10% more mulligans without birds is the killer for me.
I'm seeing a lot of calculations are calculating what chance we have of finding a 'perfect' opener of exactly 1 dork 2 lands. Even if the best case scenario is only increased slightly by the presence of birds, you will have 10% more hands without a dork straight up without them so the worst case scenario is significantly more likely without birds.
Less mulligans = more wins. Birds may not make the deck 'more better' but they do make it 'less bad'.
This is also wrong. Please stop misleading people. I have stated multiple times now the percentages I gave in my breakdown were from x= being exactly and x> being at least.
I understand where you are getting your number from. You are looking at the probability of not getting at least 1 mana dork in your opener. The problem with that is quite simple.
Just because you increase your ability to get a ramp card doesn’t mean you will automatically increase your ability to also get your lands too. We need BOTH the ramp and the lands. If you have 1 Ramp and 1 land you will throw it back more times than not. Same with 1 Ramp and no land which is why I did the math as I did.
So you’re incorrect with your 10% mulligan as it doesn’t look at the whole picture.
I keep 1 land and 1 ramp often, especially if it's my 6 or I'm on the draw. 2 ramp and 1 land is also good.
I'm popping by here again to remind everyone that Birds of Paradise, Bonfire and Inferno Titan are bad. If you are still playing them, you are wrong and are the reasons why your deck doesn't perform as well as it can. That is all.
yeah, emperion is something I have tested with. It is weak to such mainboard staples as....
Cryptics bounce mode.
K command
Path
Deaths shadows that are big
Echoing truth
Another tuesday night another sweet result for ponza. I went 3-1. Lost to Affinity 2-1 in the first round, beat Eldrazi tron, Ad Nauseam and infect. All 2-0
How did you beat And Nauseam?
I played a friendly match yesterday, he won G1 with moon out, 3 red lands, bloom, sac bloom for 3 black, 1 black and 1 red for prism, 1 white for grace and the rest for As Nauseam... G2 went well, I have 3 Slaugther Games in sideboard (with 1 Overgrown Tomb between manabase), turn 3 on Ad Naudeam.
G3 started similar, but he was on the play, I put T2 Trinisphere but he casted Ad Nauseam with Slaugther Games on the stack. Very hard matchup.
Hahahahahahahahahahahahahahaha
Funny story. I left my abrades and a copy of swealtering suns in my standard deck at home, so I needed 4 cards for my side board. I opened a mates folder and grabbed the first 4 cards that tickled my fancy. x1 lightning bolt, x1 dismember. x2 Jace, vryns prodigy. Jace came in against ad nause and infect. Game 1 ad naus mulled to 4, game 2 turn 2 jace, turn 3 stone rain turn 4 jace flashed back stone rain bought me the extra turns for Hazdonga to finish the match.
Another tuesday night another sweet result for ponza. I went 3-1. Lost to Affinity 2-1 in the first round, beat Eldrazi tron, Ad Nauseam and infect. All 2-0
So I was a Ponza player before the deck really took off and became a well-known archetype. Despite my love of the deck, I eventually put it down due to how inconsistent it felt to play.
It had a lot of bad starting hands, requiring aggressive mulliganing. Often times you would keep drawing into the wrong half of the deck (either ramp without payoff, or payoff without ramp, etc.). When everything went according to plan, playing Ponza made me feel unstoppable, but more often the deck just lost to itself.
Looking at the current list on MTGGoldfish, I see it is now running a playset of Tireless Tracker and a couple copies of Chandra, Torch of Defiance. Do these additions improve consistency in a meaningful way? I would love to give it another go… Few things in MTG feel better than turn 2 Acid Moss into turn 3 Inferno Titan, imo.
You don't need ramp when you aren't playing silly beaters like Inferno titan, and are instead using excess lands as a pay off for cards like tracker.
1. It makes me wish blood moon cantriped
2. It's bad and not worth playing in our deck, it's too narrow.
3. It turns Karoo lands into Sol lands. So maybe it will see some sneaky play in amulet decks.
2) Do you think it might have a place in the SB? It can strand fetchlands in peoples' hands as effectively than Blood Moon can, and makes them even more worthless since it doesn't give them t: Add R to your mana pool., and draws you a card. So in fetchland-heavy matchups, it can be pretty good; against Valakut, it's clearly very good; elsewhere it's not great but might see some accidental value. The fact that it cantrips is big - it's never ever going to be a 3-mana do nothing.
3) Amulet player here. I highly doubt it. The bounce part of Karoo lands is highly exploitable in those decks - playing the same Simic Growth Chamber 2-3 times in a turn and making lots of mana that way is hard to pass up. Also, if your first combo enabler is coming down on t3, you're in trouble - ideally you want to go t1-2 get an Amulet, t3 ramp (e.g. Azusa), t4 Titan, smash your face in. Planning out a combo that goes off on t5 or later is somewhat defeatist.
I don't think 'more blood moons' is going in the board. I do like the cantrip, and yes it hammers fetches and Valakut, but so does moon. And do we need moon 5-8? I don't think so.
I agree about the current amulet deck, but maybe some other deck. Lands that etb untapped and tap for 2 mana is pretty rad.
1. It makes me wish blood moon cantriped
2. It's bad and not worth playing in our deck, it's too narrow.
3. It turns Karoo lands into Sol lands. So maybe it will see some sneaky play in amulet decks.
Did free booty take the moon or the anger? Surely with both you HAVE to win right? Takes moon, you sweep and get it back and cast it, or takes sweeper you moon and he can never cast another spell. Unless he has vial and you have no answer I guess.
Sire seems wrong. We are a tempo deck first, midrange deck second and free win deck third. What is the good of discarding your opponents hand if they are already way behind, or can't cast any of those spells anyway?
The only 6 drops I think are worth a look would be wurmcoil, Chandra and maybe inferno titan.
If I was ging to test something silly it would be prime time, hornet queen or verduous gearhulk.
I don't have too much to add to the thread, but wanted to share a win that made me laugh. I added sword of war and peaceas a pet card because I had it lying around. I was up against Zoo. Turn 1 he fetched to 17, turn 2 to 14. I played:
T1: bird
T2: sword
T3: equip sword, swing for 8
T4: swing for 7, win.
He had no idea what I was playing so he didn't sideboard. Game 2 I played bloodmoon on turn 2, catching him on an awkward hand. Played anger of the gods into a wurmcoil engine -> scoop.
Doubt the sword will be a recurring thing, but still wanted to share. It also won me a game against burn and against eldrazi taxes. Went 3-1 overall, losing only to abzan because I kept a bad hand game 1 and misplayed game 2 (pinged his spirits with inferno titan instead of putting his lili down to 1 so he just killed it next turn. Very sloppy.) Tireless tracker was an allstar in every game.
Nice work with the sword
As for losing to lili with an active inferno titan, have a word with yourself hahahaha
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I keep 1 land and 1 ramp often, especially if it's my 6 or I'm on the draw. 2 ramp and 1 land is also good.
You forgot Thragtusk.
Cryptics bounce mode.
K command
Path
Deaths shadows that are big
Echoing truth
Hahahahahahahahahahahahahahaha
Funny story. I left my abrades and a copy of swealtering suns in my standard deck at home, so I needed 4 cards for my side board. I opened a mates folder and grabbed the first 4 cards that tickled my fancy. x1 lightning bolt, x1 dismember. x2 Jace, vryns prodigy. Jace came in against ad nause and infect. Game 1 ad naus mulled to 4, game 2 turn 2 jace, turn 3 stone rain turn 4 jace flashed back stone rain bought me the extra turns for Hazdonga to finish the match.
You don't need ramp when you aren't playing silly beaters like Inferno titan, and are instead using excess lands as a pay off for cards like tracker.
I don't think 'more blood moons' is going in the board. I do like the cantrip, and yes it hammers fetches and Valakut, but so does moon. And do we need moon 5-8? I don't think so.
I agree about the current amulet deck, but maybe some other deck. Lands that etb untapped and tap for 2 mana is pretty rad.
2. It's bad and not worth playing in our deck, it's too narrow.
3. It turns Karoo lands into Sol lands. So maybe it will see some sneaky play in amulet decks.
The only 6 drops I think are worth a look would be wurmcoil, Chandra and maybe inferno titan.
If I was ging to test something silly it would be prime time, hornet queen or verduous gearhulk.
Nice work with the sword
As for losing to lili with an active inferno titan, have a word with yourself hahahaha