Actually Pringles, White isn't the color of the good guys. It lends itself more naturally to that, due to things like ***...again, all the more reason it should go.
I don't remember the part where I said that white was the good guys. In fact I said white isn't the color of good guys.
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So your saying god is evil eh? I'm sorry doing something that is deemed evil does not make you evil. If that was the case if the Devil did one thing good he would be good!
I dont think he is saying god is evil as much as he is saying White shouldn't be the color of the good guys.
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Well, I dunno about that... white still kills artifacts, enchantments, still kills individual creatures (and possibly several attacking ones), still has the best lifegain (which has finally started being good enough to see play in competitive decks), still has the best weenies and combat tricks... just taking out one card isn't going to neuter the color. In fact, it might strengthen it; without Wrath, they can print better creature removal in the format white uses.
Last time i looked green was the artifact and enchantment destroyer. its individual creature removal was taken out years ago and replaced with pacifisim type effects. And black has better targeted destruction. Lifegain still needs a seriously good second effect to even be looked at. Red and Green have weenies of just a similar calibur. Condemn is the only good card in standard right now that cares about attacking creatures.
The fact of the manner is *** is an important part for white being playable in a competitive enviroment. Precedent does show that the card is white, most players think of it white, and as an ability that black can do at a much higher cost. Also you can bull **** anything to be in flavor for any color, don't try to kid your self about it. If it wasn't 3:40 in the morning I could probably think of a half way decent reason why blue should be able to destroy enchantments better then white. (blue mages manipulating the magical energies that hold to gether enchantment spells until they unravel, because what is an enchantment but magical energy, and who is best at manipulating the Aether) But since magic is a game that cares about the past in relations to what is in what color, it shouldn't be moved.
While I don't think this is going to be the set that destroys magic, I think the idea of color bleeding is a horrible one, and if much of this set it like the few previewed cards. This is going to be a set that Wotc and eternal magic players are going to regret for years to come.
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Plus, it's such a... well, core set name. It doesn't really reference anything, but is just as iconic about the effect it has. If they didn't want to put it in the core set, they'd have named it, I dunno, Braids' Vengeance, or something.
Yawgmoth's Vengence, not Braids
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So in legacy, the price of tundra will go down, and the price of underground sea will go up. Great one of the few reasons to play white (my favorite color) is being moved to another color.
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I don't remember the part where I said that white was the good guys. In fact I said white isn't the color of good guys.
Calvin and Hobbes
Cube Tutor
I dont think he is saying god is evil as much as he is saying White shouldn't be the color of the good guys.
Calvin and Hobbes
Cube Tutor
Last time i looked green was the artifact and enchantment destroyer. its individual creature removal was taken out years ago and replaced with pacifisim type effects. And black has better targeted destruction. Lifegain still needs a seriously good second effect to even be looked at. Red and Green have weenies of just a similar calibur. Condemn is the only good card in standard right now that cares about attacking creatures.
The fact of the manner is *** is an important part for white being playable in a competitive enviroment. Precedent does show that the card is white, most players think of it white, and as an ability that black can do at a much higher cost. Also you can bull **** anything to be in flavor for any color, don't try to kid your self about it. If it wasn't 3:40 in the morning I could probably think of a half way decent reason why blue should be able to destroy enchantments better then white. (blue mages manipulating the magical energies that hold to gether enchantment spells until they unravel, because what is an enchantment but magical energy, and who is best at manipulating the Aether) But since magic is a game that cares about the past in relations to what is in what color, it shouldn't be moved.
While I don't think this is going to be the set that destroys magic, I think the idea of color bleeding is a horrible one, and if much of this set it like the few previewed cards. This is going to be a set that Wotc and eternal magic players are going to regret for years to come.
Calvin and Hobbes
Cube Tutor
Yawgmoth's Vengence, not Braids
Calvin and Hobbes
Cube Tutor
Calvin and Hobbes
Cube Tutor