I'm dreaming with Sterling Grove in Modern Horizons for a while.
For now, I only see as somehow useful for Force of Vigor, as an answer against Blood Moon, and maybe the green one that turns the creature into a 6/4 wurm. We're not much into one-time pumps, but a +5/+3 for 1 mana might be useful at some point. Anyway, I don't really thing it would make the cut. I'm still hoping for Grove or a cheap pushed aura!
So is rest in peace a good card to sb in vs uw control?
Sorry, I guess I wrote poorly.
I meant I used Rest in Peace against Jund/Abzan while playing as UW Control, implying that it might be a good idea to do the same against Jund/Abzan playing as Bogles.
That being said, it weakens Snapcaster Mage and Logic Knot. It stops Search for Azcanta if you play it before it flips. Doesn't seem like it's necessary though. Against control we should be as fast as possible and play around Wrath and Edict effects.
I actually like the idea of Rest in Peace against Jund. In fact, I used to side them in while playing with UW Control.
With Bogles I'm not very sure what to side out. Spirit Mantle felt useful, to hold their threats and get some free hits. Umbras feel quite important too, as they have tons of removal and it's the only way to keep our Spiritdancers.
As you pointed, it hits Tarmogoyf and Scavengin Ooze. It also weakens Kholagan's Command and the eventual Kitchen Finks (though I don't think it's a super common card in the deck nowadays)
But yeah, maybe cutting both Spirit Mantles for the RiP would've helped!
Is this something you do against any Goyf deck? Or more a Jund/Abzan thing?
I'd like to thank all the comments on my list! I ended up playing it as-is (with Leylines in the main deck) as I expected many red decks, turn 1 discards and edict effects in the meta. It helped me on game 1, some times, but I did sided it out most of the times (which did felt good, cause I had more slots on sideboard and even when it worked on game 1 I could switch it for more focused hate on game 2).
I finished 3-3 on GP São Paulo. I made some mistakes, but after 2 years away from Modern I got happy with the result. The deck felt quite viable.
Round 1: 5c Humans
I started with a Leyline, which prevented his Kitesail Freebooter from taking one of my auras away. Evasion auras ware key to this match as he had so much going on the ground. The deck is pretty agressive but with a reasonable suited Bogle I was able to win the race.
The Leyline helped game 1, but I felt a few cards devoted to help me in the race and a couple of artifact destruction for his Aether Vial (and any eventual sideboard card he could come up with) would help. In the end he was manascrewed and I easily won.
2-0
Round 2: Monowhite Hatebears
Different deck, but a similar match. Early Aether vial with some creatures being dropped like Leonin Arbiter, Blade Splicer and Thalia, which is a bit annoying as our auras cost 1 more to play. At some point I was at 10 life and he had 7 power on the table with a Vial with 3 charge counters. I had a Bogle with 5 power and Spirit Mantle, he was at 12 life. I decided to risk it and swang for 5. He didn't drop more cruatures and left me at 3. I drew the last aura I needed and hit for lethal.
Leyline didn't felt useful at all in this match, so I brought the same cards from the other match.
Kept a hand with two Daybreak Coronet and a Griffin's Boon. He used a Flickerwisp to blink my Boon and dropped my Coronet, but I had another one, so no big deal.
2-0
Round 3: Titan Shift
I started with Leyline in play. So I felt quite safe to play my game. He did not much other than ramp. He played a Reclamation Sage to get rid of my Leyline, but it was too late for him at this point.
This time I kept the Leyline, as they completely shuts down Valakut. Gaddock prevents Scapeshift and Spirit Link could help me get out of reach.
I got a pretty good hand, so Bogle on turn 1, Rancor + Ethereal Armor turn 2, Coronet turn 3. The game was over on turn 4.
2-0
Round 4: KCI
I started with Leyline, so I felt quite confortable against his Pyrite Spellbomb shenanigans. When his combo fired of he casted a Engineered Explosives with 4 counters and got rid of my Leyline.
Since the Leyline wouldn't help when the combo fired off, I cut them all. I really didn't had much idea what to do (first time playing against the deck), so I sided in every card that seemed useful. Looking in retrospect, I don't think Damping Sphere is super useful. It slows his combo a turn or so. But once he can combo the Explosives simply get rid of it. Gaddock Teeg and Stony Silence ar way more resilient answers (even though he brings Nature's Claim and Lighning's Bolt for game 2). Rest in Peace stops his combo, but is easely removed by the Explosives. A well timed one, though, can get rid of some of his pieces.
It didn't went well though. He had a fast hand and the combo was set on turn 4.
0-2
Round 5: 4c Saheeli
Game 1 I keep a riskier hand, with Kor Spirit Dancer and Leyline, but with no Bogle. He goes with Noble Hierarch, Oath of Nissa and picks a Magus of the Moon. He enters turn 3 and I just watch moveless as he hits me to death.
I mistakenly read the deck as a Naya Zoo Aggro. So i brought Dromoka's Command and Spirit Link to help win the race and more Paths to avoid the Magus.
This time he brings a turn 3 Blood Moon. I Path my own Kor Spirit Dancer to get a basic land, but I soon discover the deck is actually a Saheeli Combo. So no donuts for me.
0-2
Round 6: Jund
Game 1 I start without a Leyline this time. He uses Inquisition of Kozilek to get rid of one of my auras. Liliana shows up on turn 4, I get a Dryad Arbor from my fetchland but he kills it with a Bolt, so I lose all my creatures and later, the game.
Not sure what to get out. Leylines felt important and I didn't have much on the side to bring in. I decided to get an extra Path e cut a Kor, as his deck is heavy on removal. I start with a Leyline and a well suited Bogle. I close the game pretty quickly.
Game 3 I start with a leyline, once again, but the plays an Engineered Explosives with 1 charge counter. I get an Umbra on my Bogle, but my only other aura in hand is Daybreak Coronet. He even gets a Bloodbraid Elf cascading into an Abrupt Decay. I wasn't able to do much and he quickly dropped my life to 0.
1-2
The GP was won by a Mardu Pyromancer deck. This kind of worries me as they can play Crackling Doom. It really hurts us as no card really stops them. The only workaround is to no focus on a single creature, but instead spread the auras among two of them. But it's not everyday we get 2 bogles and plenty of auras to make them both viable attackers!
---------------------------
Thanks again for the help! If you have any sugestions on my sideboard decisions, I'd gladly take them!
Not sure when I'll be able to play a Modern event again, but I guess I'll stick with the Bogles plan!
New to Modern and have been watching highlights and doing heaps of reading on this type of deck.
Going to be playing a version of this in m FNM group when we play Modern.
I was wondering about Helm of the Host in this deck. Would it work or does its combined cost mean that it wouldn't be effective.
Thanks
Helm of the Host is unplayable. The token wouldn't copy the aura boosts, so you would get a 1/1 Hexproof per turn. And the cost is prohibitive. You wouldn't get to 5 mana in most of your games.
If you meant Helm of the Gods, well, this card was made for this kind of deck. I've never seen a sucessful list use it though. I guess the main problem is that, alone, it doesn't boost your creature, as it doesn't count itself. So it' not exactly an extra copy of Ethereal Armor.
In a game where you have plenty of auras, it will help you close the game quicker.
In a game where you are struggling, this is not a card you'll want to top deck.
I don't think it is bad, but there are better options for the slot. You'll usually prefer a less impressive aura, but that will help the deck be more consistent!
Hey! It's been a while since I last posted here or played with this deck (or Modern, at all).
But GP Sao Paulo is getting close and I'm planning to take my bogles out of the box and play it there!
Do you guys have any insights on a returning Bogles player? There are some decks in the meta I'm unfamiliar with. I read Hollow One is a pretty sasfe matchup for us, but how about Humans and Death's Shadow?
In what cases should I mulligan untill the Sideboard cards show up?
I encountered Storm for the first time at my last modern FNM.
What's the best strategy for that deck? I would guess that Rest In Peace slows them down, but by how much? Is it better to focus on the graveyard, or enchantment hate, or something like Eidolon of Rhetoric?
I guess it makes sense to go all-in in the first game, as most decks don't have ways to deal with us. But I feel kind of naked without a single removal in the deck.
That being said, I guess Splinter Twin was one of the main reasons we needed Fields and Pathes on game 1, so they're not a must in the deck. Fields do help a lot against that scary turn 2-3 Lilliana or turn 3 Karn, but we have Dryad Arbor + Fetchlands for the first case and we can try to just outrace Tron.
- Playing with friends, I often feel flooded by the umbras, which only give 1 p/t each, and at the same time, struggling to evade through large creatures. I usually see the 8 umbras / 2 mantles on winning lists; are the umbras that important, or would it make any sense to go down 2 umbras and up 2 spirit mantle?
As said above, the Totem Armor really helps against Wrath and Piroclasm Effects. It is also extra important when you need to deploy your auras on non-hexproof creatures, like Kor Spiritdancer or Gaddock Teeg. But I guess you can cut on of the Hyena Umbras for a 3rd Spirit Mantle.
- I have a rough idea of most modern decks out there, but almost no sense of the BG creature decks like Jund and Azbhan. How does Bogle fair against these decks? How much wider should I go with creatures to avoid sacrifice effects?
I believe it is one of the hardest matches for us and they are the number one reason we have to pack so many fetches, Dryad Arbor and Leylines. In addition to Lilliana of the Bogles-Hate, they have Thoughtseize/Inquisition of Kozilek and Abrupt Decay for our auras. Post side they can get even harder, with Spellskite, Engineered Explosives and maybe Night of Soul's Betrayal.
Always play around Liliana. Usually a single uncracked fetchland or an extra Bogle is enough to avoid her. Also be careful when you're on draw: avoid keeping hands with a single creature as they can use a discard effect on turn 1 and ruin your day.
- Nature's Claim / Natural State / Seal of Primordium / Naturalize. I have 3 claim listed ... but after reading a bit of the thread, I'm torn between all four. Would it be silly to run 1 of each?
We haven't agreed on what is the best option yet. Each one has pros and cons depending on the matchup. I usually feel bad when a single card can completely ruin my day no matter what I draw, so I'd recommend using those that cost 2 mana to play so Challice of the Void doesn't auto win agasint you. There will be times, however, where this extra mana on the cost will be relevant. But it is a risk I'm willing to take. I prefer the Seal of Primordium over Naturalize/Disenchant cause it have a minor synergy with Ethereal Armor.
Running one of each means you'll be less vulnerable to the cons of each choice, but you'll often draw "the wrong one" when you need a specific one.
- I see people run between 0 and 4 Horizon Canopy. Is there any reason to run 0-3 other than budget? If I got more of them somehow (back in my day canopy was like 13 bucks ...), what would be the best land to take out for it; Temple Garden?
I guess budget is the only reason not to run a full set of Horizon Canopy. The deck is perfectly playable without them, but if you have access to the card then by all means play it. I cut 2 Fastlands, but I guess cutting 2 Shocklands instead would be a good choice.
- Any other advice for someone new to competitive modern? Any help would be appreciated! And I apologize for clogging the primer with ignorance, seemed like the best place to get the best advice on the deck though.
Play a lot and have fun! Modern is a format that really rewards you for knowing the environment. If you can read what deck your opponent is playing on his first turns you'll be able to take better decisions.
I see no card in the maindeck that can really scare us. May Thought-Knot Seer, but it can't be worse than a Turn 1 Thoughtseize anyway. As you said, the game seems to be just a race.
The Sideboard is pretty scary though. But we should be packed to face this kind of cards
Ajani, Mentor of Heroes would be the perfect planeswalker for our deck if he didn't cost 5 mana
Ajani, Caller of the Pride seems somewhat playable, but I guess he's like a "win-more" card. He'll help us close the game earlier with we have a big enough bogle, or will give a small boost to our creature for a higher cost. Planeswalkers usually payouts the longer the game goes, what is not exactly what we're trying to do.
I think you could try and see how it plays, but I assume most of the times you would like it was just an Unflinching Courage
I guess All That Glitters and Lurrus of the Dream Den are good options for the deck. But I guess not much changed beyond that
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
For now, I only see as somehow useful for Force of Vigor, as an answer against Blood Moon, and maybe the green one that turns the creature into a 6/4 wurm. We're not much into one-time pumps, but a +5/+3 for 1 mana might be useful at some point. Anyway, I don't really thing it would make the cut. I'm still hoping for Grove or a cheap pushed aura!
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
Sorry, I guess I wrote poorly.
I meant I used Rest in Peace against Jund/Abzan while playing as UW Control, implying that it might be a good idea to do the same against Jund/Abzan playing as Bogles.
That being said, it weakens Snapcaster Mage and Logic Knot. It stops Search for Azcanta if you play it before it flips. Doesn't seem like it's necessary though. Against control we should be as fast as possible and play around Wrath and Edict effects.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
With Bogles I'm not very sure what to side out. Spirit Mantle felt useful, to hold their threats and get some free hits. Umbras feel quite important too, as they have tons of removal and it's the only way to keep our Spiritdancers.
As you pointed, it hits Tarmogoyf and Scavengin Ooze. It also weakens Kholagan's Command and the eventual Kitchen Finks (though I don't think it's a super common card in the deck nowadays)
But yeah, maybe cutting both Spirit Mantles for the RiP would've helped!
Is this something you do against any Goyf deck? Or more a Jund/Abzan thing?
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
I finished 3-3 on GP São Paulo. I made some mistakes, but after 2 years away from Modern I got happy with the result. The deck felt quite viable.
Round 1: 5c Humans
I started with a Leyline, which prevented his Kitesail Freebooter from taking one of my auras away. Evasion auras ware key to this match as he had so much going on the ground. The deck is pretty agressive but with a reasonable suited Bogle I was able to win the race.
Side out: 4 Leyline of Sanctity
Side in: 1 Dromoka's Command, 1 Spirit Link and 2 Seal of Primordium
The Leyline helped game 1, but I felt a few cards devoted to help me in the race and a couple of artifact destruction for his Aether Vial (and any eventual sideboard card he could come up with) would help. In the end he was manascrewed and I easily won.
2-0
Round 2: Monowhite Hatebears
Different deck, but a similar match. Early Aether vial with some creatures being dropped like Leonin Arbiter, Blade Splicer and Thalia, which is a bit annoying as our auras cost 1 more to play. At some point I was at 10 life and he had 7 power on the table with a Vial with 3 charge counters. I had a Bogle with 5 power and Spirit Mantle, he was at 12 life. I decided to risk it and swang for 5. He didn't drop more cruatures and left me at 3. I drew the last aura I needed and hit for lethal.
Side out: 4 Leyline of Sanctity
Side in: 1 Dromoka's Command, 1 Spirit Link and 2 Seal of Primordium
Leyline didn't felt useful at all in this match, so I brought the same cards from the other match.
Kept a hand with two Daybreak Coronet and a Griffin's Boon. He used a Flickerwisp to blink my Boon and dropped my Coronet, but I had another one, so no big deal.
2-0
Round 3: Titan Shift
I started with Leyline in play. So I felt quite safe to play my game. He did not much other than ramp. He played a Reclamation Sage to get rid of my Leyline, but it was too late for him at this point.
Side out: 1 Kor Spiritdancer, 2 Path to Exile
Side in: 1 Spirit Link and 2 Gaddock Teeg
This time I kept the Leyline, as they completely shuts down Valakut. Gaddock prevents Scapeshift and Spirit Link could help me get out of reach.
I got a pretty good hand, so Bogle on turn 1, Rancor + Ethereal Armor turn 2, Coronet turn 3. The game was over on turn 4.
2-0
Round 4: KCI
I started with Leyline, so I felt quite confortable against his Pyrite Spellbomb shenanigans. When his combo fired of he casted a Engineered Explosives with 4 counters and got rid of my Leyline.
Side out: 4 Leyline of Sanctity, 2 Path to Exile, 2 Kor Spiritdancer
Side in: 2 Stony Silence, 2 Rest in Peace, 2 Damping Sphere and 2 Gaddock Teeg
Since the Leyline wouldn't help when the combo fired off, I cut them all. I really didn't had much idea what to do (first time playing against the deck), so I sided in every card that seemed useful. Looking in retrospect, I don't think Damping Sphere is super useful. It slows his combo a turn or so. But once he can combo the Explosives simply get rid of it. Gaddock Teeg and Stony Silence ar way more resilient answers (even though he brings Nature's Claim and Lighning's Bolt for game 2). Rest in Peace stops his combo, but is easely removed by the Explosives. A well timed one, though, can get rid of some of his pieces.
It didn't went well though. He had a fast hand and the combo was set on turn 4.
0-2
Round 5: 4c Saheeli
Game 1 I keep a riskier hand, with Kor Spirit Dancer and Leyline, but with no Bogle. He goes with Noble Hierarch, Oath of Nissa and picks a Magus of the Moon. He enters turn 3 and I just watch moveless as he hits me to death.
Side out: 4 Leyline of Sanctity
Side in: 1 Dromoka's Command, 1 Spirit Link and 2 Path to Exile
I mistakenly read the deck as a Naya Zoo Aggro. So i brought Dromoka's Command and Spirit Link to help win the race and more Paths to avoid the Magus.
This time he brings a turn 3 Blood Moon. I Path my own Kor Spirit Dancer to get a basic land, but I soon discover the deck is actually a Saheeli Combo. So no donuts for me.
0-2
Round 6: Jund
Game 1 I start without a Leyline this time. He uses Inquisition of Kozilek to get rid of one of my auras. Liliana shows up on turn 4, I get a Dryad Arbor from my fetchland but he kills it with a Bolt, so I lose all my creatures and later, the game.
Side out: 1 Kor Spiritdancer
Side in: 1 Path to Exile
Not sure what to get out. Leylines felt important and I didn't have much on the side to bring in. I decided to get an extra Path e cut a Kor, as his deck is heavy on removal. I start with a Leyline and a well suited Bogle. I close the game pretty quickly.
Game 3 I start with a leyline, once again, but the plays an Engineered Explosives with 1 charge counter. I get an Umbra on my Bogle, but my only other aura in hand is Daybreak Coronet. He even gets a Bloodbraid Elf cascading into an Abrupt Decay. I wasn't able to do much and he quickly dropped my life to 0.
1-2
The GP was won by a Mardu Pyromancer deck. This kind of worries me as they can play Crackling Doom. It really hurts us as no card really stops them. The only workaround is to no focus on a single creature, but instead spread the auras among two of them. But it's not everyday we get 2 bogles and plenty of auras to make them both viable attackers!
---------------------------
Thanks again for the help! If you have any sugestions on my sideboard decisions, I'd gladly take them!
Not sure when I'll be able to play a Modern event again, but I guess I'll stick with the Bogles plan!
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
Helm of the Host is unplayable. The token wouldn't copy the aura boosts, so you would get a 1/1 Hexproof per turn. And the cost is prohibitive. You wouldn't get to 5 mana in most of your games.
If you meant Helm of the Gods, well, this card was made for this kind of deck. I've never seen a sucessful list use it though. I guess the main problem is that, alone, it doesn't boost your creature, as it doesn't count itself. So it' not exactly an extra copy of Ethereal Armor.
In a game where you have plenty of auras, it will help you close the game quicker.
In a game where you are struggling, this is not a card you'll want to top deck.
I don't think it is bad, but there are better options for the slot. You'll usually prefer a less impressive aura, but that will help the deck be more consistent!
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
But GP Sao Paulo is getting close and I'm planning to take my bogles out of the box and play it there!
Do you guys have any insights on a returning Bogles player? There are some decks in the meta I'm unfamiliar with. I read Hollow One is a pretty sasfe matchup for us, but how about Humans and Death's Shadow?
In what cases should I mulligan untill the Sideboard cards show up?
The list I'm planning is this one:
4x Slippery Bogle
4x Gladecover Scout
4x Kor Spiritdancer
1x Dryad Arbor
Enchantments (26)
4x Rancor
4x Ethereal Armor
4x Daybreak Coronet
2x Hyena Umbra
4x Spider Umbra
2x Gryff's Boon
2x Spirit Mantle
4x Leyline of Sanctity
2x Path to Exile
Lands (19)
1x Snow-Covered Forest
1x Snow-Covered Plains
4x Razorverge Thicket
3x Temple Garden
4x Windswept Heath
2x Wooded Foothills
4x Horizon Canopy
2x Damping Sphere
1x Dromoka's Command
2x Gaddock Teeg
1x Nature's Claim
2x Path to Exile
2x Rest in Peace
2x Seal of Primordium
1x Spirit Link
2x Stony Silence
Should I make a slot for Cartouche?
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
The one I'm most interested is Gryff's Boon. It's a good aura on its own and its return ability gives us some hope after board wipes
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
Pathing the Goblin Eletromancer might help too
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
That being said, I guess Splinter Twin was one of the main reasons we needed Fields and Pathes on game 1, so they're not a must in the deck. Fields do help a lot against that scary turn 2-3 Lilliana or turn 3 Karn, but we have Dryad Arbor + Fetchlands for the first case and we can try to just outrace Tron.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
As said above, the Totem Armor really helps against Wrath and Piroclasm Effects. It is also extra important when you need to deploy your auras on non-hexproof creatures, like Kor Spiritdancer or Gaddock Teeg. But I guess you can cut on of the Hyena Umbras for a 3rd Spirit Mantle.
I believe it is one of the hardest matches for us and they are the number one reason we have to pack so many fetches, Dryad Arbor and Leylines. In addition to Lilliana of the Bogles-Hate, they have Thoughtseize/Inquisition of Kozilek and Abrupt Decay for our auras. Post side they can get even harder, with Spellskite, Engineered Explosives and maybe Night of Soul's Betrayal.
Always play around Liliana. Usually a single uncracked fetchland or an extra Bogle is enough to avoid her. Also be careful when you're on draw: avoid keeping hands with a single creature as they can use a discard effect on turn 1 and ruin your day.
We haven't agreed on what is the best option yet. Each one has pros and cons depending on the matchup. I usually feel bad when a single card can completely ruin my day no matter what I draw, so I'd recommend using those that cost 2 mana to play so Challice of the Void doesn't auto win agasint you. There will be times, however, where this extra mana on the cost will be relevant. But it is a risk I'm willing to take. I prefer the Seal of Primordium over Naturalize/Disenchant cause it have a minor synergy with Ethereal Armor.
Running one of each means you'll be less vulnerable to the cons of each choice, but you'll often draw "the wrong one" when you need a specific one.
I guess budget is the only reason not to run a full set of Horizon Canopy. The deck is perfectly playable without them, but if you have access to the card then by all means play it. I cut 2 Fastlands, but I guess cutting 2 Shocklands instead would be a good choice.
Play a lot and have fun! Modern is a format that really rewards you for knowing the environment. If you can read what deck your opponent is playing on his first turns you'll be able to take better decisions.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
I guess I'll go with a couple of Seal of Primordium in the Sideboard and see what happens
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
The Sideboard is pretty scary though. But we should be packed to face this kind of cards
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
Ajani, Caller of the Pride seems somewhat playable, but I guess he's like a "win-more" card. He'll help us close the game earlier with we have a big enough bogle, or will give a small boost to our creature for a higher cost. Planeswalkers usually payouts the longer the game goes, what is not exactly what we're trying to do.
I think you could try and see how it plays, but I assume most of the times you would like it was just an Unflinching Courage
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill