Martyr of Tomorrow
2WG
Creature - Elf Cleric
Sacrifice Martyr of Tomorrow: Until the end of the turn, if a token would be created under our control, create twice as many tokens instead
4/3
Adaptive Elemental 3UR
Creature - Elemental
During each upkeep, choose three of the listed abilities. Adaptive Elemental gains those abilities until the end of the turn:
First Strike, Flying, Protection from Blue, Protection from Red, Trample
3/3
Might of the Magnificent 6GGGG
Sorcery
Draw X cards, where X is the total power of all creatures you control.
You may play any number of land cards this turn.
Living Conduit 5
Artifact Creature - Elemental Construct
At the beginning of your upkeep, for each +1/+1 counter on Living Conduit, choose one of the following. You may make the same choice any number of times:
-Living Conduit gains your choice of vigilance, trample, lifelink, deathtouch, or hexproof
-Living Conduit gets +1/+0
-Living Conduit gets +0/+1
1/1
Mass Amnesia BB
Sorcery
Madness 0
Each player discards 2 cards at random. If Mass Amnesia was cast for it's madness cost, each player discards a single card at random instead. Sometimes the world DOES go insane
Chains of Sacrifice W
Enchantment - Aura (Uncommon)
Enchant Creature
As an additional cost to cast Chains of Sacrifice, sacrifice a creature.
Enchanted Creature can't attack or block, and it's activated abilities can't be activated.
Soul of the Stormtide
2UU
Enchantment
Whenever you cast a non-creature spell, add U to your mana pool for each other non-creature spell you cast this turn.
Undertree Harmonizer B
Creature - Elf Shaman
Whenever another creature you control dies, target opponent loses 1 life and you gain 1 life. If that creature was an elf, that opponent loses 1 additional life and you gain 1 additional life.
1/1
Greatmind Exiler 2U
Creature - Horror
Flying
Whenever a player draws a card, that player exiles the top card of his or her library.
Whenever a player casts a spell, that player exiles the top card of his or her library.
2/2
Endless Ooze XGG
Creature - Ooze
Endless Ooze enters the battlefield as a creature with a power and toughness of X.
When Endless Ooze dies, if it's power is greater than one, put 2 X/X Green ooze creature tokens onto the battlefield, where X is half of Endless Ooze's power, rounded down. They have 'When this creature dies, if it has a power greater than 1, put 2 X/X ooze creature tokens onto the battlefield, where X is half of this creatures power, rounded down. Those tokens gain this ability'.
0/0
Gleamglen Enchantress 2GG
Creature - Dryad Druid
At the beginning of your upkeep, you may move an aura enchanting a creature you control to another creature you control.
Whenever an Aura enters the battlefield, draw a card
1/4
Omnigoyf BBGGG
Creature - Lhurgoyf
Omnigoyf's power is equal to the number of cards in all graveyards, and it's toughness is equal to that number plus one.
Whenever a creature dealt damage by Omnigoyf this turn dies, put a +1/+1 counter on it. "Life and death is meaningless to it. All it knows is prey"
*/*+1
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2WG
Creature - Elf Cleric
Sacrifice Martyr of Tomorrow: Until the end of the turn, if a token would be created under our control, create twice as many tokens instead
4/3
(B/R)(B/R)(B/R)
Creature - Demon Shaman
(B/R)(B/R): Creatures you control get +1/-1 until end of turn.
0/4
2WW
Sorcery
For each creature you control with a power or toughness of 1 or less, create a token that’s a copy of it.
3BBBB
Enchantment
Whenever a non-demon creature you control dies, create a 6/6 black demon creature token with Flying and Trample.
3UR
Creature - Elemental
During each upkeep, choose three of the listed abilities. Adaptive Elemental gains those abilities until the end of the turn:
First Strike, Flying, Protection from Blue, Protection from Red, Trample
3/3
6GGGG
Sorcery
Draw X cards, where X is the total power of all creatures you control.
You may play any number of land cards this turn.
5
Artifact Creature - Elemental Construct
At the beginning of your upkeep, for each +1/+1 counter on Living Conduit, choose one of the following. You may make the same choice any number of times:
-Living Conduit gains your choice of vigilance, trample, lifelink, deathtouch, or hexproof
-Living Conduit gets +1/+0
-Living Conduit gets +0/+1
1/1
BB
Sorcery
Madness 0
Each player discards 2 cards at random. If Mass Amnesia was cast for it's madness cost, each player discards a single card at random instead.
Sometimes the world DOES go insane
W
Enchantment - Aura (Uncommon)
Enchant Creature
As an additional cost to cast Chains of Sacrifice, sacrifice a creature.
Enchanted Creature can't attack or block, and it's activated abilities can't be activated.
2UU
Enchantment
Whenever you cast a non-creature spell, add U to your mana pool for each other non-creature spell you cast this turn.
B
Creature - Elf Shaman
Whenever another creature you control dies, target opponent loses 1 life and you gain 1 life. If that creature was an elf, that opponent loses 1 additional life and you gain 1 additional life.
1/1
2U
Creature - Horror
Flying
Whenever a player draws a card, that player exiles the top card of his or her library.
Whenever a player casts a spell, that player exiles the top card of his or her library.
2/2
XGG
Creature - Ooze
Endless Ooze enters the battlefield as a creature with a power and toughness of X.
When Endless Ooze dies, if it's power is greater than one, put 2 X/X Green ooze creature tokens onto the battlefield, where X is half of Endless Ooze's power, rounded down. They have 'When this creature dies, if it has a power greater than 1, put 2 X/X ooze creature tokens onto the battlefield, where X is half of this creatures power, rounded down. Those tokens gain this ability'.
0/0
2GG
Creature - Dryad Druid
At the beginning of your upkeep, you may move an aura enchanting a creature you control to another creature you control.
Whenever an Aura enters the battlefield, draw a card
1/4
BBGGG
Creature - Lhurgoyf
Omnigoyf's power is equal to the number of cards in all graveyards, and it's toughness is equal to that number plus one.
Whenever a creature dealt damage by Omnigoyf this turn dies, put a +1/+1 counter on it.
"Life and death is meaningless to it. All it knows is prey"
*/*+1