Spellshroud Shinobi :3mana::symu::symu:
Creature - Ninja Wizard
Ninjutsu :2mana::symu::symu:
When ~ deals combat damage to an opponent, you may draw three cards. Otherwise, return two creatures that opponent controls to their owner's hand.
1/2
Barrin, Academy's Destroyer :3mana::symb::symu:
Legendary Creature - Wizard Zombie
When ~ comes into play, destroy all cards named Tolarian Academy.
:symb::symb::symu::symu::3mana::symtap:: Destroy all other pemanents. They can't be regenerated.
1/2
King Lhurgoyf :3mana::symg::symg:
Creature- Lhurgoyf
~'s power and toughness are both equal to the total number of Lhurgoyfs in all graveyards.
*/*
Next: Dragon Fish
Deadwood Treefolk :2mana::symb::symg:
Creature- Treefolk Assassin
:tap:: Destroy target creature with a plague counter on it.
Whenever a creature blocks or becomes blocked by Deadwood Treefolk, put a plague counter on it.
2/5
as an example for what I meant by tech level, the modern world has a far higher tech level, than say... 1400. That sort of thing.
But anyways...
Pond Guardian :3mana::symb::symu:
creature- Frog Guardian
During your upkeep, sacrifice a frog or tap ~ and ~ deals two damage to you.
As long as ~ is untapped, other Blue and Black creatures you control are indestructible.
5/7
Next: Sith Dragon
well, it's a Race from the game Starcraft, very powerful psionically, and a very high tech level.
Great Mount :3mana::symg::symw:
Creature- Oliphaunt
Imprint: 5, T, remove a human you control from the game.: That card is imprinted on this one.
~ has all the activated abilities of the removed card.
3, T: Return the imprinted card to play under your control.
5/5
Xjitachitl, Teratomorph 3UU
Creature- Legendary Shapeshifter Ooze
As ~ comes into play, ~'s power and toughness are randomly set between 1 and 10.
At the beginning your upkeep, ~'s power and toughness are randomly set between 1 and 10.
When ~ deals damage to a creature, that creature gets -X/-Y where X and Y are random numbers between 1 and 10.
*/*
Chittering Hordemaster :5::g:
Creature- Squirel Avatar
~ has power and toughness equal to the amount of squirels in play.
Whenever ~ deals combat damage to a player, put that many 1/1 Squirel Tokens into play.
*/*
Draegloth 5B
Creature- Elf Demon
When Draegloth comes into play, lose two life.
3B,t: Target Demon can't attack this turn, Put a -1/-1 counter on Draegloth.
4/5
Genesis Sliver 4G
Sliver Incarnation Warrior
As long as Genesis Sliver is in a graveyard, all slivers get '2: Put target creature from a graveyard into play under your turn. That creature is a Sliver in addition to it's other types.'
Creature - Ninja Wizard
Ninjutsu :2mana::symu::symu:
When ~ deals combat damage to an opponent, you may draw three cards. Otherwise, return two creatures that opponent controls to their owner's hand.
1/2
Kavu Sliver
Legendary Creature - Wizard Zombie
When ~ comes into play, destroy all cards named Tolarian Academy.
:symb::symb::symu::symu::3mana::symtap:: Destroy all other pemanents. They can't be regenerated.
1/2
Next: Sliver Planeswalker
Creature- Lhurgoyf
~'s power and toughness are both equal to the total number of Lhurgoyfs in all graveyards.
*/*
Next: Dragon Fish
Creature - Dragon Cleric
Tap: Choose one - You gain four life, or ~ deals four damage to target creature.
5/5
Next: Myr Shaman
Creature - Kobold Samurai
~ has Bushido X, where X is equal to the number of kobolds in play
~ is a red spell.
0/1
Next: Legendary Sliver Archer
Creature- Treefolk Assassin
:tap:: Destroy target creature with a plague counter on it.
Whenever a creature blocks or becomes blocked by Deadwood Treefolk, put a plague counter on it.
2/5
Next: Legendary Dragon Planeswalker
Creature- Zombie Lobster
When ~ blocks or is blocked by a human, ~ gets +3/+4 until end of turn.
4/3
Next: Sith Lord
But anyways...
Pond Guardian :3mana::symb::symu:
creature- Frog Guardian
During your upkeep, sacrifice a frog or tap ~ and ~ deals two damage to you.
As long as ~ is untapped, other Blue and Black creatures you control are indestructible.
5/7
Next: Sith Dragon
Great Mount :3mana::symg::symw:
Creature- Oliphaunt
Imprint: 5, T, remove a human you control from the game.: That card is imprinted on this one.
~ has all the activated abilities of the removed card.
3, T: Return the imprinted card to play under your control.
5/5
Next: Protoss Lich
Creature- Cat Ninja
Ninjitsu 2UG
When ~ deals combat damage to a player, that player skips their next attack phase.
1/4
Next: Protoss Ninja
Creature- Legendary Shapeshifter Ooze
As ~ comes into play, ~'s power and toughness are randomly set between 1 and 10.
At the beginning your upkeep, ~'s power and toughness are randomly set between 1 and 10.
When ~ deals damage to a creature, that creature gets -X/-Y where X and Y are random numbers between 1 and 10.
*/*
Next: Ninja Dragon Lord
Creature- Squirel Avatar
~ has power and toughness equal to the amount of squirels in play.
Whenever ~ deals combat damage to a player, put that many 1/1 Squirel Tokens into play.
*/*
Next: Dragon Myr
But anyways...
Cursed Ogre 3BR
Creature- Viashino Ogre
Haste
Whenever ~ is dealt damage, return it to owner's hand.
4/3
Next: Cat Lady of Proper Etiquette
Creature- Elf Demon
When Draegloth comes into play, lose two life.
3B,t: Target Demon can't attack this turn, Put a -1/-1 counter on Draegloth.
4/5
Next: Protoss Sand
Sliver Incarnation Warrior
As long as Genesis Sliver is in a graveyard, all slivers get '2: Put target creature from a graveyard into play under your turn. That creature is a Sliver in addition to it's other types.'
Next: Dragon Sliver