My thought process is that most people will pull all of their targeted removal out after seeing Geist, leaving them very weak to Twin combo. This transformational sideboard should do a lot to improve the Tron and Affinity matchups. Remand, Serum Visions, and Cryptic all help dig through the deck and should make finding combo pieces semi-reliable.
GreatNate, mind sharing your current list? It seems to me like the meta has shifted to Affinity+Abzan+Jund, meaning that Supreme Verdict is back up for consideration in the mainboard. Putting it in would probably mean sideboarding Geists, any thoughts on the idea?
Am I absolutely crazy to think that Stormbound Geist could be good in the current meta? Path to Exile is incredibly scarce and in all the grindy Grixis or BGx matchups, a 2/2 with evasion that takes two removal spells to answer seems the right place to be. Great vs LotV, Lightning Bolt, Terminate, etc.
Any thoughts on sideboarding Snapback against Twin? Not only does it Force of Will their Splinter Twin, it bounces the Exarch/Pestermite to set them back even more. Unlike Force of Will, the casting cost is super low so it's not unreasonable to hardcast it. It hits manlands too so I could definitely see it coming in against Affinity. Oh and Amulet Bloom, or Infect, or Anafenza's Company? Massive blowout.
Do you notice an impact on the burn matchup due to more added shocklands?
With regards to Blood Moon and Fulminator resilience, going up to 26 lands would certainly help but the aggressive nature of the black splash goes down to 24 lands. What ideas have you looked at besides Sudden Shock and Squelch?
Hallowed Moonlight stops Twin for a turn, counters Coco, counters Chord, counters an Aether Vial activation, and exiles a Restoration Angel blink target. Also it cantrips. Possibly 1-2 copies mainboard for the right meta (Elves and Abzan Company) and maybe some sideboard play.
Mizzium Meddler similar to spellskite but instead of sitting there and demanding an answer, it catches people off guard. Spellskite has uses against Burn, Infect, and Boggles by stealing their spells but is also useful against Twin combo. Meddler has much more application against Twin because it cannot repeatedly steal small spells, but instead comes in when Twin combos off and cannot be countered by Dispel or Spell Pierce or Spell Snare. Meddler also counters removal (including abrupt decay and LotV -2).
Overall neither of these cards will have big impacts but are worth consideration.
Could Porphyry Nodes be good tech against Affinity, Elves, Merfolk, and Zoo? If you play it after their turn 1 (on our turn 1 or 2 depending on play/draw), they have to either skip their turn 2 and forfeit a creature or try and play through it. I suspect that some of the aggro decks can just ignore it but one mana to kill one of their creatures each turn, even their weakest creature, seems worth testing.
Spell Snare does a damn good job. They usually go off on few lands so Mana Leak and Remand work fine too. Just don't tap out against the reanimator decks when they can Goryo's and go off. Because the deck doesn't apply much pressure, just let them durdle and hold your counters for the business spells. Maybe someone else will have different advice, but I played against it a couple times last night and that mentality got me through the match easily.
How would you guys tune the deck for a meta with mainly Anafenza Company and Twin? Both combos rely on creatures entering over and over, so I'm thinking I can overlap some good hate. Here are my sideboard ideas so far:
Ghostly Prison stops Twin combo but does nothing against the alternate beatdown plan. Pretty bad against CoCo because it only slows them down and they have Qas Pridemage + Abrupt Decay.
Suture Priest stops Twin but they can easily kill it. Against CoCo it is decent value but probably not good enough.
Suppression Field stops Twin combo and CoCo combo and also really hurts their fetches. It slows down walkers like LotV and Karn too which is pretty nice. It hurts our fetches a lot too but I think combo is much more heavily impacted. It's also a pretty solid card against Affinity and Tron, so maybe this deserves some SB slots.
Auriok Champion is where I think I've stuck gold. Against Twin, it prevents them from winning off an Exarch and, often enough, they side out the Pestermites against us. They can't bolt it or terminate it and it blocks Tasigur for days. Against CoCo it gains infinite life against their infinite life but they just scry into Redcap and even if you have an answer, it's a draw. If they don't have the combo, it does a great job of gaining value and can't be Abrupt Decayed. Otherwise, Auriok Champ gains lots of life with Geist and Resto and blocks Burn creatures effectively so I'd put it in against burn too.
Rending Volley (already commonly used) is great for both matchups but feels bad against Tasigur and Kitchen Finks.
Damping Matrix stops Twin and CoCo but all it takes is a Cryptic/Kolaghans/Abrupt Decay/Qas Pridemage to ruin your day.
Any other ideas on cards to side against those matchups? How would you tweak the main to perform better game 1 against Twin and CoCo? Thanks guys.
I'm not interested in protection from white, Geist has Hexproof and Regent bolts you if you kill him, I already have my share of creatures that don't die easily.
I thought that having lots of creature with protection means any creature without protection is a liability? If they don't spend removal on Geist or Regent, they'll be holding onto it and almost always be able to drop it on Thundermaw.
I prefer Stormbreath for a meta with lots of Path, but right now, I think Keranos, God of Storms is the way to go.