Mishra's Dreamland
Artifact Land T: Add 1 to your mana pool.
Whenever another artifact enters the battlefield under your control, untap Mishra's Dreamland.
At end of turn, sacrifice Mishra's Dreamland.
Sword from Another World7
Artifact - Equipument T, Sacrifice a permanent: Put a charge counter on Sword from Another World.
Equipped creature gets +10/+10 and has annihilator X, where X is the number of charge counters on Sword from Another World.
Equip: 7
Mystic Protector1UG
Creature - Druid Cleric T: You may put an aura card from your hand onto the battlefield.
Enchanted creatures you control have hexproof.
2/2
Knowledge Engine4
Artifact creature - Construct
~ enters the battlefield with 3 +1/+1 counters on it.
Remove a +1/+1 counter from ~: Draw a card, then discard a card.
0/0
Artifact Land
T: Add 1 to your mana pool.
Whenever another artifact enters the battlefield under your control, untap Mishra's Dreamland.
At end of turn, sacrifice Mishra's Dreamland.
Artifact - Equipument
T, Sacrifice a permanent: Put a charge counter on Sword from Another World.
Equipped creature gets +10/+10 and has annihilator X, where X is the number of charge counters on Sword from Another World.
Equip: 7
Edit: Added needed clause.
Enchantment
X, T: Draw a card and proliferate. X is equal to the number of cards in your hand.
Sorcery
Take an extra turn after this one. Whenever you cast a spell during that turn, you gain 5 life.
Creature - Druid Cleric
T: You may put an aura card from your hand onto the battlefield.
Enchanted creatures you control have hexproof.
2/2
Creature - Illusion
Flash, defender
Whenever Keeper of Destiny deals combat damage to a player, draw seven cards.
3/4
Creature - Angel
Flash, flying
Each permanent you control has protect from its colors.
4/5
Sorcery
Untap each Island you control.
Creature - Wizard Demon
Whenever a permanent is returned to its owner's hand, that player discards a card.
2/2
Tribal Enchantment - Vampire
Vampire creatures you control get +1/+1 and have lifelink.
Creature - Shapeshifter
Creatures you control have Changeling.
1/3
Creature - Elf Wizard
T: Untap target land.
Whenever you draw a card, untap Simic Landscaper.
0/4
Creature - Merfolk
Tap an untapped Merfolk you control: Tap target red or green creature.
2/2
Artifact creature - Construct
~ enters the battlefield with 3 +1/+1 counters on it.
Remove a +1/+1 counter from ~: Draw a card, then discard a card.
0/0
Creature - Shaman
Artifact creatures you control have persist.
2/2