I know this sounds crazy, but what happens if we drop the green entirely? Yes, the ramp goes out the window. It also limits the deck to 4 proper Enchantresses.
However, it allows for a dedicated second color. Going RW allows for 3 things main that could help. Blood Moon, Assemble the Legion, and Seal of Fire are the big ones that I'm seeing just off the top of my head. It creates a win condition that doesn't create more card draws, in addition to shutting off the manabases for a LOT of decks, and providing removal.
You can run a 3rd color easily here with fetches, just tone down the green, don't need to cut it.
Play 4 Leyline of Sanctity main board. It is very rarely useless ever. Shuts down at least a few cards in all the top tier decks basically. Also, Ghostly Prison should be a 4 of even with gifts. Its still good if your draw more and shuts down the majority of decks.
honestly I don't know where to go with the deck but I love the possibilities of the enchantment.
I don't think it is something you can run as a 4 of, and I don't think you want to go all in on it. However, it is pretty awesome as a singleton given how the modern format is heavily centered on < 4 cmc.
It runs relatively well, but, I feel like some times there is too much mana ramp and lands (combined). Would rather just some more lands rather than awkward openers! Fill up the remaining slots with a little more removal, and then all good.
It may have come about because I had copies of Gifts but not Idyllic Tutor - and decided it was so much fun that I will fight the uphill battle of getting it to work.
Basically, when you cast one of the three copies of Gifts you fetch 3 "redundant" enchantments or a/2x < 3 CMC enchantment + Sun Titan + Unburial Rites, or 2 redundant enchantments and Auramancer.
Some things I've tried; 8 Fetches and Deathrite Shamans. These can help you hit a turn 3 enchantress, or your enchantments quicker, especially as we are short on turn 1 plays. If you are running Deathrite Shaman then I'd recommend 1 Zombie Infestation as an alternate wincon and also Puca's Mischief post board as a way of taking completely over the game.
Also, run 2-3 Kor Spirit Dancers and 5-7 of the other enchantresses. They don't trigger off as many things but come down earlier.
Also, affinity is a horrid match up against a skilled pilot.
You can run a 3rd color easily here with fetches, just tone down the green, don't need to cut it.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Assuming I have 3 flex slots, I'd comfortably up to 3 Ghostly Prison and 1 Leyline of Sanctity.
I don't actually like 4 Ghostly Prison main; I'd been up that high before.
What would be worth cutting for additional Leylines?
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
I don't think it is something you can run as a 4 of, and I don't think you want to go all in on it. However, it is pretty awesome as a singleton given how the modern format is heavily centered on < 4 cmc.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
3 Gifts Ungiven
1 Unburial Rites
Ramp
4 Utopia Sprawl
4 Fertile Ground *
Wincons
1 Sigil of the Empty Throne
1 Zombie Infestation
1 Etheral Armor
1 Blind Obedience *
Creature Only Removal
1 Lignify
1 Journey to Nowhere
1 Prison Term
1 Forced Worship
1 Temporal Isolation
1 Faith's Fetters
1 Oblivion Ring
1 Detention Sphere
Protection
1 Ghostly Prison
1 Sphere of Safety
1 Story Circle
1 Runed Halo
1 Nevermore
1 Greater Auramancy
Creatures
3 Mesa Enchantress
2 Verudan Enchantress
2 Kor Spiritdancer
1 Sun Titan
1 Auramancer
4 Temple Garden
1 Overgrown Tomb
1 Breeding Pool
1 Hallowed Fountain
1 Godless Shrine
4 Forest
2 Plains
4 Marsh Flat
2 Verdant Catacomb
1 Misty Rainforest
Cards flagged with an * are not pulling their weight. Probably will cut them, go up two lands, and 3 other cards.
Cards I want to test out main deck:
It runs relatively well, but, I feel like some times there is too much mana ramp and lands (combined). Would rather just some more lands rather than awkward openers! Fill up the remaining slots with a little more removal, and then all good.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Blue is for Gifts Ungiven and Detention Sphere. Black is for Zombie Infestation and Unburial Rites.
It may have come about because I had copies of Gifts but not Idyllic Tutor - and decided it was so much fun that I will fight the uphill battle of getting it to work.
Basically, when you cast one of the three copies of Gifts you fetch 3 "redundant" enchantments or a/2x < 3 CMC enchantment + Sun Titan + Unburial Rites, or 2 redundant enchantments and Auramancer.
I'll post the list later.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR
Also, run 2-3 Kor Spirit Dancers and 5-7 of the other enchantresses. They don't trigger off as many things but come down earlier.
Also, affinity is a horrid match up against a skilled pilot.
WRGBCombo MillWRGB
???
Modern:
UUWWErayo AffinityWWUU
WWGUEnchantress ControlUGWW
EDH:
GGBBGlissa MultiplayerBBGG
RRRRKazuul, Tyrant of the Cliffs Land DestructionRRRR