Ahran, Vagrant Mystic2WU
Legendary Creature - Human Wizard
Whenever a noncreature, nonland card would be put into your graveyard, put it on the bottom of its owner's library instead.
Whenever you would draw a card, you may pay 1G instead. If you do, put the bottom card of your library into your hand. 2/4
Escar, the Wandering Isle5UUU
Legendary Creature - Leviathan
When Escar, the Wandering Isle enters the battlefield, draw three cards.
You have no maximum hand size.
At the beginning of your end step, create X 1/1 blue Fish creature tokens, where X is the number of cards in your hand minus seven. 6/6
Unius, Tidehollow Lich2WB
Legendary Artifact Creature - Zombie
Whenever Unius, Tidehollow Lich becomes the target of a spell or ability on opponent controls, that player sacrifices a nonland permanent.
Unius' power is equal to the amount of life you've gained this turn plus 2. 2+*/4
Next: A commander with negative power or toughness
Kuvush, the Dancing Shadow2BB
Legendary Creature - Demon
At the beginning of your upkeep, put the top card or your library into your hand, then flip a coin. If you lose the flip, you lose 4 life. 4/3
Next: A commander that can only be killed slowly over multiple turns
Legendary Creature - Elemenal Cleric
Whenever an enchantment enters the battlefield under your control, you gain 3 life. 1R, T: Copy target triggered ability of an enchantment you control. You may choose new targets for the copy. 3/2
Next: A commander that returns itself to its owner's hand or puts itself on top of its owner's library
Kyska, Avatar of Retribution2WBR
Legendary Creature - Avatar
Whenever a creature enters the battlefield under your control, if it entered from a graveyard or you cast it from your graveyard, put a revenge counter on that creature.
Creatures with revenge counters on them get +3/+0 and have vigilance, first strike and haste. 5/3
Next: A mono-green commander that doesn't have "creature(s)" or "land(s)" in its rules text
Himmat, Dusttrack Ace3RW
Legendary Creature - Human Pilot
When Himmat, Dusttrack Ace enters the battlefield, create a 5/2 legendary colorless vehicle artifact creature token named Bolide with Menace and Crew 3.
Whenever an artifact creature you control attacks, you get E (one energy counter).
Pay EEEE: Exile all nontoken creatures you control, then return them to the battlefield under their owner's control. 3/2
Next: A commander that supports two different tribes at the same time
Tarm the Hospitable2WG
Legendary Creature - Human
As long as it isn't your turn, other creatures you control have hexproof. WG: Another target creature you control gets +2/+2 until end of turn. Untap that creature. Activate this ability only during your turn. "Have a good rest and let me hear your stories! I'll make sure you're ready for your next adventure." 3/3
Next: A commander that cares about the same tribes asSwarmyard
Irz the Twinling1UURR
Legendary Creature - Weird Shapeshifter U: Irz the Twinling can't be blocked this turn except by Walls. 1U: Return Irz to its owner's hand. R: Irz gets +1/+0 until end of turn. 3R: Irz deals damage equal to its power to target creature. 5/3
Fira the BlessedGWU
Legendary Creature - Human Cleric
Spells your opponents cast that target enchanted creatures you control cost 2 more to cast. XW, T: Create a token that's a copy of target aura you control. X is equal to the converted mana cost of that aura. 2/3
Latur of Vesuva2GU
Legendary Creature - Shapeshifter
Latur of Vesuva can't be blocked except by creatures with flying or reach.
Whenever Latur deals combat damage to a player, create a token that's a copy of target land that player controls. 3/3
Legendary Creature - Human Spider Mutant
Whenever Spider-Man enters the battlefield or attacks, it gains flying until end of turn and you tap target creature an opponent controls. Creatures tapped this way don't untap during their controller's next untap step. 4/3
Bendlegs, Trickster of the Bluffs2
Legendary Creature - Shapeshifter
At the beginning of each player's end step, if that player was dealt combat damage by one or more creatures this turn, that player gains control of one of those creatures until the end of their next turn. They may swap that creature's power and toughness until the end of their next turn. 4 : Creatures your opponents control attack this turn if able. 2/4
Next: A commander that offers up to one opponent to become allies with its controller
Irmich, Eternal SentinelWUB
Legendary Creature - Spirit
Skip your upkeep step. WUB, T: Target opponent skips their next upkeep step.
--- "Does it hold onto the present out of goodwill or out of greed?" - Ull, Iquati Philosopher 2/5
Irg, Mercurial Ignus1UR
Legendary Creature - Elemental
Whenever an opponent activates an ability of a permanent they control, they choose a card in your hand at random. You reveal that card. If that card shares a card type of the permanent whose ability was activated, gain control of that ability. You may choose new targets for it. T: Draw a card, then discard a card. 2/2
I wanted some degree of randomness to this so your opponents don't just stop using activated abilities as long as Irg is on the battlefield.
Next: A commander that slowly takes cards away from your hand and lets your opponent cast them (as a drawback)
Iru, Thunder of the SteppeRGW
Legendary Creature - Horse
Unicorn, Pegasus, Antelope, Centaur and other Horse creatures you control get +1/+1 and have haste.
Whenever ~ attacks, reveal the top card of your library. If it is a land card, put it into your hand and create a 1/1 white Horse creature token. 2/4