In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.
Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Catalyst artifact tokens with "Sacrifice this permanent: Add one mana of any color to your mana pool."
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Kaleidon Crafter1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool." "Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Heirloom Catalyst3
Artifact
When ~ enters the battlefield scry 1. t: Add one mana of any color to your mana pool. While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.
Common 5/10
Eclipse Beam1W
Instant (C)
~ deals 2 damage to target attacking creature and you gain 2 life.
Surge 2WW (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.) "Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City
Smash the Upstart1R
Instant (C)
~ deals 2 damage to target creature or player. Catalyze -- ~ deals 4 damage to that creature or player instead if only mana produced by artifacts was spent to cast it.
Vault Raider2R
Creature -- Berserker (C)
Menace
Whenever ~ deals damage to a player, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
2/1
In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.
(A classic theme! Time to dust off my Surge mechanic!)
Common 1/10
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Sylvan Bounty
Instant
Target player gains 8 life.
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) The Surge rejuvenated the land in unexpected ways.
The once-rich world of Clegohn now tears itself apart in a massive Uprising of fire, blood and ash. Terrified nobles make their final preparations for exodus, even as the rebellion of the Bottom Cities arrives at their threshold. And somewhere in the middle of this world gone mad, the fallen delegate Theleios races desperately to uncover the dark secrets of the Enlightened Council.
Uprising:
Grasp at Life
Instant (C)
Kicker
Target creature get +1/+1 and gains lifelink until end of turn. If Grasp at Life was kicked, regenerate that creature.
Wallbuster Rune :symr::symr:
Enchantment
Catastrophe 4 (At the beginning of your upkeep, if no spells have been cast since the beginning of your last upkeep, deal 4 damage to each player and sacrifice this permanent.) "This'll make the apocalypse look harmless by comparison, you entitled fool!" -- Skedda of the Ashenbrow Rebels
Marrow Sale
Sorcery (C)
If target creature regenerated this turn, destroy it and it can't be regenerated. Otherwise, regenerate it.
Wreaking Blight :2mana::symr::symb: Sorcery
Destroy target land. It's controller lose 3 life. As soon as the land crack, poisonous miasma spread wide killing anyone in the vicinity.
Lancetooth Viper :1mana::symg::symg:
Creature- Snake
Kicker :2mana::symg:
If Lancetooth Viper was kicked, it enters the battlefield with two +1/+1 counters on it.
3/3 Its teeth are said to make powerful weapons for those who are strong enough to slay it.
Skymarch Inciter :symw::symw:
Creature — Human Rebel (C)
Whenever a player casts a spell, if that spell was kicked, put a +1/+1 counter on Skymarch Inciter. "Take everything you have. We are going upward." — Lina, the Wingless Sanctum
2/2
Exodus Warder :4mana::symu:
Creature - Human Wizard C
When Exodus Warder enters the battlefield, you may return target creature to its owner's hand. If that creature is tapped, you may put it on top of its owner's library instead. "Only the deserving shall enter Trigodora," Aziam said.
"And that includes you?" Theleios asked, his expression darkening. Aziam smiled.
2/2
Council's Scorn :1mana::symb:
Sorcery (C)
Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card. "How many of them died? I'd say how much. I don't like to consider lowlives as countable." — Aziam, Third Enlightened
Berserkers of Ashenbrow :2mana::symr::symr:
Creature - Human Rebel
Haste, First Strike "Unfair treatment of the nobles feed their anger, harsh terrain of Ashenbrow polish their finesse. " - Theleios
3/2
Unstable Firefiend :3mana::symr::symr:
Creature- Elemental
Catastrophe 5 (At the beginning of your upkeep, if no spells have been cast since the beginning of your last upkeep, deal 5 damage to each player and sacrifice this permanent.)
5/2
Sheltering Canopy :2mana::symg:
Enchantment - Aura U
Enchant permanent
Enchanted permanent has hexproof. If it's a creature, it gets +1/+1. "Our world cannot give us more time to live," Maruja said sadly, "but I can give you enough time to say goodbye."
Keeper of the Column :2mana::symw::symw:
Creature — Angel (U)
Flying
Permanents lose catastrophe. The Column of Clegohn was once uncorrupted under the guard of creatures of pure light. Sometimes at night you can hear the sorrow of those who still survive.
3/4
Terror of Trigodora :3mana::symb:
Creature - Vampire Rogue
Blooddrain 1 (Whenever a creature dies, if this creature dealt combat damage to it this turn, put a +1/+1 counter on this creature.) They thought they had finally escaped all horrors. Then, they found the first bloodless corpses...
3/3
Everflame Thicket
Land (R)
When Everflame Thicket enters the battlefield, exile a card from your hand. t: Add or to your mana pool. Theflame so bright and beautiful, giving a contrast to the ruins of the Bottom City.
Let's go for advancing a block:
The Empyrical Quest from Sparganion's court of the same name is a complicated piece of machination. For some unfathomable reason, one of its key element has been the seeking out and murder of planeswalker before their spark could ignite. Why is it so important to prevent planeswalkers to come to Sparganion now that the presence of mana allows them to come and go again? Right in the middle of this mess, a curious Tamiyo arrives on the plane and immediately gets herself in trouble, but not before managing to get a message out...
Liliana's presence on Layvroth isn't all sugar and songs either. In return for helping the people of the plane, she wants to take the demons' place as a source of power the way she heard another planeswalker managed to do on a plane known as Theros! Not only that, but the primary reason she accepted at all is that the leader of the incoming demon horde, Gerzeleth, is another of the demonic beings she needs to deal with to be freed of her remaining Doom Pact. How many of these goals can she achieve?
Sparganion cycles slowly around a nexus of mana. Every thousands of years, mana which had been until recently an extremely rare commodity suddenly floods the plane and puts it to the level of a typical, magic-rich realm for a couple centuries. As an unusually long mana-poor cycle that rendered magic almost mythical to the masses ends, multiple mystical organization are on the ready to take advantage of this revival... and not necessarily for the common good.
Ritual of ExploitationR
Instant (C)
As an additional cost to play ~ sacrifice a land.
Add RRR to your mana pool.
Entropic Siphon
Sorcery
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge :3mana::symb: (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one.)
Awakened Windmaster :2mana::symu:
Creature — Human
:symu:: Target creature gains flying until end of turn. With the return of mana came abilities that before had belonged to the realm of legends.
2/2
Brux is a plane in massive uproar. The strict and controlling Oppressors, who used to rule with a iron fist, are now scrambling to regain control of the population, after the discovery of the once outlawed and dangerous magic by the common folk. These novice wizards now wield wild and unpredictable magic, as their spells mutate flesh and warp the world around them. They fight for their freedom from the Oppressor's rule.
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool. Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player. As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter1G
Creature - Elf Warrior
Hexproof The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card. "We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand.If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing1B
Instant (C)
Target tapped creature gets -3/-3 until end of turn. Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone3W
Creature - Drone (C)
When Vise Drone enters the battlefield, you may tap target creature. W,T: Tap target creature. When it wants you to stay still, you stay still.
2/2
Rebellious Vampire2BB
Creature - Vampire (C)
Flying
At the beginning of your upkeep, you lose 1 life. "Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle1W
Instant (C)
Creatures you control gain +2/+2 until end of turn. If you cast Kettle during your combat phase, skip your next combat phase.
Scapechange2G
Sorcery (U)
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn. "Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Fleshtwist1U
Instant (U)
Target creature gets -3/+2 until end of turn.
Slavebind4R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature. "Tell your masters that I do not appreciate being watched." —Tibalt
Tibalt, the Twisted 2BR
Planeswalker - Tibalt (M)
[+2]: Sacrifice a creature.
[+1:]: Each player discards a card, then draws a card.
[-2]: Tibalt deals damage equal to the highest power among creature cards in your graveyard to target creature.
[-7]: Return a creature card from your graveyard to the battlefield. Search your library for any number of cards with the same name as that creature and put them onto the battlefield. Those creatures gain haste until end of turn.
[3]
I had a go at fixing Kettle. I THINK something along those lines (those creatures can't attack during your next turn) is what was meant. This was the best ay to put it on a common I could think of.
Sparganion cycles slowly around a nexus of mana. Every thousands of years, mana which had been until recently an extremely rare commodity suddenly floods the plane and puts it to the level of a typical, magic-rich realm for a couple centuries. As an unusually long mana-poor cycle that rendered magic almost mythical to the masses ends, multiple mystical organization are on the ready to take advantage of this revival... and not necessarily for the common good.
Evain is facing the opposite problem. A mysterious barrier has divided the plane for millenia, fed by the land's natural mana and preventing travel between either half. Problem: the barrier is only feeding on one half of the plane, slowly dwindling away the magical capacities of its inhabitants, and its mana source is running out. This is an absolutely terrifying prospect for either half: will the barrier start feeding on something else, be it a different form of energy, or on mana of different origins?
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparitionW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner2RR
Creature - Beast (C) 1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment. "I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly OutrageR
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Memory Lane
Land (U) T: add 1 to your mana pool. T, exile a card from your graveyard: add one mana of any of the colors of the exiled card. This street is huantingly familier yet comfortingly foriegn.
Phantom Force2G
Instant (U)
Target creature gets +X/+X where X is the number of creatures in your graveyard.
Rare 1/1
Arcane Deductions2UU
Instant (R)
Counter target spell.
Latch 5 — (If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)
Inkdrip Ghost2U
Creature — Spirit (R)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
Whenever Inkdrip Ghost deals damage to a player or dies, draw a card.
1/3
Staktis is an afterlife plane, where souls of a thousand worlds roam patchwork cities crafted from memories. Villains once defeated wage war and plan their possible return, while the nobler souls search for those that once guided the dead to transcendence and apotheosis.
Bitter SoulB
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life. Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool. His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray ApparitionW
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature. "You will be free only when you burn!" - Efixo
Spectral GripU
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step. Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner2RR
Creature - Beast (C) 1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment. "I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly OutrageR
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Common 10 of 10:
Shepherd of the Unwaited4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
3/3
(Was gonna make soulshift recover a card that shares a type, but then I realized in this set, it works okay as is.)
Escape into Rebirth2G
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain life equal to that card's power.
[B]Fargreen[/B] is a plane that before now only existed through storytelling. However, one day, a mysterious figure chose to write down the ancient chant of Fargreen and has summoned the plane to Dominaria. The Dominarians were not prepared for what they would face: Dragons (the primary denizens of Fargreen), knights, pirates, kings, jesters, princes and princesses and more. All of the fairy tales have come alive...is Dominaria ready to believe?
[B]Bilgelake Bandit[/B] :2mana::symu:
Creature - Human Rogue (C)
Whenever Bilgelake Bandit deals combat damage to a creature, return that creature to its owner's hand. We told our children fantastical stories of such rapscallions, never imagining they would ever come to life.
2/2
[B]Flamecrown Cyclops[/B] 3R
Creature - Cyclops Shaman [B](C)
[/B]Echo 2R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) R,T: Flamecrown Cyclops deals 1 damage to target creature. That creature can't block this turn.
4/4
[B]Idyllic Knight[/B] 2W
Creature - Human Knight [B](C)[/B]
First strike
Prevent all damage ~ would deal to knights and clerics.
2/3 "I have swore an oath milady, though he stands beneath another standard I shall not harm another of my order.
[B]Woodland Renegade[/B] 2G
Creature - Elf Rebel Archer [B](C)[/B]
Reach
Protection from creatures with converted mana cost 4 or greater "You rich rob the poor blind! Well we're here to rob back!"
2/2
[B]Gallantry[/B]1W
Instant [B](C)[/B]
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
"In times of trouble, all it is needed is a moment of courage."
[B]Vandalize[/B] B
Sorcery [B]C[/B]
Target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to an opponent this turn, that opponent discards a card. Not all of Otaria's denizens welcomed the fantastic with open arms.
[B]Acidic Speech[/B]
Sorcery (C)
Target creature you control deals 2 damage to target creature or player.
Second wind (Exile this spell at it resolves. At the beginning of the next end step, if it was exiled that way and you cast no other spell this turn, put it into your hand.)
[B]Writ of the King[/B] 2UU
Instant
Counter target spell, then if you control a creature with converted mana cost four or greater draw a card. "Now see here foul witch, this script says that you must leave here at-" - last words of Captain Hiemberg
[B]Regal Elephant[/B] 3GG
Creature - Elephant [B]C[/B]
Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"By the stars, Evin, it's like nothing I've ever seen before!" —Princess Saralla
3/4
[B]Dragon's Fury[/B] RR
Instant
Target creature gets +2/+0 until end of turn, then if you control a dragon that creature gets an additional +2/+0. Not all the dragons of fargreen are malevolent overlords, a few are benevelent overlords.
Uncommon 1/3
[B]Lightning Kavu[/B] 3R
Creature — Beast
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Haste
When ~ dies, it deals 2 damage to target creature or player.
3/2
[B]Troll Brothers[/B] 4G
Sorcery
Put a 3/3 green Troll token with trample onto the battlefield.
Second wind (Exile this spell at it resolves. At the beginning of the next end step, if it was exiled that way and you cast no other spell this turn, put it into your hand.)
Fargreen is a plane that before now only existed through storytelling. However, one day, a mysterious figure chose to write down the ancient chant of Fargreen and has summoned the plane to Dominaria. The Dominarians were not prepared for what they would face: Dragons (the primary denizens of Fargreen), knights, pirates, kings, jesters, princes and princesses and more. All of the fairy tales have come alive...is Dominaria ready to believe?
Bilgelake Bandit :2mana::symu:
Creature - Human Rogue (C)
Whenever Bilgelake Bandit deals combat damage to a creature, return that creature to its owner's hand. We told our children fantastical stories of such rapscallions, never imagining they would ever come to life.
2/2
Flamecrown Cyclops3R
Creature - Cyclops Shaman (C) Echo 2R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) R,T: Flamecrown Cyclops deals 1 damage to target creature. That creature can't block this turn.
4/4
Idyllic Knight2W
Creature - Human Knight (C)
First strike
Prevent all damage ~ would deal to knights and clerics.
2/3 "I have swore an oath milady, though he stands beneath another standard I shall not harm another of my order.
Woodland Renegade2G
Creature - Elf Rebel Archer (C)
Reach
Protection from creatures with converted mana cost 4 or greater "You rich rob the poor blind! Well we're here to rob back!"
2/2
Gallantry1W
Instant (C)
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
"In times of trouble, all it is needed is a moment of courage."
VandalizeB
Sorcery C
Target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to an opponent this turn, that opponent discards a card. Not all of Otaria's denizens welcomed the fantastic with open arms.
Wracking Pain is a ridiculously overpowered Soul Bleed.
Common 7 of 10
Acidic Speech
Sorcery (C)
Target creature you control deals 2 damage to target creature or player.
Second wind (Exile this spell at it resolves. At the beginning of the next end step, if it was exiled that way and you cast no other spell this turn, put it into your hand.)
Old Wives' Tales :1mana::symu:
Instant (C)
Counter target spell cast during your turn.
Del-Sula, a world dominated by a plane spanning ocean. Primitive clans of nacatl and goblins live and hunt and fish on the sparse islands that dot the oceanscape, while the more adventurous humans and elves take to high sees to earn their living, worshipping the fierce sea creatures that dwell in the oceans depths like gods. However unbeknownst to those on the surface, the creatures of the sea are engineered pets made by a technologically advanced but isolated merfolk who dwell in cities beneath the waves.
Abyssal Hunter4U
Creature - Fish (C)
When ~ enters the battlefield, you may return target creature to it's owner's hand.
3/2 "It is not the fangs you should fear. It is the power of its fins and fury." - Nacatl Fisherman
Heat of the Moment1R
Sorcery C
Gain control of target creature until end of turn. It gains haste until end of turn. In the language of the Nmaar goblins, the word "ally" also means "sack of tenderized meat".
BrainmurkB
Instant (C)
Target player loses 2 life. If that player discarded a card this turn, he or she loses an additional 2 life and draws a card. Look deep within your mind or the sea to find riches - but not too deep.
Common 4 of 9:
Slithis Finwelder :2mana::symu:
Creature – Merfolk
Fiddle (At the beginning of your upkeep, you may have target creature get +1/-1 or -1/+1 until end of turn.) The surface dwellers think they have the ocean figured out... time to prove them wrong.
2/3
Exocet net
Artifact
:2mana:, :symtap:: Target creature loses flying until end of turn. The nacatl make little difference between different flying animals, if only because they enjoy poultry nearly as much as they do fish.
Layvroth, a utopian world of great cities that jut out of lush rural landscapes, knows it is running out of time. The centuries of wealth, peace, and natural bounty here were obtained by contract with dark forces, and the date they come to collect is on the horizon. All seems lost, but an inexperienced and newly-ascended Layvrothian planeswalker has managed to contact the multiverse's greatest expert in getting out of demonic bargains: Liliana Vess.
Pact-Bound Oracle2U
Creature-Human Wizard (C)
Contract 3 ( This creature enters the battlefield with 3 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
As long as Bound Oracle has a contract counter on it, you may draw an additional card at the beginning of your draw step.
1/2
Bottled Ambrosia2W
Sorcery C
You gain 7 life. If the taste doesn't have the right hint of honey and roses, the entire barrel is emptied into the nearest swill bucket.
Elves of the Marshwoods1G
Creature — Elf Shaman (C)
Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.) T: Add one mana of any color to your mana pool if Elves of the Marshwoods has a contract counter on it. Otherwise, add B to your mana pool and you lose 1 life.
1/1
Dracham Horror3BB
Creature - Horror C
As an additional cost to cast Dracham Horror, you may pay 3 life. If you do, Dracham Horror enters the battlefield with a +1/+1 counter on it. The manor's residents once offered it a small draught of blood each year. Now someone disappears from the property every month, and the local magistrates have started asking uncomfortable questions.
4/3
Broken Plans3R
Instant (C)
Discard all the cards in your hand, then draw that many cards plus one. "We're doomed - time for a vacation!" - Colyn, until-recently regent of Detmes University
Overland Revolt3G
Instant (C)
Target land becomes a 3/3 creature with trample until end of turn. It's still a land. As the time grows near, the very earth begins to turn against the people of Layvroth
Common 7 of 10:
Devil of Savgrath BB
Creature — Devil (C)
Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
At the beginning of your upkeep, if there is no contract counter on ~, sacrifice a creature and lose 2 life. Every act of servitude comes at the eventual cost of a soul.
3/3
Pact Slayer W
Creature — Human Warrior (C)
Vigilance
Whenever ~ attacks, it gets +0/+1 until end of turn for each contract counters on permanents.
1/1
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control. Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Spirit Echo3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature." "Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Phantom's Brush- 2
Artifact- Equipment
Equipped creature gains hexproof. Whenever equipped creature is put into a graveyard, return it back to the battlefield with a -1/-1 counter and reattach ~ to it.
Equip: 1
Rare 1/1:
Painter of Realities :2mana::symu:
Creature – Human Wizard
Flash
Whenever Painter of Realities deals damage to a player, draw a card.
:1mana::symu:: Target creature becomes a copy of Painter of Realities. "Why imitate reality when I can have reality imitate me?"
Iridescent Coating
Enchantment
You may spend green mana as though it were mana of any color. Color is strictly a construct of the mind.
–Eran, Painter of Realities
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments "This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks2GG
Creature - Elemental C
Trample Dissonant— You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn. "The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U Creature - Human Wizard (C)
Flash
Synch 1U(This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block. "Majesty has a magic all of it's own."
Charcoal Token1
Artifact C
When you cast Charcoal Token, draw a card. ,T, Sacrifice Charcoal Token: Add B to your mana pool. House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Common 10/10:
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control. Apparently, an artist's work is its own worst critic.
2/2
Fad Movement :2mana::symu:
Instant
Return up to two target creatures that share a color to their owner's hand.
(I'd put up more flavor text if I didn't suck at it so much)
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand. Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand. "Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head[/QUOTE]
I just liked the Macabre Waltz feeling in that design too much not to pick it.
Common 3/10:
Chromatic Warrior :1mana::symg:
Creature - Human
Iridescent (This creature gets +1/+1 for each color amongst permanents you control.)
0/0
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify3GU Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid CuriosityU
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of MelancholyB
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Obsidian Memento3
Artifact (C)
:symtap:: Add R to your mana pool. 0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
Eternal Witness1GG
Creature - Human Shaman (U)
When Eternal Witness enters the battlefield, return target card in your graveyard to your hand.
[I]"They whisper to her at night, and she dreams the memories of a dead world."[/I]
2/1
Overlay History :1mana::symu::symg:
Sorcery
Exchange the top two cards of your library with two target cards in your graveyard.
[i]Our presence here alters the past as much, if not more then it does the present.[/i]
Trumpets of War3WW
Sorcery (R)
Destroy all creatures.
[I]Recover - Skip your next turn[/I]
[i]The wrath of the angry gods was ever lasting with no end in sight. Could this new sanctuary survive the onslaught or would it be destroyed like the worlds that were being fled from?[/i]
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Common 1/10
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
[i]Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.[/i]
Expose Fraud :2mana::symw:
Instant
Put two 1/1 white Human creature tokens onto the battlefield.
Escalate [I](Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) [/I]
[i]It is amazing how fast adoration can turn into rage.[/i]
Private Mod Note
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Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Catalyst artifact tokens with "Sacrifice this permanent: Add one mana of any color to your mana pool."
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility 1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Kaleidon Crafter 1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
"Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Heirloom Catalyst 3
Artifact
When ~ enters the battlefield scry 1.
t: Add one mana of any color to your mana pool.
While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.
Common 5/10
Eclipse Beam 1W
Instant (C)
~ deals 2 damage to target attacking creature and you gain 2 life.
Surge 2WW (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
"Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City
Smash the Upstart 1R
Instant (C)
~ deals 2 damage to target creature or player.
Catalyze -- ~ deals 4 damage to that creature or player instead if only mana produced by artifacts was spent to cast it.
Vault Raider 2R
Creature -- Berserker (C)
Menace
Whenever ~ deals damage to a player, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
2/1
(A classic theme! Time to dust off my Surge mechanic!)
Common 1/10
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Sylvan Bounty
Instant
Target player gains 8 life.
Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
The Surge rejuvenated the land in unexpected ways.
Uprising:
Grasp at Life
Instant (C)
Kicker
Target creature get +1/+1 and gains lifelink until end of turn. If Grasp at Life was kicked, regenerate that creature.
Wallbuster Rune :symr::symr:
Enchantment
Catastrophe 4 (At the beginning of your upkeep, if no spells have been cast since the beginning of your last upkeep, deal 4 damage to each player and sacrifice this permanent.)
"This'll make the apocalypse look harmless by comparison, you entitled fool!" -- Skedda of the Ashenbrow Rebels
Marrow Sale
Sorcery (C)
If target creature regenerated this turn, destroy it and it can't be regenerated. Otherwise, regenerate it.
Wreaking Blight :2mana::symr::symb:
Sorcery
Destroy target land. It's controller lose 3 life.
As soon as the land crack, poisonous miasma spread wide killing anyone in the vicinity.
Lancetooth Viper :1mana::symg::symg:
Creature- Snake
Kicker :2mana::symg:
If Lancetooth Viper was kicked, it enters the battlefield with two +1/+1 counters on it.
3/3
Its teeth are said to make powerful weapons for those who are strong enough to slay it.
Skymarch Inciter :symw::symw:
Creature — Human Rebel (C)
Whenever a player casts a spell, if that spell was kicked, put a +1/+1 counter on Skymarch Inciter.
"Take everything you have. We are going upward." — Lina, the Wingless Sanctum
2/2
Exodus Warder :4mana::symu:
Creature - Human Wizard C
When Exodus Warder enters the battlefield, you may return target creature to its owner's hand. If that creature is tapped, you may put it on top of its owner's library instead.
"Only the deserving shall enter Trigodora," Aziam said.
"And that includes you?" Theleios asked, his expression darkening.
Aziam smiled.
2/2
Council's Scorn :1mana::symb:
Sorcery (C)
Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card.
"How many of them died? I'd say how much. I don't like to consider lowlives as countable." — Aziam, Third Enlightened
Berserkers of Ashenbrow :2mana::symr::symr:
Creature - Human Rebel
Haste, First Strike
"Unfair treatment of the nobles feed their anger, harsh terrain of Ashenbrow polish their finesse. " - Theleios
3/2
Unstable Firefiend :3mana::symr::symr:
Creature- Elemental
Catastrophe 5 (At the beginning of your upkeep, if no spells have been cast since the beginning of your last upkeep, deal 5 damage to each player and sacrifice this permanent.)
5/2
Sheltering Canopy :2mana::symg:
Enchantment - Aura U
Enchant permanent
Enchanted permanent has hexproof. If it's a creature, it gets +1/+1.
"Our world cannot give us more time to live," Maruja said sadly, "but I can give you enough time to say goodbye."
Keeper of the Column :2mana::symw::symw:
Creature — Angel (U)
Flying
Permanents lose catastrophe.
The Column of Clegohn was once uncorrupted under the guard of creatures of pure light. Sometimes at night you can hear the sorrow of those who still survive.
3/4
Terror of Trigodora :3mana::symb:
Creature - Vampire Rogue
Blooddrain 1 (Whenever a creature dies, if this creature dealt combat damage to it this turn, put a +1/+1 counter on this creature.)
They thought they had finally escaped all horrors. Then, they found the first bloodless corpses...
3/3
Everflame Thicket
Land (R)
When Everflame Thicket enters the battlefield, exile a card from your hand.
t: Add or to your mana pool.
Theflame so bright and beautiful, giving a contrast to the ruins of the Bottom City.
Let's go for advancing a block:
The Empyrical Quest from Sparganion's court of the same name is a complicated piece of machination. For some unfathomable reason, one of its key element has been the seeking out and murder of planeswalker before their spark could ignite. Why is it so important to prevent planeswalkers to come to Sparganion now that the presence of mana allows them to come and go again? Right in the middle of this mess, a curious Tamiyo arrives on the plane and immediately gets herself in trouble, but not before managing to get a message out...
Liliana's presence on Layvroth isn't all sugar and songs either. In return for helping the people of the plane, she wants to take the demons' place as a source of power the way she heard another planeswalker managed to do on a plane known as Theros! Not only that, but the primary reason she accepted at all is that the leader of the incoming demon horde, Gerzeleth, is another of the demonic beings she needs to deal with to be freed of her remaining Doom Pact. How many of these goals can she achieve?
Instant (C)
As an additional cost to play ~ sacrifice a land.
Add RRR to your mana pool.
Entropic Siphon
Sorcery
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge :3mana::symb: (You may cast this spell for its Surge cost. If you do, change its text by increasing all numbers by one.)
Awakened Windmaster :2mana::symu:
Creature — Human
:symu:: Target creature gains flying until end of turn.
With the return of mana came abilities that before had belonged to the realm of legends.
2/2
Ring of Servitude :2mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
Tap untapped enchanted creature: add 1 to your mana pool.
Designed to control mages by preventing them to attack, and powering the Oppressors.
Erratic Shock 2R
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Erratic deals 2 damage to target creature or player.
Spastic Flame Thrower :1mana::symr:
Creature - Orc Wizard (C)
Whenever you flip a coin, Spastic Flame Thrower deals 1 damage to target creature or player.
As a young boy, he was told stories of heroes of old and the grand quests of his ancestors. These stories now fuelled his rage, as he slung firebolt after firebolt at those who would quell his glorious rise.
2/1
Elvish Freedom Fighter 1G
Creature - Elf Warrior
Hexproof
The ultimate freedom fighter cannot be touched by the oppressors in any way.
2/1
Hoverguard Surveyor 3UU
Creature - Drone (C)
Flying
When Hoverguard Surveyor enters the battlefield, draw a card, then discard a card.
"We cannot stem the tide of this arcane discovery, but we can certainly muzzle its wielders." —OP-RSR-05
3/3
Afterlife Uncertainties 2B
Instant (C)
Erratic (As this spell resolves, flip a coin. If you win, return it to its owner's hand. If you lose, exile it.)
Return a creature card from a graveyard to it's owner's hand.
Dismal Vexxing 1B
Instant (C)
Target tapped creature gets -3/-3 until end of turn.
Of course you should kick someone when they're down, they're closer to your feet.
Vise Drone 3W
Creature - Drone (C)
When Vise Drone enters the battlefield, you may tap target creature.
W,T: Tap target creature.
When it wants you to stay still, you stay still.
2/2
Rebellious Vampire 2BB
Creature - Vampire (C)
Flying
At the beginning of your upkeep, you lose 1 life.
"Why should I listen to you? Now that I have magic I can do whatever I want!
3/3
Kettle 1W
Instant (C)
Creatures you control gain +2/+2 until end of turn. If you cast Kettle during your combat phase, skip your next combat phase.
Scapechange 2G
Sorcery (U)
Choose one or both — Search your library for a basic land card, reveal it, put that card into your hand, then shuffle your library; or you may return target basic land card from your graveyard to your hand.
You may play an additional land this turn.
"Mother always said we needed a change of scenery every now and then." —Zilen, druid savant
Fleshtwist 1U
Instant (U)
Target creature gets -3/+2 until end of turn.
Slavebind 4R
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
At the beginning of the next end step, flip a coin. If you win the flip, sacrifice that creature.
"Tell your masters that I do not appreciate being watched." —Tibalt
Tibalt, the Twisted 2BR
Planeswalker - Tibalt (M)
[+2]: Sacrifice a creature.
[+1:]: Each player discards a card, then draws a card.
[-2]: Tibalt deals damage equal to the highest power among creature cards in your graveyard to target creature.
[-7]: Return a creature card from your graveyard to the battlefield. Search your library for any number of cards with the same name as that creature and put them onto the battlefield. Those creatures gain haste until end of turn.
[3]
I had a go at fixing Kettle. I THINK something along those lines (those creatures can't attack during your next turn) is what was meant. This was the best ay to put it on a common I could think of.
Sparganion cycles slowly around a nexus of mana. Every thousands of years, mana which had been until recently an extremely rare commodity suddenly floods the plane and puts it to the level of a typical, magic-rich realm for a couple centuries. As an unusually long mana-poor cycle that rendered magic almost mythical to the masses ends, multiple mystical organization are on the ready to take advantage of this revival... and not necessarily for the common good.
Evain is facing the opposite problem. A mysterious barrier has divided the plane for millenia, fed by the land's natural mana and preventing travel between either half. Problem: the barrier is only feeding on one half of the plane, slowly dwindling away the magical capacities of its inhabitants, and its mana source is running out. This is an absolutely terrifying prospect for either half: will the barrier start feeding on something else, be it a different form of energy, or on mana of different origins?
Bitter Soul B
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparition W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner 2RR
Creature - Beast (C)
1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer 4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment.
"I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly Outrage R
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Shepherd of the Unwaited 4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
3/3
Memory Lane
Land (U)
T: add 1 to your mana pool.
T, exile a card from your graveyard: add one mana of any of the colors of the exiled card.
This street is huantingly familier yet comfortingly foriegn.
Long Forgotten Warlord 2RR
Creature - Spirit Warrior (U)
Haste
Soulshift 4
4/3
Phantom Force 2G
Instant (U)
Target creature gets +X/+X where X is the number of creatures in your graveyard.
Rare 1/1
Arcane Deductions 2UU
Instant (R)
Counter target spell.
Latch 5 — (If the last spell you cast this turn had a converted mana cost of 5 or higher, you may cast this spell for its latch cost.)
Inkdrip Ghost 2U
Creature — Spirit (R)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
Whenever Inkdrip Ghost deals damage to a player or dies, draw a card.
1/3
Bitter Soul B
Creature - Spirit (C)
When Bitter soul enters the battlefield target opponent loses 1 life.
Planeswalkers who visit Staktis must be wary of some of the darker spirits who are envious of thier life energies.
1/1
Sea-Longing Ghoul 2B
Creature - Zombie Pirate (C)
:symb:: Add to your mana pool.
His lonely skiff cuts through the parched barrens, floating on a memory of the waves.
2/2
Stray Apparition W
Creature - Spirit (C)
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. Controllers of creatures blocked by this creature may have them assign its combat damage as though they weren't blocked)
When a player loses life, sacrifice Stray Apparition.
2/2
Loss Pyre 3RR
Sorcery (C)
Choose one - Destroy target land; or Loss Pyre deals 3 damage to each Skeleton and Zombie creature.
"You will be free only when you burn!" - Efixo
Spectral Grip U
Instant (C)
Tap target non-spirit creature, it doesn't untap during its controller's next untap step.
Zombies and skeletons on Staktis are uncommon in thier possesing physical forms but such things have disadvantages as well.
Disembodied Tusker 2GG
Creature - Boar Spirit (C)
Vigilance
Insubstantial (You may have this creature assign its combat damage as though it weren't blocked. The controller of each creature blocked by this creature may have that creature assign its combat damage as though it weren't blocked.)
3/2
Soul-Burner 2RR
Creature - Beast (C)
1R: Soul-Burner gets +1/+0 until end of turn.
Sacrifice a creature: Soul-Burner gets +2/+0 until end of turn.
2/3
Celestial Sunderer 4W
Creature - Elemental (C)
Flying
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
When Celestial Sunderer enters the battlefield, destroy target enchantment.
"I will not be confined to this impossible prison, haunted by entities who wish nothing more than to keep me here!" —Nikhilos, undead tyrant
2/2
Unworldly Outrage R
Sorcery (C)
Destroy target non-creature artifact.
If you control a spirit, draw a card.
Common 10 of 10:
Shepherd of the Unwaited 4WW
Creature — Angel (C)
Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
3/3
(Was gonna make soulshift recover a card that shares a type, but then I realized in this set, it works okay as is.)
Escape into Rebirth 2G
Sorcery (C)
Return target creature card from your graveyard to your hand. You gain life equal to that card's power.
I think it's the life loss that drives the cost of these two cards up (plus the fact Stab Wound is more likely to kill its target than Wracking Pain), compare Dead Weight, Viper's Kiss, Contaminated Ground, Sinister Possession...
[B]Fargreen[/B] is a plane that before now only existed through storytelling. However, one day, a mysterious figure chose to write down the ancient chant of Fargreen and has summoned the plane to Dominaria. The Dominarians were not prepared for what they would face: Dragons (the primary denizens of Fargreen), knights, pirates, kings, jesters, princes and princesses and more. All of the fairy tales have come alive...is Dominaria ready to believe?
[B]Bilgelake Bandit[/B] :2mana::symu:
Creature - Human Rogue (C)
Whenever Bilgelake Bandit deals combat damage to a creature, return that creature to its owner's hand.
We told our children fantastical stories of such rapscallions, never imagining they would ever come to life.
2/2
[B]Flamecrown Cyclops[/B] 3R
Creature - Cyclops Shaman [B](C)
[/B]Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R,T: Flamecrown Cyclops deals 1 damage to target creature. That creature can't block this turn.
4/4
[B]Idyllic Knight[/B] 2W
Creature - Human Knight [B](C)[/B]
First strike
Prevent all damage ~ would deal to knights and clerics.
2/3
"I have swore an oath milady, though he stands beneath another standard I shall not harm another of my order.
[B]Woodland Renegade[/B] 2G
Creature - Elf Rebel Archer [B](C)[/B]
Reach
Protection from creatures with converted mana cost 4 or greater
"You rich rob the poor blind! Well we're here to rob back!"
2/2
[B]Gallantry[/B] 1W
Instant [B](C)[/B]
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
"In times of trouble, all it is needed is a moment of courage."
[B]Vandalize[/B] B
Sorcery [B]C[/B]
Target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to an opponent this turn, that opponent discards a card.
Not all of Otaria's denizens welcomed the fantastic with open arms.
[B]Acidic Speech[/B]
Sorcery (C)
Target creature you control deals 2 damage to target creature or player.
Second wind (Exile this spell at it resolves. At the beginning of the next end step, if it was exiled that way and you cast no other spell this turn, put it into your hand.)
[B]Writ of the King[/B] 2UU
Instant
Counter target spell, then if you control a creature with converted mana cost four or greater draw a card.
"Now see here foul witch, this script says that you must leave here at-" - last words of Captain Hiemberg
[B]Regal Elephant[/B] 3GG
Creature - Elephant [B]C[/B]
Trample
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
"By the stars, Evin, it's like nothing I've ever seen before!" —Princess Saralla
3/4
[B]Dragon's Fury[/B] RR
Instant
Target creature gets +2/+0 until end of turn, then if you control a dragon that creature gets an additional +2/+0.
Not all the dragons of fargreen are malevolent overlords, a few are benevelent overlords.
Uncommon 1/3
[B]Lightning Kavu[/B] 3R
Creature — Beast
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Haste
When ~ dies, it deals 2 damage to target creature or player.
3/2
[B]Troll Brothers[/B] 4G
Sorcery
Put a 3/3 green Troll token with trample onto the battlefield.
Second wind (Exile this spell at it resolves. At the beginning of the next end step, if it was exiled that way and you cast no other spell this turn, put it into your hand.)
Bilgelake Bandit :2mana::symu:
Creature - Human Rogue (C)
Whenever Bilgelake Bandit deals combat damage to a creature, return that creature to its owner's hand.
We told our children fantastical stories of such rapscallions, never imagining they would ever come to life.
2/2
Flamecrown Cyclops 3R
Creature - Cyclops Shaman (C)
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R,T: Flamecrown Cyclops deals 1 damage to target creature. That creature can't block this turn.
4/4
Idyllic Knight 2W
Creature - Human Knight (C)
First strike
Prevent all damage ~ would deal to knights and clerics.
2/3
"I have swore an oath milady, though he stands beneath another standard I shall not harm another of my order.
Woodland Renegade 2G
Creature - Elf Rebel Archer (C)
Reach
Protection from creatures with converted mana cost 4 or greater
"You rich rob the poor blind! Well we're here to rob back!"
2/2
Gallantry 1W
Instant (C)
Target blocking creature gets +4/+4 until end of turn.
Draw a card.
"In times of trouble, all it is needed is a moment of courage."
Vandalize B
Sorcery C
Target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to an opponent this turn, that opponent discards a card.
Not all of Otaria's denizens welcomed the fantastic with open arms.
Wracking Pain is a ridiculously overpowered Soul Bleed.
Common 7 of 10
Acidic Speech
Sorcery (C)
Target creature you control deals 2 damage to target creature or player.
Second wind (Exile this spell at it resolves. At the beginning of the next end step, if it was exiled that way and you cast no other spell this turn, put it into your hand.)
Old Wives' Tales :1mana::symu:
Instant (C)
Counter target spell cast during your turn.
Abyssal Hunter 4U
Creature - Fish (C)
When ~ enters the battlefield, you may return target creature to it's owner's hand.
3/2
"It is not the fangs you should fear. It is the power of its fins and fury." - Nacatl Fisherman
Heat of the Moment 1R
Sorcery C
Gain control of target creature until end of turn. It gains haste until end of turn.
In the language of the Nmaar goblins, the word "ally" also means "sack of tenderized meat".
Brainmurk B
Instant (C)
Target player loses 2 life. If that player discarded a card this turn, he or she loses an additional 2 life and draws a card.
Look deep within your mind or the sea to find riches - but not too deep.
Common 4 of 9:
Slithis Finwelder :2mana::symu:
Creature – Merfolk
Fiddle (At the beginning of your upkeep, you may have target creature get +1/-1 or -1/+1 until end of turn.)
The surface dwellers think they have the ocean figured out... time to prove them wrong.
2/3
Exocet net
Artifact
:2mana:, :symtap:: Target creature loses flying until end of turn.
The nacatl make little difference between different flying animals, if only because they enjoy poultry nearly as much as they do fish.
Creature-Human Wizard (C)
Contract 3 ( This creature enters the battlefield with 3 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
As long as Bound Oracle has a contract counter on it, you may draw an additional card at the beginning of your draw step.
1/2
Bottled Ambrosia 2W
Sorcery C
You gain 7 life.
If the taste doesn't have the right hint of honey and roses, the entire barrel is emptied into the nearest swill bucket.
Elves of the Marshwoods 1G
Creature — Elf Shaman (C)
Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
T: Add one mana of any color to your mana pool if Elves of the Marshwoods has a contract counter on it. Otherwise, add B to your mana pool and you lose 1 life.
1/1
Dracham Horror 3BB
Creature - Horror C
As an additional cost to cast Dracham Horror, you may pay 3 life. If you do, Dracham Horror enters the battlefield with a +1/+1 counter on it.
The manor's residents once offered it a small draught of blood each year. Now someone disappears from the property every month, and the local magistrates have started asking uncomfortable questions.
4/3
Broken Plans 3R
Instant (C)
Discard all the cards in your hand, then draw that many cards plus one.
"We're doomed - time for a vacation!" - Colyn, until-recently regent of Detmes University
Overland Revolt 3G
Instant (C)
Target land becomes a 3/3 creature with trample until end of turn. It's still a land.
As the time grows near, the very earth begins to turn against the people of Layvroth
Common 7 of 10:
Devil of Savgrath BB
Creature — Devil (C)
Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
At the beginning of your upkeep, if there is no contract counter on ~, sacrifice a creature and lose 2 life.
Every act of servitude comes at the eventual cost of a soul.
3/3
Pact Slayer W
Creature — Human Warrior (C)
Vigilance
Whenever ~ attacks, it gets +0/+1 until end of turn for each contract counters on permanents.
1/1
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control.
Apparently, an artist's work is its own worst critic.
2/2
Fiery Allegro 1R
Instant
Deal 3 damage to target creature.
If the last spell cast before this was green, untap target land.
If the last spell cast before this was red, add a -1/-1 counter to target creature.
Spirit Echo 3W
Instant U
As an additional cost to cast Spirit Echo, exile target creature card from your graveyard.
Put a token that's a copy of the exiled card onto the battlefield under your control. It has "At the beginning of the next end step, exile this creature."
"Do you not see her spirit in the sculpture? Do you not dream how her death has died?" —Taemon
Phantom's Brush- 2
Artifact- Equipment
Equipped creature gains hexproof. Whenever equipped creature is put into a graveyard, return it back to the battlefield with a -1/-1 counter and reattach ~ to it.
Equip: 1
Rare 1/1:
Painter of Realities :2mana::symu:
Creature – Human Wizard
Flash
Whenever Painter of Realities deals damage to a player, draw a card.
:1mana::symu:: Target creature becomes a copy of Painter of Realities.
"Why imitate reality when I can have reality imitate me?"
Iridescent Coating
Enchantment
You may spend green mana as though it were mana of any color.
Color is strictly a construct of the mind.
–Eran, Painter of Realities
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
Vulgar Critic
Creature - Human Rogue (C)
Protection from artifacts and from enchantments
"This you call a painting of the Execution of the False King Otzo? Needs far more blood."
1/1
Living Briarworks 2GG
Creature - Elemental C
Trample
Dissonant — You can't cast Living Briarworks if you've cast another spell this turn. You can't cast other spells this turn.
"The mysterious Savage's works are quite vulgar, and I do not see how the public can appreciate such monstrosities." —Avinlea, Ustalian critic
4/4
Collector of the Strange - 4U
Creature - Human Wizard (C)
Flash
Synch 1U (This spell costs 1U to cast as long as you've cast another spell this turn.)
When ~ enters the battlefield, return target permanent you don't control to its owners hand. if you played ~ for its synch cost, return target permanent you control to its owners hand instead.
2/2
Humbling Awe 2W
Enchantment - Aura (C)
Enchant creature
Flash, exalted
Enchanted creature cannot attack or block.
"Majesty has a magic all of it's own."
Charcoal Token 1
Artifact C
When you cast Charcoal Token, draw a card.
,T, Sacrifice Charcoal Token: Add B to your mana pool.
House Gloomshadow only extends its patronage to artists who can provoke the most extreme reactions in their audiences.
Air of Menace 2B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0.
When Air of menace enters the battlefield destroy target creature.
Hyperrealistic Likeness
Artifact Creature - Construct
Intimidate
~ is all colors of permanents you control.
Apparently, an artist's work is its own worst critic.
2/2
Fad Movement :2mana::symu:
Instant
Return up to two target creatures that share a color to their owner's hand.
(I'd put up more flavor text if I didn't suck at it so much)
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.
Disturbing Experiments 1B
Sorcery (C)
Target player discards a card.
You may return a creature card from your graveyard to your hand.
"Ludwig's research is producing incredible insights though the faculty is as a whole unwilling to acknowledge any of his findings." - Corobarone, Faculty Head[/QUOTE]
I just liked the Macabre Waltz feeling in that design too much not to pick it.
Common 3/10:
Chromatic Warrior :1mana::symg:
Creature - Human
Iridescent (This creature gets +1/+1 for each color amongst permanents you control.)
0/0
Tone Deafness :1mana::symu:
Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
Whenever you play a spell that shares a color with enchanted creature, tap it.
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers 1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2.[I] (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)[/I]
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians 5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
[I]"I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace[/I]
Fluxify 3GU
Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
[I]Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."[/I]
Reconstructed Wall 2W
Creature -- Wall
Defender
R,T: ~ deals 1 damage to target player.
[I]We'll need newly carved rock here, freshly mixed mortar there and most importantly, some white-hot Greek fire over there![/I]
0/4
Morbid Curiosity U
Instant
Draw a card.
Recover U [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Glimmer in the Wood 1G
Creature - Spirit (C)
Intimidate
When Glimmer in the Wood enters the battlefield you may put a land card from your graveyard into play tapped.
[I]"Eerie lights in the woods and high places are spotted nightly, not a soul has been seen but we often find paths we've cleared or rubble we've dug put back come sun-up." - Explorers Log[/I]
1/1
Ancestors' Burden -- W
Enchantment -- Aura
Enchant Creature
Enchanted creature can't attack or block unless its controller pays 1 for each card in his or her graveyard.
[I]The mere crush of history froze him with fear, unsure of what to do next.
[/I]
Overgrown Ruins
Land
:symtap:, Sacrifice ~: add one mana of any color to your mana pool.
Recover 1 [I](When a creature is put into your graveyard from the battlefield, you may pay U. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)[/I]
Swell of Melancholy B
Instant (C)
Target creature gets -1/-1 until end of turn.
Threshold — Instead that creature gets -3/-3 until end of turn.
[I]"I am sure now, that we are not alone here. I have felt the enormity of their grief, but I know nothing of their sorrow." - Garth Sergeant at Arms
Obsidian Memento 3
Artifact (C)
:symtap:: Add R to your mana pool.
0: Add R to your mana pool. Use this ability only once per turn and only if ~ is in your graveyard.
Eternal Witness 1GG
Creature - Human Shaman (U)
When Eternal Witness enters the battlefield, return target card in your graveyard to your hand.
[I]"They whisper to her at night, and she dreams the memories of a dead world."[/I]
2/1
Overlay History :1mana::symu::symg:
Sorcery
Exchange the top two cards of your library with two target cards in your graveyard.
[i]Our presence here alters the past as much, if not more then it does the present.[/i]
Trumpets of War 3WW
Sorcery (R)
Destroy all creatures.
[I]Recover - Skip your next turn[/I]
[i]The wrath of the angry gods was ever lasting with no end in sight. Could this new sanctuary survive the onslaught or would it be destroyed like the worlds that were being fled from?[/i]
Darahro
Some mages have said that there is little difference between art and magic. On Darahro, this is the literal truth: every song, painting, sculpture or dance is a spell... and conversely mastery of magic requires mastery of some form of art. For better or worse, museums are places of great power, and terrible things often befall those who attempt to practice the arts without talent.
Common 1/10
Thumb Through :symu::symu:
Sorcery
Draw two cards, then discard a card unless you reveal your hand.
[i]Curators at the Cetolee museum do not accept a new work until verifying it is entirely novel. No new work has been accepted for 10 years.[/i]
Expose Fraud :2mana::symw:
Instant
Put two 1/1 white Human creature tokens onto the battlefield.
Escalate [I](Then any opponent may pay this spell's escalate cost and copy it. They may choose new targets for the copy.) [/I]
[i]It is amazing how fast adoration can turn into rage.[/i]