Ambush Angel3WW
Creature - Angel (R)
You may pay 1W rather than pay Ambush Angel's mana cost as long as a black or red creature is attacking you.
Flash
Flying, first strike
4/4
Hashwen, Lord of the Labyrinth1WUR
Legendary Creature - Minotaur Wizard (R)
At the beginning of your upkeep, you may choose one — Until your next turn, creatures you control can’t block and are unblockable; or until your next turn, creatures you control can’t attack and are indestructible.
3/3
Nur VarisXUU
Planeswalker - Nur (MR)
Nur Varis enters the battlefield with X loyalty counters on her.
Nur Varis has all activated abilities of other planeswalkers you control.
<-1>: Scry 1, then draw a card.
[0]
Cunning Anarchist3RR
Creature - Human Rogue (R)
Creatures can't block.[I]
"With all of the hubbub going on, no one will be bothered by anyone to stop them!"[/I]
3/2
Sorcerous Strategist3UU
Creature - Human Wizard (R)
Creatures are unblockable.
[I]With all of these portal-ways riddling the battlefield, no one will see anyone to stop them![/I]
2/3
of course they do the same thing different ways. a classic pair
the costs seem ok, would prefer they were both 2/3, though that obviously adds to the mirrorism
on the one side, this will sometimes be somewhat interesting, however on the other side creature combat is the deepest aspect of the game and most of the time it's better for the game to emphasize that aspect rather than avoid it
Forbidden WisdomUUU
Enchantment [R]
As an additional cost to cast Forbidden Wisdom, exile your hand.
At the beginning of each draw step, all players draw seven cards. During their End Step, they exile their hand.
[i]"What do you mean it's forbidden? What's the worse that can happen?" - The last writings of a pupil of Teferi.[/i]
Uncontrollable PowerRRR
Enchantment [R]
As an additional cost to cast Uncontrollable Power, all players draw seven cards.
At the Beginning of each draw step, exile your hand.
During each player's End Step, they draw seven cards.
[i]"We can't control it! At first it was helping us but now it's helping the enemy!" - Goblin Battlemage[/i]
in some ways each enchantment seems to be in the opposite color to what it should be, but in a lot of way they make sense where they're at
Memory Jar can be quite good sometimes, continuous Jar for UUU seems pretty good, especially in like a mill deck or something. exile was prob a good choice to not enable reanimation too much, although a deck builder could always put in some discard outlets to drop stuff before the end step
both cards have three ability that all together might strain focus a bit. if they could be reduced to two abilities each that'd be good
Doran's Sapling 1GG
creature- treefolk [u]
trample G(B/W): doran's sapling assigns combat damage equal to its toughness rather than its power until end of turn.
0/5
barbarian defender 1RW
creature- warrior berserker [u]
haste
Whenever barbarian defender blocks it gets -3+3 until end of turn.
4/1
[I]"Able to curb their berserker training with sheer willpower they are considered with respect bordering on awe."
i like doran's sapling, wish the ability said "target creature assigns." hybrid mana next to normal mana looks odd, but whateva
barbarian defender's somewhat like a reverse Brushwagg. k. switching power and toughness would require less thinking on the player's part than having to do the addition and subtraction, as simple a task as that might be
Depths Feeder - BB4
Creature - Mutant Zombie
When ~ etb, each opponent sacrifices a creature and discards a card.
4/6
Depths Dweller - BB
Creature - Zombie Mutant
When ~ etb, you sac a creature and discard a card
6/4
k, i like this mirror. the power levels are interesting, they seem either like total bomb uncommons or somewhat crap rares (maybe dweller could cost one mana more)
heheh, and you switched the creature type order, i love that
these feel good, they're nice and simple and they’re relation to each other is enjoyably subtle
Poison the DaggerBR [C]
Instant
Target attacking or blocking creature gains first strike and deathtouch until end of turn.
Will to LiveGW [C]
Instant
Regenerate target creature. When it regenerates this way during combat, destroy each creature blocking or blocked by it.
this is a pretty awesome pair.
regeneration is often misunderstood, especially in an implementation like the one. lotsa folks will probably not realize the creature only counts as having regenerated if the destruction replacement actually had to take place
also, it’d sound cooler to say “target creature is indestructible this turn” than “regenerate target creature,” and would add to the overall mirrortude by having both the word “indestructible” and “destroy” on the same card. such a change might require altering costs and rarity (they're not really commons to begin with)
Rising Sun :symgr::symwg:
Instant
Creatures you control are indestructible until end of turn. Cast this spell only during your upkeep.
Descending Moon :symgb::symgu:
Instant
Creatures you don't control lose indestructible until end of turn. Cast this spell only during your upkeep.
tying the other fours color together through green is lovely.
why are these instants that're only castable during upkeep? just make them sorceries. i guess you don't want them to be cast the same turn they're drawn as a little drawback? might irk players a bit
would change "creatures you don't control lose indestructible until end of turn" since indestructible isn't an ability and can't be lost by that wording.
instead would say something like "indestructible creatures your opponents control can be destroyed this turn as though they weren't indestructible" or maybe "indestructible your opponents control are destructible this turn" would be cool.
ok, let’s go with arbitraryarmor for the win, followed closely by lemonator
current challenge: planeswalker with converted mana cost 2 or less
Solar Orchid1W
Creature - Plant (U)
Whenever a Plains enters the battlefield under your control, you may put a +1/+1 counter on target creature.
Whenever an Island or Forest enters the battlefield under your control, proliferate.
1/1
Ambush Angel 3WW
Creature - Angel (R)
You may pay 1W rather than pay Ambush Angel's mana cost as long as a black or red creature is attacking you.
Flash
Flying, first strike
4/4
iiw: and then a few turns later...
Legendary Creature - Minotaur Wizard (R)
At the beginning of your upkeep, you may choose one — Until your next turn, creatures you control can’t block and are unblockable; or until your next turn, creatures you control can’t attack and are indestructible.
3/3
iiw: an enchantment with X in the mana cost
Legendary Creature - Kithkin (R)
Mundu Fesk gets +1/+1 for each other legendary permanent you control.
1/1
iiw: past, present, future
Yeah this one is slower
Planeswalker - Nur (MR)
Nur Varis enters the battlefield with X loyalty counters on her.
Nur Varis has all activated abilities of other planeswalkers you control.
<-1>: Scry 1, then draw a card.
[0]
iiw: new twists on old mechanics
of course they do the same thing different ways. a classic pair
the costs seem ok, would prefer they were both 2/3, though that obviously adds to the mirrorism
on the one side, this will sometimes be somewhat interesting, however on the other side creature combat is the deepest aspect of the game and most of the time it's better for the game to emphasize that aspect rather than avoid it
in some ways each enchantment seems to be in the opposite color to what it should be, but in a lot of way they make sense where they're at
Memory Jar can be quite good sometimes, continuous Jar for UUU seems pretty good, especially in like a mill deck or something. exile was prob a good choice to not enable reanimation too much, although a deck builder could always put in some discard outlets to drop stuff before the end step
both cards have three ability that all together might strain focus a bit. if they could be reduced to two abilities each that'd be good
i like doran's sapling, wish the ability said "target creature assigns." hybrid mana next to normal mana looks odd, but whateva
barbarian defender's somewhat like a reverse Brushwagg. k. switching power and toughness would require less thinking on the player's part than having to do the addition and subtraction, as simple a task as that might be
k, i like this mirror. the power levels are interesting, they seem either like total bomb uncommons or somewhat crap rares (maybe dweller could cost one mana more)
heheh, and you switched the creature type order, i love that
these feel good, they're nice and simple and they’re relation to each other is enjoyably subtle
these could be BB and WW, but the intensive costs are cool
flavor texts rule hard
a white knight black knight mirror was a good way to go for the challenge, i wish you’d’ve tried something more daring or innovative
this is a pretty awesome pair.
regeneration is often misunderstood, especially in an implementation like the one. lotsa folks will probably not realize the creature only counts as having regenerated if the destruction replacement actually had to take place
also, it’d sound cooler to say “target creature is indestructible this turn” than “regenerate target creature,” and would add to the overall mirrortude by having both the word “indestructible” and “destroy” on the same card. such a change might require altering costs and rarity (they're not really commons to begin with)
great flavor. would say "each other" instead of just "each," but i guess it makes sense that a drunk could fight theyself
the choice WotC made to have a creature that fights itself deal the damage twice annoys me is all, but anyway
Sober Berserker seems a little strong, even if it's a rare
actually, now that i think about it, drunken pugilist seems quite strong even for a rare. the drawback isn't too bad really.
would probably add 1 to the cost of each card
tying the other fours color together through green is lovely.
why are these instants that're only castable during upkeep? just make them sorceries. i guess you don't want them to be cast the same turn they're drawn as a little drawback? might irk players a bit
would change "creatures you don't control lose indestructible until end of turn" since indestructible isn't an ability and can't be lost by that wording.
instead would say something like "indestructible creatures your opponents control can be destroyed this turn as though they weren't indestructible" or maybe "indestructible your opponents control are destructible this turn" would be cool.
ok, let’s go with arbitraryarmor for the win, followed closely by lemonator
current challenge: planeswalker with converted mana cost 2 or less
i hunger for entries
so, here's an example of kinda what i'm interested in for this challenge:
Antagonism R
Enchantment - Aura (C)
Enchanted creature can't block and attacks each turn if able.
Protagonism W
Enchantment - Aura (C)
Enchanted creature can't attack and blocks each turn if able.
looser, rougher, or more interesting interpretations of the challenge are totally welcome though
Land (U)
Channel - 1U, Discard Spike Void: Counter target spell unless its controller pays 1.
1, T: Add 1U to your mana pool.
iiw: two cards that are mirror inversions of each other
Instant (U)
Flip three coins. Draw a card for each flip you won, then discard a card for each flip you lost.
iiw: real world animals
Creature - Plant (U)
Whenever a Plains enters the battlefield under your control, you may put a +1/+1 counter on target creature.
Whenever an Island or Forest enters the battlefield under your control, proliferate.
1/1
iiw: disease
i'm aware of their reason, but it's not worth it