Fortuitous Winds1U
Enchantment
When ~ enters the battlefield, draw a card.
As long as it’s your turn, creatures with flying you control get +1/+0.
As long as it’s not your turn, creatures without flying, you don’t control get -1/-0.
Nihilomancer Il-Kor2(W/B)
Creature - Kor Cleric Warrior
Shadow (W/B)(W/B)(W/B),t, sacrifice ~: choose one -
• Destroy all creatures with shadow.
• Destroy all creatures without shadow.
2/2
War-Forged Camaraderie2(R/W)
Instant
Creatures you control get +1/+0 and gain all creature types until end of turn. They were of different races, creeds, backgrounds, and professions, but in defending their homeland they were family.
Fevered Dreamweaver3R
Creature - Efreet
Madness RR
When ~ enters the battlefield, you may discard a card. If you do, draw a card. Then, if ~’s madness cost was paid, you may repeat this process.
4/2
Phobia Shepard1BB
Creature - Nightmare
Whenever a player discards a card, create a 0/1 black nightmare goat creature token.
As long as a player has one or fewer cards in hand, nightmares you control get +2/+0.
As long as a player has no cards in hand, nightmares you control have menace. In Urborg, people counting sheep are trying to wake up.
1/4
Deepnight Coven Amphibiwitch2B
Creature - Hag
When ~ enters the battlefield, create a 1/1 black frog creature token.
Frogs you control have deathtouch.
1/3
Avid Aviologist1UU
Creature - Bird Wizard
Flying
When ~ enters the battlefield, you may search your library for a creature card with flying, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Vengeful Familiar2(U/B)
Creature - Bird
Flying
Whenever a wizard you control dies, choose one -
• Each opponent loses 1 life.
• Each opponent puts the top two cards of their library into their graveyard. ”I take solace in knowing that when I die, my enemies will be at least deeply aggravated one last time.” Dozana, “The Pettiest Archmage”
1/3
Dream DrinkerBB
Creature - Nightmare
Flying
At the beginning of each player’s upkeep, they put the top two cards of their library into their graveyard. If those cards share a color, put a +1/+1 on ~.
0/1
Cephaloprodigy(G/U)(G/U)(G/U)
Creature - Elf Squid Wizard (R)
When ~ enters the battlefield, creature two 1/1 green and blue squid crab creature tokens with “1(G/U): Adapt 1.” 3(G/U)(G/U): Adapt 2.
1/3
Spiralling Lance2
Artifact - Equipment
Equipped creature gets +1/+0 and has trample as long as it’s attacking and first strike as long as it’s blocking.
Equip 3
Voracious Vrenidor8BB
Creature - Horror (U)
As an additional cost to cast ~, you may sacrifice up to one permanent of each permanent type. ~ cost 2 less to cast for each permanent sacrificed this way.
Lifelink, Menace, trample ”The species has a deeply varied diet.” Gani snorted “Read: Will eat anything it can fit in its mouth.”
6/5
Rotglade Apexigator2BG
Creature - Fungus Alligator
Menace, Deathtouch, Vigilance Nearly everything in the Rotglade bog is poisonous, venomous, brimming with disease, or all three.
3/4
Apostle of the Seraphim2W
Creature - Human Cleric
Whenever you cast a creature spell with power 5 or greater, create a 1/1 white cleric creature token. If that creature is white, you gain 3 life.
2/3
Private Mod Note
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Ok then, DOUBLE SYNERGY
Gudul Ritualist 1G
Creature - Naga Shaman
t: Add G.
t: Add GG. Spend this mana only to cast blue or black spells or morph cards.
1/2
Enchantment
When ~ enters the battlefield, draw a card.
As long as it’s your turn, creatures with flying you control get +1/+0.
As long as it’s not your turn, creatures without flying, you don’t control get -1/-0.
Creature - Kor Cleric Warrior
Shadow
(W/B)(W/B)(W/B),t, sacrifice ~: choose one -
• Destroy all creatures with shadow.
• Destroy all creatures without shadow.
2/2
Instant
Creatures you control get +1/+0 and gain all creature types until end of turn.
They were of different races, creeds, backgrounds, and professions, but in defending their homeland they were family.
Creature - Efreet
Madness RR
When ~ enters the battlefield, you may discard a card. If you do, draw a card. Then, if ~’s madness cost was paid, you may repeat this process.
4/2
Creature - Nightmare
Whenever a player discards a card, create a 0/1 black nightmare goat creature token.
As long as a player has one or fewer cards in hand, nightmares you control get +2/+0.
As long as a player has no cards in hand, nightmares you control have menace.
In Urborg, people counting sheep are trying to wake up.
1/4
Creature - Hag
When ~ enters the battlefield, create a 1/1 black frog creature token.
Frogs you control have deathtouch.
1/3
Creature - Bird Wizard
Flying
When ~ enters the battlefield, you may search your library for a creature card with flying, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
Creature - Bird
Flying
Whenever a wizard you control dies, choose one -
• Each opponent loses 1 life.
• Each opponent puts the top two cards of their library into their graveyard.
”I take solace in knowing that when I die, my enemies will be at least deeply aggravated one last time.” Dozana, “The Pettiest Archmage”
1/3
Creature - Nightmare
Flying
At the beginning of each player’s upkeep, they put the top two cards of their library into their graveyard. If those cards share a color, put a +1/+1 on ~.
0/1
Creature - Elf Squid Wizard (R)
When ~ enters the battlefield, creature two 1/1 green and blue squid crab creature tokens with “1(G/U): Adapt 1.”
3(G/U)(G/U): Adapt 2.
1/3
Artifact - Equipment
Equipped creature gets +1/+0 and has trample as long as it’s attacking and first strike as long as it’s blocking.
Equip 3
Creature - Horror (U)
As an additional cost to cast ~, you may sacrifice up to one permanent of each permanent type. ~ cost 2 less to cast for each permanent sacrificed this way.
Lifelink, Menace, trample
”The species has a deeply varied diet.” Gani snorted “Read: Will eat anything it can fit in its mouth.”
6/5
Creature - Fungus Alligator
Menace, Deathtouch, Vigilance
Nearly everything in the Rotglade bog is poisonous, venomous, brimming with disease, or all three.
3/4
Creature - Human Cleric
Whenever you cast a creature spell with power 5 or greater, create a 1/1 white cleric creature token. If that creature is white, you gain 3 life.
2/3