Well, played RUG Loam at my LGS this evening to a dismal 1-2 in a tourney of 8 people. The games I won, I crushed but I think I just forgot how to mulligan properly. I kept some kind of loose hands and got punished for it. I can post more info on the evening but it isn't really all that exciting. I either had control into the combo and won, or I didn't see jack and lost. Played against BW Tokens, 5 color Defenders?, and MonoG Devotion Combo. Lost to Tokens and Devotion. The deck feels powerful still, just my poor piloting.
Unfortunate to hear. Have you tried Young Pyromancer in your build? I've found it to be quite powerful in spell heavy builds. It can be aggressive, and defensive at the same time. I've been considering trying out some RUG lists I'll probably post a rough draft soon.
I dropped the morphs out of this lists and added commute with the gods as well as an extra fire-lit Thicket and this rg list is running extremely fast. I'm just now getting into modern and have been playing the Jund version of assault Loam -goyf +dryads, this version seems to just run way faster and the communes help fill the yard up faster. I really like the deck and hope to make it a competitor.
I had kind of forgotten about that list. I had given up on it, then found Commune with the Gods a little bit later. I didn't even give a second thought to using it in an Pyromancer Ascension build. I think with Commune with the Gods you could probably run 3 Pyromancer Ascension. Not sure if Tarmogoyf has a spot in the deck, but it could be alright with Commune pumping it up and finding it.
Yeah he seems like a great tool against burn and aggro even if he isn't great in the main Ill try him in the sideboard. I'm definitely going to try 3 cost Ajani to see of the +1/+1 counter ability is useful. It seems like it could be great for trumping opposing goyfs and after a few turns you'll have a huge creature to give double strike/flying to end the game.
You do have a more zooish feel to your list, so I can understand that. Knight does come with a toolbox for some forms of evasion. I think a singleton wolf run isn't bad for the late game getting knight damage through. Not sure what kind of decks you are playing against or having trouble with. If you posted anything on that I don't recall that I saw it. You do mention UWR control. I haven't had too much issue with that match up since they have to keep mana open to keep you at bay which means they aren't landing threats. Eventually we just grind them out.
I play in tournament testing on mtgo, so I see a lot of stuff. Off the top of my head Splinter Twin, Ad Nauseum, Hive Mind, UWR Control, Jund, GW Hate Bears, Affinity, Grixis/5c Cruel Control, Storm Ascension, UR Delver, RUG aggro, BUG aggro, Tron variants.
Control isn't a bad matchup you're right that you can grind them out even if it's just with flame jab. Still I want to try smiter not just for control, but also against the blue aggro decks and jund. I have trouble with Ad Nauseum/Hive Mind and Storm for the most part. Jund is a hard one as well.
I'm gonna test Knight in place of Young Pyromancer that's a variant I haven't really tried, and it might curve well with ape/lion into goyf then knight.
@Capt. Nick: I was mostly thinking Smiter for his uncounterable clause so I would have a threat against UWR control that gets around bolt, spellsnare, and mana leak. But I'm dropping Finks anyway the deck is already strong against aggro. This is what I'm thinking.
@mykatdied: My deck is more midrange aggro than control. I'm trying to win by dropping efficient threats that swing while I use removal to clear the board. The assault loam combo gives me a late game that can either grind out control decks, or clear the board of any blockers. Knight wasn't bad by any means but it has no evasion and often competed with Seismic Assault for what I wanted to drop on turn 3/4. I don't know maybe I'm wrong it's just what works for me.
@mykatdied: You make a valid point about the black splash and sideboard. I'll try a few of those suggestions and drop the black splash for now.
@Capt. Nick: I'll keep you posted with my lists. Right now I'm trying a bunch of variants to see what cards have good synergy in a loam build. I'm actually also playing something really similar to the 4-0 RG list you posted a few pages back. Only difference in my list is Goblin Guide over Countryside Crusher, and no Gitaxian Probe. I might try the Crushers, but they don't seem great with so few lands.
I understand where you're coming from about Goyf I think you'd be better served by any of the awesome Planeswalkers in naya colors. They give you utility as well as buffing Goyf even more. Domri and Ajani, Caller of the Pride are solid as 3-drops. Elspeth and Ajani Vengent are good in a controlish build. Chandra Pyromaster is decent as well. I'd look into those before running a random Shock.
Also, you are probably missing out on the toolbox abilities on Knight. Definitely get a filter land in there. And probably a Horizon Canopy as well. I doubt you'll need 10 fetches. 8 should be plenty. And don't forgot about Sejiri Steppe. It's a free counterspell for you.
I don't know if I'm sold on the black splash. I don't think you gain much from the Inquisitions. You'd probably be better off with Grand Abolishers or Ethersworn Canonists depending on what you wanted the Inquisitions for originally.
The inquisitions are for control or combo so you're probably right about that. Still Rakdos charm is the real reason to have 1 black source because it's so versatile. It's good against any graveyard deck, it's another removal spell for affinity and a way to kill vials, and finally the ability that seems most irrelevant just straight up beats splinter twin when they combo off.
I'll have to test some different lands, but more often than not I'm just swinging with Knight to finish the game in 2 turns cause she's almost always a 7/7 or better.
Yeah you might be right about pyromancer. I need to test both as they are quite different cards. Pyromancer is probably the stronger card it combos with flame jab and loam, as well as giving you a token for a lot of your other spells. Souls has the benefit of being milled with loam, or pitched to faithless looting for free flyers. It really depends on how aggressive I want to be, but right now I'm leaning towards winning in the late game. Tarmogoyf plus Knight is just too much for a lot of decks to deal with. They either act as walls until I get assault active, or just kill the opponent in a few swings. Goyf really is a necessity for the naya version. Here's my latest list.
It's kind of rough, but it's been winning for me. I want to work on the sideboard a little bit. I'm still running Blood Crypt as it doesn't seem t hurt me and allows for more sideboard options. The Tarfire in the main is just to grow my goyf out of dismember range.
My naya list wasn't working too well for me, so I took a little break to play zoo for a bit. Now I'm back to trying to get it to work with a little help from my newly acquired tarmogoyfs. Bought them since they're at $65 a piece on mtgo, so I figured now was the best time to grab them. Any way Here's my revised naya list with a small black splash. Mana base might need some work.
I'm thinking of going a more controlling route with naya loam my list seems too split between zoo and assault loam where I have good starts, but trail off around turn 4/5. Knight of the Reliquary has been awesome with Life from the Loam. I almost always want to see pyroclasm, so I might bump it up or add Anger of the Gods/Volcanic Fallout. Here's a rough draft.
Put the deck together and ran a few tests. Pyroclasm has been really solid I might even want 3. Steppe Lynx while good can often be dead, so I might drop them for Loam Lion. Lightning Helix hasn't done much not sure if I should drop them or bump them up to 4 as the life gain is the best part of it. Knight of the Reliquary often needs some sort of evasion, so I'm gonna try Kessig Wolf Run.
I'm working on a GR Wildfire deck and I've found Pyroclasm to be useful against many decks in modern. Most of the creatures in the format have low toughness, so most aggro strategies are weak to it. Jund, Hate Bears, Soul Sisters, etc. It isn't amazing against everything but having some MB tech against Geist of St. Traft and Bogle isn't terrible.
I've really like Goblin Guide in my RUG list. He pushes through a lot of damage for very little investment. I like your list. I don't know if Kessig Wolf Run is that strong for your build. I generally find myself sticking around 3-4 lands in play with my deck. With the fetches, your color fixing should be fine. You don't have to run Fire-Lit Thicket though. Nothing in your deck needs the double Green. So as long as you fetch for the right shocks, you shouldn't have trouble hitting Assault on turn 3. I could see running 2 Rugged Prairie though. It works with your Lightning Helixes. You could cut a Plains for another Ghost Quarter. I really like having access to 3 MB. Not that it has to be a norm for the deck but, just because of Tron, I'd want at least 3 somewhere in your 75.
Solid point on rugged prairie and fire-lit thicket considering all the 1 drops are red/white it's good even on turn 2. I've been seeing a lot of merfolk lately, so pyroclasm does seem like it would be solid. With clasm maybe I should go 4 apes 3 guides? Also the Vigilance on Slayers' Stronghold seems crazy good with Knight of the Reliquary, so that's probably the Innistrad land I'm going to use.
Yeah I know about those lands just not to sure on how many colorless sources I would want to run. I haven't had a lot of experiences with 3 color mana bases so any advice I can get is great. I agree on the fetches I'm just a little reluctant to shell out too much on lands, but I should probably just suck it up as they'll always be good. And yeah running so many vanilla 1 drops can lead to weak late games, but I figure that faithless looting can just cycle them away. I do agree on waves seeming kind of weak. What would pyroclasm be good against if I were to main deck it?
I've actually been liking goblin guide more, so I'm gonna throw it back in there.