I considered it, but I, as you said, found it far too slow. One thing I have not added yet however, is Privileged Position which I feel is the same speed yet is significantly better in that it protects our other enchantments.
I don't understand how every new deck made in the modern forms has these kind of matchups. Either your testing against suboptimal decks or your playing against suboptimal opponents. If you deck is better then 50% against everything other than combo and better then 50% against everything post board there is no reason people would play other decks. How is it not obvious that this data is clearly skewed by some factor.
I'm not trying to put down your primer I just see this in every new deck primer and I think it's worth stating that it is clearly not true or every one of these decks would be the best deck and the majority of the field would be playing it.
Edit -- n/m I see someone else already mentioned this.
Once again, I see the edit, but the results are coming down over time as I test against more and more of the field. The results are always skewed before there has been a LOT of testing.
To answer your prison term question. Its a triggered ability that does not target. Rather all that happens is a creature enters play, ability triggers, and on resolution you choose to switch or not.
Do not forget about apnap. Active player non active player. Meaning if its your opp turn and they play a dude with a triggered ability their ability goes on the stack then prison term goes on the stack. Yours resolves first. I cant imagine this mattering with this card since it doesnt stop triggeref abilities, but a card may exist that has both a triggered and activated ability that is dependent on the trigger.
Thank you for the answer, I will probably up the number to deal with geist and thrun etc.
I played legacy enchantress for 2 years before moving to modern in this last year, and to play the deck well, you always have to be thinking one step ahead of your opponent. Enchantresses are usually counterspell bait. Everyone seems to think that they are more important than the enchantments, but you can capitalize on that idea by baiting them out with the enchantresses then dropping a sigil and killing them with a flying army of angels. I will address al concerns when I get to my computer in about ten minutes.
Alright, two points to address. One, you are right about runed halo, it rocks. Two, the deck also takes a lot of practice, but tempo matchups actually are very winnable. I will post a guide to playing the deck in the primer tonight when I can get on my computer. For now, I will just say this; play story circle to protect against burn in the. Delver matchup, then worry about creatures. Oh, and can someone answer the prison term question.from earlier? Oh, and I am now running two choke know because every deck in the meta except our best matchups plays blue.
@megatog keep in mind this is all raw testing data, from my experience. In the format right now, there are a lot of players who want to play the "best deck" but dont know how to play it, and this is the kind of deck that capitalizes on every little play mistake, avoidable or not, that your opponent makes. I am sure once the testing goes past 100 matches the numbers will come down some, but that is actually my result list. Played against Affinity, NLU, Jund, Loam, Fae, Caw- Blade, RWU Delver, RUG Delver, Storm, Ad Nauseam, Living Death, Splinter Twin, Naya Pod, Melira Pod, and some weird home brews with tokens and stuff (Which got destroyed).