Hey! Just lurking around for old times sake, seeing whats new and whatnot with the deck... interesting times in modern for Lantern. Such a good array of cards to test on this last set, im itching to just dust off cockatrice and get some games on.
After playing a few matches with a Whir list it seems to me that, for all intents and purposes of the deck, we have a functional Tinker... at instant speed... with no sacrifice requirement?
I've been thinking about updating c0ckatrice to test the raw power of the deck with Whir of Invention for myself as I haven't played in months. I want to feel this Whir version first hand and not just watch games or read about it. But honestly, I am not interested in the least bit about Jace... a really nice pet indeed, but not really what Lantern seeks.
4cmc winmore, doesn't win on the spot or next turn, potential of needling yourself to disable all the people who will also play it. Im sure theres more cons to it that will show after tests.
Im more concerned with BBE rising up again, it was the card in Jund that I hated most during the early deck development... having a lock get destroyed by BBE cascading into Decay was about as sad as an upside down turtle...
I tried posting once or twice in the past months, but every time was faced with a message that I had to link twitch account before posting and since I had forgotten the twitch password I just didn't bother recovering it to post. But this was deserving enough to go through the trouble. So sweet, can't wait to put to sleep my kids to go watch the replay.
Did this happen today? I was just passing by lurking and now Im almost crying... it actually happened? The deck finally sits at the top of it all? It only took what? 5.5ish years? lol
All those one-ofs; and TKS, whaaaaaaat? Thoughtseize certainly seems like a better maindeck option. Even if he was worried about recursion for the discards he could just be running more extraction. Faithless looting is interesting territory though. It digs you without increasing your bridge count and you can cast it out of the bin, I don't know that it's any better than what we've settled on, but it's different. Between that and baubles and stirrings his bridge hits have to be pretty consistent at least.
I was an ardent advocate of Faithless Looting, took me a long time to finally decide to cut it to try n\other stuff. But I still think Faithless Looting is heavily underrated here.
Hey guys, nothing interesting from Amonketh that I can see eh?
Congratulations on the GP win Oks. I found it extremely fitting your shirt choice for the event. I want to get a Bray Wyatt shirt that I can wear in the next major event I join (because Lantern, etc.)
Indeed, that shirt must not have been a mere coincidence. I'm sure his levels of trolling are top notch. Just genius. I would customize it by swithing the face out for a Lantern itself.
Congratulations Mr. Oks... Welcome to the club! Great to have another believer winning a GP to keep establishing the deck as a force to be reckoned with in the meta. Like the others I'd enjoy that report, or even better a video if its ever uploaded. I'm glad you enjoy the heck out of the deck too. Guess some people will never understand the priceless moment of joy we get when we play that last lock piece with a smirk on our face and the whole body relaxes knowing its all smooth sailing at that point.
...it was recorded and it will be uploaded to youtube sometime soon.
Congrats to Oks on the win! And nice to see you again, zerodown. Glad your baby took down another GP :3
I've never really left, I would never abandon my baby. I lurk almost every day to keep up to date with the deck's progress. I just don't play as much as I used to due to irl stuff and other hobbies, so I try not to give my opinion because it would all be based on theory and we are way past the theoretical development of the deck. Thats why thnkr is back in charge of the primer (always thankful to him for all the help keeping the dream alive), at this time I cannot contribute to it as much as I'd love to. I still am amazed at how the last sets solidified the deck so much that its become tier2 barely scratching at the doors of tier1 status. I'll quote a line from my original post: "...it still a bit slow, but hey it was born yesterday, I think it has potential, at least it feels and plays like it could do great things." -(Nov.28, 2012)
Vs Tezzerator subject: I haven't played against the newest iterations of tezzerator which have indeed changed a lot, I do recall a lot of games against it when it had more locks and chains along with mana rocks. I would always have a hard time against it due to many mainboard answers and then even more after SB. Pithing Needle, Chalice of the Void, Lilly, Explosives, etc... the tezzerator I remember had way too many answers to screw us up. It was also a time when Lantern was not as streamlined as it is right now. Haven't really played against the newer tezzerator versions playing cranes, bridges and other stuff; it does seem a bit less dangerous now (regarding this specific matchup, not in general) from looking at decklists.
Thoughts? I personally am loving this new artifact Convoke mechanic.
This card deserves some serious testing, yet another solid sb card against burn and helps against aggro decks, specially the slower paced ones. I mean come on, the name and the image on the card is an obvious reference to Ensnaring Bridge. However, its the mechanic that has me jizzing in my pants. Convoke for artifacts is a new mechanic? There will be numerous cards with this mechanic coming out of the set. The last sets have been artifact heavy and have pushed Lantern further into competitive grounds, but this next set might be the icing on the cake. I'm expecting this set will bring something that slipped under wizard's radar and pushes Lantern over the top. This is the first card spoiled with the mechanic and it looks playable, can't wait for the rest of the cards with this mechanic to be spoiled.
83 tournamenmt reports dating back to 2013. HAUMPH has been 5-0ing a lot recently, some other names with various reports Kanister, CarterNewman, Avignon, Ookie Rinsei, Gul_Dukat, Jidden, Lunik, Zac & AngledLuffa.
Round two put Infect player in a technical KO situation in game three (hard Lantern lock, Bridge, Spellskite and Jar all online). Timed out and he wasn't willing to give it to me. To be fair, I found my opponents to play way slower than me so it's hard to gauge what I could've done there.
-snip
Thats the issue, the deck has been given a reputation of being slow when in fact it is the opponent that slows the game, the deck is fast and our turns should take no more than 5 seconds past the third or fourth round. After locks are set it should take no more than 2-3 seconds. Just draw a card, play it, flip next top card, pass. Just keep practicing to play even faster and keep an eye out for slowplay at events. When you both know your opponent has no business in hand it should take them 30 seconds at most to pass the turn.
Welcome to the club! Tezzerator was definitely a deck I researched a lot when working on this. And hate to admit its one of the deck's weakest matchups imo.
If I were to consider Jester's Cap I would actually go further for the ultimate wincon for this deck. Timesifter, costs 1 more mana to play, but it doesn't require any future activations and you simply take your turns away from your opponent so they can't use the excuse of "I still have .0000000001% chance to hit runner, runner, runner, runner..." for not conceding.
Just play it, pass the turn to your opponent's last turn, when opponent is done with his turn you should, in theory, control draws while taking extra turns so long as you fix the tops correctly every time you take an extra turn. When opponent is at 2-3 cards left, let them win a Timesifter trigger so that they get a turn and mill the last cards during his upkeep.
But really, both cards are win-more. Other than that, I've been testing very very slowly (not much time these days) with the new cards, I'm still on the fence on Glint-Nest although I have no bad comments about it, I'll continue testing with it.
Edit: Glad thnkr is back in charge of the primer, I really have little to no time to test new cards let alone keep the primer up to date. We're already reaching world championship tables? Awesome! Now its just a matter of time, sooner or later my ultimate goal will be accomplished and the deck will reach infamy and get banned. lol
I would but I do not know how to spectate, can you include that in your posts.
Open Cockatrice, find his name in the chat list, right click, click show this user's games, join as spectator.
or, if he is playing on a mini-league game
Go to the server tab, double click on the league server, a new chat opens, find his name and do the same as above.
I remember some pictures of foiled out decks by some memebers buried deep within the thread, back when the deck was... affordable. lol.
If you ask me I'd prefer an altered art deck like nezumi11, which btw, can you post a pic of the deck nezumi11?
On Sea Gate vs Inventors' Fair, there is no contest in my mind. The passive lifegain is far more desirable to me than being able to draw cards in the mid/late game, the tutoring part is just gravy. I'm running Sea Gate until Fair gets released and I don't like it, I rarely even use it and when I do need it most I either don't have 4 lands yet or need the mana for something else. I actually prefer Mikokoro, Center of the Sea as it costs 1 less, does not require hellbent and fastens a win by making the opponent draw dead cards, which speeds the milling. I'm just playing Sea Gate because it was being tested in the spot of Duskmantle, House of Shadow and since I am going to switch to the Fair anyway I haven't gone back to duskmantle. Passive lifegain from turn 2-3 forward is not meaningless, it saves games, it screws with the opponent's math and it could even speed our games because grindy opponents who hope to get in those last points of damage would be more willing to concede if we have a way to gain life.
I don't run more than 4 colorless producing lands btw, and I'm currently at 18 lands but played a long time at 17 without issues, don't even remember when or why I went up to 18. I usually always side 1 out in games, the 1-of ghost quarter most of the time.
On the rest of the cards being suggested, I haven't seen anything else that looks promising (Dovin was such a let down), but I have always encouraged others to try everything out before discarding it, so do test them and do report back. Glint-Nest Crane with a BUG focused manabase instead of GBR might turn out to be good. Pseudo-Stirrings on a flying 1/3 body? Could even chip in for a Trinket Mage for testing. Stirrings, Nest Crane and Trinket assembling the deck together sounds sweet. In practice it could turn out to be a dud though...
EDIT: Just looked at the spoiled cards and Spark of Creativity looks like something worth testing. We can fix our top card with mill rocks or by getting something back up with Ruins to kill something or use it as a draw effect since it lets us play the top card. Maybe sideboard against faster decks? Its a sorcery though, but still something I would test out.
Has anyone been keeping an eye on this guy? https://www.mtggoldfish.com/player/AngledLuffa
Nice stream of 5-0s there... with varying lists even.
"When you get your opponent down to 0 sanity, you win the game!"
After playing a few matches with a Whir list it seems to me that, for all intents and purposes of the deck, we have a functional Tinker... at instant speed... with no sacrifice requirement?
Im loving it!
"When you get your opponent down to 0 sanity, you win the game!"
4cmc winmore, doesn't win on the spot or next turn, potential of needling yourself to disable all the people who will also play it. Im sure theres more cons to it that will show after tests.
Im more concerned with BBE rising up again, it was the card in Jund that I hated most during the early deck development... having a lock get destroyed by BBE cascading into Decay was about as sad as an upside down turtle...
"When you get your opponent down to 0 sanity, you win the game!"
Whir turned out to be that good huh?
PS: Congratulations to Luis on the win!
"When you get your opponent down to 0 sanity, you win the game!"
One top to rule them all!!!
Well Played Community, well F'ing played!
"When you get your opponent down to 0 sanity, you win the game!"
I was an ardent advocate of Faithless Looting, took me a long time to finally decide to cut it to try n\other stuff. But I still think Faithless Looting is heavily underrated here.
Hey guys, nothing interesting from Amonketh that I can see eh?
EDIT: Love the tokens Crexalbo.
"When you get your opponent down to 0 sanity, you win the game!"
Indeed, that shirt must not have been a mere coincidence. I'm sure his levels of trolling are top notch. Just genius. I would customize it by swithing the face out for a Lantern itself.
"When you get your opponent down to 0 sanity, you win the game!"
I've never really left, I would never abandon my baby. I lurk almost every day to keep up to date with the deck's progress. I just don't play as much as I used to due to irl stuff and other hobbies, so I try not to give my opinion because it would all be based on theory and we are way past the theoretical development of the deck. Thats why thnkr is back in charge of the primer (always thankful to him for all the help keeping the dream alive), at this time I cannot contribute to it as much as I'd love to. I still am amazed at how the last sets solidified the deck so much that its become tier2 barely scratching at the doors of tier1 status. I'll quote a line from my original post: "...it still a bit slow, but hey it was born yesterday, I think it has potential, at least it feels and plays like it could do great things." -(Nov.28, 2012)
I am not unimpressed with the things it has done.
"When you get your opponent down to 0 sanity, you win the game!"
Was it not streamed? Trying to find a replay.
"When you get your opponent down to 0 sanity, you win the game!"
This card deserves some serious testing, yet another solid sb card against burn and helps against aggro decks, specially the slower paced ones. I mean come on, the name and the image on the card is an obvious reference to Ensnaring Bridge. However, its the mechanic that has me jizzing in my pants. Convoke for artifacts is a new mechanic? There will be numerous cards with this mechanic coming out of the set. The last sets have been artifact heavy and have pushed Lantern further into competitive grounds, but this next set might be the icing on the cake. I'm expecting this set will bring something that slipped under wizard's radar and pushes Lantern over the top. This is the first card spoiled with the mechanic and it looks playable, can't wait for the rest of the cards with this mechanic to be spoiled.
"When you get your opponent down to 0 sanity, you win the game!"
83 tournamenmt reports dating back to 2013. HAUMPH has been 5-0ing a lot recently, some other names with various reports Kanister, CarterNewman, Avignon, Ookie Rinsei, Gul_Dukat, Jidden, Lunik, Zac & AngledLuffa.
Thats the issue, the deck has been given a reputation of being slow when in fact it is the opponent that slows the game, the deck is fast and our turns should take no more than 5 seconds past the third or fourth round. After locks are set it should take no more than 2-3 seconds. Just draw a card, play it, flip next top card, pass. Just keep practicing to play even faster and keep an eye out for slowplay at events. When you both know your opponent has no business in hand it should take them 30 seconds at most to pass the turn.
Welcome to the club! Tezzerator was definitely a deck I researched a lot when working on this. And hate to admit its one of the deck's weakest matchups imo.
"When you get your opponent down to 0 sanity, you win the game!"
Just play it, pass the turn to your opponent's last turn, when opponent is done with his turn you should, in theory, control draws while taking extra turns so long as you fix the tops correctly every time you take an extra turn. When opponent is at 2-3 cards left, let them win a Timesifter trigger so that they get a turn and mill the last cards during his upkeep.
But really, both cards are win-more. Other than that, I've been testing very very slowly (not much time these days) with the new cards, I'm still on the fence on Glint-Nest although I have no bad comments about it, I'll continue testing with it.
Edit: Glad thnkr is back in charge of the primer, I really have little to no time to test new cards let alone keep the primer up to date. We're already reaching world championship tables? Awesome! Now its just a matter of time, sooner or later my ultimate goal will be accomplished and the deck will reach infamy and get banned. lol
"When you get your opponent down to 0 sanity, you win the game!"
Open Cockatrice, find his name in the chat list, right click, click show this user's games, join as spectator.
or, if he is playing on a mini-league game
Go to the server tab, double click on the league server, a new chat opens, find his name and do the same as above.
"When you get your opponent down to 0 sanity, you win the game!"
If you ask me I'd prefer an altered art deck like nezumi11, which btw, can you post a pic of the deck nezumi11?
On Sea Gate vs Inventors' Fair, there is no contest in my mind. The passive lifegain is far more desirable to me than being able to draw cards in the mid/late game, the tutoring part is just gravy. I'm running Sea Gate until Fair gets released and I don't like it, I rarely even use it and when I do need it most I either don't have 4 lands yet or need the mana for something else. I actually prefer Mikokoro, Center of the Sea as it costs 1 less, does not require hellbent and fastens a win by making the opponent draw dead cards, which speeds the milling. I'm just playing Sea Gate because it was being tested in the spot of Duskmantle, House of Shadow and since I am going to switch to the Fair anyway I haven't gone back to duskmantle. Passive lifegain from turn 2-3 forward is not meaningless, it saves games, it screws with the opponent's math and it could even speed our games because grindy opponents who hope to get in those last points of damage would be more willing to concede if we have a way to gain life.
I don't run more than 4 colorless producing lands btw, and I'm currently at 18 lands but played a long time at 17 without issues, don't even remember when or why I went up to 18. I usually always side 1 out in games, the 1-of ghost quarter most of the time.
On the rest of the cards being suggested, I haven't seen anything else that looks promising (Dovin was such a let down), but I have always encouraged others to try everything out before discarding it, so do test them and do report back. Glint-Nest Crane with a BUG focused manabase instead of GBR might turn out to be good. Pseudo-Stirrings on a flying 1/3 body? Could even chip in for a Trinket Mage for testing. Stirrings, Nest Crane and Trinket assembling the deck together sounds sweet. In practice it could turn out to be a dud though...
EDIT: Just looked at the spoiled cards and Spark of Creativity looks like something worth testing. We can fix our top card with mill rocks or by getting something back up with Ruins to kill something or use it as a draw effect since it lets us play the top card. Maybe sideboard against faster decks? Its a sorcery though, but still something I would test out.
"When you get your opponent down to 0 sanity, you win the game!"
Welding ruins
2,T: Sacrifice ~, regenerate target artifact.
I can dream, can't I?
"When you get your opponent down to 0 sanity, you win the game!"