About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
~Bitterbloom Musk--~ ~1B--~ ~Tribal Instant – Faerie--~ ~As an additional cost to cast Bitterbloom Musk, pay 1 life.--~ ~Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. If you control two or more Faeries and/or Rogues, draw a card.--~ ~Retrace through land--~ -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Iron Shell of the Hidden 3R Legendary Tribal Artifact – Golem Equipment Equipped creature gets +1/+3, has trample and "4, Sacrifice an artifact: This creature deals damage equal to the sacrificed artifact's converted mana cost to target creature or player." Equip 3R -minrar: rare
Next: Flagbearer and/or a standard bearer from Morningtide
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Choir of the Angels 2WW Tribal Enchantment – Angel Song When Choir of the Angels enters the battlefield, search your library for any number of Angel cards and exile them. Then shuffle your library. At the beginning of your upkeep, put a card exiled with Choir of the Angels on top of its owner’s library, then you gain 1 life for each Angel card exiled with Choir of the Angels. -minrar: rare
Transient Guardian 2W
Tribal Instant – Angel
Cast Transient Guardian only if it isn't your turn.
You may put a creature card from your hand onto the battlefield. If you do, exile it at the beginning of the next cleanup step. -minrar: uncommon
Next: a hybrid a la Apocalypse or the krases of new Simic
EDIT: FINE
Elf Knight; Zombie Soldier; Goblin Merfolk; Elf Merfolk; Crocodile Frog; Lizard Drake; Human Ooze; Human Merfolk; Frog Lizard; Fish Crab; Goblin Soldier; Zombie Elf; Minotaur Wizard
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Snapper Umbra 1G
Tribal Enchantment - Turtle Aura
Enchant creature
Enchanted creature gets +1/+1 and has shroud. You may target enchanted creature with Aura spells as though it did not have shroud.
Totem armor
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Nissa's Blessing 2G Tribal Enchantment – Elf Aura Enchant creature Enchanted creature gets +2/+2. Effects from spells and abilities you control count Nissa's Blessing as a card named Nissa's Chosen. If Nissa's Blessing would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Embrace of Coils 1
Tribal Enchantment - Snake Aura
Enchant creature
Whenever a creature you control attacks, put a -1/-1 counter on enchanted creature.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Spontaneous Regrowth 1G
Tribal Instant - Plant
Choose one or both - Return target Forest card in your graveyard to the battlefield; or put a 0/1 green Plant creature token onto the battlefield.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Vengeful Strike 1R Tribal Instant – Warrior If there is a Warrior card in your graveyard, you may cast Vengeful Strike without paying its mana cost. Target creature gets +2/+0 and gains haste until end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Form of the First 2UUU Tribal Enchantment – Shapeshifter Aura
Enchant creature card in your graveyard
Creatures you control are copies of enchanted creature card.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Hook Line Snare 1W
Tribal Instant - Kor
Hook Line Snare is kicked if you control an equipped creature.
Tap target permanent. If Hook Line Snare is kicked, that permanent doesn't untap during its controller's next untap step.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1B
Tribal Instant - Skeleton
Regenerate target black permanent. At the beginning of the next end step, if that permanent was a Skeleton, draw a card for each time that permanent regenerated this turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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4WW
Tribal Enchantment – Dragon
Each creature you control gets +1/+1 for each Dragon you control.
-minrar: rare
Elder’s Return
3W
Tribal Sorcery – Dragon
Return target Dragon permanent card in your graveyard to the battlefield.
-minrar: uncommon
Next: black Barbarian and/or Soldier
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
~1B--~
~Tribal Instant – Faerie--~
~As an additional cost to cast Bitterbloom Musk, pay 1 life.--~
~Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. If you control two or more Faeries and/or Rogues, draw a card.--~
~Retrace through land--~
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3R
Legendary Tribal Artifact – Golem Equipment
Equipped creature gets +1/+3, has trample and "4, Sacrifice an artifact: This creature deals damage equal to the sacrificed artifact's converted mana cost to target creature or player."
Equip 3R
-minrar: rare
Next: Flagbearer and/or a standard bearer from Morningtide
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2WW
Tribal Enchantment – Angel Song
When Choir of the Angels enters the battlefield, search your library for any number of Angel cards and exile them. Then shuffle your library.
At the beginning of your upkeep, put a card exiled with Choir of the Angels on top of its owner’s library, then you gain 1 life for each Angel card exiled with Choir of the Angels.
-minrar: rare
Transient Guardian
2W
Tribal Instant – Angel
Cast Transient Guardian only if it isn't your turn.
You may put a creature card from your hand onto the battlefield. If you do, exile it at the beginning of the next cleanup step.
-minrar: uncommon
Next: a hybrid a la Apocalypse or the krases of new Simic
EDIT: FINE
Elf Knight; Zombie Soldier; Goblin Merfolk; Elf Merfolk; Crocodile Frog; Lizard Drake; Human Ooze; Human Merfolk; Frog Lizard; Fish Crab; Goblin Soldier; Zombie Elf; Minotaur Wizard
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2B
Tribal Enchantment - Rogue Aura
Prowl
Enchant creature
Enchanted creature gets -4/-4.
-minrar: uncommon
Next: Vampire, Werewolf and/or Zombie
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Snapper Umbra
1G
Tribal Enchantment - Turtle Aura
Enchant creature
Enchanted creature gets +1/+1 and has shroud. You may target enchanted creature with Aura spells as though it did not have shroud.
Totem armor
-minrar: uncommon
Next: Shapeshifter (nonchangeling/mimic) and/or Eye
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2G
Tribal Enchantment – Elf Aura
Enchant creature
Enchanted creature gets +2/+2.
Effects from spells and abilities you control count Nissa's Blessing as a card named Nissa's Chosen.
If Nissa's Blessing would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead.
Next: Pentavite
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1
Tribal Enchantment - Snake Aura
Enchant creature
Whenever a creature you control attacks, put a -1/-1 counter on enchanted creature.
Next: Tetravite
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1G
Tribal Instant - Plant
Choose one or both - Return target Forest card in your graveyard to the battlefield; or put a 0/1 green Plant creature token onto the battlefield.
Next: Demon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1R
Tribal Instant – Warrior
If there is a Warrior card in your graveyard, you may cast Vengeful Strike without paying its mana cost.
Target creature gets +2/+0 and gains haste until end of turn.
Next: Eldrazi Drone, Eldrazi Spawn and/or Elemental Warrior
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
BRG
Tribal Instant - Elder
Creatures you control get +2/+0 and gain deathtouch until end of turn.
Next: any two-type combination found in Mirrodin
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2UUU
Tribal Enchantment – Shapeshifter Aura
Enchant creature card in your graveyard
Creatures you control are copies of enchanted creature card.
Next: Avatar
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1W
Tribal Instant - Kor
Hook Line Snare is kicked if you control an equipped creature.
Tap target permanent. If Hook Line Snare is kicked, that permanent doesn't untap during its controller's next untap step.
Next: Harpy
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1W
Tribal Enchantment - Dwarf Aura
Flash
Enchant creature
Enchanted creature gets +0/+5.
Next: Surrakar
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Tribal Instant - Skeleton
Regenerate target black permanent. At the beginning of the next end step, if that permanent was a Skeleton, draw a card for each time that permanent regenerated this turn.
Next: Sand
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.