I highly disagree with you in regards to Abundant Growth, it fixes your mana perfectly which is very underrated, Especially if you're playing 4x Blood Moon. It not only replaces itself, be becomes draw 2 for 1 mana with an enchantress out which is HUGE and Ancestral Recall with 2 EE (Enchantress Effects).Blue decks wishes they could and I'd play 8 if I could.
I would also include 4x Sythis, Harvest's Hand, they're actually still great in multiples as it replaces itself with a draw and life gain trigger.
I'm a firm believer in 4x Sterling Grove in Modern since we don't have the luxury of playing enlightened tutor, not only do 2 Sterling Grove in play protect and lock your prison pieces but prevents each other from being targeted by your opponent trying to disrupt your board state control.
Furthermore, 4x Solitary Confinement is 100% better than ghostly prison, with two EE on board, you negate the chance of not paying the upkeep cost, not to mention that it prevents you from decking yourself and gives you the bonus of shroud! We don't have access to Elephant grass, and Ghostly Prison is much too slow for any aggressive deck.
I've been playing Legacy Enchantress and many Commander variants cine early 2010's, and I think you guys are underestimating the power of enchantress...The most important core to this deck in Modern from my experience that doesn't change:
The rest are your flex spots and Silver Bullets and Hosers like Blood Moon, spreading Seas, etc. I've been brewing with much success so far since the spoiling of Enchantress's Presence. I've been brewing a 5 Colour 4x Blood Moon + 4x Spreading Seas
We don't care about Auras much, and it's not overcosted, just 2x Idyllic Tutor in one. Could be very useful for setting up combos or locks.
What sorts of enchantments would you be searching for on turn 6? Seems pretty awful. There are not many good enchantments in modern, all the good ones seem to be in the form of auras.
Maybe I'm way off base here, but I don't think Enchantress has what it takes to be good. Unless you go the Aura-root:
Spreading Seas
Sea's Claim
Kor Spirit Dancer
Utopia Sprawl
Not to come off as a Troll, but...how does this deck win? I mean, I play enchantress in Legacy, and it barely stands a chance, and you're given the best enchantments, argothian enchantress, 2 growth effects and enchantresses's presences.
This deck just seems awful in modern. 3 mana for a 0/2 which can die to shock isn't near playable. Why play this over Bogle?
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I would also include 4x Sythis, Harvest's Hand, they're actually still great in multiples as it replaces itself with a draw and life gain trigger.
I'm a firm believer in 4x Sterling Grove in Modern since we don't have the luxury of playing enlightened tutor, not only do 2 Sterling Grove in play protect and lock your prison pieces but prevents each other from being targeted by your opponent trying to disrupt your board state control.
Furthermore, 4x Solitary Confinement is 100% better than ghostly prison, with two EE on board, you negate the chance of not paying the upkeep cost, not to mention that it prevents you from decking yourself and gives you the bonus of shroud! We don't have access to Elephant grass, and Ghostly Prison is much too slow for any aggressive deck.
PS Simian Spirit Guide is banned in Modern
The rest are your flex spots and Silver Bullets and Hosers like Blood Moon, spreading Seas, etc. I've been brewing with much success so far since the spoiling of Enchantress's Presence. I've been brewing a 5 Colour 4x Blood Moon + 4x Spreading Seas
What sorts of enchantments would you be searching for on turn 6? Seems pretty awful. There are not many good enchantments in modern, all the good ones seem to be in the form of auras.
Maybe I'm way off base here, but I don't think Enchantress has what it takes to be good. Unless you go the Aura-root:
Spreading Seas
Sea's Claim
Kor Spirit Dancer
Utopia Sprawl
Modern's counterparts do similar things just at a much slower rate. (ghostly prison, fertile ground,shrine of nyxos, etc)
Thoughts?
This deck just seems awful in modern. 3 mana for a 0/2 which can die to shock isn't near playable. Why play this over Bogle?