But if WOTC really wanted to make a new RPG with the polish and quality of something like Dragon Age, why would they use MTG? They own D&D and all of its many universes that are perfect for RPG settings. Why wouldnt they just make a Forgotten Realms based game?
There have already been D&D video games(some made by Bioware) that were successful and critically acclaimed. But MtG video games would draw from a completely different mythos. Your argument is the equivalent of saying "Why make A Song of Ice and Fire when Lord of the Ring is already a thing?"
I would personally love it even if it wasn't Planeswalkers, but just playing as regular heros and the "Servers" that most MMOs would have would instead be "Planes" such as Dominaria, Innistrad, Mirrodin, Kamigawa, Ravnica, Alara, all those places.
Sure it would be an absolutely huge game that would require massive amounts of time to make it serviceable. And I may be overestimating it's worth but I largely think most of the people posting here are underestimating it's potential too.
What rpgs do we know of that you can have a Horror based land, a Metallic based land, A fairy tale based land, a cityscape land, a japanese based land, multiple different fantasy based lands all with unique beastiaries all rolled into one game? I can't think of any off the top of my head.
It takes Bethesda half a decade to make games the size of Skyrim/Fallout 3. A game with multiple, substantial settings that are all very different would take so much time and money that it would probably have to sell 8,000,000 units to recoup development, advertising, licensing and distribution costs.
So let's say a company like Bioware or Bethesda made RPGs based on MTG but they played like action-RPGs(like Elder Scrolls or Baldur's Gate) and lacked any sort of card mechanics. Would you play them?
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Why? What would be controversial about it exactly?
This seems odd to me. Obsidian hasn't made a polished game in all of their existence. Even their AAA titles utterly lack polish.
There have already been D&D video games(some made by Bioware) that were successful and critically acclaimed. But MtG video games would draw from a completely different mythos. Your argument is the equivalent of saying "Why make A Song of Ice and Fire when Lord of the Ring is already a thing?"
It takes Bethesda half a decade to make games the size of Skyrim/Fallout 3. A game with multiple, substantial settings that are all very different would take so much time and money that it would probably have to sell 8,000,000 units to recoup development, advertising, licensing and distribution costs.
They did Knights of the Old Republic, Baldur's Gate, Mass Effect and Dragon Age.
That's a turn-based strategy game, not an RPG.