I'm not saying universality makes a card broken. Mind Stone and Tumble Magnet are not broken.
Lands are usually used by decks only if they provide mana of the right color. I used the fact that I would be willing to play your card in a non-Naya deck as evidence pointing to why it's too good. Truthfully, even if it only provided colorless mana it would still be way too good.
Your card isn't broken because any deck could play it, but because every deck WOULD play it. And not just in competitive play; almost any casual deck would be improved by swapping out a random land for this one.
I changed card 1, but Thundertide Delver does indeed have sacrifice in it's cost.
Verdant Coppice
Legendary Enchantment Land {R}
Verdant Coppice enters the battlefield tapped unless you sacrifice a land.
At the beginning of your end step, if Verdant Coppice is untapped, you may put a 1/1 green Saproiling creature token onto the battlefield.
:symtap:: Add G,W , or R to your mana pool.
I can't say for certain that this is overpowered, but I'm pretty sure it is. I mean, I'd be happy to play 1-2 of these in any deck almost regardless of what color or strategy I'm playing.
Shrine of the Dragon Kings
Enchantment Land - Mountain Shrine (R) (T: Add R to your mana pool.)
When Shrine of the Dragon Kings enters the battlefield, sacrifice a creature or land.
Creatures you control have "R: This creature gets +1/+0 until end of turn" and "BG: Regenerate this creature." BRG, T, Sacrifice four creatures: Search your library for a legendary Dragon creature card and put it onto the battlefield. Then shuffle your library.
This card has many moderately powerful effects. Combine that with the fact that it's a Shrine and I really have to call for it being a Legendary non-Mountain. I do like it in spite of its complexity.
Enchantress' Garden
Legendary Enchantment Land (R)
Enchantress' Garden enters the battlefield tapped. t: add G or W to your mana pool.
Whenever you cast an enchantment spell, you may put a +1/+1 counter on target creature.
I like it. Simple, flavorful and not overpowered.
Edit 2: Oops, didn't see it broke the requirements. Sorry.
Sunzeng, Peak of the Hammer
Artifact Land - Mountain Equipment (R)
Sunzeng, Peak of the Hammer enters the battlefield tapped.
:symtap:: Add to your mana pool.
Equipped creature gets +1/+0 for each mountain you control.
Equip - :3mana:, Sacrifice a mountain
I kinda get the flavor but having an Equipment Land still feels wrong to me. I think you could easily reduce the equip cost from to :2mana:.
Windstruck Citadel
Artifact Land (R)
Windstruck Citadel enters the battlefield tapped unless you control a creature with flying. T: Add W or U to your mana pool. XX(W/U),T, Sacrifice Windstruck Citadel: Each of X target creatures gains flying until end of turn.
I don't totally get the flavor or the kind of deck this would go in.
Creeping Bog
Land Creature - Swamp Ooze (R) (T: Add B to your mana pool.)
Creeping Bog gets +1/+1 for each other permanent named Creeping Bog. 2B,t, Sacrifice a land: Put a token onto the battlefield that's a copy of Creeping Bog.
1/1 The destruction of Salmeyo is moving faster than anyone expects.
I really like the flavor but:
1. I have to ding you for making a card so similar to Pack Rats.
2. It can be a major bummer to have this killed early game. Making Land Creatures isn't easy.
Acrua, Nature's Harbinger
Land Planeswalker - Acrua (M)
[+1] Add to your mana pool one mana of any type that another land you control could produce.
[-2] Sacrifice a land. If you do, draw a card.
[-5] Add GW to your mana pool for each creature you control.
2
It's not overpowered, which is an accomplishment in itself. I think you could have chosen a more land-y name for your planeswalker, but that's nitpicking. The question is: what deck would actually want this card?
Thundertide Delver
Land Creature-Weird t:Add U or R to your mana pool. 1UR,t,Sacrifice Thundertide Delver: Until end of turn, creatures you control get +2/+0 and gain haste. Creatures your opponents control get -2/-0 and gain defender. Those that don't understand, cower before the waves of change. Those that do, ride with them.
2/3
I don't really know what to make of this card. I think it hits the sweet spot of being sometimes but not always playable, so that's good. Once again, the name could be more land-y. And Rarity would be good too!
Top 3:
1. Ryoma Echizen
2. Random Nation
3. Sir Karn
I think it's more fair to call it a 0-mana Llanowar Elves that costs you your land drop. Which is silly, since you could use that land drop to pay for a regular Llanowar Elves.
Seyhr Krowloghus :2mana::symb::symb:
Planeswalker - Krowloghus [M]
+0: Proliferate.
-2: Put two 1/1 black Insect tokens with Infect onto the battlefield.
-6: Each player sacrifices a permanent for each poison counter he or she has.
[4]
Crippling Wounds :symb::symb:
Instant [C]
Put three -1/-1 counters on target creature.
New Tel-Jilad
Artifact Land [R]
New Tel-Jilad enters the battlefield tapped.
:symtap:, pay 1 life: add to your mana pool.
:symg:, :symtap:, Sacrifice a creature: Proliferate. Activate this ability only whenever you could cast a sorcery. The forest consumes itself in order to grow.
Lands are usually used by decks only if they provide mana of the right color. I used the fact that I would be willing to play your card in a non-Naya deck as evidence pointing to why it's too good. Truthfully, even if it only provided colorless mana it would still be way too good.
Your card isn't broken because any deck could play it, but because every deck WOULD play it. And not just in competitive play; almost any casual deck would be improved by swapping out a random land for this one.
I changed card 1, but Thundertide Delver does indeed have sacrifice in it's cost.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
I can't say for certain that this is overpowered, but I'm pretty sure it is. I mean, I'd be happy to play 1-2 of these in any deck almost regardless of what color or strategy I'm playing.
This card has many moderately powerful effects. Combine that with the fact that it's a Shrine and I really have to call for it being a Legendary non-Mountain. I do like it in spite of its complexity.
I like it. Simple, flavorful and not overpowered.
Edit 2: Oops, didn't see it broke the requirements. Sorry.
I kinda get the flavor but having an Equipment Land still feels wrong to me. I think you could easily reduce the equip cost from to :2mana:.
I don't totally get the flavor or the kind of deck this would go in.
I really like the flavor but:
1. I have to ding you for making a card so similar to Pack Rats.
2. It can be a major bummer to have this killed early game. Making Land Creatures isn't easy.
It's not overpowered, which is an accomplishment in itself. I think you could have chosen a more land-y name for your planeswalker, but that's nitpicking. The question is: what deck would actually want this card?
edit: whoops sorry Random Nation.
I don't really know what to make of this card. I think it hits the sweet spot of being sometimes but not always playable, so that's good. Once again, the name could be more land-y. And Rarity would be good too!
Top 3:
1. Ryoma Echizen
2. Random Nation
3. Sir Karn
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Maokun: you can't drop one color. you have to drop two (or add two or shift one)
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Team Kieste
Planeswalker - Krowloghus [M]
+0: Proliferate.
-2: Put two 1/1 black Insect tokens with Infect onto the battlefield.
-6: Each player sacrifices a permanent for each poison counter he or she has.
[4]
Crippling Wounds :symb::symb:
Instant [C]
Put three -1/-1 counters on target creature.
New Tel-Jilad
Artifact Land [R]
New Tel-Jilad enters the battlefield tapped.
:symtap:, pay 1 life: add to your mana pool.
:symg:, :symtap:, Sacrifice a creature: Proliferate. Activate this ability only whenever you could cast a sorcery.
The forest consumes itself in order to grow.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%