Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Enchant creature
Enchanted creature can't attack or block. It must tap for mana.
Enchanted creature has ":symtap:: Add to ~'s controller's mana pool." Designed to control mages by preventing them to attack, and powering the Oppressors.
Wild Geno-SpliceRG
Instant
Choose a target creature, then flip a coin.
If the result is heads put two +1/+1 counters on the target creature. If the result is tails put a +1/+1 counter on the target creature.
Common 3 of 10
Rootbark Survivor2G
Creature - Treefolk Mutant Polymorph - You may have CARDNAME enter the battlefiled as your choice of a 1/4 or a 2/3.
*/* Even the treefolk, who were known for their resistance to Oppressor enchantments, were affected by the re-emergence of magic.
Spastic Flame Thrower1R
Creature - Orc Wizard
Whenever you flip a coin, CARDNAME deals 1 damage to target creature or player.
2/1 As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
Zenith is a plane of sand, heat and blood. Seemingly endless desert covers the rocky surface of this almost uninhabited world, and only the strongest can survive under the rays of everpresent scorching sun. People surviving such harsh conditions are brutal and unforgiving, just like the planet itself. Rare cities are ruled by cruel kings and queens, magic is mutagenic and harmful, and gods are absent. But long ago, plane was a prospering pardise; what caused its downfall then is just about to return.
Arid Pasture
Land - Desert Plains [C] (:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked. All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one. Even countering Magic is a risky gamble
Thri-Kreen Elite2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked. Burn, and burn alike.
Nauseating Witch3B
Creature - Human Spellshaper (C) B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play. Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C) 2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion (C)
Flying
Whenever Malicious Mirage becomes the target of a spell, return it to its owner's hand. On Zenith even tricks of light can kill you. 2/3
Sunscorcher :2mana::symr:
Creature - Human Spellshaper (C)
:2mana::symr:, :symtap:, discard a card: Sunscorcher deals 3 damage to target creature, if that creature is blue, it deals 5 damage to it instead. The rays of the sun are a potent force against any water.
1/3
Evergreen1GG
Sorcery (U)
Search your library for a basic land card, put onto the battlefield tapped and shuffle your library.
If a spell or ability controlled by an opponent would cause you to discard Evergreen you may pay 1G. If you do, return it to your hand instead of putting it in your graveyard. Even in the harshest of environments you can still find growth
Gnashing Sandworm4GG
Creature - Worm (U)
Trample
Whenever a creature dealt damage by Gnashing Sandworm this turn dies you gain 3 life. Sandworms excrete a gem-like substance known as Kelt that is prized for its curative properties.
5/5
Remains of Prosperity3UU
Instant (U)
Draw four cards. If you don't control a desert, discard a card.
"The desert gives history lessons you would better pay attention."
Confused Djinn2U
Creature - Djinn
Flying
Whenever you draw a card, discard a card.
5/5
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Cosio is a collapsing plane. The world has been mined of most of it's mystical energies, and the massive tunnels dug to get to the rare and magically potent gems have structurally weakened the surface of the world, and now massive chunks of land collapse in on themselves. This has lead to many people giving up hope, and they now wander the wasteland, enjoying their dwindling time left alive by murdering and stealing, ignoring the small police force that still exists. Others still have hope for the plane, and use their knowledge to heal and rebuild the plane, as well as fight off the wandering raiders.
Braehann is a pastoral world, with its rural hamlets bounded by four great cities: Gangster-plagued industrial colossus Onflust in the north, financial and trade center Eylaire in the east, vibrant but shady mire-harbor Acdabay in the south, and decadent home of artists and phos-drama moguls Santiem in the west. The shaky interdependence of the urban dwellers and the farm folk of the vast center is on the precipice as a trade crisis on the coasts portends something more sinister...
Brand of StrengthG
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn. "A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5 The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1 "Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card. "When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill3
Artifact (C) T: Add 1 to your mana pool. T, Sacrifice ~: Add 3 to your mana pool. A beautiful piece of art, do you wish to buy it?
Hooded Hirelings3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans. "I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3 Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper3G
Creature - Crocodile (C)
Swampwalk Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Common 9 of 10
Grave Robbers3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand. "What the boss wants with this dead dancer, I have no idea..."
3/3
Drake Interceptor 3U
Creature - Drake
Flying And to think the smugglers thought they were smart when they took to the rooftops...
3/1
Braehann is a pastoral world, with its rural hamlets bounded by four great cities: Gangster-plagued industrial colossus Onflust in the north, financial and trade center Eylaire in the east, vibrant but shady mire-harbor Acdabay in the south, and decadent home of artists and phos-drama moguls Santiem in the west. The shaky interdependence of the urban dwellers and the farm folk of the vast center is on the precipice as a trade crisis on the coasts portends something more sinister...
"Harvest time's a-comin', Clem." *spits* "Yep."
Brand of StrengthG
Enchantment C
Whenever a creature enters the battlefield under your control, you my sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn. "A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5 The serpents are used in rough or calm weather to pull trading galleons.
Common 3 of 10
Santiem Dancerr 2R
Creature - Human (c)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1 "Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Ranch HandW
Creature - Kithkin
When CARDNAME enters the battlefield, put a 0/1 white Goat creature token into play.
1/1 All she knows is the peace of a breezy meadow, the bliss of watching her goats frolic. She was not prepared for what was comming
Stars Beyond: Tuyera, a mobile plane crewed by millions, is experiencing a mutiny. Five charismatic leaders have arisen, each with their own vision of where to steer the great ship, and in the end only one can sit on the captain's throne.
Weaponize Exhuast1R
Instant
~ deals 2 damage to target creature or player. Untethered - if no mana produced by lands was spent to cast ~, ~ deals 4 damage to that creature or player. "We must use every tool at out disposal to aid our rightful captain." - Engineer Raxton
Tiny Engineers3U
Creature - Faerie Artificer (C)
Flash, Flying
When Tiny Engineers enters the battlefield, untap target artifact.
2/2
Toiling Automaton3U
Artifact Creature - Worker (C)
Stream 2 (Sacrifice this creature: Add 2 to your mana pool. Spend this mana only to cast blue or colorless spells, or activate abilities of blue or colorless sources.) "Machines are expendable, craftsmen are not." - Pydod of the Icerudders
2/4
Animate Grunge1GG
Creature - Ooze
Whenever an artifact is put into a graveyard from play put a +1/+1 counter on ~. "Gotta make sure that we keep these suckers at a reasonable size, otherwise they'll start eating things we do need." - Sanitation Engineer, Zsam
2/2
Insensate CrawlerBB
Creature - Horror (C) You'll claw out your eyes if it doesn't get to them first.
2/3
Soul ShacklesW
Enchantment - Aura C
Enchant creature X: Prevent the next X damage that enchanted creature would deal this turn. "I like to think that we are beyond clapping our own people in irons, but for you, I'll make an exception." —Lieutenant-Commander Gavriet
Request Parts2U
Instant C
Search your library for an artifact card with a converted mana cost of 1 or less, reveal it, and put it into your hand. Then shuffle your library. "No, I said 12/17 rubit hexnuts, not 12/19!" - Granz, Reactor 6 Engineer
Silver Pangolin4U
Artifact Creature - Anteater (C) Metalcraft - Silver Pangolin gets +1/+3 as long as you control three or more artifacts. The Icerudders believe in diversified defenses.
3/4
Acid Blood1B
Enchantment - Aura C
Enchant creature
Enchanted creature gets +2/+0.
When the enchanted creature dies target creature an opponent controls gets -2/-2 until end of turn. "Gods, these crawlers are awful, even in death they make a mess." - Sanitation Engineer Zsam
Cracks in the Tapestry3G
Sorcery (C)
Choose one - Destroy target nonbasic land; or add four mana of any one color to your mana pool.
Automated Sentry System3RR
Artifact Creature - Golem
Whenever a creature attacks you ~ deals 1 damage to that creature.
3/4
Grimhide Rootwalla3G
Creature - Lizard (U)
Indestructible 1G: Grimhide Rootwalla gets +1/+1 until end of turn. 2G: Grimhide Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.
1/1
Uncommon 3 out of 3
Unstable Heat Condenser2R
Artifact (U) t: Add R to your mana pool.
Stream 2 (Sacrifice this artifact: Add 2 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.) "Unstable? Unstable is my middle name!" - Dahri Coaleyes, last words
Yurol's Clean Up Crew2GG
Creature - Human Worker (U)
When CARDNAME enters the battlefield, destroy target artifact or enchantment Untethered - If no mana produced by lands was spent to cast CARDNAME, you may also put target creature or artifact card from your graveyard on the top of your library.
2/4 While the Icerudders may value your skill with machines and magic, and the Stoakers look for passionate warriors, being good with a Magi-Vacuum and a Scavenging Hook will get you a job in sanitation.
Ring of Servitude :2mana::symw:
Enchantment - Aura [C]
Enchant creature
Enchanted creature can't attack or block. It must tap for mana.
Enchanted creature has ":symtap:: Add to ~'s controller's mana pool."
Designed to control mages by preventing them to attack, and powering the Oppressors.
Wild Geno-Splice RG
Instant
Choose a target creature, then flip a coin.
If the result is heads put two +1/+1 counters on the target creature. If the result is tails put a +1/+1 counter on the target creature.
Common 3 of 10
Rootbark Survivor 2G
Creature - Treefolk Mutant
Polymorph - You may have CARDNAME enter the battlefiled as your choice of a 1/4 or a 2/3.
*/*
Even the treefolk, who were known for their resistance to Oppressor enchantments, were affected by the re-emergence of magic.
Spastic Flame Thrower 1R
Creature - Orc Wizard
Whenever you flip a coin, CARDNAME deals 1 damage to target creature or player.
2/1
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
Arid Pasture
Land - Desert Plains [C]
(:symtap: Add to your mana pool.)
Scouring Rays
Instant (C)
Kicker
Scouring Rays deals 3 damage to target attacking or blocking creature. Then Scouring Rays deals 2 damage to you unless it was kicked.
All magic on zenith on has a drawback as there are few pure sources of mana left.
Arcane Malfunction :symb::symu:
Instant (C)
Counter Target spell, you lose life equal to that spells converted mana cost plus one.
Even countering Magic is a risky gamble
Thri-Kreen Elite 2G
Creature - Insect Soldier (C)
Psionic (This creature's level is equal to the number of cards in your hand.)
[0-2] 2/2
[3-6] reach, 3/3
[7+] reach, 4/4
Heliosurge 1R
Instant (C)
Kicker 1
Heliosurge deals 4 damage to target creature oe player, then deals 2 damage to you unless it was kicked.
Burn, and burn alike.
Nauseating Witch 3B
Creature - Human Spellshaper (C)
B,T, Discard a card: Tap target creature and that creature gets -1/-1 until end of turn.
1/4
Choking Sands 2RR
Sorcery
Choking Sands deals damage to each creature and player equal to the number of deserts in play.
Some think that the desert is the fairest judge; it hates everyone equally.
Vedalken Archivist 1U
Creature - Vedalken Wizard Soldier (C)
2U,T: Draw a card.
"You want the Tanabi codex? Let me see what we have here."
1/2
Malicious Mirage :3mana::symu:
Creature - Illusion (C)
Flying
Whenever Malicious Mirage becomes the target of a spell, return it to its owner's hand.
On Zenith even tricks of light can kill you.
2/3
Sunscorcher :2mana::symr:
Creature - Human Spellshaper (C)
:2mana::symr:, :symtap:, discard a card: Sunscorcher deals 3 damage to target creature, if that creature is blue, it deals 5 damage to it instead.
The rays of the sun are a potent force against any water.
1/3
Evergreen 1GG
Sorcery (U)
Search your library for a basic land card, put onto the battlefield tapped and shuffle your library.
If a spell or ability controlled by an opponent would cause you to discard Evergreen you may pay 1G. If you do, return it to your hand instead of putting it in your graveyard.
Even in the harshest of environments you can still find growth
Gnashing Sandworm 4GG
Creature - Worm (U)
Trample
Whenever a creature dealt damage by Gnashing Sandworm this turn dies you gain 3 life.
Sandworms excrete a gem-like substance known as Kelt that is prized for its curative properties.
5/5
Remains of Prosperity 3UU
Instant (U)
Draw four cards. If you don't control a desert, discard a card.
"The desert gives history lessons you would better pay attention."
Confused Djinn 2U
Creature - Djinn
Flying
Whenever you draw a card, discard a card.
5/5
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Cosio is a collapsing plane. The world has been mined of most of it's mystical energies, and the massive tunnels dug to get to the rare and magically potent gems have structurally weakened the surface of the world, and now massive chunks of land collapse in on themselves. This has lead to many people giving up hope, and they now wander the wasteland, enjoying their dwindling time left alive by murdering and stealing, ignoring the small police force that still exists. Others still have hope for the plane, and use their knowledge to heal and rebuild the plane, as well as fight off the wandering raiders.
Brand of Strength G
Enchantment C
Whenever a creature enters the battlefield under your control, you may sacrifice Brand of Strength. If you do, put a +1/+1 counter on that creature and it gains haste until end of turn.
"A man is nothing without his fists." —Connah, druid renegade
Eylairen Ship Serpent 4UU
Creature - Serpent
Islandwalk
Whenever ~ deals damage to a player you may draw a card, if you do discard a card.
5/5
The serpents are used in rough or calm weather to pull trading galleons.
Santiem Dancer 2R
Creature - Human (C)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1
"Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Pitchfork Toss 3R
Instant (C)
Pitchfork Toss deals 3 damage to target player.
Draw a card.
"When a fighter's quiver is empty and his knife is lost, he must use any tool of war at his disposal, no matter how unlikely." - Enol, prairie ranger
The House on the Hill 3
Artifact (C)
T: Add 1 to your mana pool.
T, Sacrifice ~: Add 3 to your mana pool.
A beautiful piece of art, do you wish to buy it?
Hooded Hirelings 3B
Creature - Mercenary Minion (C)
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
Hooded Hirelings can't be blocked by Humans.
"I don't know what those guys are or what they're up to, but I have a bad feeling about all of it." - Gelly, visitor to Onflust
2/2
Cadre of Thespians 2UU
Creature - Merfolk Wizard
When ~ enters the battlefield you may tap or untap target permanent.
Posse (At the beginning of your upkeep, you may pay this creature's mana cost and discard a creature card. If you do, put onto the battlefield a token that's a copy of this creature without posse.)
2/3
Santiem employs a wide variety of species in thier opera houses, merfolk are particularly adept at hypnotizing solos.
Sewer Chomper 3G
Creature - Crocodile (C)
Swampwalk
Santiem upper crust value exotic pets highly, but most end up in the sewers once they grow too large.
3/3
Common 9 of 10
Grave Robbers 3B
Creature - Human Mercenary
When CARDNAME enters the battlefield, return target creature card with toughness 3 or less from your graveyard to your hand.
"What the boss wants with this dead dancer, I have no idea..."
3/3
Drake Interceptor 3U
Creature - Drake
Flying
And to think the smugglers thought they were smart when they took to the rooftops...
3/1
Common 3 of 10
Santiem Dancerr 2R
Creature - Human (c)
When CARDNAME enters the battlefield, choose a creature. As long as CARDNAME is in play, that creature can't block.
3/1
"Her, um, lets say provocative movements left me in some sorta trance, and before I knew it, those goblins had stolen the jewels." Keloq, Guard
Ranch Hand W
Creature - Kithkin
When CARDNAME enters the battlefield, put a 0/1 white Goat creature token into play.
1/1
All she knows is the peace of a breezy meadow, the bliss of watching her goats frolic. She was not prepared for what was comming
Uncommon 3 out of 3
Unstable Heat Condenser 2R
Artifact (U)
t: Add R to your mana pool.
Stream 2 (Sacrifice this artifact: Add 2 to your mana pool. Spend this mana only to cast red or colorless spells, or activate abilities of red or colorless sources.)
"Unstable? Unstable is my middle name!" - Dahri Coaleyes, last words
Yurol's Clean Up Crew 2GG
Creature - Human Worker (U)
When CARDNAME enters the battlefield, destroy target artifact or enchantment
Untethered - If no mana produced by lands was spent to cast CARDNAME, you may also put target creature or artifact card from your graveyard on the top of your library.
2/4
While the Icerudders may value your skill with machines and magic, and the Stoakers look for passionate warriors, being good with a Magi-Vacuum and a Scavenging Hook will get you a job in sanitation.