I've had a lot of success running a mid-aggro/combo deck with this list. You can obviously tailor the lands and additional cards to your needs based on budget and playstyle.
CruxMDQ- or anyone... pertaining to edh sliver decks:
1. What do you think about Spirit of Resistance in a 5color sliver deck?
3. Also as one of the lands Vesuva? This would be a more versatile evolving wilds, a potential stripe mine or destroyer of legendary lands. And how about if you've already dropped a Gaea's cradle?
4. Isn't expedition map a filler card?
5. And finally, I'm thinking of running Thran Quarry. Not a land card I see mentioned very often for slivers.
Sorry, hyperlink is giving me issues.
In order to Hyperlink, all you do is this "[card.]CARD NAME[/card.]" without the periods.
1. Spirit of Resistance is extremely situational and easily a dead card in hand. I don't like dead cards. (:
2. No two? Haha
3. Vesuva is a slower option than duals. Depending on the lands, colors, and budget that you have this is a viable option. If you have fetch/shock/dual lands I don't see it as something I would consider.
4. Expedition Map is just slow. I don't run any bullet lands so it's a null point. If I ran a Gaea's Cradle and needed it bad, I would consider running some at that point. I feel like Sylvan Scrying is just better though since it costs 1 less mana.
5. Thran Quarry Board wipes would hurt even more. Similar to the question about Vesuva, it's not optimal but could be run based on mana base and budget.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
(I play dual ban list + no demonic since I don't want to fork out for the foil version)
Enlightened Tutor isn't banned. I run that one and it's not only useful but low casting cost.
Wow, they really don't like mana rocks in 1v1. lol
Also odd they ban Vampiric but not Demonic.
Instant Speed and lower casting cost. Slivers EDH is my pet deck and I just want to be able to play the decklist unchanged across any EDH group I come across. (:
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I've always been a fan of Mirror Entity in the slivers deck. He's always a fun dump if you are hard pressed to avoid combo routes (and based on the fact that you run Might Sliver, it looks like you are semi-aggro on occassion).
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Glad all of you picked up on Springleaf Drum. It was recommended to me by a friend, and it has quickly become my least favourite card in the deck. Will be removing it to put another sliver in. Which one would you guys recommend?
Wild Pair has been a staple in my deck for a long time, and that's why I have trouble letting it go. It is indeed removal bait, and it is too expensive for what it does (which is what convinced me to replace Wrath of God with Harsh Mercy in the first place). I'm finding it harder and harder to justify its spot in the deck.
Æther Vial I am still happy with. It can catalyse really explosive starts by allowing you to play an additional sliver when you don't have the mana for it and helps swarm the board, in addition to doing the things Crux has mentioned.
What banlist are you using? Sol Ring would slot in nicely for the acceleration slot if it's legal for you.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
So, have you any problems with Overlord? I had overlord and then whole table was waiting till I cast him so each time, he just ate some removal. If not, I was using the same pattern over and over. Overlord --> Sliver Hivelord --> Crystalline Sliver. And then the rest. It started to be boring after a while. Having tutor on stick is cool, but it was the same each game. And also, I had big target on my head and most of the games were just archenemy.
Anyway, I swapped for Sliver Hivelord and I will try it. Changed few spells, put every mass destruction I have and we will see how it will perform.
Sure, if you have a meta with a million board wipes, I can see Hivelord being value town. I love the hive doing what the hive does though - synergy and build upon each other. I built this deck for flavor just as much as I built the deck to be powerful. I won't sacrifice flavor for minute increases in power. Having said that, I haven't seen games play out exactly the same each game thus far. I tutor for different targets based on how my opponents are playing and ramping. If it looks like I'm getting THE start, I'll tutor for different things that build value instead of "Haha, I combo and kill you on turn 4 again!".
I know what you mean. Games do become predictable with Sliver Overlord as your Commander. I think Sliver Hivelord is a great addition to our sliver deck, due in great part to the aforementioned Hivelord-Crystalline Sliver combination.
However, as a Commander, the Hivelord simply cannot compete. For starters, Overlord is a 7/7 for 5 CMC (like Legion and Queen), whereas Hivelord is a 5/5 for 5 CMC. Then, Overlord gives you the ability to tutor any sliver you need for just 3 CMC.
Overlord is like a Swiss Army knife, giving you what you need whenever you need it. That kind of versatility is too good to overlook. His second ability is an added bonus, and becomes particularly powerful if you also play Amoeboid Changeling (which most Sliver Overlord EDH decks do).
By extension, Slivers are special in that they are a tribe that require little support (unlike Merfolk for instance, who require a lot of counterspells to prevent them from being out-tempoed by faster decks like Elves and Goblins). Slivers work best in large numbers and ideally as a one-of-each, since they all provide different abilities. The Commander format and Ovelord allow you to do just that.
So in my opinion, the more slivers the better. You don't need all those spells. Just a bit of mana-ramp and about ten cards that are a combination of removal, cantrip, counterspell and enchantments that take advantage of your swarm (be it Coat of Arms, Survival of the Fittest, Aggravated Assault, etc.). That is why I suspect, that by removing Overlord and adding tonnes of boardwipes, you're essentially taking away what makes Slivers great. They are strong in numbers. JPoJohnson has the right idea.
I just love slivers. They are my favourite. (:
I am missing a few of my lands that I've left out in St. Louis so my manabase is actually slightly different than ideal, but I'll put up pictures soon! I know I keep saying that, but I do need to get some up haha!
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Demonic Tutor - I have the deck nearly foiled out. This would be an ideal inclusion, but the price tag is preventing it's inclusion. I have considered including it and then just eventually foiling it someday. Enlightened Tutor - If I was going cutthroat for combo, I would probably include this. Worldly Tutor - If I was going cutthroat for combo or playing 1v1, I would probably include this.
I still focus on winning the game via Sliver Horde instead of comboing out. If I did iclude a tutor, it would probably be Worldy Tutor since this goes along with that gameplan.
Updated my list to the full 100 count with what I'm wanting. I haven't had a chance to test Bring to Light quite yet, but I'm not concerned! I'm sure it's going to be a fantastic tutor in this deck.
I think the deck can definitely function with Shocks/Fetches/Checks just fine. Sure duals would be ideal, but definitely not an essential part of any 5-color EDH deck.
@Pestifism - I think redundancy isn't as essential with the build you're going with. It's not hyper control so you don't need certain aspects quite a bit, it's not hyper combo so it's not like having a single piece removed or wanting to draw it fast is necessary... you have this medium balance where you can occasionally combo out, often aggro out, and overall be a part of every type of game makes it so you can run really whatever you want haha. (:
Having said that, I've always absolutely loved Firewake Sliver in the deck since it is a mana-sink/sac outlet and a haste enabler. The double duty he pulls is fantastic. I also run GSZ in my deck and he can be fetched with that so it's also nice on that front.
I'm not sure if I missed your answer earlier, but what is the main way you win when you play (or work towards as you're playing a game)?
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Legacy
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
To post a comment, please login or register a new account.
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/217245-a-guide-to-all-things-sliver-overlord?comment=580
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
In order to Hyperlink, all you do is this "[card.]CARD NAME[/card.]" without the periods.
1. Spirit of Resistance is extremely situational and easily a dead card in hand. I don't like dead cards. (:
2. No two? Haha
3. Vesuva is a slower option than duals. Depending on the lands, colors, and budget that you have this is a viable option. If you have fetch/shock/dual lands I don't see it as something I would consider.
4. Expedition Map is just slow. I don't run any bullet lands so it's a null point. If I ran a Gaea's Cradle and needed it bad, I would consider running some at that point. I feel like Sylvan Scrying is just better though since it costs 1 less mana.
5. Thran Quarry Board wipes would hurt even more. Similar to the question about Vesuva, it's not optimal but could be run based on mana base and budget.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Instant Speed and lower casting cost. Slivers EDH is my pet deck and I just want to be able to play the decklist unchanged across any EDH group I come across. (:
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Haha, very true! Too bad I don't run tutors... ):
(I play dual ban list + no demonic since I don't want to fork out for the foil version)
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
1. Bring to Light is completely situational. I've had it be a boardwipe, combo piece, or protection piece.
2. Duel Commander banlist is 1v1. WotC banlist is multiplayer.
I've loved Bring to Light, I just wish it could find any card! I would tutor enchantments on a regular basis in that situation haha.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
What banlist are you using? Sol Ring would slot in nicely for the acceleration slot if it's legal for you.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
I've always wanted to test Wild Pair!
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Sure, if you have a meta with a million board wipes, I can see Hivelord being value town. I love the hive doing what the hive does though - synergy and build upon each other. I built this deck for flavor just as much as I built the deck to be powerful. I won't sacrifice flavor for minute increases in power. Having said that, I haven't seen games play out exactly the same each game thus far. I tutor for different targets based on how my opponents are playing and ramping. If it looks like I'm getting THE start, I'll tutor for different things that build value instead of "Haha, I combo and kill you on turn 4 again!".
I just love slivers. They are my favourite. (:
I am missing a few of my lands that I've left out in St. Louis so my manabase is actually slightly different than ideal, but I'll put up pictures soon! I know I keep saying that, but I do need to get some up haha!
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
Vampiric Tutor and Mystical Tutor are banned in Duel Commander (we use this banlist).
Demonic Tutor - I have the deck nearly foiled out. This would be an ideal inclusion, but the price tag is preventing it's inclusion. I have considered including it and then just eventually foiling it someday.
Enlightened Tutor - If I was going cutthroat for combo, I would probably include this.
Worldly Tutor - If I was going cutthroat for combo or playing 1v1, I would probably include this.
I still focus on winning the game via Sliver Horde instead of comboing out. If I did iclude a tutor, it would probably be Worldy Tutor since this goes along with that gameplan.
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
5 Sliver Overlord
Lands (36)
0 Plains
0 Forest
0 Island
0 Swamp
0 Mountain
0 Cavern of Souls
0 Command Tower
0 Sliver Hive
0 Urborg, Tomb of Yawgmoth
0 Mutavault
0 Flooded Strand
0 Polluted Delta
0 Bloodstained Mire
0 Wooded Foothills
0 Windswept Heath
0 Misty Rainforest
0 Arid Mesa
0 Scalding Tarn
0 Hallowed Fountain
0 Watery Grave
0 Stomping Ground
0 Temple Garden
0 Steam Vents
0 Overgrown Tomb
0 Breeding Pool
0 Godless Shrine
0 Tundra
0 Underground Sea
0 Badlands
0 Taiga
0 Savannah
0 Scrubland
0 Volcanic Island
0 Bayou
0 Plateau
0 Tropical Island
1 Virulent Sliver
1 Striking Sliver
1 Galerider Sliver
2 Quick Sliver
2 Venom Sliver
2 Muscle Sliver
2 Gemhide Sliver
2 Manaweft Sliver
2 Predator Sliver
2 Heart Sliver
2 Hunter Sliver
2 Sentinel Sliver
2 Sinew Sliver
2 Diffusion Sliver
2 Winged Sliver
2 Crystalline Sliver
2 Hibernation Sliver
2 Darkheart Sliver
3 Sedge Sliver
3 Blur Sliver
3 Homing Sliver
3 Syphon Sliver
3 Basal Sliver
3 Harmonic Sliver
3 Necrotic Sliver
3 Frenetic Sliver
3 Firewake Sliver
4 Root Sliver
4 Essence Sliver
4 Bonescythe Sliver
4 Shifting Sliver
5 Brood Sliver
5 Might Sliver
5 Thorncaster Sliver
5 Ward Sliver
5 Synapse Sliver
5 Sliver Legion
5 Sliver Queen
5 Sliver Hivelord
6 Megantic Sliver
2 Amoeboid Changeling
3 Mirror Entity
5 Karametra, God of Harvests
5 Seedborn Muse
5 Prophet of Kruphix
1 Mirri's Guile
2 Sylvan Library
3 Crystal Ball
4 Ranger's Path
4 Skyshroud Claim
5 Mirari's Wake
Other (12)
1 Training Grounds
1x Green Sun's Zenith
2 Unnatural Selection
3 Aggravated Assault
3 Crib Swap
3x Chord of Calling
3x Wargate
4 Mana Echoes
5 Bring to Light
5 Living Death
5 Patriarch's Bidding
8 Decree of Pain
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge
@Pestifism - I think redundancy isn't as essential with the build you're going with. It's not hyper control so you don't need certain aspects quite a bit, it's not hyper combo so it's not like having a single piece removed or wanting to draw it fast is necessary... you have this medium balance where you can occasionally combo out, often aggro out, and overall be a part of every type of game makes it so you can run really whatever you want haha. (:
Having said that, I've always absolutely loved Firewake Sliver in the deck since it is a mana-sink/sac outlet and a haste enabler. The double duty he pulls is fantastic. I also run GSZ in my deck and he can be fetched with that so it's also nice on that front.
I'm not sure if I missed your answer earlier, but what is the main way you win when you play (or work towards as you're playing a game)?
Modern Warp / UR Control / UR Storm / Naya Breachshift / ElectroBalance
Solidarity / Lands / Sneak and Show / Grixis Delver / Reanimator / Belcher / Storm / Dredge