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Creature - Goblin Wizard
1UR: Draw a card. Niv-Mizzet's Understudy deals 1 damage to target creature or player.
2/2
Enchantment
Creatures you control with lifelink have deathtouch.
Creatures you control with deathtouch have lifelink.
Instant
Bronze Bombspell deals 3 damage to target creature or player.
If a player other than Bronze Bombspell's owner controls it, Bronze Bombspell deals 5 damage to target creature or player instead.
Artifact
t, Pay the mana cost of an exiled creature card you own: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
Creature - Spirit Warrior Cleric
Flying
Other Spirit creatures you control get +1/+1 and have vigilance.
2/2
Artifact Creature - Construct
When Core Siphoner enters the battlefield, move all charge counters from all other permanents onto it.
Core Siphoner gets +1/+0 for each charge counter on it.
2/2
Instant
Until end of turn, whenever you draw a card, you may deal 1 damage to target creature or player.
Creature - Merfolk Wizard Rogue
Islandwalk
(U/B), Put a -1/-1 counter on Scarscale Prowler: Draw a card.
2/2
Creature - Elemental
Morph 1UUU
When Cold Ancient enters the battlefield or is turned face up, tap all lands target player controls.
3/4
Artifact - Equipment
Equipped creature gets +0/+2.
When Incomplete Armour or equipped creature has hexproof or shroud, transform Incomplete Armour.
Equip 2
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Armour of Flight Heron
(Colourless) Artifact - Equipment
Equipped creature gets +1/+3 and has vigilance, first strike, and hexproof.
Equip 3
Artifact
Autonomous Arbalest doesn't untap during your untap step.
t: Autonomous Arbalest deals 4 damage to target creature or player.
Enchantment - Aura
Enchant creature
Enchanted creature has ": Put a 1/1 colorless Myr artifact creature token onto the battlefield."
Sorcery
Each creature you control deals damage equal to its power to target creature or player. (You may choose separate targets for each creature.)
Creature - Faerie
Affinity for enchantments (This spell costs less to cast for each enchantment you control.)
Flying
Glamer Queen's power and toughness are each equal to the number of enchantments you control.
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Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that is enchanted is blocked by a creature, you may draw a card.