Finally making a push to play modern at my local game shop and came up with this list since I dont play on going to GPs. Mana base probably needs the most work.
To give a rundown of everything though as short as possible. There is a sideboard just not listed.
10 removal, 11 if you count izzet charm. The two Roast are there for additional cheap ways to remove Goyfs, Siege Rhinos, Tasigur, and Anglers or just also aid in killing weenies. Downside being sorcery speed and you lose the lifegain Lightning Helix offers. On the fence about it.
9 counter spells, 10 if you count izzet charm. The four mana tithes are in there since force spike isn't legal and a fun surprise counter spell. Obviously meh against certain decks and late game so may take it out for another remand and a few more mana leaks or throw in four Rune Snags.
The rest of the noncreature spells are draw power.
As for the creature section of the deck you have the star of the show, Geist throwing down the angel tokens along with Celestial Colonnades in the mana to provide an additional 4/4 for the turn.
Trying out Dragonlord Ojutai, not sure if it will stay but since his cmc is the same as summoning Colonnade, want to see how much work he will put in. Obvious downside is he is vulnerable to counter spells being a creature and adding a few more 5cmc to the curve. Upside being a 5/4 flyer that helps keep the gas flowing and has psuedo hexproof.
The rest of the creatures are pretty standard, three snapcaster mages to get some value back out of used spells and a few restoration angels to flash some creatures around. Then we have Geist to punch people with a 4/4.
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To give a rundown of everything though as short as possible. There is a sideboard just not listed.
10 removal, 11 if you count izzet charm. The two Roast are there for additional cheap ways to remove Goyfs, Siege Rhinos, Tasigur, and Anglers or just also aid in killing weenies. Downside being sorcery speed and you lose the lifegain Lightning Helix offers. On the fence about it.
9 counter spells, 10 if you count izzet charm. The four mana tithes are in there since force spike isn't legal and a fun surprise counter spell. Obviously meh against certain decks and late game so may take it out for another remand and a few more mana leaks or throw in four Rune Snags.
The rest of the noncreature spells are draw power.
As for the creature section of the deck you have the star of the show, Geist throwing down the angel tokens along with Celestial Colonnades in the mana to provide an additional 4/4 for the turn.
Trying out Dragonlord Ojutai, not sure if it will stay but since his cmc is the same as summoning Colonnade, want to see how much work he will put in. Obvious downside is he is vulnerable to counter spells being a creature and adding a few more 5cmc to the curve. Upside being a 5/4 flyer that helps keep the gas flowing and has psuedo hexproof.
The rest of the creatures are pretty standard, three snapcaster mages to get some value back out of used spells and a few restoration angels to flash some creatures around. Then we have Geist to punch people with a 4/4.