Woodland Protection 2GW
Tribal Enchantment - Elk
Creatures you control get +0/+1 for every forest and plains you control.
At the beginning of your end step, it you control an Elk, you gain 2 life.
Crucible of Ice 2WU
Tribal Enchantment - Dragon
Each creature target player controls gets -2/-2.
At the beginning of your upkeep, if you control a Dragon, you may draw a card.
Vampiric Bonds 3BR
Tribal Enchantment - Vampire Aura
Enchant player
Whenever enchanted player loses 1 life, creatures you control get +1/+0 until end of turn.
Ogre Ugliness 2B
Tribal Enchantment - Ogre Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear.
If enchanted creature is an Ogre, target player loses life equal to its converted mana cost.
Soulstroke Vengeance 3RR
Tribal Enchantment - Elemental
Whenever an Elemental you control leaves play, ~ deals damage to target creature or player equal to its power.
lol, good point. sorry. (damn, I am digging this new smiley!)
Light Immunity 2BBR
Tribal Enchantment - Aura
Enchanted creature has protection from white and "Whenever a white permanent comes into play, target player loses 2 life."
If enchanted creature is a vampire, whenever it attacks, ~ deals 2 damage to target creature or player.
Primitive Strategy 2GW
Tribal Enchantment - Barbarian
Creatures you control get +1/+1 and have haste.
At the beginning of your upkeep, if you control a barbarian, gain 2 life.
Mutation Advantage 2UB
Tribal Enchantment - Mutant
Creatures you control have deathtouch.
If you control a Mutant, creatures target player controls get -2/-2.
Lizard Senses 2GW
Tribal Enchantment - Lizard Aura
Enchant creature
Enchanted creature has reach and first strike.
If enchanted creature is a Lizard, it gets +3/+3.
Noggle Tactics 2(U/R)(U/R)
Tribal Enchantment - Noggle
Noggles you control come into play with a +1/+1 counter on it.
Whenever a Noggle comes into play under your control, return a land you control to its owner's hand.
2GW
Tribal Enchantment - Elk
Creatures you control get +0/+1 for every forest and plains you control.
At the beginning of your end step, it you control an Elk, you gain 2 life.
next: zubera
2UG
Enchantment - Aura
Enchant creature
Enchanted creature has shroud and trample.
next: moonfolk
2WU
Tribal Enchantment - Dragon
Each creature target player controls gets -2/-2.
At the beginning of your upkeep, if you control a Dragon, you may draw a card.
Rukh Tactics
3BB
Tribal Enchantment - Rukh
Rukhs you control get +1/+1.
Whenever a Rukh you control deals combat damage, target player loses 1 life.
next: Rhino
3BR
Tribal Enchantment - Vampire Aura
Enchant player
Whenever enchanted player loses 1 life, creatures you control get +1/+0 until end of turn.
next: wombat
2U
Tribal Sorcery - Moonfolk
Draw two cards.
If you control a Moonfolk, draw three cards instead.
next: Thrull
2B
Tribal Enchantment - Ogre Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear.
If enchanted creature is an Ogre, target player loses life equal to its converted mana cost.
next: moonfolk
Soulstroke Vengeance
3RR
Tribal Enchantment - Elemental
Whenever an Elemental you control leaves play, ~ deals damage to target creature or player equal to its power.
next: Human
Light Immunity
2BBR
Tribal Enchantment - Aura
Enchanted creature has protection from white and "Whenever a white permanent comes into play, target player loses 2 life."
If enchanted creature is a vampire, whenever it attacks, ~ deals 2 damage to target creature or player.
next: kithkin
2GW
Tribal Enchantment - Barbarian
Creatures you control get +1/+1 and have haste.
At the beginning of your upkeep, if you control a barbarian, gain 2 life.
next: Sphinx
UU
Tribal Instant - Fish
Target creature you control gains haste until end of turn.
If that creature is a fish, draw a card.
next: advisor
2UB
Tribal Enchantment - Mutant
Creatures you control have deathtouch.
If you control a Mutant, creatures target player controls get -2/-2.
next: Survivor
2GW
Tribal Enchantment - Lizard Aura
Enchant creature
Enchanted creature has reach and first strike.
If enchanted creature is a Lizard, it gets +3/+3.
next: Licid
Ghostly Efforts
2WU
Tribal Sorcery - Spirit
Target Spirit you control gets +1/+0 and is unblockable until end of turn.
next: wombat
2(U/R)(U/R)
Tribal Enchantment - Noggle
Noggles you control come into play with a +1/+1 counter on it.
Whenever a Noggle comes into play under your control, return a land you control to its owner's hand.
next: Auroch