Feral Spellcaster2UU
Creature - Human Wizard Berserker
Whenever a red instant or sorcery you control deals damage to an opponent or creature, ~ deals that much damage to that opponent or creature.
:symU::symU::symu:, :symtap:: Draw a card.
3/2
Next: Black Ape
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Lost Djinn3U
Creature - Djinn
~ comes into play tapped.
As long as ~ is tapped, it has +X/+X, where X equals the number of lost counters on it.
:symu:, :symtap:: Put 2 lost counters on.
4/4 The longer it's lost the more powerful it gets.
Next: A Hag
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Undor, Lord of Vikings2WW
Legendary Creature - Human Barbarian Lord
Other creatures you control get +2/+2 and first strike as long as you control a red permanent.
5/3
NExt: Blue Dragon
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
You didn't give me a new color + creature type, so I'll repeat.
Flametide Apprentice1RR
Creature - Merfolk
Haste
At the begging of your upkeep, sacrifice ~ unless you control an island.
:symtap:: ~ deals 2 damage to target creature.
2/3
Next: A green and white insect
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Creature - Human Wizard Berserker
Whenever a red instant or sorcery you control deals damage to an opponent or creature, ~ deals that much damage to that opponent or creature.
:symU::symU::symu:, :symtap:: Draw a card.
3/2
Next: Black Ape
Multicolored millcards in something other than dimir.
Creature - Drake
Flying, First Strike, Haste
As an additional cost of playing ~, tap a wizard creature.
2/2
Next: A WUR wizard
Multicolored millcards in something other than dimir.
Creature - Spirit Beast
~ can only block and be blocked by spirits
4/3
Next: A red and black wurm
Multicolored millcards in something other than dimir.
Artifact Creature - Construct
Haste
~ gets +1/+0 for every red artifact you control
3/3
Next: Soldier
Multicolored millcards in something other than dimir.
Bolthopper 1
Artifact Creature - Construct Insect {C}
~ has flying as long as you control a tapped artifact.
1/1
Next: A black fish
Multicolored millcards in something other than dimir.
Creature - Dragon
Flying, Shroud, Islandwalk
Whenever ~ attacks, you may return target permanent to it's owners hand.
6/6
Next: A B Goblin
Multicolored millcards in something other than dimir.
Creature - Djinn
~ comes into play tapped.
As long as ~ is tapped, it has +X/+X, where X equals the number of lost counters on it.
:symu:, :symtap:: Put 2 lost counters on.
4/4
The longer it's lost the more powerful it gets.
Next: A Hag
Multicolored millcards in something other than dimir.
Legendary Creature - Human Barbarian Lord
Other creatures you control get +2/+2 and first strike as long as you control a red permanent.
5/3
NExt: Blue Dragon
Multicolored millcards in something other than dimir.
Flametide Apprentice 1RR
Creature - Merfolk
Haste
At the begging of your upkeep, sacrifice ~ unless you control an island.
:symtap:: ~ deals 2 damage to target creature.
2/3
Next: A green and white insect
Multicolored millcards in something other than dimir.
Creature - Merfolk
Islandwalk
~ gets +1/+1 as long as you control an island.
2/2
Next: Black AND Red Human
(Nowhere does it say that the color can't be multicolor)
Multicolored millcards in something other than dimir.