I'd just like to note, grading this round is a huge pain.
Bog Pack Rats! I guess this card works, though I'm not sure how original it is. The flavor is nice though, but maybe it's cause I'm a fan of Swamp Thing.
My head asplode. Just... auugh... ok, so I'm pretty sure that this would be an auto include in a lot of decks, as it is pretty much fixing + card draw + possible huge ramp. You should feel bad for making me crit this.
At least it's a weird, which is known for being strange. This is pretty much a land with a P/T on it. (Although I guess technically that's what Dryad Arbor is, but we need to push the envelope! :P) The effect is interesting and very UR, so that's a plus.
This feels more "land"y and less "enchantment"y, but this is a tough challenge. Still, adding a 1/1 per turn is something an enchantment should do, and not a land, and I think you did a good job of flavoring the card's mechanics.
Auughhh so much text and symbols! I know you're trying to use all the colors, but it just feels like too much STUFF to me.
Nice and simple, and well within colors. It feels like a mirror-ish image of Gavony Township. Unfortunately, it didn't meet the challenge requiring a sac clause, which is why it probably looked so nice.
Points for originality, though this doesn't quite work for me. I do like the idea of an artifact that generates mana, but the land + equipment just didn't work. I wish I could give a better critique, but I'm not sure how I'd do it myself.
I like the "tapped unless you control a flyer" clause, its tells a nice story. However, I think the last clause kinda hurts that. I wish you would've made it WR, then made the 2nd clause a "damage to non flyers" ability, which would simulate the building falling on the non-flyers. Also, I'm not sure how "artifact"y this feels.
I apologize in advance, this one was too wonky to decently judge, in my opinion.
1. herbert west
2. Moss Elemental
3. Noatz
HM: Sir Karn, TacticalCelebrant if he had added a sac clause
Narlath's Crypt
Enchantment Land - Swamp (R)
Narlath's Crypt enters the battlefield tapped.
All Swamps you control gain "Sacrifice a non-token creature, T: Put a 2/2 black Zombie creature onto the battlefield."
Narlath's Crypt is black. The moment the crypt was opened, a great evil escaped into the world.
Yes, I know it's weird to have an enchantment enter the battlefield tapped, but it's weird to have an enchantment land PERIOD, so sue me.
Andred, Ruler of Jaspardia2W
Planeswalker - Andred (M)
+2: Andred gets protection from the color of your choice until the beginning of your next upkeep.
-4: Exile target creature.
-10: Search your library for any number of creatures with converted mana cost equal to 2 or less, then put those creatures onto the battlefield. Shuffle your library afterwards.
2
1. herbert west
2. Moss Elemental
3. Noatz
HM: Sir Karn, TacticalCelebrant if he had added a sac clause
Club Flamingo Wins: 1!
Club Flamingo Wins: 1!
Changing from W to B
Narlath's Crypt
Enchantment Land - Swamp (R)
Narlath's Crypt enters the battlefield tapped.
All Swamps you control gain "Sacrifice a non-token creature, T: Put a 2/2 black Zombie creature onto the battlefield."
Narlath's Crypt is black.
The moment the crypt was opened, a great evil escaped into the world.
Club Flamingo Wins: 1!