Penitentiary HallWWW
Artifact - Building
Populate 2 (As this enters the battlefield, put two 1/1 colorless Citizen tokens onto the battlefield populating it. When this leaves the battlefield, sacrifice all Citizen tokens populating it.)
Citizens tokens populating ~ have "W,T: Tap target creature."
Finale of Bant4GWW
Enchantment
Whenever a creature you control attacks alone, you may untap it at the beginning of the end step. Gain life equal to its converted mana cost.
Whenever an opponent attacks you with one or more creatures, you may gain life equal to the number of creatures attacking times two.
Simic Legacy4GUU
Legendary Enchantment
Creatures you cast enter the battlefield with two +1/+1 counters on them.
Whenever a creature you control with a +1/+1 counter on it deals damage to an opponent, you may draw a card.
Remove six +1/+1 counters from creatures you control: You have no maximum hand size. (This ability doesn't end at end of turn.) Although the guilds have long since disappeared, their values live on in various ways.
Glaze ShockWUR
Instant
~ deals 2 damage to target creature then tap another target creature. It doesn't untap during its controller's untap step. "Not all fire needs to be drawn from anger, the best is drawn from the creative vision of the caster."
String Theory :symug::symug:
Sorcery
Draw a card and put a +1/+1 counter on target creature.
If :symu::symu: was spent to cast ~, draw three cards and discard a card instead. If :symg::symg: was spent to cast ~, put a +1/+1 counter on each creature you control instead.
Phyrexian Clause
Sorcery
Each player gets a poison counter. If a player has five or more poison counters, he or she sacrifices a creature.
EDIT: Aaaah nath'd...
Kithkin Xenomancer :symw::symrb:
Creature - Kithkin Cleric
When ~ enters the battlefield, if was spent to cast it, put two 1/1 black Bat creature tokens with flying onto the battlefield. If was spent to cast it, put two 1/1 red Goblin creature tokens with haste onto the battlefield.
2/1
Weirding Bolt2UR
Instant
~ deals 3 damage to each opponent. Put a 2/2 blue and red Weird creature token onto the battlefield for each opponent dealt damage this way.
Replicate 2UR
Prisma Drain2
Instant
Target permanent is colorless until end of turn. If that permanent was multicolored, you may have other target permanent become colorless until end of turn.
Miasma Keeper2WB
Creature - Spirit
~ enters the battlefield with two -1/-1 counters on it. WB,T,Remove a -1/-1 counter from ~: Choose two - Target player gains 3 life; target creature gets -3/-3 until end of turn; target player loses 3 life; or put three 1/1 black and white Spirit creature tokens with flying onto the battlefield.
3/3
Keeper of Cleansing Fire1WWW
Creature - Fox Cleric
Lifelink
Whenever an enchantment enters the battlefield under your control, gain 1 life for each other enchantment you control.
2/3
Private Mod Note
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Rollback Post to RevisionRollBack
Thanks to spiderboy4 for the awesome sig.
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Artifact - Building
Populate 2 (As this enters the battlefield, put two 1/1 colorless Citizen tokens onto the battlefield populating it. When this leaves the battlefield, sacrifice all Citizen tokens populating it.)
Citizens tokens populating ~ have "W,T: Tap target creature."
Thanks to spiderboy4 for the awesome sig.
Creature - Kithkin Cleric
Sunburst
:symw:, Remove a +1/+1 counter from ~: Target player gains 2 life.
1/1
Thanks to spiderboy4 for the awesome sig.
Enchantment
Whenever a creature you control attacks alone, you may untap it at the beginning of the end step. Gain life equal to its converted mana cost.
Whenever an opponent attacks you with one or more creatures, you may gain life equal to the number of creatures attacking times two.
Thanks to spiderboy4 for the awesome sig.
Legendary Enchantment
Creatures you cast enter the battlefield with two +1/+1 counters on them.
Whenever a creature you control with a +1/+1 counter on it deals damage to an opponent, you may draw a card.
Remove six +1/+1 counters from creatures you control: You have no maximum hand size. (This ability doesn't end at end of turn.)
Although the guilds have long since disappeared, their values live on in various ways.
Thanks to spiderboy4 for the awesome sig.
Sorcery
~ deals 1 damage to target player for each artifact and/or land in his or her graveyard.
Thanks to spiderboy4 for the awesome sig.
Instant
~ deals 2 damage to target creature then tap another target creature. It doesn't untap during its controller's untap step.
"Not all fire needs to be drawn from anger, the best is drawn from the creative vision of the caster."
Thanks to spiderboy4 for the awesome sig.
Creature - Human Soldier
As long as ~ is equipped, it has infect.
1/1
Thanks to spiderboy4 for the awesome sig.
Sorcery
Draw a card and put a +1/+1 counter on target creature.
If :symu::symu: was spent to cast ~, draw three cards and discard a card instead. If :symg::symg: was spent to cast ~, put a +1/+1 counter on each creature you control instead.
Thanks to spiderboy4 for the awesome sig.
Phyrexian ClauseSorcery
Each player gets a poison counter. If a player has five or more poison counters, he or she sacrifices a creature.
EDIT: Aaaah nath'd...
Kithkin Xenomancer :symw::symrb:
Creature - Kithkin Cleric
When ~ enters the battlefield, if was spent to cast it, put two 1/1 black Bat creature tokens with flying onto the battlefield. If was spent to cast it, put two 1/1 red Goblin creature tokens with haste onto the battlefield.
2/1
Thanks to spiderboy4 for the awesome sig.
Enchantment
Multicolored creatures you control have lifelink, flying, and trample.
Thanks to spiderboy4 for the awesome sig.
Instant
~ deals 3 damage to each opponent. Put a 2/2 blue and red Weird creature token onto the battlefield for each opponent dealt damage this way.
Replicate 2UR
Thanks to spiderboy4 for the awesome sig.
Instant
Target permanent is colorless until end of turn. If that permanent was multicolored, you may have other target permanent become colorless until end of turn.
Thanks to spiderboy4 for the awesome sig.
Creature - Spirit
~ enters the battlefield with two -1/-1 counters on it.
WB,T,Remove a -1/-1 counter from ~: Choose two - Target player gains 3 life; target creature gets -3/-3 until end of turn; target player loses 3 life; or put three 1/1 black and white Spirit creature tokens with flying onto the battlefield.
3/3
Thanks to spiderboy4 for the awesome sig.
Creature - Goblin Soldier
If was spent to cast ~, it has first strike.
If was spent to cast ~, it has vigilance.
2/1
Thanks to spiderboy4 for the awesome sig.
Creature - Fox Cleric
Lifelink
Whenever an enchantment enters the battlefield under your control, gain 1 life for each other enchantment you control.
2/3
Thanks to spiderboy4 for the awesome sig.