I recently moved an hour away from my hometown and my Team-mates, so I haven't gotten a lot of testing in yet. But there is a Modern scene where I am now, so I am going to attend starting next week. Until then, I've only tested a few games.
Sleeved this up against my friend, who was rocking 4C-Gifts. Seems like an awful match-up, but thankfully this deck isn't very common in general. I went 0-3 (no sideboard testing). Young Pyromancer was a pretty bad card against a deck full of cards like Abrupt Decay, Path to Exile, Damnation, etc. There was only one instance where I could fire off some value and gets 1/1 beats in before Elesh Norn hit. Pack Rat seems pretty good here, but only when you have 5 mana (always keep mana open in response to their kill spells). I was pretty happy with that, but Pack Rat is definitely a late-game card. You pretty much always want to play it when you've depleted most their resources it, whether it be their hand, creatures, or lands from Ghost Quarter-Life from the Loam. I still think Pack Rat is a good finisher though, as it in the late game it doesn't simply fold to a single Bolt, Abrupt Decay, and Path.
That match-up in general was pretty bad, but there's a handful of reasons why. Not too concerned about it. I'll have more results to post in the incoming week or two as I start attending Modern weeklies here.
I goldfished a bunch of hands for a few hours, and it seemed solid overall. I figured since Modern is a turn-4 format, I drew my openers and followed up on what my next 3-4 turns would usually consist of. Is it always correct to fetch for a Red-shock (Stomping Ground/Blood Crypt). I figured I always go for red mana early in the game if I can because of Seismic Assault's backbreaking cost.
I've been looking for a great non-combo (nonbo?) deck since Tokens became irrelevant back during the Winter. I just took 2nd at a PTQ with Ad Nauseam, so I need another deck to fall back on with all the hate I assume people will now pack. I figured with Deathrite Shaman banned, and graveyard-hate in general being at an all-time low, I figured it's time to revisit Assault Loam!
I liked the look of the creatureless Jund versions, and the list posted above with a soft white splash for Lingering Souls looks beautiful. Besides DRS and grave-hate, a lot of the problems I had encountering a year ago was just drawing too many kill-spells and not advancing the board state. Young Pyromancer adds so much value to this deck, especially with the Retrace cards. I was also considering trying Chandra, Pyromaster as card-advantage, but I figured I would try another idea: Pack Rat.
It seems mana-intensive, but against grindy and attrition-based match-ups, between Rat and Loam I figured it could pretty back-breaking for our opponents.
I took Mangcho's 60 and edited it slightly. I don't have a few cards, like Iona, so I threw in Countryside Crusher's for now. Iona is the superior card, but I figured I'd test a few games before I invested more money into the deck.
Consistency so far? Great.
I was even taking silly hands, along the lines of:
2 Mulch, 1 Life from the Loam, 1 Faithless Looting, 3 Lands.
I won on turn 6, dealing 51 damage in one turn! Hah! Seems good even against decks with high life like Soul Sisters...
After digging turns 2 (Mulch), and turn 3 (Mulch, Looting), I had landed a Borby, Countryside Crusher, Sun Titan, and Unburial Rites in my yard, and still plenty of land hits from Mulch's and draw-steps. Turn 4 saw Unburial Rites on Borby; turn 5 saw me swinging with him for 7, and then casting Unburial Rites on Sun Titan, which then grabbed Countryside Crusher. Upkeep: Reveal 2 lands from Crusher, +2/+2, and then Dredge 3 from Life from the Loam, which +1/+1 again on him. After setting everything up, which I entered attack phase, I discarded 8 lands to Borby which dealt 24 damage, which gave Crusher +8/+8 so he was up to 14/14. Sun Titan was a 6/6, Borby was a 7/6... that's 51 damage... awww yeaahhh.
Once I can get an Iona and finish the sideboard, I'll definitely try this list more. I've only tried this deck a few times against friends, but most hands usually seem to work well, even against aggro which I first had my doubts. I haven't tested with sideboards/grave-hate yet though.
Thanks for the list, homie. Great creativity. Keep up the good work!
I like it! For those of us who can't currently afford a playset of Bob's, it looks strong. Being able to net a card while still setting up our Dredge's/Loam's should feel good. However, if we're at that point, it may just be Win-More... depends if our opponent can still have answers, like Abrupt Decay.
I still like it though; running out our hand for early game Raven's Crimes, Flame Jab's, or from Liliana and getting to abuse the extra-draw still seems worthy of testing.
Modern is another world from Standard, so this may be a bad consideration: but playing Junk may have a backfire. After playing so much Humanimator and Reanimator in Standard, you eventually encounter games where they stopped your Plan A (i.e. Unburial Rites) so hardcasting our dude is a possibility. Even if you're playing Junk colors, I would still stick with having 2 shocklands that include Red somehow just in case (Between 8 Fetch's, 4 Loams, and naturally drawing cards, getting 2 Red shouldn't be hard to do in case of emergencies).
The red is hard to justify otherwise unless you are a big fan of Faithless Looting. Junk colors offer a lot of good removal spells (Abrupt Decay, Path, etc.) but I play in a meta that's friendly towards aggro, so for now I'll be testing a red-friendly version with 4 Looting and 4 Pyroclasm. Burn and that RG Aggro is popular around here, and people like Geist of Saint Traft as well in other decks... So I'm kind of forced to play some sort of 2-3 damage-to-all card, whether it be Pyroclasm, Slagstorm, or Firesprout.
I'm trying a list very similar to your original list a page or two back, but I'm still trying a single Seismic Assault. I guess I'm doing it out of fear of an opposing Surgical Extraction, Extirpate, Slaughter Games, or what-have-you. Deck seems really fast, but if we're on the draw, I imagine we could run into trouble post-board if Borby gets removed somehow.
I want to cut the red and play Junk colors but... dat Looting is just too good to pass up! Plus it adds for good sideboard options.