Slip-strike 1B
Instant
Until end of turn, whenever a spell you control is countered, target player loses 2 life. "Why not make them afraid to defy us?" - Sorin Markov
Replacements 2RR
Enchantment
Whenever a creature you control is put into a graveyard, you may put a 2/2 red Goblin creature token with haste into play.
Proud General 1WW
Creature - Human Soldier
At the beginning of your end step, you may sacrifice ~. if it had a +1/+1 counter on it, you may put a +1/+1 counter on each creature you control at the beginning of you next upkeep.
1/1
Strengthened Boundaries 2W
Enchantment
Enchantments you control are indestructible.
Whenever an enchantment you control is exiled, you may return it to your hand instead.
Tribute of Vitality 3WB
Enchantment
Whenever a you sacrifice a creature, you gain life equal to it's toughness and target opponent loses life equal to its power.
Shamed Mockery 2B
Enchantment - Aura
Enchant creature
When an opponent gains control of enchanted creature, destroy all other creatures that player controls. They can't be regenerated.
Whenever a creature comes into play, exile it unless its controller pays 2 life.
but you must remember that you have to be creative and make new ways of hosing it.
about your card, i think it is extremely broken. plus, i don't see the black in it.
Punish Selfishness 2UB
Instant
Until end of turn, whenever a player draws a card or counters a spell, he or she loses 4 life.
wording might be wring especially on the second part, but you get the point.
Revenge of the Exiled 2WB
Enchantment
Whenever a creature you control is exiled, choose one - search your library for a basic land card and put it into play, tapped then shuffle your library; or target player loses 3 life.
1B
Instant
Until end of turn, whenever a spell you control is countered, target player loses 2 life.
"Why not make them afraid to defy us?" - Sorin Markov
WB
Instant
Black creatures you control are colorless until the beginning of your end step.
2RR
Enchantment
Whenever a creature you control is put into a graveyard, you may put a 2/2 red Goblin creature token with haste into play.
2UB
Enchantment
Whenever a card leaves the exile zone, each opponent loses life equal to its converted mana cost.
Proud General
1WW
Creature - Human Soldier
At the beginning of your end step, you may sacrifice ~. if it had a +1/+1 counter on it, you may put a +1/+1 counter on each creature you control at the beginning of you next upkeep.
1/1
2W
Enchantment
Enchantments you control are indestructible.
Whenever an enchantment you control is exiled, you may return it to your hand instead.
WUG
Enchantment
When ~ comes into play, exile all enchantments.
Monocolored spells cost 3 more to play.
3WB
Enchantment
Whenever a you sacrifice a creature, you gain life equal to it's toughness and target opponent loses life equal to its power.
2B
Enchantment - Aura
Enchant creature
When an opponent gains control of enchanted creature, destroy all other creatures that player controls. They can't be regenerated.
Whenever a creature comes into play, exile it unless its controller pays 2 life.
about your card, i think it is extremely broken. plus, i don't see the black in it.
Punish Selfishness
2UB
Instant
Until end of turn, whenever a player draws a card or counters a spell, he or she loses 4 life.
wording might be wring especially on the second part, but you get the point.
UU
Instant
Counter target noncreature spell.
If that spell was not played during a main phase, draw a card.
2BB
Enchantment
Whenever an aura you control is destroyed, target creature gets -2/-2 until end of turn.
1BB
Creature - Human Wizard
Whenever a creature you control is removed from the game, target player loses 4 life.
0/1
2B
Enchantment
Whenever a permanent card would be put on the bottom of its owner's library, that player discards a card.
2WB
Enchantment
Whenever a creature you control is exiled, choose one - search your library for a basic land card and put it into play, tapped then shuffle your library; or target player loses 3 life.