Twilight Dawn1:symwb::symwb::symwb:
Enchantment - (R)
~ is not affected by spells or abilities.
Gain 1 life for each permanent returned to your hand. Target player loses 1 life for each permanent returned to your hand.
Viral Bloom4
Artifact
Whenever you lose life from a nondamage effect, for each life lost, you may put a -1/-1 counter on a target creature or a charge counter on ~.
Whenever an opponent prevents damage, for each damage prevented, you may put a -1/-1 counter on a target creature or a charge counter on ~. ,T, sacrifice ~: For each charge counter on ~ when it was sacrificed, proliferate.
Sap StrengthUUB
Enchantment - Aura
Enchant creature
During the end phase of its controller's turn in which the enchanted creature didn't attack, put a -1/-1 counter on enchanted creature.
During the end phase of an opponent of its controller's turn in which the enchanted creature didn't block, put a -1/-1 counter on enchanted creature.
Not sure about the wording for that...
At the beginning of the end step, if it is the enchanted creature's controller's turn and enchanted creature didn't attack or if it is another player's turn and enchanted creature didn't block, put a -1/-1 counter on enchanted creature.
I think it's still an unnecessarily complex mechanic. And it's a bit... unfair? If the player doesn't get attacked, how is he or she supposed to declare the creature as a blocker.
I think the more elegant way to do want you want is:
At the beginning of each end step, put a -1/-1 counter on enchanted creature.
When enchanted creature attacks or blocks remove a -1/-1 counter from it.
I believe, in most cases, this winds up giving the creature the same amount of -1/-1 counters (with a variance of 1), without as many conditional statements.
"At the beginning of each end step, if enchanted creature did not attack or block this turn, put a -1/-1 counter on enchanted creature," is pretty close to what you want.
Short Circuit3
Artifact
:symtap:: You may move any number of counters from target creature onto another target creature.
That's also an elegant solution.
Thankfully my card hoses both of you.
Zealous PacifistWWW
Creature - Soltari Monk
Zealous Pacifist cannot have counters placed on it.
Zealous Pacifist cannot attack or block. W,T: Target creature cannot attack or block this turn. WWW: Target creature cannot attack or block this turn.
1/2
Disclaim2U
Instant (U)
Multikicker U
Choose target noncreature spell then choose another target noncreature spell for each time Disclaim was kicked. Counter each of those spells.
Broken Automaton1
Artifact - Contraption
As long as Broken Automaton is assembled, it is a 3/3 golem artifact creature. (Broken Automaton is assembled if it has at least one assembly counter on it)
Self-assemble 2(You may pay 2 to put an assembly counter on this contraption)
Reconstruct 2(You may pay 2 to cast this card from your graveyard)
Border-crasher Giant4RR
Creature - Giant Berserker
Haste, trample
Whenever ~ deals damage to an opponent, destroy target land or Wall he or she controls.
5/5
Doesn't work; Wall of Mist has shroud. But then Wall of Mist doesn't really work either; the only spell I know of that can have counters placed on it is Lightning Storm.
We can modify the two cards to do what the users probably wanted though:
Border-crasher Giant4RR
Creature - Giant Berserker
Haste, trample
Whenever ~ deals damage to an opponent, that player may sacrifice a Wall. If he or she does not, destroy target land he or she controls.
5/5
Loyalty Twist2UR
Instant
If target spell would enter the battlefield as a permanent this turn, it enters the battlefield under your control and gains haste. At the beginning of your next end step, that permanent's owner gains control of it.
Privileged Minority2WW
Enchantment
At the beginning of each player's upkeep, that player may put a privilege counter on a creature he or she controls.
Creatures without privilege counters cannot attack or block.
I'm not sure how that card does anything to the previous. In fact, with a CMC greater than 7 the previous card would destroy it. Also, why is the 2nd ability costed higher than the equip cost? Anyway...
Ancient Hex3B
Enchantment - Aura
Enchant equipment.
Creatures equipped with enchanted equipment lose all abilities, gain deathtouch, and have their toughness reduced to 1.
When the enchanted equipment leaves the battlefield you may put a X/1 black horror creature token with deathtouch into play under your control, where X is the CMC of the enchanted equipment.
Thanks, I fixed the equipment so it is indestructible as well, which is what I intended. The other ability is costed higher because it attaches at instant-speed, whereas equipping happens at sorcery speed.
btw, I added "aura" to your typeline and put "enchant equipment" as its own line to be consistent w/ WotC templating
NauseousnessBB
Sorcery
Choose a target creature. All other creatures get -1/-1.
If I need to use it while this is out, I can exclude the enchanted-equipped creature. If you've gotten your token, I can kill it. This is meant as a slightly-better version of Nausea.
Weighted Floortrap
Instant - Trap
If your opponent has cast a spell with CMC or higher this turn, you may pay instead of ~'s mana cost.
Destroy all permanents with Converted Mana Cost 7 or higher.
ftfy. "would" is for replacement effects.
Darksteel Talons of Emrakul 7
Tribal Artifact - Eldrazi Equipment
~ is indestructible.
Equip 3 4: Attach ~ to target Eldrazi creature you control.
Equipped creature is indestructible and has +6/+6 and annihilator 1.
Purity Chamber :symw::symu:
Enchantment
Flash
Counters cannot be put on players and permanents.
:3mana:: Purity Chamber phases out. Any player may use this ability.
Onyx Satellite1BB
Artifact
Whenever a player casts a nonblack spell, you may add 3 to your mana pool. The onyx, jade, sapphire, diamond, and ruby formations flew through the sky of Juiwurk, never landing, and never crashing into each other.
Stripling Abomination 8
Creature - Eldrazi
If three or more mana would be added to a player's mana pool, you may put Stripling Abomination onto the battlefield from your hand instead.
Annihilator 1 1 or Sacrifice a permanent: Stripling Abomination gets -1/-1 until end of turn. Only an opponent may activate this ability.
7/7
Can mana abilities be replaced like that? I suppose so?
Third Charm FieldUUU
Enchantment
Whenever a creature enters the battlefield, give its controller an experience counter. That player may pay three experience counters. If he or she does not, return that creature to its owner's hand. UUX: Gain X experience counters.
Destroy each permanent whose name is different from its printed name. Repeat this process for color, card type, converted mana cost, creature type, power, and toughness.
Does this destroy tokens, since they have no printed attributes? afaik, the game rules do not recognize what's printed as part of the game state, but I suppose "printed qualities" could be extended into the game state.
Distorted Time FieldUU
Enchantment
Whenever an opponent casts a noncreature spell from his or her hand, exile it. At the beginning of the next end step, put a time counter on it. That player may cast that spell without paying its mana cost as long as it has a time counter on it.
...effectively precluding all combat tricks. Nice.
Dance Floor
Land T: add 1 to your mana pool Evacuate-- UUU,T: Reveal the top card of your library. If it is a spell, you may cast it without paying its mana cost. If you do not cast it, exile it. With some library manipulation, Cascada will be the biggest hit this fall.
I suppose black is "better at removal" so it's fair...
I would like to hose you with MorselHoarder, but it already exists...
Stopcrystal 3
Artifact 2R: Each creature become an artifact until end of turn. It is no longer a creature. 2G: Each artifact becomes a creature until end of turn. It is no longer an artifact. If it does not already have power and toughness, each is equal to its converted mana cost. A large crytal spire was erected where the two trade routes met. Its rotation of color served to direct the traffic of trade carts.
Cote-urn Leech1GG
Creature - Leech Beast
Trample, wither G: Remove a poison counter from an opponent or a -1/-1 counter from a creature an opponent controls. If you do, ~ gets +3/+3 until end of turn.
2/2
Amnesia2WWW
Creature - Elemental 1WW: Remove all counters from all players and permanents
6/6
It seemed that Gemini6Ice didn't check past the page break, and missed a few cards. Kensei's card here was the last card in the branch that wasn't continued, so I'll hose that one in addition to the most recent one.
Prismatic Overbearing 1WU
Enchantment
Spells that target multicolored creatures cost 2 more to cast for each color among creatures that are the target of that spell.
Abilities of colorless creatures cost 2 more to activate unless they're mana abilities.
Ironically enough, that's what I was *trying* to do (hose multiple people). I appreciate that you also try to merge the branches.
Indecisive Sphinx4U
Artifact Creature - Sphinx UU,T: Change the target or targets of target spell or ability you control. UUUU,T: Change the target or targets of target spell or ability you do not control.
1/4
Spoils of Exile :1mana::symu::symw:
Instant
Discard your hand. Return those cards to your hand during your next end step.
During your next upkeep, all permanents you control phase out. You gain 2 life for each card phased out this way.
Chuck the T.G.I.E. Waiter gets +1/+1 for each counter on it. (This includes +1/+1 or -1/-1 counters.)(Points for flair!)
Whenever an opponent puts a card into his or her hand without having drawn it, you may draw a card. (18% gratuity)
Whenever a creature enters the battlefield under an opponent's control, if ~ is untapped, choose one-- put a +1/+1 counter on that creature and a +1/+1 counter on Chuck the T.G.I.E. Waiter (good service); or put a -1/-1 counter on that creature (food poisoning).
Wait, a five-mana spell that effectively stops your opponent from *ever getting another card*?! Way too powerful!
Mindnumber 4
Artifact
At the beginning of your draw step, you may choose not to draw any cards and pay BB. if you do, target player discards a card.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Abosrb prevents damage, not life loss. (According to the comprehensive rules, it applies only to creatures as well.) http://wiki.mtgsalvation.com/article/Absorb
So I'll hose both cards.
Viral Bloom 4
Artifact
Whenever you lose life from a nondamage effect, for each life lost, you may put a -1/-1 counter on a target creature or a charge counter on ~.
Whenever an opponent prevents damage, for each damage prevented, you may put a -1/-1 counter on a target creature or a charge counter on ~.
,T, sacrifice ~: For each charge counter on ~ when it was sacrificed, proliferate.
CHECK OUT MY HAVE/WANTS!
Current Decks:
I think it's still an unnecessarily complex mechanic. And it's a bit... unfair? If the player doesn't get attacked, how is he or she supposed to declare the creature as a blocker.
I think the more elegant way to do want you want is:
I believe, in most cases, this winds up giving the creature the same amount of -1/-1 counters (with a variance of 1), without as many conditional statements.
EDIT: Sarnathed:
That's also an elegant solution.
Thankfully my card hoses both of you.
Zealous Pacifist WWW
Creature - Soltari Monk
Zealous Pacifist cannot have counters placed on it.
Zealous Pacifist cannot attack or block.
W,T: Target creature cannot attack or block this turn.
WWW: Target creature cannot attack or block this turn.
1/2
CHECK OUT MY HAVE/WANTS!
Current Decks:
Broken Automaton 1
Artifact - Contraption
As long as Broken Automaton is assembled, it is a 3/3 golem artifact creature. (Broken Automaton is assembled if it has at least one assembly counter on it)
Self-assemble 2 (You may pay 2 to put an assembly counter on this contraption)
Reconstruct 2 (You may pay 2 to cast this card from your graveyard)
CHECK OUT MY HAVE/WANTS!
Current Decks:
We can modify the two cards to do what the users probably wanted though:
Now to hose your card:
Privileged Minority 2WW
Enchantment
At the beginning of each player's upkeep, that player may put a privilege counter on a creature he or she controls.
Creatures without privilege counters cannot attack or block.
WW: Put a privilege counter on target creature.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Thanks, I fixed the equipment so it is indestructible as well, which is what I intended. The other ability is costed higher because it attaches at instant-speed, whereas equipping happens at sorcery speed.
btw, I added "aura" to your typeline and put "enchant equipment" as its own line to be consistent w/ WotC templating
Nauseousness BB
Sorcery
Choose a target creature. All other creatures get -1/-1.
If I need to use it while this is out, I can exclude the enchanted-equipped creature. If you've gotten your token, I can kill it. This is meant as a slightly-better version of Nausea.
CHECK OUT MY HAVE/WANTS!
Current Decks:
ftfy. "would" is for replacement effects.
Darksteel Talons of Emrakul 7
Tribal Artifact - Eldrazi Equipment
~ is indestructible.
Equip 3
4: Attach ~ to target Eldrazi creature you control.
Equipped creature is indestructible and has +6/+6 and annihilator 1.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Onyx Satellite 1BB
Artifact
Whenever a player casts a nonblack spell, you may add 3 to your mana pool.
The onyx, jade, sapphire, diamond, and ruby formations flew through the sky of Juiwurk, never landing, and never crashing into each other.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Can mana abilities be replaced like that? I suppose so?
Third Charm Field UUU
Enchantment
Whenever a creature enters the battlefield, give its controller an experience counter. That player may pay three experience counters. If he or she does not, return that creature to its owner's hand.
UUX: Gain X experience counters.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Does this destroy tokens, since they have no printed attributes? afaik, the game rules do not recognize what's printed as part of the game state, but I suppose "printed qualities" could be extended into the game state.
Kind of cheap, in that this card simply hoses all white spells and kind of ignores what Charlatan Revealed actually does.
...effectively precluding all combat tricks. Nice.
Dance Floor
Land
T: add 1 to your mana pool
Evacuate-- UUU,T: Reveal the top card of your library. If it is a spell, you may cast it without paying its mana cost. If you do not cast it, exile it.
With some library manipulation, Cascada will be the biggest hit this fall.
CHECK OUT MY HAVE/WANTS!
Current Decks:
> Heat Ray ?
I suppose black is "better at removal" so it's fair...
I would like to hose you with MorselHoarder, but it already exists...
Stopcrystal 3
Artifact
2R: Each creature become an artifact until end of turn. It is no longer a creature.
2G: Each artifact becomes a creature until end of turn. It is no longer an artifact. If it does not already have power and toughness, each is equal to its converted mana cost.
A large crytal spire was erected where the two trade routes met. Its rotation of color served to direct the traffic of trade carts.
CHECK OUT MY HAVE/WANTS!
Current Decks:
Amnesia 2WWW
Creature - Elemental
1WW: Remove all counters from all players and permanents
6/6
CHECK OUT MY HAVE/WANTS!
Current Decks:
Auraversion 1WU
Instant
Unnattach target aura from object or player it is enchanting and attach it to target object or player it can enchant.
I believe "enchanted creature" in Battle of Will would be decided during resolution, correct?
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Current Decks:
Ironically enough, that's what I was *trying* to do (hose multiple people). I appreciate that you also try to merge the branches.
Indecisive Sphinx 4U
Artifact Creature - Sphinx
UU,T: Change the target or targets of target spell or ability you control.
UUUU,T: Change the target or targets of target spell or ability you do not control.
1/4
CHECK OUT MY HAVE/WANTS!
Current Decks:
The only nice thing to do is to hose both of you!
Chuck the T.G.I.E. Waiter WWUUU
Legendary Creature - Homonculus Citizen (M) {set:unbalanced}
Chuck the T.G.I.E. Waiter gets +1/+1 for each counter on it. (This includes +1/+1 or -1/-1 counters.) (Points for flair!)
Whenever an opponent puts a card into his or her hand without having drawn it, you may draw a card. (18% gratuity)
Whenever a creature enters the battlefield under an opponent's control, if ~ is untapped, choose one-- put a +1/+1 counter on that creature and a +1/+1 counter on Chuck the T.G.I.E. Waiter (good service); or put a -1/-1 counter on that creature (food poisoning).
1/1
CHECK OUT MY HAVE/WANTS!
Current Decks: