He's had better results with the deck, obviously. But I found lowering the land count helped a bit. I couldn't stand drawing land for 4 turns in a row in a deck that might have such low action hands. Faithless Looting and Desperate Ravings only get you so far before you already needed a Life from the Loam 2 turns ago.
The bad matchups in my experience have been:
Zoo
Affinity
Burn / RDW
BG/x decks that get a Tarmogoyf out.
UWR Geist or UWR Control (If they just burn you 4-5 times)
I'm glad to see him do well with it. Its certainly very fun to play with, and there are endless amounts of decisions every game considering how much card filtering and the specific order you play your lands.
Seems like it plays pretty differently than the version I've been on. This looks kinda like BGx midrange decks (Jund/Junk) with more emphasis on graveyard Life From the Loam interaction instead of lots of traditional removal.
It does seem fun to play. How well did it perform?
Would you say it was better than traditional jund?
I didn't like having to rely on pyroclasm as the removal.
Yes there is also a darkblast and some Flame Jabs, I just feel like in this deck, you want every card to have some value in the graveyard.
If there is a choice to Dredge Life from the Loam or draw, the choice should almost always just be to dredge.
These cards are awesome, but if you don't draw them in your opening hand or off of a faithless looting, I feel like they are just dead in the graveyard.
Deathrite Shaman is the single most problematic card I've found facing this deck. Random graveyard hate out of the sideboard sucks too, but DRS stops your gameplan dead until he is removed, or your opponent is tapped out.
From my experience Lingering Souls almost never does anything.
It along with Bloodghast are sweet discard targets, but barely help win the game.
The way this deck is progressing looks like it wants to:
Dredge stuff --> Have lands in hand --> Reanimate Bobo (or Sun Titan, targeting Seismic Assault) --> Kill opponent.
But you spend the first X turns going:
Faithless Looting / Mulch.
Raven's Crime your hand.
Flame Jab all your creatures.
Life From the Loam ghost quarter/Tec Edge, over and over.
Just casting Life From the Loam, for purposes of dredging.
So far I haven't liked Abrupt Decay or Inquisition of Kozilek. They are just a 1-for-1's that have little synergy with the deck.
I love me some Smallpox but haven't tried it yet, I imagine double Black is often hard to get on turn 2.
My worst matchups have been blue decks. Uwr/Tron/UW. etc. They just counter my reanimation and burn me out.
I found it extremely difficult to close out the game in the Borborygmos Enraged version because you spend a lot of time just waiting to get both in the yard, and if Borb gets path's you're sitting around without a win condition. (No Bloodghasts either.)
You're also devoting 8 slots to what 3-4 were just Seismic Assault.
It's a fun deck I'm just finding it to be more inconsistent in the unburial rites version.
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Here is his list with tags:
Modern Premier #5374267 on 05/06/2013Magic OnlineOCTGN2ApprenticeBuy These Cards
4 Blackcleave Cliffs
1 Blood Crypt
1 Copperline Gorge
1 Ghost Quarter
4 Graven Cairns
1 Lavaclaw Reaches
1 Mountain
1 Overgrown Tomb
1 Raging Ravine
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Swamp
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
1 Watery Grave
3 Desperate Ravings
4 Faithless Looting
2 Flame Jab
2 Inquisition of Kozilek
4 Life from the Loam
2 Lightning Bolt
3 Liliana of the Veil
2 Pyroclasm
3 Raven's Crime
3 Seismic Assault
4 Smallpox
2 Abrupt Decay
2 Ancient Grudge
1 Batterskull
1 Flame Jab
2 Ghost Quarter
4 Leyline of the Void
1 Lightning Bolt
2 Thoughtseize
15 sideboard cards
I have been playing with the same deck myself, however I found immense problems with aggro and Tarmogoyfs in general.
Control and combo are pretty easy. Raven's Crime and Liliana of the Veil can just destroy their hand before they do anything.
He's had better results with the deck, obviously. But I found lowering the land count helped a bit. I couldn't stand drawing land for 4 turns in a row in a deck that might have such low action hands. Faithless Looting and Desperate Ravings only get you so far before you already needed a Life from the Loam 2 turns ago.
The bad matchups in my experience have been:
Zoo
Affinity
Burn / RDW
BG/x decks that get a Tarmogoyf out.
UWR Geist or UWR Control (If they just burn you 4-5 times)
I'm glad to see him do well with it. Its certainly very fun to play with, and there are endless amounts of decisions every game considering how much card filtering and the specific order you play your lands.
I doubt it is, otherwise why wouldn't the BR reanimator be playing it? Along with Gifts Ungiven decks. And Dregevine / Loam.
I don't think its legal.
Seems like it plays pretty differently than the version I've been on. This looks kinda like BGx midrange decks (Jund/Junk) with more emphasis on graveyard Life From the Loam interaction instead of lots of traditional removal.
It does seem fun to play. How well did it perform?
Would you say it was better than traditional jund?
Yes there is also a darkblast and some Flame Jabs, I just feel like in this deck, you want every card to have some value in the graveyard.
If there is a choice to Dredge Life from the Loam or draw, the choice should almost always just be to dredge.
These cards are awesome, but if you don't draw them in your opening hand or off of a faithless looting, I feel like they are just dead in the graveyard.
Deathrite Shaman is the single most problematic card I've found facing this deck. Random graveyard hate out of the sideboard sucks too, but DRS stops your gameplan dead until he is removed, or your opponent is tapped out.
SIDEBOARD
Some cards that have done well for me are:
2 Ancient Grudge
2 Obstinate Baloth
4 Kitchen Finks
3 Abrupt Decay
2 Combust
1 Darkblast
1 Ray of Revelation
It along with Bloodghast are sweet discard targets, but barely help win the game.
The way this deck is progressing looks like it wants to:
Dredge stuff --> Have lands in hand --> Reanimate Bobo (or Sun Titan, targeting Seismic Assault) --> Kill opponent.
But you spend the first X turns going:
Faithless Looting / Mulch.
Raven's Crime your hand.
Flame Jab all your creatures.
Life From the Loam ghost quarter/Tec Edge, over and over.
Just casting Life From the Loam, for purposes of dredging.
So far I haven't liked Abrupt Decay or Inquisition of Kozilek. They are just a 1-for-1's that have little synergy with the deck.
I love me some Smallpox but haven't tried it yet, I imagine double Black is often hard to get on turn 2.
My worst matchups have been blue decks. Uwr/Tron/UW. etc. They just counter my reanimation and burn me out.
You're also devoting 8 slots to what 3-4 were just Seismic Assault.
It's a fun deck I'm just finding it to be more inconsistent in the unburial rites version.