Did anyone ever test Meteor Golem? Was thinking about it as a replacement for Duplicant, but I'm not sure where I weigh on the exile vs. flexibility argument just yet.
i actually have meteor golem in all my non white/non green commanders. in norin specifically i have both this and duplicant. i would consider dropping duplicant only if i didn't have an imperial recruiter as the upside of being tutorable is what makes duplicant a great card in norin.
pyroblast is my suggestion for a second instant that it's worth to be run, while a possibility storm is in play.
can be used on any permanent, as the color check is on resolution only (so any target is legal).
synergy with top is one of the selling points for me. i would probably find space for a scroll rack but i think that's the limit on what i would bend the deck to accomodate experimental frenzy.
make sure no one is running pithing needle effects though.
experimental frenzy in play could mean recruiter, choose anything you would wish to keep in hand as a first card and pass turn, goblin chieftain and krenko, mob boss for 7 mana for a big hit. the same line of plays that can be done with moggcatcher.
i might have dismissed the card too quickly. for all intents, all card draw can now filter in the hand whatever you don't want to play, and when you do, the only two pieces of interaction you can have in your hand are (in my deck) chaos warp and pyroblast, and the deck has the tendency to stick playing whatever you draw anyway. has anyone here tried it?
stuff the deck with every card advantage mono red can think of. then add this card. suddenly all those cards don't do anything unless you pay 3r. this is not the deck for the card, it's a far cry for being as useful as future sight.
if you want this kind of effect, you would be better off with outpost siege.
you just missed how norin is better than the above at big red control strategy. not because he is a stronger general, but because the other ones are too focused on their own theme to be able to do anything else than either push the table or do nothing.
daretti won't be able to drop something huge in his gy without rising eyebrows. purphoros' player has a target on its head since turn 1. krenko will force the table to wrath, and the coin flip tribal can't be compared to norin because of the presence of blue.
norin instead will come into play turn 1 and give the player the incremental advantage sorely needed by mono-red with almost every other card in the deck. these resources can then be used to talk with other players to show they can be used "for the good of the table" (pandemonium can keep athraxa in check and so on). then, and only then, norin will try to win with purphoros or confusion in the ranks. good luck doing that with the other mono red commanders!
Isolated Watchtower is not the ramp we wanted, but it is the ramp we needed. and it can't replace scrying sheets, but i would need to lower my non-basic count for sure.
anyone up for some math about the optimal number of basics vs fetches?
well, i just removed krenko because of the lack of synergy, i am at the very least thinking of including it again. not saying to bring back goblin recruiter, lightning crafter and the rest of the tribe, at least not yet.
i'm a bit torn as well on enchanter's bane, but, worst case scenario, you could target and sacrifice it to itself, and even if the damage isn't relevant (especially now that it can't be done to planeswalkers), it might be useful for diplomatic purposes.
i'm trying to find space for Stolen Strategy. same reasoning as with dire fleet devil, sometimes you are not in a position to have enchantment removal by diplomacy and you have to steal effects from the color wheel.
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i actually have meteor golem in all my non white/non green commanders. in norin specifically i have both this and duplicant. i would consider dropping duplicant only if i didn't have an imperial recruiter as the upside of being tutorable is what makes duplicant a great card in norin.
can be used on any permanent, as the color check is on resolution only (so any target is legal).
make sure no one is running pithing needle effects though.
if you want this kind of effect, you would be better off with outpost siege.
daretti won't be able to drop something huge in his gy without rising eyebrows. purphoros' player has a target on its head since turn 1. krenko will force the table to wrath, and the coin flip tribal can't be compared to norin because of the presence of blue.
norin instead will come into play turn 1 and give the player the incremental advantage sorely needed by mono-red with almost every other card in the deck. these resources can then be used to talk with other players to show they can be used "for the good of the table" (pandemonium can keep athraxa in check and so on). then, and only then, norin will try to win with purphoros or confusion in the ranks. good luck doing that with the other mono red commanders!
anyone up for some math about the optimal number of basics vs fetches?
i'm a bit torn as well on enchanter's bane, but, worst case scenario, you could target and sacrifice it to itself, and even if the damage isn't relevant (especially now that it can't be done to planeswalkers), it might be useful for diplomatic purposes.
edit: forgot to mention how i like Nesting Dragon, especially if goblin bombardment finds its way into my main list.