Pale Resolve WW
Instant
Until the beginning of your end step, nonland permanents you control and spells you cast are colorless.
When ~ is put into a graveyard, you may pay W. If you do, put it into your hand instead.
Deceiving Weakness BB
Enchantment
At the beginning of your upkeep, put a -1/-1 counter on each creature you control.
At the beginning of your combat step, remove all -1/-1 counters from creatures you control.
oh okay, thanks for clearing that up. my bad. on and i might be mistaken, but how does your card help mine?
Veilblood Wizard 2BR
Creature - Human Wizard
Whenever ~ is returned to its owner's hand, ~ deals 4 damage to target player and 1 damage to each creature he or she controls.
1/2
uhm, there's only one attack phase, so the word 'first' isn't needed i guess.
Battlewill 1RW
Enchantment
Creatures you control get +1/+1 and have vigilance.
Heartspark Changeling 2W
Creature - Shapeshifter
Changeling
When ~ comes into play, put a +1/+1 counter on each creature that shares a creature type with it.
0/1
Firearrow Archer 2R
Creature - Human Warrior
Reach
Whenever ~ is becomes tapped, ~ deals 3 damage to target creature or player. RW: Exile ~. Return it to play under your control at the beginning of your end step.
1/4
Soulflame Recruit RW
Creature - Human Soldier
Haste
Whenever ~ is untapped, it deals X damage to target creature or player where X is the converted mana cost of target red and white permanent.
2/2
Etherium Shadowmage 1UB
Artifact creature - Vedalken Rogue
Shadow
Whenever ~ deals combat damage to a player, he or she removes the top card of his or her library for every 1 damage dealt this way.
2/2
UUU
Enchantment
Creatures with landwalk have "2: this creature becomes unblockable until end of turn."
Extortioned Deal
2WW
Enchantment
Whenever a spell an opponent plays costs 1 or more to play, you gain 2 life.
WW
Instant
Until the beginning of your end step, nonland permanents you control and spells you cast are colorless.
When ~ is put into a graveyard, you may pay W. If you do, put it into your hand instead.
BB
Enchantment
At the beginning of your upkeep, put a -1/-1 counter on each creature you control.
At the beginning of your combat step, remove all -1/-1 counters from creatures you control.
2GG
Creature - Human Warrior
Creatures you control have a power of 5.
2/2
Veilblood Wizard
2BR
Creature - Human Wizard
Whenever ~ is returned to its owner's hand, ~ deals 4 damage to target player and 1 damage to each creature he or she controls.
1/2
Battlewill
1RW
Enchantment
Creatures you control get +1/+1 and have vigilance.
2WW
Enchantment
Whenever a creature becomes equipped by an artifact, that creature gets +2/+2 until end of turn.
2W
Creature - Shapeshifter
Changeling
When ~ comes into play, put a +1/+1 counter on each creature that shares a creature type with it.
0/1
2R
Creature - Human Warrior
Reach
Whenever ~ is becomes tapped, ~ deals 3 damage to target creature or player.
RW: Exile ~. Return it to play under your control at the beginning of your end step.
1/4
RW
Creature - Human Soldier
Haste
Whenever ~ is untapped, it deals X damage to target creature or player where X is the converted mana cost of target red and white permanent.
2/2
4(B/R)W
Creature - Elemental
Lifelink, Deathtouch, haste
When ~ comes into play, you gain 5 life.
4/4
2B
Enchantment
Whenever a creature with shadow deals combat damage to a player, that player loses 1 life.
1UB
Artifact creature - Vedalken Rogue
Shadow
Whenever ~ deals combat damage to a player, he or she removes the top card of his or her library for every 1 damage dealt this way.
2/2
Vitality of Strength
2WW
Enchantment
Whenever you put a +1/+1 on a creature you control, you gain life equal to that creature's power.