2/2 critiques: "wording issues, should read...". Thanks guys, that really helped me understand why my card was bad to not make top3.
I feel like getting and use out of this other then drawing card and gaining life would be a rare occurrence. either your opponent is going to destroy it while it still has summoning sickness, or you're going to want to use it to block, and your opponent is going to have you sac it before blockers are declared. and as such I don't feel like the land drop is worth the value you're going to get from the card.
Solid card, I feel like this could be a devastating surprise blocker coming out of a fetchland, but considering it would cost a fair number of lands to make it awesome, it seems balanced.
Solesticio :symw::symb:
You can't sacrifice a permanent someone else controls, but there's nothing really useable as a cost here, so I think it would have to be something like: ":0mana::Translucent Wall's controller sacrifices it, then draws 2 cards and gains 4 life. Only any opponent may activate this ability."
Rhand :symu::symb:
The mana ability requires a instant speed restriction because of the possibility of it not producing mana if I recall correctly (those abilities are always a little weird), but otherwise a solid card
Ink-Treader :symg::symw:
I'm pretty sure this is too strong, the ability to meter your lifeloss can be a strong tool, and this one does it exceedingly well, only at the cost of a land drop, I liked part of the sacrifice ability, unfortunately it was also the part that I felt was once again too strong, the double lifeloss seems way strong for two mana (one of which the land itself can make. The life gain just seems counterproductive on this card.
Koopa :symb::symr::symg::symw:
Seems way strong with scavenge (which is cool and scary), but the entering tapped seems overkill on a land that already cant tap because of sickness. The card is probably a bit too strong, but I like the feel.
coolgriff14 :symu::symr::symg:
Giving this haste makes it almost strictly better then a mountain (its susceptibility to creature destruction and the Glimmervoid for lands abilityis the only thing keeping that almost there) which is not really supposed to happen much. Strong card, pushing too strong
clcallag :symr::symg::symw:
Suffers from the same "almost strictly better then a mountain" problem that coolgriff14's card does, this time only making itself susceptible to enchantment destruction (you even gave it protection from the inherent hard disadvantage that comes with auras). I don't like that the ability allows you to get mana and a boost, rather then an or situation, and I feel like the sacrifice ability should look at the tapped status of the enchantment rather then the creature.
Sadly this card does not meet the challenge, due to world being a supertype, rather then a subtype, aside from that, I could easily see this being abused in a 0 drop/token deck to make MASSIVE amounts of mana. I also would have liked a more creative name.
1. Ninja Caterpie 2. Koopa 3. Rhand
As a note about my card, the sacrifice ability was really supposed to be a forest OR a swamp, not and a swamp, but and is what I posted, so yeah, that sucks.
I guess everyone here thinks Dryad Arbor is underpowered. Which it is, if you don't use Green Sun's Zenith.
Maokun: you can't drop one color. you have to drop two (or add two or shift one)
While I feel like my card is probably better then Dryad Arbor, I feel like I took away the thing that makes Dryad Arbor actually good, and that is the forest subtype that allows it to be fetched as an instant speed blocker
Mal Kaark Volundr :2mana::symb::symr:
Planeswalker - Mal Kaark (M)
/+1\: Each player puts a creature card from his or her graveyard onto the battlefield. Then each creature put onto the battlefield in this way fights each other creature put onto the battlefield in this way.
\-2 /: Put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
\-X /: Put X X/1 red black Elemental Hound creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
{2}
Round 1: Helldarts :2mana::symr:
Instant (R)
Multikicker
Helldarts deals 3 damage divided as you choose among one, two, or three target nonblack nonred creatures, then destroy a creature dealt damage in this way for each time Helldarts was kicked. "Pain, followed by a slight pinch, but then more unimaginable pain" -Mal Kaark
Color Shift :symr::symb: -> :symb::symg:
Gravewillow Elder
(:symbg:) Creature Land - Treefolk (R)
:symtap:: Add or to your mana pool.
Sacrifice a Swamp and a Forest: Return Gravewillow Elder from your graveyard to the battlefield tapped.
1/1
I feel like getting and use out of this other then drawing card and gaining life would be a rare occurrence. either your opponent is going to destroy it while it still has summoning sickness, or you're going to want to use it to block, and your opponent is going to have you sac it before blockers are declared. and as such I don't feel like the land drop is worth the value you're going to get from the card.
1. Ninja Caterpie
2. Koopa
3. Rhand
As a note about my card, the sacrifice ability was really supposed to be a forest OR a swamp, not and a swamp, but and is what I posted, so yeah, that sucks.
While I feel like my card is probably better then Dryad Arbor, I feel like I took away the thing that makes Dryad Arbor actually good, and that is the forest subtype that allows it to be fetched as an instant speed blocker
Planeswalker - Mal Kaark (M)
/+1\: Each player puts a creature card from his or her graveyard onto the battlefield. Then each creature put onto the battlefield in this way fights each other creature put onto the battlefield in this way.
\-2 /: Put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
\-X /: Put X X/1 red black Elemental Hound creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
{2}
Round 1:
Helldarts :2mana::symr:
Instant (R)
Multikicker
Helldarts deals 3 damage divided as you choose among one, two, or three target nonblack nonred creatures, then destroy a creature dealt damage in this way for each time Helldarts was kicked.
"Pain, followed by a slight pinch, but then more unimaginable pain" -Mal Kaark
Color Shift :symr::symb: -> :symb::symg:
Gravewillow Elder
(:symbg:) Creature Land - Treefolk (R)
:symtap:: Add or to your mana pool.
Sacrifice a Swamp and a Forest: Return Gravewillow Elder from your graveyard to the battlefield tapped.
1/1