Outside Interference 3UU
Enchantment
At the beginning of each player's upkeep that player may play one spell that has been removed from the game without paying it's casting cost.
Statute of Limitations 1BB
Enchantment
Whenever a card would be taken from the removed from the game zone or from outside the game and brought into play or into a player's hand, ~ deals 1 damage to target player instead.
How does Trapped Property hose Return to Roots?! If you have both in play, then the player with Trapped Property tries to steal possession of something of yours - it dies, instead of getting it? You're right, it's hosed. *rolls eyes*
No. Please read the card before being sarcastic. It only protects YOUR permanents. YOU can steal stuff, but if YOUR stuff is stolen it kills it. And yes, that way stealing something kills it rather than gives it to an opponent.
Small Ball U
Instant
Counter target spell with a converted mana cost greater than 6.
Global Unity UUWW
Enchantment
Whenever a tribal spell would be cast, ~ counters it instead. "We must unite the peoples of this world, do away with the tribalism and xenophobia that destroyed our forefathers!"
(this particularly counters Stazzo if the card Stazzo is combating is still out)
Shielded Upbringing UUU
Enchantment
Fading 3
Players may only select themselves and their own permanents and spells as targets of spells and abilities.
Cost of Living Adjustment UUU
Instant
Counter target spell.
If that spell's converted mana cost is greater than 5, you may play ~ without paying it's casting cost.
Outright Theft 4BB
Sorcery
All players now own all cards they control.
Remove this card from your deck before the game begins if you are not playing for ante.
Even the Fight 1RR
Enchantment
Activated and triggered abilities cannot be countered. "They may take our spells, but they'll never take our... ACTIVATED AND TRIGGERED ABILITIES!"
Enchantment
At the beginning of each player's upkeep that player may play one spell that has been removed from the game without paying it's casting cost.
Enchantment
Whenever a card would be taken from the removed from the game zone or from outside the game and brought into play or into a player's hand, ~ deals 1 damage to target player instead.
Sorcery
Destroy all non-land permanents that do not have the word 'target' in their rules text.
No. Please read the card before being sarcastic. It only protects YOUR permanents. YOU can steal stuff, but if YOUR stuff is stolen it kills it. And yes, that way stealing something kills it rather than gives it to an opponent.
Small Ball U
Instant
Counter target spell with a converted mana cost greater than 6.
Trapped Property 1UB
Enchantment
Whenever another player would gain control of a permanent you control, destroy that permanent instead.
Enchantment
Instants you cast do not trigger abilities.
Yeah, this will definitely need some errata.
Enchantment
Whenever a tribal spell would be cast, ~ counters it instead.
"We must unite the peoples of this world, do away with the tribalism and xenophobia that destroyed our forefathers!"
Shielded Upbringing UUU
Enchantment
Fading 3
Players may only select themselves and their own permanents and spells as targets of spells and abilities.
Instant
Counter target spell.
If that spell's converted mana cost is greater than 5, you may play ~ without paying it's casting cost.
Enchantment
You may play cards removed from the game as though they were in your hand.
He could see things no one else could.
Sorcery
You may shuffle any anted cards you own into your library. (They are no longer anted)
Sorcery
All players now own all cards they control.
Remove this card from your deck before the game begins if you are not playing for ante.
Enchantment
Treat all converted mana costs of all permanents in play as 0.
Enchantment
Activated and triggered abilities cannot be countered.
"They may take our spells, but they'll never take our... ACTIVATED AND TRIGGERED ABILITIES!"
Artifact
~ may be cast whenever you could cast an instant.
~ comes into play tapped.
:symtap:, sacrifice ~: Add X to your mana pool.