Flying
When Vagrant of the Lake enters the battlefield, return target nonland permanent to its owner's hand.
Lake Ulgria is one of the recurring nodes of Helix. No matter how many times you will depart from it and how many different directions you will take: the souls that dwell in it will always call you back.
1/1
Hornfire Varkodon 2RW
Creature - Beast (C)
1G: Hornfire Varkodon gets +1/+1 and gains your choice of islandwalk or swampwalk until end of turn.
3/4
Nimbus Merchant 3UU
Creature - Djinn (U)
Flying
When ~ enters the battlefield or dies, draw a card.
Drifting over the shifting landscape of Helix is Nimbus, the city of Djinni. A place of comforting regularity to those that can reach it.
2/4
Unquiet Graves 2B
Enchantment (U)
At the beginning of your upkeep, sacrifice Unquiet Graves. If you do, put two 2/2 black Zombie creature tokens onto the battlefield.
"We ourselves cannot rest in this terrible world. What more for our dead?" -Zennsia, lightkeeper
Corrupted Charm 2B
Instant (U)
Corrupted Charm Charm deals 2 damage to target creature and you gain 2 life.
If U was spent to cast Corrupted Charm, that creature's controller puts the top four cards of his or her library into his or her graveyard.
If R was spent to cast Corrupted Charm, that creature's controller loses 2 life and you gain 2 life.
Rare 1 of 1:
Indomitable Stampede 5GG
Sorcery (R)
Domain — Until end of turn, creatures you control gain trample, gain "Whenever this creature deals combat damage to a player, you may draw a card," and get +1/+1 for each basic land type among lands you control.
"It was easy to determine that Stytarian elements caused the disaster, particularly when we found one of their corpses under a thousand hoofprints." -Grob Vaken, maze tracker
Labyrinth Nexus
Land (R)
T: Add 1 to your mana pool.
T: If you control five or more lands, add one mana of any color to your mana pool.
Incredible to behold, impossible to reach.
-Domain - Effects, equal to the number of basic land types among lands you control.
-Enemy colors with their allied color.
Wayfarer's Bauble 1
Artifact (C)
2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered Infections B
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life.
For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through 1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn.
Sometimes the best way through the maze is through the maze.
Eatherspike Rhino 1G
Creature — Beast (C)
Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher 2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player.
No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Restless Wanderers 4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library.
The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Labyrinth's Collector 2WB
Creature — Horror (C)
Lifelink, vigilance
Whenever Labyrinth's Collector deals damage to a player, you may pay U. If you do, draw a card.
They visit at night unwary travelers and tax their stay in the labyrinth with life.
1/5
Secret Passage U
Sorcery (C)
Choose one -
Vagrant of the Lake 3U
Creature — Spirit (C)
Flying
When Vagrant of the Lake enters the battlefield, return target nonland permanent to its owner's hand.
Lake Ulgria is one of the recurring nodes of Helix. No matter how many times you will depart from it and how many different directions you will take: the souls that dwell in it will always call you back.
1/1
Hornfire Varkodon 2RW
Creature - Beast (C)
1G: Hornfire Varkodon gets +1/+1 and gains your choice of islandwalk or swampwalk until end of turn.
3/4
Nimbus Merchant 3UU
Creature - Djinn (U)
Flying
When ~ enters the battlefield or dies, draw a card.
Drifting over the shifting landscape of Helix is Nimbus, the city of Djinni. A place of comforting regularity to those that can reach it.
2/4
Uncommon 2 of 3:
Remarcate 2G
Sorcery (U)
Choose one or both, then shuffle your library -
- Search your library for a basic land card and put it into your hand.
- Search your library for a basic land card and put it into your hand.
- Search your library for a basic Island or Swamp card and put it onto the battlefield tapped.
Unquiet Graves 2B
Enchantment (U)
At the beginning of your upkeep, sacrifice Unquiet Graves. If you do, put two 2/2 black Zombie creature tokens onto the battlefield.
"We ourselves cannot rest in this terrible world. What more for our dead?" -Zennsia, lightkeeper
Willful Imposition 3R
Sorcery (U)
Gain control of target noncreature permanent until end of turn. Untap that permanent. It gains haste until end of turn.
"Nice sword. Wouldn't want to see it sticking out of your chest." -Tolgrun the Heavy-handed
Domain - Effects, equal to the number of basic land types among lands you control.
Wayfarer's Bauble 1
Artifact (C)
2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
There's nothing better on Helix than having a place that can be called home and being able to find it again.
Engineered Infections B
Instant (C)
Engineered Infections deals 1 damage to target creature. If that creature dies this turn, its controller loses 3 life.
For the Onyx Mages, life means very little. They uses every living things, in a certain way the wanted, to achieve goals they've set.
Barrel Through 1G
Sorcery (C)
Target creature gets +3/+1 and gains trample until end of turn.
Sometimes the best way through the maze is through the maze.
Eatherspike Rhino 1G
Creature — Beast (C)
Domain — Eatherspike Rhino's power is equal to the number of basic land types among lands you control.
*/2
Lava Cruncher 2R
Creature - Hound (C)
When Lava Cruncher is dealt damage, it deals that much damage to each player.
No one want anything to do with things that feds on molten rocks at the bottom of Dazarath sinkhole.
2/1
Common 6 of 10:
Restless Wanderers 4W
Creature - Spirit (C)
Flying
When Restless Wanderers dies, put it on the bottom of its owner's library.
The cultpriest Ghelian once convinced his followers that death was the only way they could escape the maze and return to their worlds of origin. Much to their eternal consequence, he was wrong.
3/3
Lookout Corps 3W
Creature - Human Soldier (C)
1W: Exile Lookout Corps. At the beginning of the next end step, return it to the battlefield under its owner's control.
"We can bypass the spiked trap to the southwest, but we still need the report from Avnat's unit before we strike camp." -Daniar Capashen
2/3
-Hybrid Mana
-Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
-Champion <something>(When this enters the battlefield, sacrifice it unless you exile a <something> you control. When this leaves the battlefield, that card returns to the battlefield.)
Spiky Anurid
Creature - Frog Beast (C)
Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step.
There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
1/1
Quasi-Komodo (G/U)(G/U)
Creature - Lizard Mutant(C)
(G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
2/2
It slides up and down the evolutionary ladder as needed.
Aven Shiftrooper 2U
Creature — Bird Soldier (C)
Flying
Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
2/1
Lightning Nimbus 2RR
Creature - Elemental (C)
Haste
Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
"We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
4/1
Unexpected Bloom 1G
Enchantment (C)
Champion a forest (When this enters the battlefield, sacrifice it unless you exile a forest you control. When this leaves the battlefield, that card returns to the battlefield.)
When Unexpected Bloom enters the battlefield, search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Grandsteed of Mirrodin 2G
Artifact Creature — Horse (C)
When Grandsteed of Mirrodin enters the battlefield, target creature you control gains trample until end of turn.
"What a fascinating exemplar! I can't believe that beings born spontanously from crystal can exist." — Arjona, student of the Academy
2/3
Azorius Runebinder 2W
Creature - Human Wizard (C)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on ~.
Versed by Ugin in the ways of sealing, Azorius mages specialize in restrictive runes.
2/2
Perturb 1B
Sorcery (C)
Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card.
"Should we follow a tyrant who engages in wholesale slaughter, or listen to a madman who would wipe us all from existence? It is, as they say, a rhino's bargain." -Telim'Tor, Suq'Ata merchant
Fertile Bloom 1G
Enchantment - Aura (C)
Enchant creature or land
Whenever enchanted permanent becomes tapped, add one mana of any color to your mana pool.
"New life is a blessing for everyone to share." - Nissa Revane
Elspeth's Rage 3RR
Sorcery
Elspeth's Rage deals 4 damage to target creature or player. Put three 1/1 red Berserker creature tokens onto the battlefield.
"Nothing could contain the rage the Elspeth felt for being abandoned by Ajani here in these god forsaken pits."
Disciple of Ume 2U
Creature — Human Ninja (U)
Whenever Disciple of Ume deals combat damage to a player, you may draw a card. If you do, discard a card.
Transpose 1U
When you transpose Disciple of Ume, draw a card.
2/2
Grailwood Heartwriter 3G
Creature - Elf Warrior Shaman (U)
Whenever a permanent enters the battlefield under your control, it gains "T: Put a +1/+1 counter on target creature named Grailwood Heartwriter" until end of turn.
At the beginning of your upkeep, you may return target permanent card you own that's exiled by a permanent with champion to the battlefield.
The chivalrous tourneys of a militarized Lorwyn always employed Grailwood's own brightest armorer-eulogist-bards.
1/1
Heliod's Trumpeter 3WWW
Enchantment Creature - Angel Cleric
Flying
Whenever another non-token Cleric enters the battlefield, put a 4/4 white Angel enchantment creature token onto the battlefield.
The Angels trumpet the arrival of their brethren with rapturous attention from the followers of Heliod.
4/4
Hokori, Dust Drinker 2WW
Legendary Creature - Spirit (T)
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
2/2
Next:
Geharos was once a realm of demons, devils and damnation, but no longer. A revolution has turned the plane on its ear, spurred by a loose faction of former infernals who have begun to believe in the concept of redemption. But Geharos's journey from darkness into light will not be an easy one, especially when chaos and hostility are all that it has known.
The plane of Helix is one massive labyrinth, comprised of organic and artificial layers, and stretching as far as the eye can see. Its populace, stolen from various worlds across the multiverse, wander the endless trails looking for a way home... even as some mysterious power hunts them down for purposes unknown. And somewhere among these blind passages, one planeswalker searches the maze for the one person who can give them the answers they need.
Nerath's natural world is one of the most aggressive in the multiverse. The wildlife roam larger, the flora grows faster, and the landscape constantly encroaches upon the plane's scattered human settlements. Now a consortium of mages and artificers has declared war on the rampant naturalization of their surroundings, and will not stop until the whole of Nerath has been tamed.