I've been playing this list for a bit, and honestly I don't really know what to think of it. I feel like it takes a little too long to get the engine running. Delver goyf and pyromancer probably isn't the best shell. Switching from Delver/Goyf beats to loam engines feels a bit clunky. Maybe it's pilot error but I can never quite figure out if I should be setting up loam assaults or playing goyfs and pyromancers when I have those and lootings/serums/cantrips with an assault in hand on turn 2/3.
Basically I altered SirStompAlot's list from the primer with -4 gitaxian, -1 flame jab -1 life from the loam -2 electrolyze, +4 thought scour, +3 izzet charm +1 faithless looting. Also altered the land base a bit.
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4 Delver of Secrets
4 Tarmogoyf
4 Young Pyromancer
Instant/Sorcery (25)
4 Serum Visions
4 Thought Scour
4 Lightning Bolt
4 Faithless Looting
3 Flame Jab
3 Life from the Loam
3 Izzet Charm
3 Seismic Assault
Land (20)
4 Misty Rainforest
4 Scalding Tarn
4 Steam Vents
2 Breeding Pool
2 Stomping Ground
1 Sulfur Falls
1 Raging Ravine
1 Island
1 Mountain
Basically I altered SirStompAlot's list from the primer with -4 gitaxian, -1 flame jab -1 life from the loam -2 electrolyze, +4 thought scour, +3 izzet charm +1 faithless looting. Also altered the land base a bit.