Life-breath Behemoth4GGG
Creature - Spirit Beast
Trample, Hexproof
Whenever ~ deals combat damage to a player put that many 1/1 green sapproling tokens onto the battlefield.
8/5
Quartermaster GatesWW
Legendary Creature - Human Soldier
Whenever an equipment card is attached to a creature you control gain 2 life and draw a card
2/2
Vengeful Firestorm1RR
Tribal Sorcery - Elemental
~ deals 2 damage to target creature or player.
Whenever a creature you control deals combat damage to a player, if ~ is in your graveyard, you may return it to your hand
Madness R
Spellfire Archivist 2RU
Creature - Human Wizard
Whenever you draw a card you may pay RU, if you do return target instant or sorcery card from your graveyard to your hand.
2/2
Krin Jalek, High Arcanomancer3UUU
Legendary Creature - Human Wizard
Flying, Flash
When ~ enters the battlefield exile an instant or sorcery card from your graveyard. You may play the exiled spell without paying its mana cost.
3/4
Mighty Generation2GG
Enchantment - Aura
Enchant Creature
At the beginning of your upkeep put X 1/1 green saproling tokens onto the battlefield where X is enchanted creature's power.
Creature - Illusion
Defender
10/1
Creature - Spirit Beast
Trample, Hexproof
Whenever ~ deals combat damage to a player put that many 1/1 green sapproling tokens onto the battlefield.
8/5
Land
Creatures you control with defender get +1/+1
T: add 1 to your mana pool
Legendary Creature - Human Soldier
Whenever an equipment card is attached to a creature you control gain 2 life and draw a card
2/2
Artifact - Equipment
Equipped creature gets +1/+1 and deathtouch
Equip 3
Tribal Sorcery - Elemental
~ deals 2 damage to target creature or player.
Whenever a creature you control deals combat damage to a player, if ~ is in your graveyard, you may return it to your hand
Madness R
Creature - Human Wizard
Whenever you draw a card you may pay RU, if you do return target instant or sorcery card from your graveyard to your hand.
2/2
Legendary Creature - Human Wizard
Flying, Flash
When ~ enters the battlefield exile an instant or sorcery card from your graveyard. You may play the exiled spell without paying its mana cost.
3/4
Enchantment
You may play an additional land each turn.
Sacrifice a land: gain 2 life
Land
T: add B to your mana pool
T, Sacrifice a Swamp: Destroy target creature
Creature - Human Wizard
Spells with Replicate cost 1 less to play and their replicate costs are reduced by 1
2/2
Enchantment
Whenever a spell or ability you control would deal damage to an opponent it deals that much damage plus 2 instead
Enchantment
Whenever an opponent plays a spell that targets you, copy that spell, you may choose new targets for the copy.
Enchantment - Aura
Enchant Creature
At the beginning of your upkeep put X 1/1 green saproling tokens onto the battlefield where X is enchanted creature's power.
Creature - Human Wizard
Vigilance
As long as ~ is enchanted it may block any number of creatures
1/4