Flash of Forbearance2WR
Instant (U)
Target creature, and all other creatures with power less than or equal to that
creatures power cannot attack or block this turn.
Strictly worse Master Warcraft, especially because it targets.
Evalo, Muragranda Warden3G
Legendary Creature - Elf Druid
Spells that target creatures cost an additional X to cast, where X is equal to that creature's power.
3/3
Oozemaster2GG
Creature - Human Druid
Creature spells you play cost less to play. 1G, sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield.
2/4
With X undefined, that would be a 0/0 token. It's kind of hard to hose an unintentionally bad card, but here goes:
Phantom Bloodletter 3BB
Creature - Spirit Vampire
~ enters the battlefield with 3 +1/+1 counters on it.
If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~.
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on ~.
0/0
That's really a combo more than a hose. Anyway, Expose the Soul makes Quash Reason's target invalid. With that in mind...
Imagesower U
Creature - Spirit T: Choose a creature type. Target creature becomes that type until end of turn. Channel - 2U, Discard a card: Choose a creature type. Each creature becomes that type until end of turn.
1/1
Lotus-Eater Goblin[MANA]2(R/G)[/MANA]
Creature - Goblin Warrior Shaman
Haste 0: Untap ~. Activate this ability only any time you could cast a sorcery and only once each turn.
2/2
Markov's Steward2BB
Creature - Vampire
Whenever a creature dealt damage by ~ goes to a graveyard from the battlefield, you may gain life equal to the number of Vampires you control.
3/3
The first bit about if your creatures have -2/-2 doesn't work. It's basically nonsense made to take card form. And even if it did work, your 2 toughness creatures are still dead. So for 6cc, you make one creature a Progenitus for a turn.
Gang of Bloodhounds1W
Creature - Hound
Sacrifice ~: Tap target creature. If it is attacking or blocking, remove it from combat. No affiliation to the Bloodhound Gang, stop asking!
2/2
Soldiers of Ugin's Flame1RRR
Creature - Human Soldier
~ is colorless.
Protection from red X,T: ~ deals X damage to each creature. Spend only red mana to activate this ability.
2/3
Ha, it's not protected against it's own damage. Yes, colorless text is a double edged sword now isn't it?
Burrenton Mindbender1W
Creature - Kithkin Spellshaper
Protection from Red U,T, Discard a card: Change the text of target spell or permanent by replacing all instances of one color word with another.
1/2
Before we start arguments about what hoses what, since protection from red here doesn't protect against the previous card's damage, changing red to green would mean it couldn't use its ability.
Placeholder - Attack Filter 2
Artifact
Creatures you control can't attack. x, Sacrifice a creature: You may put a creature card from your hand onto the battlefield tapped and attacking. Activate this ability only during your declare attackers step.
So what does X represent? I mean, you can get a turn one creature, turn two this and sneak attack with any creature. Or if you fix the X thing, then one wonders why anyone would use this even in a wall deck. If you're not going to put much thought into the name, at least finish the card design. Having a bad hose on a placeholder name is a crappy way to play the game.
Magus of the RodWU
Creature - Human Wizard
Activated abilities of artifacts can't be activated.
1/3
That is correct. Unblockable creatures can't be blocked by the normal process, but Flash Foliage and your card both work. That said, I'm going to hose Mousehole since it's easier, as it doesn't give itself shroud.
Fuedkiller's Decree2WW
Tribal Enchantment - Giant
Giant creatures you control get +1/+1
Creatures with 2 or less power can't attack you.
Not sure, but I don't think so, mainly because of the n-for-one possibility if it gets killed. I don't really count the +1/+1 counters as upside because your opponent controls how many it gets.
It's basically like devour, so long as you don't control any seriously huge creatures. So if you control like 5 chump goblins, your opponent either gives you a 9/9 creature or lets you keep your chumps. They will so often be tempted to choose a type you don't have because of the +1/+1 counters that I'm willing to call it broken.
Coalition Masochist2GW
Creature - Elf Flagbearer
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Whenever ~ becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on ~.
3/3
Orcish Bullier1R
Creature - Orc Warrior
~ attacks each turn if able.
Creatures your opponents control are Cowards in addition to their other creature types.
2/3
Edit - Sarnath'd.
Cytoplast Cluster3G
Creature - Plant Mutant
Graft 3
When ~ goes to a graveyard from the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is the number of +1/+1 counters on it.
0/0
A brutal hose that, since you pay 4 mana to get a 2/4 legend that makes the ability of my cheaper and more powerful nonlegendary creature useless.
Crucible Inquisitor1WW
Creature - Human Cleric W: Target spell or permanent becomes black until end of turn. W: Target creature gains protection from black until end of turn.
2/2
Yes 1RG
Instant
Spells, Triggered abilities, and Activated abilities you control gain "This Spell or Ability can not be countered by spells or abilities". I insist
Only the spells you currently control? So not even until the end of the turn? And it can be countered? If you insist...
Order's Insistence4U
Instant
~ costs 2 less to play if it targets a red spell.
~ costs 2 less to play if it targets a green spell.
Counter target spell
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Strictly worse Master Warcraft, especially because it targets.
Evalo, Muragranda Warden 3G
Legendary Creature - Elf Druid
Spells that target creatures cost an additional X to cast, where X is equal to that creature's power.
3/3
With X undefined, that would be a 0/0 token. It's kind of hard to hose an unintentionally bad card, but here goes:
Phantom Bloodletter 3BB
Creature - Spirit Vampire
~ enters the battlefield with 3 +1/+1 counters on it.
If damage would be dealt to ~, prevent that damage. Remove a +1/+1 counter from ~.
Whenever another creature is put into a graveyard from the battlefield, you may put a +1/+1 counter on ~.
0/0
Imagesower U
Creature - Spirit
T: Choose a creature type. Target creature becomes that type until end of turn.
Channel - 2U, Discard a card: Choose a creature type. Each creature becomes that type until end of turn.
1/1
Creature - Goblin Warrior Shaman
Haste
0: Untap ~. Activate this ability only any time you could cast a sorcery and only once each turn.
2/2
Creature - Vampire
Whenever a creature dealt damage by ~ goes to a graveyard from the battlefield, you may gain life equal to the number of Vampires you control.
3/3
Gang of Bloodhounds 1W
Creature - Hound
Sacrifice ~: Tap target creature. If it is attacking or blocking, remove it from combat.
No affiliation to the Bloodhound Gang, stop asking!
2/2
Ha, it's not protected against it's own damage. Yes, colorless text is a double edged sword now isn't it?
Burrenton Mindbender 1W
Creature - Kithkin Spellshaper
Protection from Red
U,T, Discard a card: Change the text of target spell or permanent by replacing all instances of one color word with another.
1/2
Before we start arguments about what hoses what, since protection from red here doesn't protect against the previous card's damage, changing red to green would mean it couldn't use its ability.
So what does X represent? I mean, you can get a turn one creature, turn two this and sneak attack with any creature. Or if you fix the X thing, then one wonders why anyone would use this even in a wall deck. If you're not going to put much thought into the name, at least finish the card design. Having a bad hose on a placeholder name is a crappy way to play the game.
Magus of the Rod WU
Creature - Human Wizard
Activated abilities of artifacts can't be activated.
1/3
Fuedkiller's Decree 2WW
Tribal Enchantment - Giant
Giant creatures you control get +1/+1
Creatures with 2 or less power can't attack you.
It's basically like devour, so long as you don't control any seriously huge creatures. So if you control like 5 chump goblins, your opponent either gives you a 9/9 creature or lets you keep your chumps. They will so often be tempted to choose a type you don't have because of the +1/+1 counters that I'm willing to call it broken.
Coalition Masochist 2GW
Creature - Elf Flagbearer
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Whenever ~ becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on ~.
3/3
Creature - Orc Warrior
~ attacks each turn if able.
Creatures your opponents control are Cowards in addition to their other creature types.
2/3
Edit - Sarnath'd.
Cytoplast Cluster 3G
Creature - Plant Mutant
Graft 3
When ~ goes to a graveyard from the battlefield, put X 1/1 green Saproling creature tokens onto the battlefield, where X is the number of +1/+1 counters on it.
0/0
Auramancer's Paradise W
World Enchantment
Whenever an enchantment would go to a graveyard from the battlefield, instead return it to its owner's hand.
Crucible Inquisitor 1WW
Creature - Human Cleric
W: Target spell or permanent becomes black until end of turn.
W: Target creature gains protection from black until end of turn.
2/2
Creature - Lizard
0: ~ becomes the color or colors of your choice until end of turn. Activate this ability once per turn.
3/3
Only the spells you currently control? So not even until the end of the turn? And it can be countered? If you insist...
Order's Insistence 4U
Instant
~ costs 2 less to play if it targets a red spell.
~ costs 2 less to play if it targets a green spell.
Counter target spell