Tucked away in a lonely part of the multiverse, lies a nameless plane. Enter a world where light and dark stand side by side in the capital city of Lenn, worshipping the common sky. A place where illusion and reality co-exist in a rainforest of enormous size. Legends speak of a powerful mage guild whose members studied an ancient magic, but who fell to their own wild, unbound spells. Survivors of the guild sealed away their magic deep underneath the earth, where no one would be able to reach it. Or so they thought... One day, the sky grows deep red and minions never before seen spill into the world. Calling themselves the Chaotic Legion, they tear at the world from all sides. Attacking everything in their sights, living or not. It's an invasion force. It's utter chaos. Almost immediately the people of Lenn mobilize to defend themselves, but their opponents are irrational in thought and unpredictable in action. Meanwhile in a small remote village, Jeyda, sole survivor of the ancient guild looks up to the sky and wonders what could be happening...
Lust
The Chaotic Legion force has fully entered this nameless world, which is only one of many they have attacked. Several days into the invasion, they sense the old buried magics deep beneath the world. They have a strong connection to it and feel that the magic is similar to their own. They lust for it. And so they begin seeking a means to unseal the power of the old guild. Meanwhile the rainforest has proven to be a resilent place with the treefolk and wild beasts holding their own. In the city of Lenn, Jeyda has arrived to learn more of the invasion and decides that something must be done...
Frenzy
In the finale, the Chaotic Legion has succeeded in unsealing the magic of Jeyda's ancestors. With the seal opened, Chaos magic rips through the skies, altering the world itself. It would seem as though there is nothing to stand in the way of the invaders. However, with the seal broken, Jeyda recieves the power of her ancestors. A power she uses to fight and to help her find a way to reseal all of the chaos including the invaders themselves. As the new guildmaster, she travels the world, teaching a select few the potent magic of the guild and assigning each of them to defend the cities. On one of her trips, she visits the deep rainforest and discovers a hidden grove sealed with Chaos magic. Using her powers to break it, she finds a tome detailing the sealing techniques used by her ancestors, but she'll need a lot luck to pull it off. Fortunately, luck is what her magic is all about.
Mechanics/Themes:
-Chaos
-Coin-flipping
-Randomization (At least for red, everyone else will have probably have counter-measures)
-Red being the odd-colour out
-Enemy pairings of :symb::symw:, :symu::symg:
-Luck (Whenever this becomes the target of a spell or ability, flip a coin. If you win, counter that spell or ability.)
-Catalyst (When this comes into play, the next spell you play this turn costs less to play.)
Sample Cards:
Jeyda, Chaos Guild Master :2mana::symr::symr: (Rare)
Legendary Creature- Human Wizard
Luck (Whenever this becomes the target of a spell or ability, flip a coin. If you win, counter that spell or ability.)
:symtap:: Choose a creature at random. Jeyda, Chaos Guild Master deals 4 that creature.
2/2
Lunar Knight :2mana::symw: (Common)
Creature- Human Knight
First Strike
:symb:: Target creature becomes black until end of turn.
2/2
Rainforest Sapling (Uncommon)
Creature- Treefolk
Catalyst (When this comes into play, the next spell you play this turn costs less to play.)
When Rainforest Sapling comes into play, search your library for a blue instant card with converted mana cost equal to 1, reveal that card, and put it into your hand. Then shuffle your library.
1/1
No Nonsense :2mana::symu: (Rare)
Instant
Until end of turn, if target player would win a coin flip, he or she loses that coin flip instead.
Lenn, Observatory Capital (Rare)
Legendary Land
:symtap:: Add to your mana pool one mana of any type that a permanent in play could produce.
Chaos
Tucked away in a lonely part of the multiverse, lies a nameless plane. Enter a world where light and dark stand side by side in the capital city of Lenn, worshipping the common sky. A place where illusion and reality co-exist in a rainforest of enormous size. Legends speak of a powerful mage guild whose members studied an ancient magic, but who fell to their own wild, unbound spells. Survivors of the guild sealed away their magic deep underneath the earth, where no one would be able to reach it. Or so they thought... One day, the sky grows deep red and minions never before seen spill into the world. Calling themselves the Chaotic Legion, they tear at the world from all sides. Attacking everything in their sights, living or not. It's an invasion force. It's utter chaos. Almost immediately the people of Lenn mobilize to defend themselves, but their opponents are irrational in thought and unpredictable in action. Meanwhile in a small remote village, Jeyda, sole survivor of the ancient guild looks up to the sky and wonders what could be happening...
Lust
The Chaotic Legion force has fully entered this nameless world, which is only one of many they have attacked. Several days into the invasion, they sense the old buried magics deep beneath the world. They have a strong connection to it and feel that the magic is similar to their own. They lust for it. And so they begin seeking a means to unseal the power of the old guild. Meanwhile the rainforest has proven to be a resilent place with the treefolk and wild beasts holding their own. In the city of Lenn, Jeyda has arrived to learn more of the invasion and decides that something must be done...
Frenzy
In the finale, the Chaotic Legion has succeeded in unsealing the magic of Jeyda's ancestors. With the seal opened, Chaos magic rips through the skies, altering the world itself. It would seem as though there is nothing to stand in the way of the invaders. However, with the seal broken, Jeyda recieves the power of her ancestors. A power she uses to fight and to help her find a way to reseal all of the chaos including the invaders themselves. As the new guildmaster, she travels the world, teaching a select few the potent magic of the guild and assigning each of them to defend the cities. On one of her trips, she visits the deep rainforest and discovers a hidden grove sealed with Chaos magic. Using her powers to break it, she finds a tome detailing the sealing techniques used by her ancestors, but she'll need a lot luck to pull it off. Fortunately, luck is what her magic is all about.
Mechanics/Themes:
-Chaos
-Coin-flipping
-Randomization (At least for red, everyone else will have probably have counter-measures)
-Red being the odd-colour out
-Enemy pairings of :symb::symw:, :symu::symg:
-Luck (Whenever this becomes the target of a spell or ability, flip a coin. If you win, counter that spell or ability.)
-Catalyst (When this comes into play, the next spell you play this turn costs less to play.)
Sample Cards:
Jeyda, Chaos Guild Master :2mana::symr::symr: (Rare)
Legendary Creature- Human Wizard
Luck (Whenever this becomes the target of a spell or ability, flip a coin. If you win, counter that spell or ability.)
:symtap:: Choose a creature at random. Jeyda, Chaos Guild Master deals 4 that creature.
2/2
Lunar Knight :2mana::symw: (Common)
Creature- Human Knight
First Strike
:symb:: Target creature becomes black until end of turn.
2/2
Rainforest Sapling (Uncommon)
Creature- Treefolk
Catalyst (When this comes into play, the next spell you play this turn costs less to play.)
When Rainforest Sapling comes into play, search your library for a blue instant card with converted mana cost equal to 1, reveal that card, and put it into your hand. Then shuffle your library.
1/1
No Nonsense :2mana::symu: (Rare)
Instant
Until end of turn, if target player would win a coin flip, he or she loses that coin flip instead.
Lenn, Observatory Capital (Rare)
Legendary Land
:symtap:: Add to your mana pool one mana of any type that a permanent in play could produce.