Well, with the assault, you will probably need 6-8 lands on average when you Ad Nauseam. I don't think you will hit that consistently while staying at a healthy life total. It's technically two card combo, but I see your point.
The thing is though, that you don't need a good life total after you cast it because the game will be over. Yes you maybe shouldn't risk going to 3 or something boltable, but you can go pretty low because lands don't take any life away. From what I have found, when you cast it in about 10 cards you will get about 4 0cmc, 2 1cmc, 3 2cmc, and maybe something at 3cmc if you are running Souls or not. This is ~10-12 life for 10 cards. It can't be that hard to stay above 10 right? Especially with the use of Bow of Nylea which has been an allstar sideboard card for me lately.
I guess you do just win if you hit the number of needed lands.
As an player, I always will welcome an in testing. I think it would cost too much for this deck, although this deck grinds out the game so I don't know.
I have been getting into myself, and this is why I am suggesting it. The thing is that the deck functions best on three lands, but you have to go up to five if you want to activate a manland, mainly . Most games I will sit around 4 lands, while I am trying to stabilize, so by this time you will have seen enough cards in your deck to get it somehow. I don't think that it is that hard to go up one more land, especially if we are loaming each turn.
My thought process is that the card acts as a one-card-combo. Similar to , or the new UWR Kiki Control decks, which are control decks that can surprisingly combo off and win form no where. THis would allow us to have the option to win from nothing except a Assualt down. It IS risky thought because of the life loss, but there is probably some way to negate that. ?
Well, with the assault, you will probably need 6-8 lands on average when you . I don't think you will hit that consistently while staying at a healthy life total. It's technically a two card combo, but I see your point.
Ok, so this a really crazy idea, but with the high land count of the deck (I run 27 myself) would playing Ad Nauseam be a problem? I tried it out for a couple of games, and the amount of cards you can draw while being safe is surprisingly high. Normally the curve tops out at 3 mana, with Assault and Lily being the three drops but since Young Pyromancer has come into the picture the curve is now more focused on the 2 drops. This may seem as a crazy idea, but drawing 12-15 cards and winning on one go with all the lands isn't a bad play. And frankly this deck can't exactly rely on a huge meta shift to be able to be popular again. So I'm starting to branch out more and try new ideas to breath some life into the deck. Thoughts?
As an Ad Nauseam player, I always will welcome an Ad Nauseam in testing. I think it would cost too much for this deck, although this deck grinds out the game so I don't know.
In the creatureless version I think commune is probably better than ravings in order to find an assault so I can agree with you on that Dylan. I would never give up looting though since it is a very key turn 1 play to scuplting a perfect hand.
Yeah, Looting is really nice. I did some games and Commune was a big help. It just seemed like Looting was that much better.
I'll continue testing though. Realistically, I will only be able to somewhat remotely afford the creatureless version in paper, so I will be doing a ton of testing with it on mtgo.
Very good points. I very rarely have dead cards as I don't run souls and other splashes like that. I don't run young pyromancer either.
Using Loam twice in a turn is something extremely good, but that is late game stuff. I would like to hit into an seismic assault with the commune, but there might be good stuff in there that are unusable in the yard. I might do some testing with them along side looting, because when I run the creature less version, I really don't like the blue splash just for ravings.
Isn't there better things than Faithless Looting? In my experience, I think I would want something like Grisly Salvage or Commune with the gods. Especially if it is just to fuel the graveyard. Sure the flashback is nice, but the same amount of cards hit the yard with only a 2 mana investment instead of 4 mana. Plus the fore-mentioned cards dig deep for creatures, or in the case of Commune, Seismic Assault. Also, in the creatureless jund decks with the splash of blue, Tracker's Instincts is another way to fuel the yard.
Am I thinking about this the wrong way? We can't do these things turn 1, but I feel like they would give better value overall for us. Plus, I find myself casting targeted discard turn 1 anyways.