The Tidebringer 4UUUU
Legendary Creature - Kraken
Kraken, Leviathan, and Serpent creatures you control can't be returned to your hand as a result of spells or abilities.
2UU: Return target creature to its owner's hand. A king so ancient, its name is lost to the ages, and yet still shows up when others challenge its rule.
Next? And also, creature type don't usually matter enough to warrent 2 in the cost in most environments in my opinion. Besides, if you are running this, chances are most creatures you control already have all creature types anyway.
The Primival Ooze WUBRG
Legendary Creature - Shapeshifter
Changeling 0: Target creature gains all creature types until end of turn. 0: Target creature looses all creautre types until end of turn.
Other shapeshifter creatures you control get +1/+1 for each other creature you control that share a creature type with them.
6/6
Next: Make a creature-type less legendary creature (Nameless Race)
Cyctrias, Mistriss of Fates 5WB
Legendary Creature - Angel Demon
Flying
At the beggining of your upkeep, if you have 20 life more than your starting life total, you win the game. If you have 20 life less than your starting life total, you lose the game. "I pass my judgement daily, summoner. Prove to me you are worthy of my grace."
6/6
Next:
A typecly mono black creature type given a mono white/ mono green commander (for example: Demons, Skelatons, Zombies, Rouges, Vampires, etc.)
Gridra, General of Nights 4BBBB
Legendary Creature - Demon
Flying
As long as ~ is on the battlefield or in a command zone, creatures you control and creature cards in your library are Demons.
Tap another untapped Demon you control: you lose 3 life and draw a card.
6/6
Next: A legendary instant/Sorcery that can be your commander (you may only have one copy of a legendary Instant/Sorcerie in your library.)
Unity, Force of the Hivemind WUBRG
Legendary Creature - Avatar
The legend rule doesn't apply to creautres named ~ you control.
Tap an untapped creature named ~: another target legendary creature becomes a copy of ~ except it abilities and gain this ability.
~'s power and toughness are both equal to the number of legendary creatures you control.
*/*
Next: A commander possessed by a ghost/spirit/specter.
Lerkir, The Channeler (U/R)
Legendary creature - Weird Wizard
Whenever you cast an instant or sorcery spe with converted mana cost of 1, you may put a +1/+1 counter on ~. Then you may draw a card, then discard a card.
As ~ enters the battlefield, choose target creture. ~'s power and toughness are both equel to that creature's power and toughness.
Whenever an opponent casts an instant or sorcery, you may pay (U/R)(U/R). If you do, copy that spell and you may choose new targets for the copy. (U/R)(U/R): Untap target artifact and gain control of it until end of turn.
Last strike (This creature deals combat damage after regular damage has been dealt.)
Whenever ~ is dealt damage, exile it, then return it to the battlefield tapped.
Whenver ~ attacks and isn't blocked, it gets +X/+0, where X is the number of creature cards in your graveyard. "You're gonna have a bad time, kid"
1/1
Next: A commander that benefits from being in your graveyard
Glenn, Keeper of The Sacred Tomes 1GG
Legendary Creature - Human Shaman
GG, T, exile an instant or sorcery card from your graveyard: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. He is one of the only who remember how to return mana to the earth.
1/2
Next: a commander bigger than 21/21 that ISN'T vannila
Legendary Creature - Kraken
Kraken, Leviathan, and Serpent creatures you control can't be returned to your hand as a result of spells or abilities.
2UU: Return target creature to its owner's hand.
A king so ancient, its name is lost to the ages, and yet still shows up when others challenge its rule.
Next: A monowhite Demon commander
Legendary Creature - Shapeshifter
Changeling
0: Target creature gains all creature types until end of turn.
0: Target creature looses all creautre types until end of turn.
Other shapeshifter creatures you control get +1/+1 for each other creature you control that share a creature type with them.
6/6
Next: Make a creature-type less legendary creature (Nameless Race)
Legendary Creature - Angel Demon
Flying
At the beggining of your upkeep, if you have 20 life more than your starting life total, you win the game. If you have 20 life less than your starting life total, you lose the game.
"I pass my judgement daily, summoner. Prove to me you are worthy of my grace."
6/6
Next:
A typecly mono black creature type given a mono white/ mono green commander (for example: Demons, Skelatons, Zombies, Rouges, Vampires, etc.)
Legendary Creature - Demon
Flying
As long as ~ is on the battlefield or in a command zone, creatures you control and creature cards in your library are Demons.
Tap another untapped Demon you control: you lose 3 life and draw a card.
6/6
Next: A legendary instant/Sorcery that can be your commander (you may only have one copy of a legendary Instant/Sorcerie in your library.)
Legendary Creature - Avatar
The legend rule doesn't apply to creautres named ~ you control.
Tap an untapped creature named ~: another target legendary creature becomes a copy of ~ except it abilities and gain this ability.
~'s power and toughness are both equal to the number of legendary creatures you control.
*/*
Next: A commander possessed by a ghost/spirit/specter.
Legendary creature - Weird Wizard
Whenever you cast an instant or sorcery spe with converted mana cost of 1, you may put a +1/+1 counter on ~. Then you may draw a card, then discard a card.
1/1
Next: a mono white elf commander
Creature - Human Monk
First strike
When ~ attacks, you may put a human, goblin or vampire card onto the battlefield tapped and attacking.
2/2
Next: A commander that encourages building huge stacks (Like ten or more spells on the stack at any moment)
Legendary Creature - Human
Whenever you cast a spell, ~ gains indestructible until end of turn.
~ gets +1/+1 for each permanent card in each graveyard.
*/*
Next: A commander that starts off weak, but becomes stronger as the game goes.
Legendary Creature - Goblin Rouge
As ~ enters the battlefield, choose target creture. ~'s power and toughness are both equel to that creature's power and toughness.
Whenever an opponent casts an instant or sorcery, you may pay (U/R)(U/R). If you do, copy that spell and you may choose new targets for the copy.
(U/R)(U/R): Untap target artifact and gain control of it until end of turn.
*/*
Next: A demon tribal commander
Legendary creature - Avatar
When you cast ~, for each land you control put a land token thats a copy of that land onto the battlefield.
6/6
Next: A demon tribal commander
Legendary Creature - Skelaton
Last strike (This creature deals combat damage after regular damage has been dealt.)
Whenever ~ is dealt damage, exile it, then return it to the battlefield tapped.
Whenver ~ attacks and isn't blocked, it gets +X/+0, where X is the number of creature cards in your graveyard.
"You're gonna have a bad time, kid"
1/1
Next: A commander that benefits from being in your graveyard
Legendary Creature - Human Shaman
GG, T, exile an instant or sorcery card from your graveyard: Search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
He is one of the only who remember how to return mana to the earth.
1/2
Next: a commander bigger than 21/21 that ISN'T vannila
Legendary creature - Bull Avatar
~ costs R less for each mountain you control
Haste, trample
10/7
Next: A living weapon commander
Legendary Creature - Angel
Flying
When ~ enters the battlefield, exile target creature.
8/8
Next: A monored commander that interacts with enchantments (doesn't have to necessarily destroy them.)