Denial Adept2WUB
Artifact Creature-Vedalken Wizard
When Denial Adept comes into play search your opponents library for up to five cards. Seperate them into two piles and remove them from the game. Cards that share a name with those cards cost 3 more to cast.
When Denial Adept dies that opponent shuffles one of the piles back into his or her library. 3/3
Glory3WWW
Creature-Elemental Incarnation
Lifelink
Glory has Exalted a number of times equal to the number of Plains you control.
Creatures you control with power 7 or greater have lifelink. 1/1
Strength of the Mindwrecker2UURR
Enchantment-Aura
Enchanted creature gets +2/+2 and Hexproof and loses all other abilities
Discard a red or blue creature from your hand: Until the end of the turn enchanted creature gains +X/+Y, where X is discarded creature's power and Y is discarded creature's toughness, and all discarded creature's abilities. Activate this ability up to once per turn.
Steam-kin Knight4UR
Creature-Elemental Knight
Whenever Steam-kin Knight gains an ability all other multi-colored Elementals you control also gain that ability. 2/4
Worldbreaker Summons4WRU
Sorcery
Sacrifice all lands you control. For each land sacrificed this way put a 3/3 white, red and blue Elemental creature token with flying and haste onto the battlefield.
Angelic Defense2WW
Instant
You may play Angelic Defense without paying its mana cost if all creatures an opponent controls are attacking you.
Untap up to two target creatures you control. These creatures gain +2/+2 and flying and are Angels in addition to their other types until the end of the turn.
Creakwood Lark3:symgb::symgb::symgb:
Creature-Bird Horror
Flying
Other creatures you control with flying get +1/+1
Whenever Creakwood Lark is dealt damage you may put that many 1/1 green and black Bird creature token with flying into play. 3/3
Lightbringer Lark5W
Prevent all damage that would be dealt to and dealt by Lightbringer Lark Threshold-As long as there are seven or more card in your graveyard, at the beginning of your upkeep you may return the creature card in your graveyard with the lowest converted mana cost to the battlefield. 0/4
Herald of Victory4RW
Creature-Spirit Avatar
First Strike
At the end of the turn put a +1/+1 counter on all creatures you control that attacked this turn. 5/2
Chain Specter :symub::symub::symub:
Creature-Specter
Whenever Chain Specter deals damage to a player you may tap a number of permanents that player controls equal to the damage dealt. They do not untap during their controller's next untap step. 1/1
Kother Teke, Tertiary Ferrolith4:sympu::sympw:
Legendary Creature-Horror
Enchanted or equipped creature you control get +2/+2
Enchantments and Equipments your opponents control cost 2 more to cast.
3/6
Magnetic Cloak6
Artifact-Equipment
Equip 6
Suspend 7-:sympb:
You may pay two life to revome time counters from Magnetic Cloak
If Magnetic Cloak was put into play without paying its mana cost its equip cost becomes 0 until the end of the turn.
When Magnetic Cloak becomes equipped to a creature detach all equipments from all other creatures. Attatch all equipments you control to creature equipped by Magnetic Cloak.
Blightfire Gravelord3:symbr::symbr::symbr:
Creature-Elemental Assassin
Whenever Blightfire Gravelord attacks, target opponent sacrifices a non-black non-red creature.
If a white creature was sacrificed you gain 2 life
If a blue creature was sacrificed you draw a card
If a green creature was sacrificed target creatures gets +1/+1 until the end of the turn 5/4
Blightmaw Defiler2:sympg::sympb:
Creature-Elf Horror
Infect
:sympg::sympb::symtap:: Sacrifice Blightmaw Defiler, target opponent sacrifices a land for each creature they control with a -1/-1 counter on it. 2/4 It has returned to the forests it once protected to bring them completion or destruction.
Contagion Druid 2BBGG
Creature-Elf Zombie Druid 3:symtap:: add any combination B or G to your mana pool for every -1/-1 counter on creatures your opponent controls 2/2
Denial Adept 2WUB
Artifact Creature-Vedalken Wizard
When Denial Adept comes into play search your opponents library for up to five cards. Seperate them into two piles and remove them from the game. Cards that share a name with those cards cost 3 more to cast.
When Denial Adept dies that opponent shuffles one of the piles back into his or her library.
3/3
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Glory 3WWW
Creature-Elemental Incarnation
Lifelink
Glory has Exalted a number of times equal to the number of Plains you control.
Creatures you control with power 7 or greater have lifelink.
1/1
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Strength of the Mindwrecker 2UURR
Enchantment-Aura
Enchanted creature gets +2/+2 and Hexproof and loses all other abilities
Discard a red or blue creature from your hand: Until the end of the turn enchanted creature gains +X/+Y, where X is discarded creature's power and Y is discarded creature's toughness, and all discarded creature's abilities. Activate this ability up to once per turn.
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Steam-kin Knight 4UR
Creature-Elemental Knight
Whenever Steam-kin Knight gains an ability all other multi-colored Elementals you control also gain that ability.
2/4
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Worldbreaker Summons 4WRU
Sorcery
Sacrifice all lands you control. For each land sacrificed this way put a 3/3 white, red and blue Elemental creature token with flying and haste onto the battlefield.
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Angelic Defense 2WW
Instant
You may play Angelic Defense without paying its mana cost if all creatures an opponent controls are attacking you.
Untap up to two target creatures you control. These creatures gain +2/+2 and flying and are Angels in addition to their other types until the end of the turn.
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Creakwood Lark 3:symgb::symgb::symgb:
Creature-Bird Horror
Flying
Other creatures you control with flying get +1/+1
Whenever Creakwood Lark is dealt damage you may put that many 1/1 green and black Bird creature token with flying into play.
3/3
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Lightbringer Lark 5W
Prevent all damage that would be dealt to and dealt by Lightbringer Lark
Threshold-As long as there are seven or more card in your graveyard, at the beginning of your upkeep you may return the creature card in your graveyard with the lowest converted mana cost to the battlefield.
0/4
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Herald of Victory 4RW
Creature-Spirit Avatar
First Strike
At the end of the turn put a +1/+1 counter on all creatures you control that attacked this turn.
5/2
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Chain Specter :symub::symub::symub:
Creature-Specter
Whenever Chain Specter deals damage to a player you may tap a number of permanents that player controls equal to the damage dealt. They do not untap during their controller's next untap step.
1/1
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Kother Teke, Tertiary Ferrolith 4:sympu::sympw:
Legendary Creature-Horror
Enchanted or equipped creature you control get +2/+2
Enchantments and Equipments your opponents control cost 2 more to cast.
3/6
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Magnetic Cloak6
Artifact-Equipment
Equip 6
Suspend 7-:sympb:
You may pay two life to revome time counters from Magnetic Cloak
If Magnetic Cloak was put into play without paying its mana cost its equip cost becomes 0 until the end of the turn.
When Magnetic Cloak becomes equipped to a creature detach all equipments from all other creatures. Attatch all equipments you control to creature equipped by Magnetic Cloak.
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Blightfire Gravelord 3:symbr::symbr::symbr:
Creature-Elemental Assassin
Whenever Blightfire Gravelord attacks, target opponent sacrifices a non-black non-red creature.
If a white creature was sacrificed you gain 2 life
If a blue creature was sacrificed you draw a card
If a green creature was sacrificed target creatures gets +1/+1 until the end of the turn
5/4
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Blightmaw Defiler 2:sympg::sympb:
Creature-Elf Horror
Infect
:sympg::sympb::symtap:: Sacrifice Blightmaw Defiler, target opponent sacrifices a land for each creature they control with a -1/-1 counter on it.
2/4
It has returned to the forests it once protected to bring them completion or destruction.
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!
Contagion Druid 2BBGG
Creature-Elf Zombie Druid
3:symtap:: add any combination B or G to your mana pool for every -1/-1 counter on creatures your opponent controls
2/2
Many Thanks to Miraculous Recovery Signitures and Rivenor for this magnificence!