That's one of the main deck building constrains in this deck (I.e. being able to play from the graveyard). With life from the loam being an important engine, you have to be okay with business cards heading to the graveyard.
I don't know if you start playing cards like Mizzix's mastery because then you start going down another road. You have to ask yourself if you'd be okay milling any certain card in your deck before you include it.
However, between all the tutors and eternal witness+ sun titan + Volrath's stronghold, wouldn't you be okay without mastery. I'm not going to doubt the power of Mizzix's mastery (which I think is stronger than yawg win) but the application in this build seems questionable.
I agree with crim here: it's a risk you take in playing the deck. If it's a problem, you can run MM or just general recursion. Otherwise you're diluting the deck with narrow answers. This is a lands deck and will not have many high value targets for Mizzix's Mastery that Creeping Corrosion wouldn't also do (but with more general application).
That card looks awesome! It's going G to set us back, because we mostly just shuffle our Lands, but we get only 50% - 60% as many back in play. However, it will hose our opponents even more, as they will tend to get only 35% - 40% as many permanents back (and their lands have far less utility on average.
The card is good to get out of locks when Child can't do the job for some reason. It might also be good after a Child board wipe - we might draw a lot more cards than our opponents this way, and we won't be worrying about losing our enchantments or artifacts.
I'm bracing for a hard time making cuts - and we haven't even seen BFZ yet!
Exactly! After a board wipe, it can place Child back in the command zone and seriously set your opponent's back. Especially if you need to resolve a wipe to cast this card. It's like MLD for the deck! Especially if they rely on many mana rocks like Esper seems to do.
How are we getting Child back into the Command Zone here after a board wipe? Child dies -> Graveyard. The Great Aurora shuffles our permanents and hands back into library. The Graveyard is not affected by this spell, right? I think I must be missing something.
New tuck rule!
"Previously a Commander acted as normal if returned to its owner's hand or placed into his or her library (this act was known as tucking the Commander). This is no longer the case. Now, if a Commander would be returned to its owner's library or hand it can be moved to the Command Zone instead as a replacement effect. If moved to the Command Zone, the Commander Tax applies."
How is the commander being placed into the library? After a "Child wipe", Child of Alara is in the graveyard. The Great Aurora doesn't affect the graveyard at all. I understand the tuck rule and all, I'm just missing the part where there is a zone change from GY->Library. I'm sure I'll feel really dumb if there is something I'm missing here
Ahh, I misread. I thought it also said shuffle in cards in your GY. my mistake. I'm used to these effects including the GY, and when they don't, it's rough
I'm having a really hard time paring down the list to 100 cards. If I could build a deck with just 99 lands, I would, but I know I have to have other cards if I want to actually play a game of Magic. There are several cards, mainly cute lands, that I'm running because they look extremely fun and I won't cut them even if they're awful. Arena, Halls of Mist, Prahv, and a few others fit into that category. What do you guys recommend cutting to get the list down? I have over 200 other cards I wanted to run that just didn't make the cut this far, but some of them may need to come back in. We'll see.
Prahv, Spires of Order is a really awful Maze of Ith, but I guess since it's non creature, it could save you from a Banefire. Usually its Loss of Life that would always get me. I'm not a huge fan given the amount of lands you need to keep untapped for its effect. But if it's working for you, have at it!
I'm a fan of running more basics, to help out against Ruination and friends when I dont have protection up for my lands.
So, I'm building this deck just to cast The Great Aurora a few times before it's banned (it probably won't be, but it does have that same Worldfire-esque feel to it).
That card looks awesome! It's going G to set us back, because we mostly just shuffle our Lands, but we get only 50% - 60% as many back in play. However, it will hose our opponents even more, as they will tend to get only 35% - 40% as many permanents back (and their lands have far less utility on average.
The card is good to get out of locks when Child can't do the job for some reason. It might also be good after a Child board wipe - we might draw a lot more cards than our opponents this way, and we won't be worrying about losing our enchantments or artifacts.
I'm bracing for a hard time making cuts - and we haven't even seen BFZ yet!
Exactly! After a board wipe, it can place Child back in the command zone and seriously set your opponent's back. Especially if you need to resolve a wipe to cast this card. It's like MLD for the deck! Especially if they rely on many mana rocks like Esper seems to do.
How are we getting Child back into the Command Zone here after a board wipe? Child dies -> Graveyard. The Great Aurora shuffles our permanents and hands back into library. The Graveyard is not affected by this spell, right? I think I must be missing something.
New tuck rule!
"Previously a Commander acted as normal if returned to its owner's hand or placed into his or her library (this act was known as tucking the Commander). This is no longer the case. Now, if a Commander would be returned to its owner's library or hand it can be moved to the Command Zone instead as a replacement effect. If moved to the Command Zone, the Commander Tax applies."
So, I'm building this deck just to cast The Great Aurora a few times before it's banned (it probably won't be, but it does have that same Worldfire-esque feel to it).
That card looks awesome! It's going G to set us back, because we mostly just shuffle our Lands, but we get only 50% - 60% as many back in play. However, it will hose our opponents even more, as they will tend to get only 35% - 40% as many permanents back (and their lands have far less utility on average.
The card is good to get out of locks when Child can't do the job for some reason. It might also be good after a Child board wipe - we might draw a lot more cards than our opponents this way, and we won't be worrying about losing our enchantments or artifacts.
I'm bracing for a hard time making cuts - and we haven't even seen BFZ yet!
Exactly! After a board wipe, it can place Child back in the command zone and seriously set your opponent's back. Especially if you need to resolve a wipe to cast this card. It's like MLD for the deck! Especially if they rely on many mana rocks like Esper seems to do.
So, I'm building this deck just to cast The Great Aurora a few times before it's banned (it probably won't be, but it does have that same Worldfire-esque feel to it).
I think this card is worth abusing, hard. It's honestly exactly what this deck wants, to a degree. It's a total reset, but it's a Lands.dec centered one, in that we benefit the most from it. I highly look forward to people breaking it
Please explain to me how this is a "fast" combo. I just don't see it.
This is not a fast combo deck, period. I think he means that this win condition can (often) finish the game quicker - or more abruptly -than our other win conditions.
Maze's End with Amulet Of Vigor and three or more land drops can yield the victory over relatively few turns. But the fastest way to assemble Gatetron is off a Scapeshift or Manabond (combined with Ad Nauseam or Creeping Renaissance). With these combos, other win-cons (like Stage/Depths or Inkmoth/Run will still require multiple turns to close out the game. Other win-cons are even slower, or require our opponents to be low on life already.
Personally I wouldn't dream of cutting Maze's End or Dark Depths. Either can win us a game we might otherwise have lost. Both fit the Lands theme very nicely, and neither of them take up too many slots - we run Thespian's Stage regardless, and we need to devote space to colour fixing.
Is your list posted in this thread? I'd be interested to look at it. Which win-cons do you run?
You got it. He's misinterpreting "fastest in this archetype" as "fast combo for this format". This isnt Rings+Monolith into something. It requires a bit of setup. Despite the cost of this deck (I got it all when it was semi-affordable), it's a great 50-75% deck. Going 100% involves abusing Child's trigger with things like Corpse Dance. imo
I love this deck. There are so many way you can build it. I like the primer build of this deck. I run a bit different deck. I dont run maze's end combo. I feel it's a bit slow. I dont run dark depths either. I personal dont like it in big games. I feel you need just the right set up to clear a table with it. I need to post my deck list to see how different it is. My deck is more about land type. Shard Convergence and Burgeoning I found makes for a good start. To me this deck is very fun to play and win with. "I just want to play lands guys." when someone ask me what this deck does.
Maze's End is one of the fastest combos to assemble in this deck archetype imo Because non-basic land tutors are much easier to find (especially at low rarities)
Makes sense, I have one so I'm anxious to use it. Also, what about bazaar of baghdad? What would an ideal version of this deck look like if you had unlimited cash?
Im jealous! lol I wish I could afford those and Diamond Valley
I definitely think a build more focused on the GY would love Baghdad. I would go more for a Worm Harvest win if I had that, but still use Maze's End and Dark Depths combo. If I had unlimited spending cash, that's definitely what I'd do. Run land untappers, mill myself out, then win I love Dredge decks so that would be what i'd do with it at 100%
I just started making a (cheaper on the landbase due to lack of duals and a few other money cards) version of this, dedicating more to the Seismic Assault wincon with ~70 lands, Manabonds, Treasure Hunt, and Creeping Renaissance. How well does this version of the deck work? It seems like, with the right opening hand, you can easily kill off one or more opponents, killing the last with Baby. Alternate wincons are Maze's End (later will splurge for Scapeshift), Worm Harvest, and Baby Voltron using lands to pump him like Sunhome, Fortress of the Legion.
Look through the rest of the thread. There are alot of builds focusing on this version of the deck. For me, it was too slow, not as fun for me, and inconsistent (at the time) for me, and is given alot of trouble by lifegain decks.
With the advent of more nonbasic land removal and the general acceptance of it as a strategy, this deck's best days may be behind it...
I'm afraid I am not following this. What new cards have I missed which punish nonbasics? Obviously they wouldn't have printed anything worse than Blood Moon, Back to Basics or Ruination! Have there been cards recently which somehow synergise well with these effects?
As for general acceptance, I would think this varies a lot from group to group. Mature and strategy oriented players will be more accepting of most any strategies, while newer, whinier, and/or more socially oriented players tend to be bothered by a lot of things and house ban or nerf certain cards or mechanics. I also figure that a lot of players like to run nonbasics themselves, and will shy away from or help to prevent such effects.
Against effects like Blood Moon or Back to Basics, we need the likes of Chromatic Lantern or Riftstone Portal combined with a couple basics to get out our commander. rather than more basics, perhaps more (nonland)ways to search for them like Wayfarer's Bauble or Edge Of Autumn - cards you can cast with green or colourless mana.
For the most part, I think we have enough answers that more tutors can be enough to see us through some adversity. If your meta is very hard on nonbasics, the deck is rarely going to perform well - but that's nothing new I think.
I will have to include these. Mine is pretty hard on nonbasics and one member runs MLD regularly in his decks, and exiling GY's is also pretty prevalent. It's only gotten worse. Usually this deck performs best in an unknown meta or Cowboy format, which is TONS of fun!
With the advent of more nonbasic land removal and the general acceptance of it as a strategy, this deck's best days may be behind it, or at least, the answer may lie in more graveyard based strategies. Running more basic lands is also a solid answer, as well as running more land recursion.
Titania, Protector of Argoth is also a neat thing to consider as well if land hate is common in your meta. It doesnt solve a problem, but will definitely make them reconsider Ruination.
Just killed my friend with a Dryad Arbor and felt like stopping by to say hi.
So far, I've tested the scrylands, to minor success; realm seekers, to massive success; and aggressive mining, to no success at all (the downside doesn't effect too much, it just doesn't do much in comparison to the rest of the deck).
I will say, tower of the magistrate has really prove it's worth to the point that I question why it's not an edh staple. I think you should run it.
As for Khans, I think it's worth running phyrexia's core in parallel with Ugin's Nexus. I already run phyrexia's core with ring of three wishes, so not much change here.
The cost of Realm Seekers concerns me, but it seems pretty good. What I dont enjoy is that the lands go to my hand (understandably so you cant go nigh infinite). and I agree, Aggressive Mining looks good on paper but since I cant remove it easily without wasting my own removal, it's meh. In addition, I also dont wanna sac my own lands. At least in my build. I know other builds that would LOVE this, like Borgyborgmos Enraged.
Hey! It's the OP here. Havent been playing any MTG lately (been into Netrunner and other hobbies), but if anyone finds any new cards that could possibly be used in any of the Lands.dec builds, please submit them! I will be slowly catching up on new sets as my time allows. Thanks!
I agree with crim here: it's a risk you take in playing the deck. If it's a problem, you can run MM or just general recursion. Otherwise you're diluting the deck with narrow answers. This is a lands deck and will not have many high value targets for Mizzix's Mastery that Creeping Corrosion wouldn't also do (but with more general application).
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Ahh, I misread. I thought it also said shuffle in cards in your GY. my mistake. I'm used to these effects including the GY, and when they don't, it's rough
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
congrats on owning a Tabernacle haha! I would have loved to have one!
Unless you're trying to win via creatures, particularly Child, I think the following are really underwhelming
Prahv, Spires of Order is a really awful Maze of Ith, but I guess since it's non creature, it could save you from a Banefire. Usually its Loss of Life that would always get me. I'm not a huge fan given the amount of lands you need to keep untapped for its effect. But if it's working for you, have at it!
I'm a fan of running more basics, to help out against Ruination and friends when I dont have protection up for my lands.
Just some quick ideas!
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
New tuck rule!
"Previously a Commander acted as normal if returned to its owner's hand or placed into his or her library (this act was known as tucking the Commander). This is no longer the case. Now, if a Commander would be returned to its owner's library or hand it can be moved to the Command Zone instead as a replacement effect. If moved to the Command Zone, the Commander Tax applies."
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Exactly! After a board wipe, it can place Child back in the command zone and seriously set your opponent's back. Especially if you need to resolve a wipe to cast this card. It's like MLD for the deck! Especially if they rely on many mana rocks like Esper seems to do.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
I think this card is worth abusing, hard. It's honestly exactly what this deck wants, to a degree. It's a total reset, but it's a Lands.dec centered one, in that we benefit the most from it. I highly look forward to people breaking it
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
I seriously saw that and flipped out. OF COURSE it's printed after I retire the deck
I could easily see this card possibly improving the value of Urbog+Coffers in this deck, so you can hit a huge Animist Awakening
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
You got it. He's misinterpreting "fastest in this archetype" as "fast combo for this format". This isnt Rings+Monolith into something. It requires a bit of setup. Despite the cost of this deck (I got it all when it was semi-affordable), it's a great 50-75% deck. Going 100% involves abusing Child's trigger with things like Corpse Dance. imo
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Maze's End is one of the fastest combos to assemble in this deck archetype imo Because non-basic land tutors are much easier to find (especially at low rarities)
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Im jealous! lol I wish I could afford those and Diamond Valley
I definitely think a build more focused on the GY would love Baghdad. I would go more for a Worm Harvest win if I had that, but still use Maze's End and Dark Depths combo. If I had unlimited spending cash, that's definitely what I'd do. Run land untappers, mill myself out, then win I love Dredge decks so that would be what i'd do with it at 100%
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Not everyone can afford one? And it's not totally necessary when you can recur child and repeatedly wipe tokens off the board.
Look through the rest of the thread. There are alot of builds focusing on this version of the deck. For me, it was too slow, not as fun for me, and inconsistent (at the time) for me, and is given alot of trouble by lifegain decks.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
I will have to include these. Mine is pretty hard on nonbasics and one member runs MLD regularly in his decks, and exiling GY's is also pretty prevalent. It's only gotten worse. Usually this deck performs best in an unknown meta or Cowboy format, which is TONS of fun!
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
Titania, Protector of Argoth is also a neat thing to consider as well if land hate is common in your meta. It doesnt solve a problem, but will definitely make them reconsider Ruination.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
The cost of Realm Seekers concerns me, but it seems pretty good. What I dont enjoy is that the lands go to my hand (understandably so you cant go nigh infinite). and I agree, Aggressive Mining looks good on paper but since I cant remove it easily without wasting my own removal, it's meh. In addition, I also dont wanna sac my own lands. At least in my build. I know other builds that would LOVE this, like Borgyborgmos Enraged.
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown
GB [Primer][Competitive][Stax][Combo] Meren of Clan Nel Toth 95% RETIRED
UW [Primer][Competitive][Combo][Stax] Brago, King Eternal RETIRED
BR Rakdos, Lord of Riots (75%)
G Titania - 75%
W SRAM - Welcome to the cheeri0s jam 95%
U Teferi - stax 100%
R Neheb - janky mono red eggs combo 90%
B Gonti - 50% valuetown