Morphia, Shapeshifter Lord :3mana::symu::symu:
Legendary Creature - Shapeshifter Lord
As Morphia enters the battlefield, choose a color. Morphia is all colors except that color.
Blue creatures have flying.
Red creatures have haste.
Black creatures have deathtouch.
White creatures get +1/+1.
Green creatures get +1/+1.
3/3
Equitarian :1mana::symu:
Creature - Human Wizard
:1mana:: All activated abilities have "Any player may activate this ability." Any player may activate this ability. "To do or to do, there is no question" -Equitarial Equition
2/2
Interesting to see how this has evolved... good idea.. with the IIW
IIW: make a split card.. instant and sorcery.
Forestarian :4mana::symg::symg:
Legendary Land Creature - Forest Elemental
Forestarian can't be played as a land.
Defender. If Forestarian doesn't have defender, exile it.
:symtap:: Exile target creature, put a +1/+1 counter on Forestarian.
All creatures are green.
When Forestarian is put into the graveyard from play, destroy all green creatures. "We suddenly realized the very land beneath our feet was alive, and didn't like us." -Dwarven Industrialist
0/10
Soldier of Fortune :2mana::symr:
Creature - Human Soldier
Level up whenever Soldier of fortune deals damage. 2/2
[Level 3-6] :symtap:: Soldier of Fortune deals one damage to target creature or player. | 3/3
[Level 7+] :symr:: Soldier of Fortune deals one damage to target creature or player.
5/5
Creep Bog
Land
:symtap:: Add to your mana pool.
:symtap:, pay one life for every two Swamps you control: Destroy target non-Swamp land. Its controller puts two Swamp token lands into play tapped. "What a creep." -Kithkin Mitigator.
Darkest Knight :symb::symb:
Creature - (Yang) Human Knight
Protection from white, first strike
While Darkest Knight's Yin is on the battlefield, it loses protection from white and gains +2/+2.
2/2
(A creatures Yin or Yang is another creature with the exact same types, but the opposite Yin or Yang.)
For reference Lightest Knight :symw::symw:
Creature - (Yin) Human Knight
Protection from black, first strike
While Lightest Knight's Yang is on the battlefield, it loses protection from black and gains +2/+2.
2/2
Stew :symb::symb:
Instant
Tap up to two target creatures controlled by a player. Those creatures don't untap until a creature their controller controls deals damage. "I want you guys to sit there and stew."
-Suggestive Warlock
That reminds me, that some testing companies are using automated graders on essay portions of University entrance exams. Some took famous passages of literature and ran them through the machines. The machines scored passages of Faulkner very poorly. I never really liked Faulkner much either.
Enough - closed... and have patience on judging please... I have a cold and can't take off work, so it'll take a day or two to do these judgings I think.
Judged
arsnenick_wrath
It's powerful with a good effect. I would like to see this effect on a cheaper creature, for it to get its proper use. I think on a 6/6 black flyer. It will just be something that appeals to the Timmy lover, but really this creature is just going to pound the snot out of players from the sky. Flavor text works, but feels a bit cliche. Kora, Seed of Corruption :3mana::symb::symb::symb:
Legendary Creature - Avatar [R]
Flying
Whenever a nonblack creature enters the battlefield, put a corruption counter on it. Creatures with corruption counters on them are black in addition to their other colors and have "At the beginning of your upkeep, this creature deals 1 damage to you." "All things truly wicked start from an innocence."
6/6
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bloodyspasm
I like the representation of a Joust and then going into a fight with the sword. Then you think about it on most magic cards and these things rarely make sense. What if the Sea Serpent has three lances equipped to it? That is no flaw of your design though, just some of the silliness of this game. The equipment itself is pretty standard fare. Nice twist with the seeking out another card.
Jousting Lance
Artifact - Equipment (U)
Equipped creature gets +2/+0 and first strike.
Whenever ~ becomes unequipped, sacrifice it. You may search your library for a card named Duelling Dueling Sword, and put it into play.
Equip
.............. DuellingDueling Sword
Artifact - Equipment (U)
Equipped creature gets +1/+1, then if ~ is the only card equipping it, it gets an additional +1/+1.
Equip
-----------------------------------------
CoJotheLawyer The idea is well represented. The effect itself is a little too conditional for my taste. In a game against two black decks, it is a bomb, if you have the biggest guy. It is an inefficient Damnation otherwise. Then against other decks, this becomes a "put all your eggs in one basket" kind of card. Food Chain Of Evil :symb::symb::symb:
Sorcery(R)
Destroy all black creatures except for the black creature with the highest converted mana cost on the battlefield.
It gains +1/+1 counters, with being the number of creatures destroyed by ~. "For every evil, there's a bigger evil waiting to prove its supremanysupremacy."
-----------------------------------------
Mobiusman I like the effect, and the flavor text... I am not sure on the costing of this, but it is a super Johnny card. Well done. Time Keeps On Slipping :3mana::symg::symu:
Enchantment (r)
At the beginning of each main phase, simultaneously untap all tapped creatures and tap all untapped creatures. Forel knew something had changed when his sundial told him it was tomorrow.
-----------------------------------------
Kompressor Funny flavor text, athough it is a bit stretched to really fit on this card. This almost quallifies as an Un-card. It feels just shy of Un, and too silly to be real. I like where you were going though. Nuke Em :4mana::symr::symr::symr::symr:
Sorcery
~ deals 10 damage to each creature and 5 damage to each player. "Safe sex, now thats an oxymoron. Like tactical nuke or adult male."
-----------------------------------------
Zanny77 This is another card that the name says UN all over it, but the implementation is an ordinary card. I like the flavor text a lot. Luckily My Shield Will Protect Me :2mana::symw:
Instant (U)
Target creature gains +0/+6 until end of turn. Prevent all damage that would be dealt to that creature. Oak and iron, guard me well
Or else I'm dead and doomed to Hell
— Andal Proverb, A Song Of Ice And Fire
-----------------------------------------
GetItWrong Even though I don't like set specific cards... this is a fun implementation of one. I only wish that this were not such a niche card. I like the idea of incorperating set symbols in the rules text. Gaijin Smash
:1mana::symwu:
Instant (rare)
Until end of turn, creatures you control have protection from cards with the , , or expansion symbols. The very concept of another plane is searingly terrifying to mortal and kami alike.
-----------------------------------------
Kollaps I think this is very well done. There is a lot going on here, although most players would not pay 4 mana for a 2/2 unless it had an agressive affect. This guy's ability relegates him mostly to casual games and limited games. I don't see players going out of their way to put this in constructed decks. Nice flavor text.
Shadowed Medic :2mana::symw::symb:
Creature - Human Cleric Soldier (U)
:symw::symb:: Prevent the next 2 damage that would be dealt to you this turn.
Whenever all damage that would be dealt to you by a single source is prevented, target player loses 1 life and you gain 2 life. "All you need to practice medicine is a white coat, a few tools, a patient, and just a little bit of madness."
2/2
-----------------------------------------
Krey I am not sure why this is white, but I like the card a lot. It seams to be costed well. This is another card that Johnny players would love. Hidden Identity :2mana::symwu::symwu:
Instant
Exile target creature you control.
Put a creature card from your hand into the battlefield, at the end of turn sacrifice that creature and return the exiled creature into the battlefield under your control. "There's something I have to do... I'll be back in a second...or two."
-----------------------------------------
Diven Solid and believable card. I think you are remiss in passing up the opportunity for flavor text. Sacrifical Lamb :2mana::symb::symb:
Sorcery {R}
Sacrifice a creature you control. If you do, you may search your deck for a creature card and put it onto the battlefield tapped with a +1/+1 counter on it. Then shuffle your library.
-----------------------------------------
nope I could easily see this in an UN set. It has legitimate rules, but it is big and funny enough to make the grade. I think you might win this round. Crusader Rabbit :3mana::symw::symg:
Legendary Creature-Bunny Knight
First strike and Vigilance.
Whenever a creature dealt damage by ~ this turn would be put into a graveyard from the battlefield, its controller may exile it instead.
If they do, you may gain 8 life.
If they don't you may put a +1/+1 counter on each creature you control.
3/4 In his crusade to bring strength and order to all the land he gives his enemies the choice of oblivion, or death. Whichever judgementjudgment is preferred, it only ever results in either the emboldening of his warriors or the restoration of their resolve.
-----------------------------------------
Crimson Crossfire Nice representation of your idea. The card itself is really powerful with Samurai. Otherwise.. unusable. I am not a big fan of such limited cards. It leaves little for players to do in construction. Sword of the Stranger
Tribal Artifact - Samurai Equipment (R)
~ can only be equipped to Samurai.
Equipped creature gets +2/+2 and gets Bushido 3.
: unattach ~, ~ deals 3 damage to target creature or player.
Equip:
-----------------------------------------
Winner is nope's Crusader Rabbit, I really like that card. Thanks for playing. If you want actual points... 1,000,000,000 points for nope, and only 1,000,000 for everyone else.
Unidentified Cobra :1mana::symbg:
Creature - Snake (U)
When Unidentified Cobra enters the battlefield conceal it as Cobra or False Cobra.
:symbg:: Reveal (Cobra/False Cobra)
If this creature is revealed Cobra it is a black creature with deathtouch.
If this creature is revealed False Cobra, it is green creature with "When this creature damages an opponent, that player loses 2 life."
2/2
Rules for coneal/reveal: you have to chose its identity when it enters the battlefield. If you don't reveal it, it remains a plane 2/2 snake. Concealing can be done with a slip of paper. If a judge rules the writing ambiguous or illegible, the creature is not revealed.
Sea Hydra :1mana::symu:
Creature - Hydra (Rare)
Whenever Sea Hydra is put into the graveyard from the battlefield with +1/+1 counters on it, return it to the battlefield with that many +1/+1 counters plus one.
:symu::symu:, :symtap:: Add a +1/+1 counter to Sea Hydra.
:3mana:: Destroy Sea Hydra. Any player may activate this ability if and only if Sea Hydra has 5 or more +1/+1 counters on it. Give it enough heads and it begins to confuse itself.
1/1
Self Loathing Orgg
Creature - Orgg (R)
Trample
At the beginning of your upkeep, pay or sacrifice Self Loathing Orgg.
At the beginning of your combat step, pay or sacrifice Self Loathing Orgg.
At the beginning of the end step, pay or sacrifice Self Loathing Orgg. "Orgg hates everything."
6/6
Legendary Creature - Shapeshifter Lord
As Morphia enters the battlefield, choose a color. Morphia is all colors except that color.
Blue creatures have flying.
Red creatures have haste.
Black creatures have deathtouch.
White creatures get +1/+1.
Green creatures get +1/+1.
3/3
IIW: make a card that costs 1 mana.
Creature - Human Wizard
:1mana:: All activated abilities have "Any player may activate this ability." Any player may activate this ability.
"To do or to do, there is no question" -Equitarial Equition
2/2
Interesting to see how this has evolved... good idea.. with the IIW
IIW: make a split card.. instant and sorcery.
Legendary Land Creature - Forest Elemental
Forestarian can't be played as a land.
Defender. If Forestarian doesn't have defender, exile it.
:symtap:: Exile target creature, put a +1/+1 counter on Forestarian.
All creatures are green.
When Forestarian is put into the graveyard from play, destroy all green creatures.
"We suddenly realized the very land beneath our feet was alive, and didn't like us." -Dwarven Industrialist
0/10
Creature - Human Soldier
Level up whenever Soldier of fortune deals damage. 2/2
[Level 3-6] :symtap:: Soldier of Fortune deals one damage to target creature or player. | 3/3
[Level 7+] :symr:: Soldier of Fortune deals one damage to target creature or player.
5/5
Creep Bog
Land
:symtap:: Add to your mana pool.
:symtap:, pay one life for every two Swamps you control: Destroy target non-Swamp land. Its controller puts two Swamp token lands into play tapped.
"What a creep." -Kithkin Mitigator.
Creature - (Yang) Human Knight
Protection from white, first strike
While Darkest Knight's Yin is on the battlefield, it loses protection from white and gains +2/+2.
2/2
(A creatures Yin or Yang is another creature with the exact same types, but the opposite Yin or Yang.)
For reference
Lightest Knight :symw::symw:
Creature - (Yin) Human Knight
Protection from black, first strike
While Lightest Knight's Yang is on the battlefield, it loses protection from black and gains +2/+2.
2/2
Instant
Tap up to two target creatures controlled by a player. Those creatures don't untap until a creature their controller controls deals damage.
"I want you guys to sit there and stew."
-Suggestive Warlock
I am sure it wasn't 60 years ago.
Yeah... I am not literary critic...
That reminds me, that some testing companies are using automated graders on essay portions of University entrance exams. Some took famous passages of literature and ran them through the machines. The machines scored passages of Faulkner very poorly. I never really liked Faulkner much either.
Enough - closed... and have patience on judging please... I have a cold and can't take off work, so it'll take a day or two to do these judgings I think.Judged
arsnenick_wrath
It's powerful with a good effect. I would like to see this effect on a cheaper creature, for it to get its proper use. I think on a 6/6 black flyer. It will just be something that appeals to the Timmy lover, but really this creature is just going to pound the snot out of players from the sky. Flavor text works, but feels a bit cliche.
Kora, Seed of Corruption :3mana::symb::symb::symb:
Legendary Creature - Avatar [R]
Flying
Whenever a nonblack creature enters the battlefield, put a corruption counter on it. Creatures with corruption counters on them are black in addition to their other colors and have "At the beginning of your upkeep, this creature deals 1 damage to you."
"All things truly wicked start from an innocence."
6/6
-----------------------------------------
bloodyspasm
I like the representation of a Joust and then going into a fight with the sword. Then you think about it on most magic cards and these things rarely make sense. What if the Sea Serpent has three lances equipped to it? That is no flaw of your design though, just some of the silliness of this game. The equipment itself is pretty standard fare. Nice twist with the seeking out another card.
Jousting Lance
Artifact - Equipment (U)
Equipped creature gets +2/+0 and first strike.
Whenever ~ becomes unequipped, sacrifice it. You may search your library for a card named
DuellingDueling Sword, and put it into play.Equip
..............
DuellingDueling SwordArtifact - Equipment (U)
Equipped creature gets +1/+1, then if ~ is the only card equipping it, it gets an additional +1/+1.
Equip
-----------------------------------------
CoJotheLawyer The idea is well represented. The effect itself is a little too conditional for my taste. In a game against two black decks, it is a bomb, if you have the biggest guy. It is an inefficient Damnation otherwise. Then against other decks, this becomes a "put all your eggs in one basket" kind of card.
Food Chain Of Evil :symb::symb::symb:
Sorcery(R)
Destroy all black creatures except for the black creature with the highest converted mana cost on the battlefield.
It gains +1/+1 counters, with being the number of creatures destroyed by ~.
"For every evil, there's a bigger evil waiting to prove its
supremanysupremacy."-----------------------------------------
Mobiusman I like the effect, and the flavor text... I am not sure on the costing of this, but it is a super Johnny card. Well done.
Time Keeps On Slipping :3mana::symg::symu:
Enchantment (r)
At the beginning of each main phase, simultaneously untap all tapped creatures and tap all untapped creatures.
Forel knew something had changed when his sundial told him it was tomorrow.
-----------------------------------------
Kompressor Funny flavor text, athough it is a bit stretched to really fit on this card. This almost quallifies as an Un-card. It feels just shy of Un, and too silly to be real. I like where you were going though.
Nuke Em :4mana::symr::symr::symr::symr:
Sorcery
~ deals 10 damage to each creature and 5 damage to each player.
"Safe sex, now thats an oxymoron. Like tactical nuke or adult male."
-----------------------------------------
Zanny77 This is another card that the name says UN all over it, but the implementation is an ordinary card. I like the flavor text a lot.
Luckily My Shield Will Protect Me :2mana::symw:
Instant (U)
Target creature gains +0/+6 until end of turn. Prevent all damage that would be dealt to that creature.
Oak and iron, guard me well
Or else I'm dead and doomed to Hell
— Andal Proverb, A Song Of Ice And Fire
-----------------------------------------
GetItWrong Even though I don't like set specific cards... this is a fun implementation of one. I only wish that this were not such a niche card. I like the idea of incorperating set symbols in the rules text.
Gaijin Smash
:1mana::symwu:
Instant (rare)
Until end of turn, creatures you control have protection from cards with the , , or expansion symbols.
The very concept of another plane is searingly terrifying to mortal and kami alike.
-----------------------------------------
Kollaps I think this is very well done. There is a lot going on here, although most players would not pay 4 mana for a 2/2 unless it had an agressive affect. This guy's ability relegates him mostly to casual games and limited games. I don't see players going out of their way to put this in constructed decks. Nice flavor text.
Shadowed Medic :2mana::symw::symb:
Creature - Human Cleric Soldier (U)
:symw::symb:: Prevent the next 2 damage that would be dealt to you this turn.
Whenever all damage that would be dealt to you by a single source is prevented, target player loses 1 life and you gain 2 life.
"All you need to practice medicine is a white coat, a few tools, a patient, and just a little bit of madness."
2/2
-----------------------------------------
Krey I am not sure why this is white, but I like the card a lot. It seams to be costed well. This is another card that Johnny players would love.
Hidden Identity :2mana::symwu::symwu:
Instant
Exile target creature you control.
Put a creature card from your hand into the battlefield, at the end of turn sacrifice that creature and return the exiled creature into the battlefield under your control.
"There's something I have to do... I'll be back in a second...or two."
-----------------------------------------
Diven Solid and believable card. I think you are remiss in passing up the opportunity for flavor text.
Sacrifical Lamb :2mana::symb::symb:
Sorcery {R}
Sacrifice a creature you control. If you do, you may search your deck for a creature card and put it onto the battlefield tapped with a +1/+1 counter on it. Then shuffle your library.
-----------------------------------------
nope I could easily see this in an UN set. It has legitimate rules, but it is big and funny enough to make the grade. I think you might win this round.
Crusader Rabbit :3mana::symw::symg:
Legendary Creature-Bunny Knight
First strike and Vigilance.
Whenever a creature dealt damage by ~ this turn would be put into a graveyard from the battlefield, its controller may exile it instead.
If they do, you may gain 8 life.
If they don't you may put a +1/+1 counter on each creature you control.
3/4
In his crusade to bring strength and order to all the land he gives his enemies the choice of oblivion, or death. Whichever
judgementjudgment is preferred, it only ever results in either the emboldening of his warriors or the restoration of their resolve.-----------------------------------------
Crimson Crossfire Nice representation of your idea. The card itself is really powerful with Samurai. Otherwise.. unusable. I am not a big fan of such limited cards. It leaves little for players to do in construction.
Sword of the Stranger
Tribal Artifact - Samurai Equipment (R)
~ can only be equipped to Samurai.
Equipped creature gets +2/+2 and gets Bushido 3.
: unattach ~, ~ deals 3 damage to target creature or player.
Equip:
-----------------------------------------
Winner is nope's Crusader Rabbit, I really like that card. Thanks for playing. If you want actual points... 1,000,000,000 points for nope, and only 1,000,000 for everyone else.
Click Here for your inspiration. (If you don't like your first one, then try another...)
TV tropes... have been done before, but they are fun. I liked the random thing too.
Unidentified Cobra :1mana::symbg:
Creature - Snake (U)
When Unidentified Cobra enters the battlefield conceal it as Cobra or False Cobra.
:symbg:: Reveal (Cobra/False Cobra)
If this creature is revealed Cobra it is a black creature with deathtouch.
If this creature is revealed False Cobra, it is green creature with "When this creature damages an opponent, that player loses 2 life."
2/2
Rules for coneal/reveal: you have to chose its identity when it enters the battlefield. If you don't reveal it, it remains a plane 2/2 snake. Concealing can be done with a slip of paper. If a judge rules the writing ambiguous or illegible, the creature is not revealed.
Creature - Giant
Defender
thOGor can't block.
thOGor can't be the target of spells or abilities.
thOGor can't do nothin'.
6/6
Creature - Hydra (Rare)
Whenever Sea Hydra is put into the graveyard from the battlefield with +1/+1 counters on it, return it to the battlefield with that many +1/+1 counters plus one.
:symu::symu:, :symtap:: Add a +1/+1 counter to Sea Hydra.
:3mana:: Destroy Sea Hydra. Any player may activate this ability if and only if Sea Hydra has 5 or more +1/+1 counters on it.
Give it enough heads and it begins to confuse itself.
1/1
Timmy might like this next one.
Self Loathing Orgg
Creature - Orgg (R)
Trample
At the beginning of your upkeep, pay or sacrifice Self Loathing Orgg.
At the beginning of your combat step, pay or sacrifice Self Loathing Orgg.
At the beginning of the end step, pay or sacrifice Self Loathing Orgg.
"Orgg hates everything."
6/6