Settlers of Trigodora: Trigodora is a new, wild, undiscovered and florid plane, a promised land for the small part of population that survived the Collapse of Cleghon and make it through the Parallaxing Vault. In this new landscape, nobles don't have any more power than any other person and the survivors are forced to work together to protect themselves from the perilous enviroment. The search for the land to lay the foundation of a new Skymarch City has just started.
Fortify with Stone1W
Instant (C)
Flourish (As an additional cost to cast this spell, you may sacrifice a land.)
Target creature or land you control is indestructble until end of turn. If this spell was flourished, you may choose up to two target ceatures or lands instead. "This is a new world with new dangers. If we are to brave it, we must protect ourselves and our homes with the magic of our past."
Scouting Tupiaa1G
Creature - Squirrel Scout Verged - If you own three or more cards in exile, when Scouting Tupiaa enters the battlefield, search your library for a basic land card and put it onto the battlefield. Then shuffle your library. Being dropped all of a sudden in weird environment, some creatures long for what it once had.
1/1
Lose NerveUU
Instant (C)
Counter target artifact or creature spell. "'Come through the Vault,' they said. 'You're doomed otherwise,' they said. 'It'll be paradise on the other side,' they said!!!"
Clegohn Keystone3
Artifact (C) T: Add 1 to your mana pool. 2, T, Sacrifice Clegohn Keystone: Return target land card from your graveyard to the battlefield. A last piece of home to lay the foundations of tomorrow.
Twinslip1W
Instant (C)
Exile target creature you control and target creature you don't control. The shield-portals are the settlers' last line of defense, primarily because they must be operated internally.
Bubblepuff Radish1
Artifact (C)
Bubblepuff Radish enters the battlefield tapped. T, Sacrifice Bubblepuff Radish: Choose one — target creature gets +1/+1 until end of turn; or target creature gets -1/-1 until end of turn.
Future Imperfect2U
Sorcery (C)
Look at the top six cards of your library, exile one of them, and put the rest back in any order. Verged - If you own three or more cards in exile, put one of those cards into your hand.
Fierce Instinct2G
Instant
You may exile two green cards from your graveyard rather than pay Fierce Instinct mana cost.
Target creature gets +2/+2 and trample until end of turn.
Lavarift Fiend2RR
Creature — Beast (C)
Mountainwalk One of the most dreaded creatures by the new inhabitans of Trigodora was a terrible flaming beast: its rock skin allowed it to move underground in the molten lava and attack its pray from below without any forewarning.
3/3
Detritus Slinger3R
Creature - Orc Shaman (C)
Exile a land card from your graveyard: Detritus Slinger deals 1 damage to target creature or player. "They remind me of my former compatriots: Quiet, resourceful, and willing to burn peoples' faces off if it came to that." —Rostov, profiteer
2/2
Aziam's Hex1BB
Enchantment — Aura (U)
Enchant land
Enchanted land is a swamp.
At the beginning of each upkeep or when enchanted land becomes tapped, Aziam's Hex deals 1 damage to that player. "You will never find peace, Theleios. As long as you'll live, the soil you'll step on will be putrescent!" — Aziam, before death.
Uncommon 2/3
Jaoba's Hex1GG
Enchantment — Aura (U)
Enchant land
Enchanted land is a Forest.
At the beginning of each upkeep or when enchanted land becomes tapped, you gain 1 life.
Voidbound Familiar6U
Creature — Illusion (U)
Voidbound Familiar costs 1 less to cast for each exiled card you own.
Flying
4/4
Regalia was once a beautiful, mana-lush plane divided between five prosperous kingdoms. When a terrible war broke out, use of arcane spells contaminated the earth itself, leaving Regalia to be a barren wasteland. Tainted aether turns few survivors to abberant fiends, giant mutated monstrosities stalk those who dare venture outside of The Last City, and no one is to be trusted. But even greater evil growns among the ruins, threatning to destroy what is left of the plane. Explore the corpse of once beautiful world - the Remnants of Regalia.
Wasteland Stormtrooper1R
Creature — Human Nomad (C)
Haste
Echo 1R
When you pay the echo cost of Wasteland Stormtrooper, put a +1/+1 counter on it.
2/1
Pledge of Honor2W
Instant (C)
Creatures you control get +1/+1 until end of turn.
Deplete — You may sacrifice a land as an additional cost to cast this spell. If you do, creatures you control gain lifelink until end of turn. "My homeland has fallen, Igulden, but my vows have not." —Gishri of the Last City
Lava SurgeR
Instant
Lava Surge deals 2 damage to target creature or player. If you control three or less land, Lava Surge deals 3 damage to target creature or player instead. The unstable land was very unforgiving. being at the wrong place at the wrong time would most probably cost the pilgrims their lives.
Skeletal Steed1BB
Creature — Pegasus Skeleton (C)
Flying B, Sacrifice a land: Regenerate Skeletal Steed. The Yodanna river was once the cradle of all Regalia's life. Now its ashen waters have turned that life into abomination.
3/1
UncoverU
Sorcery (C)
Reveal the top card of your library and put that card into your hand. If it's a land card, draw a card. "If we have compiled the scouts' reports correctly, then a safe haven should exist... here." —Miqel, advance guard
Seeker of Antiquities1W
Creature - Human Scout Deplete - As an adittional cost to cast Seeker of Antiquities, you may sacrifice a land. If you do, Return target artifact card from your graveyard to your hand. Those priceless treasures are all my finds."
1/1
Twisted Hermit1B
Creature - Human Mutant
Echo - Reveal your hand. Target opponent chooses a card from it. Discard that card.
Arming yourself to the teeth is a good way to prepare yourself for the horrors of wasteland, but going insane is faster and just as effective.
3/4
Curse of the Tainted1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
Whenever a land enters the battlefield under your control, enchanted creature gets -1/-1. The planes were sick and it spread the sickness to every living soul in Regalia.
Synthetic SpringG
Sorcery (C)
Return up to two target lands from a graveyard to the battlefield under their owner's control. All the efforts to reanimate the dead soil of Regalia are only a half success. It doesn't take more than a lunar cycle for the life to wither again.
Gray Ice Barrier2U
Creature - Elemental Wall (C)
Defender Deplete - U, T Tap target creature. As an additional cost to activate this ability, you may sacrifice a land. If you do, that creature doesn't untap during its controller's next untap step.
0/3
Ancestral Grudge2RR
Creature — Spirit (U)
Whenever you pay an echo cost, Ancestral Grudge deals 2 damage to target creature or player.
Echo 1R
3/3
Fallen Kingdom
Land (U) T: Add 1 to your mana pool.
As long as Fallen Kingdom is in your graveyard, creatures get -1/-1.
ToughtpickB
Sorcery (U)
Target player reveal his or her hand. You choose a creature, artifact or enchantment card from it. That player discards that card. "Ripe idea are the best for picking." - Dariel, Toughtpicker Witch
Rare time:
Stubborn Squatter1W
Creature — Human Shaman (R)
As long as you control exactly one land, you can't lose the game and your opponents can't win the game. "Go away. I live here now."
1/1
Temporal Uncertainty2UU
Enchantment (R)
At the beginning of your upkeep, you may exile another target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control. "Time keeps on slippin' slippin' slippin' into the future."
— Seal, Chronomancer
Unsound - Third installment of Unset after Unglued & Unhinged..
You're an Ass1U
Instant (C)
Target creature that dealt damage to you this turn becomes a 1/1 Ass creature with no abilities. (This effect doesn't end at end of turn.)[/quote]
Common 2/9 (an Ultra-Hyper-Rare card is in this pack)
Mogg Blockhead1R
Creature — Goblin Warrior (C)
Mogg Blockhead can't attack or block unless you verbally command it to. "Get them, you insolent fools!"
3/3
Fatal Flourish1BB
Instant (C)
As an additional cost to cast Fatal Flourish, cackle maniacally.
Destroy target creature.
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure2R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
2/10:
Quartz Scarab2
Artifact Creature — Insect (C) T: Add 1 to your mana pool.
1/1
Zonh: Under Siege
Zonh is an empty plane. Shards of lands float adrift in the open space and no kind of civilized species has developed outside the Nest, an agglomerate of matter in the center of the plane. Here live mainly Avens, the only species able to subsist in this enviroment, constantly defending themselves from the enormous inhabitants of the outer skies.
Aven Ritualist1B
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk It runs in the shifting crevices, escaping predators too large to follow.
2/1
Vedalken Wanderer2U
Creature - Vedalken Rogue (C)
Islandwalk
Port 2 (:2mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
"Yes, flight is an option. But not the only one."
2/2
Cleansing Burst1W
Instant C
Destroy target enchantment. If that enchantment is an Aura, draw a card.
Port 1 (1, Discard this card: Search your library for a card with port 1 or less, reveal it and put it in your hand. Then shuffle your library.) "Your flight offends me, landwalker. Be thankful that my dismissal did not take place while you were a hundred feet above the barrens." —Rianous, Skymark sergeant
Oversize1G
Instant (C)
Put a +1/+1 counter on target creature. It gains +2/+2 until end of turn. Even the most courageous warrior will hesitate if asked to explore the outer zones. They are not afraid of monstrosities, but fear becoming one themselves.
Impede2UU
Instant C
Counter target spell or activated ability. "There will be a place and time for your foolishness, but this is not that place, and this is not that time." —Eril, Vedalken ambassador
Fledgling Aven3U Creature - Bird (C)
Flying
Nest 2 (At the beginning of your upkeep, if this creature has less than two +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has two or more +1/+1 counters on it.)
"Even birds must learn to fly."
—Rianous, Skymark sergeant
1/1
Burglar Spider4G
Creature - Spider (C)
Reach
At the beginning of your upkeep, if you control a creature with power 5 or greater, you may remove a counter from target permanent. The harbingers of the outer skies steal what the aven hold most dear - hope.
3/4
Fleetingscape
Land (C) T: Add 1 to your mana pool. T, Return Fleetingscape to its owner's hand: Add one mana of any color to your mana pool.
Dove-Hame Medic1W
Creature - Bird Cleric (C)
Flying
Nest 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has one or more +1/+1 counters on it.) T, Remove a +1/+1 counter from a creature you control: You gain 2 life.
0/1
Goblin Catapult 1
Artifact (U) T: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Importation Levy4U
Sorcery (U)
Draw three cards. Cards in your hand gain port 2 until end of turn.
Port 3 (3, Discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Curious Wayfarer1GG
Creature — Human Scout (U)
Reach
Port 8 (8, Discard this card: Search your library for a card with port 8 or less, reveal it and put it in your hand. Then shuffle your library.)
3/3
Rainlord Harrier3WWUU
Creature - Archon (M)
Flying
When Rainlord Harrier leaves the battlefield, destroy all creatures without flying, then put three +1/+1 counters on each creature with flying. The first sign of the apocalypse is preternatural weather.
3/6
Kebast: A desert plane of near infinite natural wealth. Its endless dunes buzz with trade activity and bloody skirmishes as the local warlords vie to expand their influence. But lately, strange shimmering buildings have been spotted far on the horizon. Do they hold mere wealth, or something far more sinister? The race is on to find out.
OR
Oranthian: A lush paradise world inhabited by simple religious tribes. But for all of Oranthian's staggering beauty, it holds a single mind-warping secret: Beneath its surface twists a maze composed of endless, geometric stone corridors that loop back onto eachother to infinity. Many have been lost to its disorientating effects, and who escape return broken husks of their former selves.
My Crusading friend:
Actually I think of it a lot more like a more flavorful flashback that is more conditional, but also has slight upside. I think it'll have a completely different feel in a set with a lot of it. The reveal from hand bit was also a bit of a weird part of arcane anyway! Cultivating a good hand is something that costs a lot, and it tends to be pretty weird and costly to interact consistently with things in hand, where as the graveyard has become a resource that is much more of an afterthought to interact with. : )
Oh, it's from the graveyard? Fairly sure you actually have to spell that part out. It really should just exile itself, though. Shuffling should be kept to a minimum.
Note:
From now on, if you are ok with it, we try to apply Piar's suggestion: all posts, including the set description, should come with two different choices. The next poster will choose the one that will go in the pack.
Karanthion
A plane where mana flows like water and permeates every living thing. Thoughts, feelings, and dreams spring forth from sentient minds, given life by the mana-suffused air. Music and poetry birth strange new forms into the world, and provide spellcasters with a unique magical arsenal. On Karanthion, the world is truly what you make of it. But unknown to its inhabitants, greedy eyes study their world enviously and machinate to bend its magic to their own nefarious ends.
Pond of Inspiration
Land (C) T: Add 1 to your mana pool. T, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Common 2/10
Accordion Thief2R
Creature — Human Rogue (C)
Convoke (Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Haste "I live to share the joy of song. It's a shame others resist sharing so readily."
2/1
Accordion Thief1R
Creature — Human Rogue (C) Harmonize — When Accordion Thief enters the battlefield, if you've cast another red spell this turn, Accordion Thief gains haste until end of turn. "I live to share the joy of song. It's a shame others resist sharing so readily."
2/1
Karanthion
A plane where mana flows like water and permeates every living thing. Thoughts, feelings, and dreams spring forth from sentient minds, given life by the mana-suffused air. Music and poetry birth strange new forms into the world, and provide spellcasters with a unique magical arsenal. On Karanthion, the world is truly what you make of it. But unknown to its inhabitants, greedy eyes study their world enviously and machinate to bend its magic to their own nefarious ends.
Karanthion
A plane where mana has nearly run dry, spellwork is scarce, and mages aggressively hoard what little magic is left for themselves. Artifice is highly valued for its ability to stretch small magical resources to maximal utility. Vicious mage-warlords pit standing armies, magical constructs, and hapless citizens against enemy kingdoms in the hope of gaining more and more mana for themselves, while around them their parched world crumbles under the weight of its own decay.
Sagrida, the Ephemeral Plane
Described in an ancient sarpadian tome, Sagrida is a legendary plane that it said to appear one time every 100.000 years in the skies of Dominaria. While this is considered to be only a hearsay, opinions begin to change when from the skies start to descend hoards of mysterious creatures never seen before that start to ravage the already scarred plane.
What is the reason of this phenomenon is yet to be discovered. Only one thing is certain: Dominaria's inhabitants have to join forces to confront their new common enemy.
Dominaria Spymaster1UU
Creature - Human Rogue (C)
When ~ enters the battlefield, look at the top card of target player's library.
2/3
Concussive Impact2R
Sorcery C
Concussive Impact deals X damage to target creature, where X is the number of cards in that creature's controller's hand. "Ahh... a new enemy. How delightful." —Arxias of Keld
Neverending Carrion2B
Creature - Zombie Bird (C)
Flying
If Neverending Carrion would die, shuffle it into your library instead.
2/1
Merit4W
Creature — Horror Cleric (C)
Protection from converted mana cost 2 or less. "The Song of Dominia was but a dirge. It's time to meet your makers."
4/1
Cephalid Forewatcher2UU
Creature — Cephalid Wizard (C) T: Scry 1, draw a card, then discard a card. "I see it. The White Nightmare will bring us the end." — Olinus, Cephalid Sage
1/3
Scorn of the Divine3WW
Sorcery (C)
Exile target artifact, creature, or enchantment. Its controller gains life equal to its converted mana cost. "Our children have failed us. Destroy them and let the winds of time erase their shameful legacy."
—Discipline
Stalking Wurm4G
Creature - Wurm C
When Stalking Wurm enters the battlefield, it phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Now you see it, now you're lunch.
6/4
Beetle Swarm1G
Creature - Insect (C)
Trample
3/1
Compelling ForceR
Instant C
All phased-out creatures phase in.
Creatures you control gain haste until end of turn. "Now see all that your petty desires have wrought." —Discipline
Unyaro Sentry2W
Creature - Human Soldier (C)
Whenever a creature enters the battlefield under an opponent's control, untap Benalish Sentry. T: Untap target Soldier or Griffin.
2/2
Wake the Dead4B
Sorcery U
Target opponent reveals his or her hand. You choose any number of creature cards from it. That player discards those cards. Put a 2/2 black Zombie creature token onto the battlefield for each card discarded this way.
Dominaria's Tears1GG
Sorcery (U)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. You gain 1 life for each land you control. "How can you not lose hope when your only sky betrays you?" — Jevanna, Dusk of Nature
Uncommon 3/3
MeasureWW
Creature — Horror (U)
First strike
Protection from converted mana cost 3 or greater. "This failed world will find redemption in its destruction."
—Charity
2/2
Sagrida, the Ephemeral Plane
Described in an ancient sarpadian tome, Sagrida is a legendary plane that it said to appear one time every 100.000 years in the skies of Dominaria. While this is considered to be only a hearsay, opinions begin to change when from the skies start to descend hoards of mysterious creatures never seen before that start to ravage the already scarred plane.
What is the reason of this phenomenon is yet to be discovered. Only one thing is certain: Dominaria's inhabitants have to join forces to confront their new common enemy.
Dominaria Spymaster1UU
Creature - Human
When ~ enters the battlefield, look at the top card of target player's library.
2/3
Concussive Impact2R
Sorcery C
Concussive Impact deals X damage to target creature, where X is the number of cards in that creature's controller's hand. "Ahh... a new enemy. How delightful." —Arxias of Keld
Neverending Carrion2B
Creature - Zombie Bird
Flying
If Neverending Carrion would die, shuffle it into your library instead.
2/1
Merit4W
Creature — Horror Cleric (C)
Protection from converted mana cost 2 or less. "The Song of Dominia was but a dirge. It's time to meet your makers."
4/1
Cephalid Forewatcher2UU
Creature — Cephalid Wizard (C) T: Scry 1, draw a card, then discard a card. "I see it. The White Nightmare will bring us the end." — Olinus, Cephalid Sage
1/3
Common 6/10
Scorn of the Divine3WW
Sorcery (C)
Exile target artifact, creature, or enchantment. Its controller gains life equal to its converted mana cost. "Our children have failed us. Destroy them and let the winds of time erase their shameful legacy."
—Discipline
Sagrida, the Ephemeral Plane
Described in an ancient sarpadian tome, Sagrida is a legendary plane that it said to appear one time every 100.000 years in the skies of Dominaria. While this is considered to be only a hearsay, opinions begin to change when from the skies start to descend hoards of mysterious creatures never seen before that start to ravage the already scarred plane.
What is the reason of this phenomenon is yet to be discovered. Only one thing is certain: Dominaria's inhabitants have to join forces to confront their new common enemy.
Dominaria Spymaster1UU
Creature - Human
When ~ enters the battlefield, look at the top card of target player's library.
2/3
Concussive Impact2R
Sorcery C
Concussive Impact deals X damage to target creature, where X is the number of cards in that creature's controller's hand. "Ahh... a new enemy. How delightful." —Arxias of Keld
Neverending Carrion2B
Creature - Zombie Bird
Flying
Whenever ~ dies it gets shuffled into its owner's library instead of going to the graveyard.
2/1
Common 4/10
Merit4W
Creature — Horror Cleric (C)
Protection from converted mana cost 2 or less. "The Song of Dominia was but a dirge. It's time to meet your makers."
4/1
Ekhovha
A frontier world of strange tribes and imperial conquest, but something terrifying stalks through the jungle night and the nightmarish portents painted upon the cave walls seem to be finally coming true.
Private Mod Note
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Fortify with Stone 1W
Instant (C)
Flourish (As an additional cost to cast this spell, you may sacrifice a land.)
Target creature or land you control is indestructble until end of turn. If this spell was flourished, you may choose up to two target ceatures or lands instead.
"This is a new world with new dangers. If we are to brave it, we must protect ourselves and our homes with the magic of our past."
Scouting Tupiaa1G
Creature - Squirrel Scout
Verged - If you own three or more cards in exile, when Scouting Tupiaa enters the battlefield, search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Being dropped all of a sudden in weird environment, some creatures long for what it once had.
1/1
Lose Nerve UU
Instant (C)
Counter target artifact or creature spell.
"'Come through the Vault,' they said. 'You're doomed otherwise,' they said. 'It'll be paradise on the other side,' they said!!!"
Clegohn Keystone 3
Artifact (C)
T: Add 1 to your mana pool.
2, T, Sacrifice Clegohn Keystone: Return target land card from your graveyard to the battlefield.
A last piece of home to lay the foundations of tomorrow.
Twinslip 1W
Instant (C)
Exile target creature you control and target creature you don't control.
The shield-portals are the settlers' last line of defense, primarily because they must be operated internally.
Bubblepuff Radish 1
Artifact (C)
Bubblepuff Radish enters the battlefield tapped.
T, Sacrifice Bubblepuff Radish: Choose one — target creature gets +1/+1 until end of turn; or target creature gets -1/-1 until end of turn.
Future Imperfect 2U
Sorcery (C)
Look at the top six cards of your library, exile one of them, and put the rest back in any order.
Verged - If you own three or more cards in exile, put one of those cards into your hand.
Fierce Instinct 2G
Instant
You may exile two green cards from your graveyard rather than pay Fierce Instinct mana cost.
Target creature gets +2/+2 and trample until end of turn.
Lavarift Fiend 2RR
Creature — Beast (C)
Mountainwalk
One of the most dreaded creatures by the new inhabitans of Trigodora was a terrible flaming beast: its rock skin allowed it to move underground in the molten lava and attack its pray from below without any forewarning.
3/3
Detritus Slinger 3R
Creature - Orc Shaman (C)
Exile a land card from your graveyard: Detritus Slinger deals 1 damage to target creature or player.
"They remind me of my former compatriots: Quiet, resourceful, and willing to burn peoples' faces off if it came to that." —Rostov, profiteer
2/2
Aziam's Hex 1BB
Enchantment — Aura (U)
Enchant land
Enchanted land is a swamp.
At the beginning of each upkeep or when enchanted land becomes tapped, Aziam's Hex deals 1 damage to that player.
"You will never find peace, Theleios. As long as you'll live, the soil you'll step on will be putrescent!" — Aziam, before death.
Uncommon 2/3
Jaoba's Hex 1GG
Enchantment — Aura (U)
Enchant land
Enchanted land is a Forest.
At the beginning of each upkeep or when enchanted land becomes tapped, you gain 1 life.
Voidbound Familiar 6U
Creature — Illusion (U)
Voidbound Familiar costs 1 less to cast for each exiled card you own.
Flying
4/4
Creature — Human Nomad (C)
Haste
Echo 1R
When you pay the echo cost of Wasteland Stormtrooper, put a +1/+1 counter on it.
2/1
Pledge of Honor 2W
Instant (C)
Creatures you control get +1/+1 until end of turn.
Deplete — You may sacrifice a land as an additional cost to cast this spell. If you do, creatures you control gain lifelink until end of turn.
"My homeland has fallen, Igulden, but my vows have not." —Gishri of the Last City
Lava SurgeR
Instant
Lava Surge deals 2 damage to target creature or player. If you control three or less land, Lava Surge deals 3 damage to target creature or player instead.
The unstable land was very unforgiving. being at the wrong place at the wrong time would most probably cost the pilgrims their lives.
Skeletal Steed 1BB
Creature — Pegasus Skeleton (C)
Flying
B, Sacrifice a land: Regenerate Skeletal Steed.
The Yodanna river was once the cradle of all Regalia's life. Now its ashen waters have turned that life into abomination.
3/1
Uncover U
Sorcery (C)
Reveal the top card of your library and put that card into your hand. If it's a land card, draw a card.
"If we have compiled the scouts' reports correctly, then a safe haven should exist... here." —Miqel, advance guard
Seeker of Antiquities 1W
Creature - Human Scout
Deplete - As an adittional cost to cast Seeker of Antiquities, you may sacrifice a land. If you do, Return target artifact card from your graveyard to your hand.
Those priceless treasures are all my finds."
1/1
Twisted Hermit 1B
Creature - Human Mutant
Echo - Reveal your hand. Target opponent chooses a card from it. Discard that card.
Arming yourself to the teeth is a good way to prepare yourself for the horrors of wasteland, but going insane is faster and just as effective.
3/4
Curse of the Tainted1B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1.
Whenever a land enters the battlefield under your control, enchanted creature gets -1/-1.
The planes were sick and it spread the sickness to every living soul in Regalia.
Synthetic Spring G
Sorcery (C)
Return up to two target lands from a graveyard to the battlefield under their owner's control.
All the efforts to reanimate the dead soil of Regalia are only a half success. It doesn't take more than a lunar cycle for the life to wither again.
Gray Ice Barrier 2U
Creature - Elemental Wall (C)
Defender
Deplete - U, T Tap target creature. As an additional cost to activate this ability, you may sacrifice a land. If you do, that creature doesn't untap during its controller's next untap step.
0/3
Ancestral Grudge 2RR
Creature — Spirit (U)
Whenever you pay an echo cost, Ancestral Grudge deals 2 damage to target creature or player.
Echo 1R
3/3
Fallen Kingdom
Land (U)
T: Add 1 to your mana pool.
As long as Fallen Kingdom is in your graveyard, creatures get -1/-1.
Toughtpick B
Sorcery (U)
Target player reveal his or her hand. You choose a creature, artifact or enchantment card from it. That player discards that card.
"Ripe idea are the best for picking." - Dariel, Toughtpicker Witch
Rare time:
Stubborn Squatter 1W
Creature — Human Shaman (R)
As long as you control exactly one land, you can't lose the game and your opponents can't win the game.
"Go away. I live here now."
1/1
Temporal Uncertainty 2UU
Enchantment (R)
At the beginning of your upkeep, you may exile another target nonland permanent. At the beginning of the next end step, return that card to the battlefield under its owner's control.
"Time keeps on slippin' slippin' slippin' into the future."
— Seal, Chronomancer
You're an Ass 1U
Instant (C)
Target creature that dealt damage to you this turn becomes a 1/1 Ass creature with no abilities. (This effect doesn't end at end of turn.)[/quote]
Common 2/9 (an Ultra-Hyper-Rare card is in this pack)
Mogg Blockhead 1R
Creature — Goblin Warrior (C)
Mogg Blockhead can't attack or block unless you verbally command it to.
"Get them, you insolent fools!"
3/3
Fatal Flourish 1BB
Instant (C)
As an additional cost to cast Fatal Flourish, cackle maniacally.
Destroy target creature.
Widening Fissure 2R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Quartz Scarab 2
Artifact Creature — Insect (C)
T: Add 1 to your mana pool.
1/1
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Zonh is an empty plane. Shards of lands float adrift in the open space and no kind of civilized species has developed outside the Nest, an agglomerate of matter in the center of the plane. Here live mainly Avens, the only species able to subsist in this enviroment, constantly defending themselves from the enormous inhabitants of the outer skies.
Creature — Bird Shaman (C)
Flying
Whenever a creature dies, Aven Ritualist get +1/+1 until end of turn.
1/1
Skittering Lizard :1mana::symr:
Creature - Lizard (C)
Mountainwalk
It runs in the shifting crevices, escaping predators too large to follow.
2/1
Vedalken Wanderer 2U
Creature - Vedalken Rogue (C)
Islandwalk
Port 2 (:2mana:, discard this card: Search your library for a card with port 2 or less, reveal it and put it in your hand. Then shuffle your library.)
"Yes, flight is an option. But not the only one."
2/2
Cleansing Burst 1W
Instant C
Destroy target enchantment. If that enchantment is an Aura, draw a card.
Port 1 (1, Discard this card: Search your library for a card with port 1 or less, reveal it and put it in your hand. Then shuffle your library.)
"Your flight offends me, landwalker. Be thankful that my dismissal did not take place while you were a hundred feet above the barrens." —Rianous, Skymark sergeant
Oversize 1G
Instant (C)
Put a +1/+1 counter on target creature. It gains +2/+2 until end of turn.
Even the most courageous warrior will hesitate if asked to explore the outer zones. They are not afraid of monstrosities, but fear becoming one themselves.
Impede 2UU
Instant C
Counter target spell or activated ability.
"There will be a place and time for your foolishness, but this is not that place, and this is not that time." —Eril, Vedalken ambassador
Fledgling Aven 3U
Creature - Bird (C)
Flying
Nest 2 (At the beginning of your upkeep, if this creature has less than two +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has two or more +1/+1 counters on it.)
"Even birds must learn to fly."
—Rianous, Skymark sergeant
1/1
Burglar Spider 4G
Creature - Spider (C)
Reach
At the beginning of your upkeep, if you control a creature with power 5 or greater, you may remove a counter from target permanent.
The harbingers of the outer skies steal what the aven hold most dear - hope.
3/4
Fleetingscape
Land (C)
T: Add 1 to your mana pool.
T, Return Fleetingscape to its owner's hand: Add one mana of any color to your mana pool.
Dove-Hame Medic 1W
Creature - Bird Cleric (C)
Flying
Nest 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has one or more +1/+1 counters on it.)
T, Remove a +1/+1 counter from a creature you control: You gain 2 life.
0/1
Goblin Catapult 1
Artifact (U)
T: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Importation Levy 4U
Sorcery (U)
Draw three cards. Cards in your hand gain port 2 until end of turn.
Port 3 (3, Discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Curious Wayfarer 1GG
Creature — Human Scout (U)
Reach
Port 8 (8, Discard this card: Search your library for a card with port 8 or less, reveal it and put it in your hand. Then shuffle your library.)
3/3
Rainlord Harrier 3WWUU
Creature - Archon (M)
Flying
When Rainlord Harrier leaves the battlefield, destroy all creatures without flying, then put three +1/+1 counters on each creature with flying.
The first sign of the apocalypse is preternatural weather.
3/6
OR
Oranthian: A lush paradise world inhabited by simple religious tribes. But for all of Oranthian's staggering beauty, it holds a single mind-warping secret: Beneath its surface twists a maze composed of endless, geometric stone corridors that loop back onto eachother to infinity. Many have been lost to its disorientating effects, and who escape return broken husks of their former selves.
Also hey guy you missed this:
A plane where mana flows like water and permeates every living thing. Thoughts, feelings, and dreams spring forth from sentient minds, given life by the mana-suffused air. Music and poetry birth strange new forms into the world, and provide spellcasters with a unique magical arsenal. On Karanthion, the world is truly what you make of it. But unknown to its inhabitants, greedy eyes study their world enviously and machinate to bend its magic to their own nefarious ends.
Pond of Inspiration
Land (C)
T: Add 1 to your mana pool.
T, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Common 2/10
Accordion Thief 2R
Creature — Human Rogue (C)
Convoke (Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Haste
"I live to share the joy of song. It's a shame others resist sharing so readily."
2/1
Accordion Thief 1R
Creature — Human Rogue (C)
Harmonize — When Accordion Thief enters the battlefield, if you've cast another red spell this turn, Accordion Thief gains haste until end of turn.
"I live to share the joy of song. It's a shame others resist sharing so readily."
2/1
A plane where mana flows like water and permeates every living thing. Thoughts, feelings, and dreams spring forth from sentient minds, given life by the mana-suffused air. Music and poetry birth strange new forms into the world, and provide spellcasters with a unique magical arsenal. On Karanthion, the world is truly what you make of it. But unknown to its inhabitants, greedy eyes study their world enviously and machinate to bend its magic to their own nefarious ends.
Karanthion
A plane where mana has nearly run dry, spellwork is scarce, and mages aggressively hoard what little magic is left for themselves. Artifice is highly valued for its ability to stretch small magical resources to maximal utility. Vicious mage-warlords pit standing armies, magical constructs, and hapless citizens against enemy kingdoms in the hope of gaining more and more mana for themselves, while around them their parched world crumbles under the weight of its own decay.
Described in an ancient sarpadian tome, Sagrida is a legendary plane that it said to appear one time every 100.000 years in the skies of Dominaria. While this is considered to be only a hearsay, opinions begin to change when from the skies start to descend hoards of mysterious creatures never seen before that start to ravage the already scarred plane.
What is the reason of this phenomenon is yet to be discovered. Only one thing is certain: Dominaria's inhabitants have to join forces to confront their new common enemy.
Dominaria Spymaster 1UU
Creature - Human Rogue (C)
When ~ enters the battlefield, look at the top card of target player's library.
2/3
Concussive Impact 2R
Sorcery C
Concussive Impact deals X damage to target creature, where X is the number of cards in that creature's controller's hand.
"Ahh... a new enemy. How delightful." —Arxias of Keld
Neverending Carrion 2B
Creature - Zombie Bird (C)
Flying
If Neverending Carrion would die, shuffle it into your library instead.
2/1
Merit 4W
Creature — Horror Cleric (C)
Protection from converted mana cost 2 or less.
"The Song of Dominia was but a dirge. It's time to meet your makers."
4/1
Cephalid Forewatcher 2UU
Creature — Cephalid Wizard (C)
T: Scry 1, draw a card, then discard a card.
"I see it. The White Nightmare will bring us the end." — Olinus, Cephalid Sage
1/3
Scorn of the Divine 3WW
Sorcery (C)
Exile target artifact, creature, or enchantment. Its controller gains life equal to its converted mana cost.
"Our children have failed us. Destroy them and let the winds of time erase their shameful legacy."
—Discipline
Stalking Wurm 4G
Creature - Wurm C
When Stalking Wurm enters the battlefield, it phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Now you see it, now you're lunch.
6/4
Beetle Swarm 1G
Creature - Insect (C)
Trample
3/1
Compelling Force R
Instant C
All phased-out creatures phase in.
Creatures you control gain haste until end of turn.
"Now see all that your petty desires have wrought." —Discipline
Unyaro Sentry 2W
Creature - Human Soldier (C)
Whenever a creature enters the battlefield under an opponent's control, untap Benalish Sentry.
T: Untap target Soldier or Griffin.
2/2
Wake the Dead 4B
Sorcery U
Target opponent reveals his or her hand. You choose any number of creature cards from it. That player discards those cards. Put a 2/2 black Zombie creature token onto the battlefield for each card discarded this way.
Dominaria's Tears 1GG
Sorcery (U)
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. You gain 1 life for each land you control.
"How can you not lose hope when your only sky betrays you?" — Jevanna, Dusk of Nature
Measure WW
Creature — Horror (U)
First strike
Protection from converted mana cost 3 or greater.
"This failed world will find redemption in its destruction."
—Charity
2/2
Described in an ancient sarpadian tome, Sagrida is a legendary plane that it said to appear one time every 100.000 years in the skies of Dominaria. While this is considered to be only a hearsay, opinions begin to change when from the skies start to descend hoards of mysterious creatures never seen before that start to ravage the already scarred plane.
What is the reason of this phenomenon is yet to be discovered. Only one thing is certain: Dominaria's inhabitants have to join forces to confront their new common enemy.
Dominaria Spymaster 1UU
Creature - Human
When ~ enters the battlefield, look at the top card of target player's library.
2/3
Concussive Impact 2R
Sorcery C
Concussive Impact deals X damage to target creature, where X is the number of cards in that creature's controller's hand.
"Ahh... a new enemy. How delightful." —Arxias of Keld
Neverending Carrion 2B
Creature - Zombie Bird
Flying
If Neverending Carrion would die, shuffle it into your library instead.
2/1
Merit 4W
Creature — Horror Cleric (C)
Protection from converted mana cost 2 or less.
"The Song of Dominia was but a dirge. It's time to meet your makers."
4/1
Cephalid Forewatcher 2UU
Creature — Cephalid Wizard (C)
T: Scry 1, draw a card, then discard a card.
"I see it. The White Nightmare will bring us the end." — Olinus, Cephalid Sage
1/3
Common 6/10
Scorn of the Divine 3WW
Sorcery (C)
Exile target artifact, creature, or enchantment. Its controller gains life equal to its converted mana cost.
"Our children have failed us. Destroy them and let the winds of time erase their shameful legacy."
—Discipline
Described in an ancient sarpadian tome, Sagrida is a legendary plane that it said to appear one time every 100.000 years in the skies of Dominaria. While this is considered to be only a hearsay, opinions begin to change when from the skies start to descend hoards of mysterious creatures never seen before that start to ravage the already scarred plane.
What is the reason of this phenomenon is yet to be discovered. Only one thing is certain: Dominaria's inhabitants have to join forces to confront their new common enemy.
Dominaria Spymaster 1UU
Creature - Human
When ~ enters the battlefield, look at the top card of target player's library.
2/3
Concussive Impact 2R
Sorcery C
Concussive Impact deals X damage to target creature, where X is the number of cards in that creature's controller's hand.
"Ahh... a new enemy. How delightful." —Arxias of Keld
Neverending Carrion 2B
Creature - Zombie Bird
Flying
Whenever ~ dies it gets shuffled into its owner's library instead of going to the graveyard.
2/1
Common 4/10
Merit 4W
Creature — Horror Cleric (C)
Protection from converted mana cost 2 or less.
"The Song of Dominia was but a dirge. It's time to meet your makers."
4/1
A frontier world of strange tribes and imperial conquest, but something terrifying stalks through the jungle night and the nightmarish portents painted upon the cave walls seem to be finally coming true.