I think it's time to put this deck away for awhile, either it's too strong for my group or I'm just way too lucky.
I certainly can't make this specific a judgment call for you or your play group, but the following is close to an exact conversation I had with a friend once:
him: "I'm thinking of adding some extra turns to Maelstrom Wanderer."
me: "I mean, go ahead if you want to, but I promise my decks aren't going to keep up if you do."
And then he added extra turns and I never kept up with him again (except with Hokori, Dust Drinker, but that hardly counts). The end!
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I just remembered one from a couple weeks ago. I was playing a whole bunch of legendary creatures, then there was a The Mimeoplasm and Gishath, Sun's Avatar.
I cast Maelstrom Wanderer and cascaded into Birthing Pod and Prime Speaker Zegana drawing a bunch of cards, then podded Zegana into literally nothing cause it turns out I had no 7-mana creatures left in my deck. The the Mimeoplasm goes, plays mimeoplasm as a 12/12 Zegana with Panharmonicon in play to draw 24 cards, flickers a Sakashima the Impostor he had paired to Deadeye Navigator to make a 13/13 Sakashima Zegana, and then flickers a second time, drawing 52 more in total which was coincidentally the exact number of cards in his library. Then he flickered Sakashima one more time to copy my Borborygmos Enraged and had enough lands in hand to kill one of us and put the other to 2 life (and no chance of attacking for damage).
All of that is already crazy, but now he's dead on his next draw step and can choose to kill either one of us, making himself accidental kingmaker. He chooses to take me as his victim and put the other player to 2, but I have exactly 1 land in hand and my own Borborygmos, making me accidental kingmaker, choosing to throw my one land at the 3rd player and let the guy who drew literally his deck win the game (not that he ever accepted that as a victory).
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
The game was running way too long and we needed it to end soon, so the Sidri player carelessly fired off an Open the Vaults. He gets a giant pile of artifacts back, but I get a bunch of enchantments, including Opalescence and Warstorm Surge, and since he's public enemy number 1, I aim lethal damage triggers at his face. He looks at field for a way to survive and remembers he just got back Vedalken Orrery, so he looks at his hand and then realizes I just got Possibility Storm back, so he just plays as many artifacts from hand as he can hoping for a miracle. And the second thing he flips into is Aetherflux Reservoir, and a few cast triggers later he aims 50 at my face and kills me to take all my triggers off the stack.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I was playing 1-on-1 with Zedruu against a 5-color superfriends with Sliver Queen for the colors. It was quite notably the sort of game only weirdos like me enjoy.
His deck was packed to the brim with board wipes and creature removal, so the only things I was managing to keep on board were lands, mana rocks, and Teferi, Hero of Dominaria. On the opposite side, he's ticking up Ashiok, Nightmare Weaver and Jace, Unraveler of Secrets. Going for the jugular, I fuse Catch // Release targeting a planeswalker to kill them both (and some other stuff) and tick Teferi up to 8. He decides he doesn't want to lose the game and crack back with Cataclysm , making the board my land and signet vs his land and Nevinyrral's Disk. We both sit around for a bit until we can play spells again. and when I get to 5 mana, I cast Mirror of Fate. He decides to force the issue and pops the disk on that immediately, and I crack it knowing from a reveal earlier that he has Armageddon in his hand as well and stack my deck with 5 lands, a signet, and a Pentad Prism in a way that he can't geddon me off 6 mana forever, and once I got there, I had Time Spiral ready in hand, and after a couple cycles between that and Mirror of Fate, I got myself deterministicly choosing my draws and he conceded.
It's not the typical edh crazy play, but winning with Mirror of Fate to purposely land flood off of cards exiled by an opponent's Ashiok is pretty interesting.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Sadly someone handled Teferi. I forgot to mention that. I got him within range of a burn spell and they were advantageous.
You could still do it with any 2 of them. With Tezzeret and Ral, you plus both to untap 2 artifacts and a permanent. That can be Gilded Lotus, The Chain Veil, Gilded Lotus. You net 2 mana each time, go infinite, then use Tezz to keep untapping while Ral kills people. With Tezz and Teferi, can plus Tezz for Chain Veil and 3 mana and minus Teferi for a ton of mana, then chain activations using Teferi's minus only when you've run low on mana and draw through your deck untill you find a Planeswalker that ends the game that turn. With Ral and Teferi, you can untap the Chain Veil with Ral each time, and Teferi can alternate plus and minus because your minus could effectively make 9 mana (untap veil with teferi instead and let Ral target Gilded Lotus for the extra 1 mana) to activate twice which draws your whole library again while gaining mana.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
You've got 3 planeswalkers that can untap the Chain Veil, enough that you could have infinite planeswalker activations and infinite loyalty on all your planeswalkers, which includes Ral Zarek -2 infinite times, so you didn't need 14 turns to find a win condition.
Also, Will and Rowan didn't play excellently, Sol Ring and Mana Crypt did.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I don't ever really intend to support Kaalia decks on principle, but I can't help but love how well that curves. 4 mana plays Kaalia, if she survives the round, you cast Insidious Dreams on upkeep to dump your whole hand (cause who needs it), draw the Hellcarver Demon you put on top, and then swing and cross your fingers. But does it count as a crazy play if it's basically a one card combo?
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I was playing my Gisela, Blade of Goldnight deck that deliberately gives people tokens, and he was playing Trostani, Selesnya's Voice populate shenanigans. Normally I refrain from posting here when a deck just succeeds at its designed plans, but this was a good one.
As of my final turn, his board had 10 lands, Trostani, Rhox Faithmender, Growing Ranks, 2 token doubling enchantments, a Beastmaster Ascension with 3 counters, and 32 1/1 red Survivor tokens. My board had 7 lands Ghostly Prison, Angel's Trumpet, Orbs of Warding, and a Varchild's War-riders with 4 age counters. I cast Mogg Infestation targetting him, 33 creatures died so he got 66 1/1 goblins times 2 times 2 to 264 goblins. On his turn, he had enough mana to swing with 5 of them through Ghostly Prison, making them 6/6s from Beastmaster Ascension and hitting me for 25 (because Orbs of Warding prevented 1 from each) down from 28. And then Angel's Trumpet tapped the rest and killed him.
So tl;dr: by the start of his end step, I was at 3 and had 3 power on board, he was at 113 and had 1,584 power on board, and then he just sort of died.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
First game I ramped a bit, stopped Mayael dead with Kamahl, Pit Fighter spammed Thrasios a few times, and then slammed Myojin of Life's Web for a board way too big to stop. Second game, he couldn't find his beasts at all, but he did get enough removal to slow me down until he did Primal Surge for the insta-win. So game 3 is the grudge match.
I start the game with mana-rock into Bruse wielding Sword of the Animist, and then well placed uses of banding made it so he couldn't block profitably for a few turns and was backed into a corner with 16 damage from Bruse and about 20 life left by the time he had anything big to stop me, and he assembled Cream of the Crop + Lurking Predators, so basically every spell I cast he got a creature. I played Atarka, World Render to swing over (with haste from an Urabrask, the Hidden, but only got in one hit to put him to 8 before it got Oblivion Ringed.
So I was at the point where it gave him free stuff, but I had to cast things to have a chance. I played Azami, Lady of Scrolls and drew some cards, hoping to find a flying dragon to kill him with. No luck, but I did get Unexpected Results. I decided to make the risky play and use it, which gave him two more beasts from his deck, but I hit Captain Sisay. On his turn, he attacks conservatively because he's just a little short of lethal and uses double mana from the ancient that doubles mana and plays his hand out, I use Sisay to find Yosei, the Morning Star. On my turn, I play Yosei and he ends up with Gruul Ragebeast and kills Urabrask. I use Sisay again to find Surrak, the Hunt Caller. I play Bruse to give Yosei double-strike, and then Surrak to give haste, but he hits a beast and has to fight Yosei with Ragebeast to survive, but that would let me tap down his blockers and hit with Bruse for lethal... and then he regenerated Yosei with Vagrant Plowbeasts. I lost to Vagrant Plowbeasts on my creature.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
The majority of the beginning of the game is just a lot of card draw and mana rocks for all of us. Then we get to a turn where I land Noyan Dar, Roil Shaper and Jeskai Ascendancy (with Alhammarret's Archive) and try to go to town but get met by a Path to Exile from the Sen Triplets player. I still get two animated lands though, so I puke out a bunch of things that cost two or less and try to discard in such a way as to minimize the Sen Triplets damage. Sen Triplets targets me and plays a couple little things (including a Paradox Haze that would let him target both opponents each turn) and then passes the turn, hesitant to tap any more lands. The Surrak player goes and says "this probably gets taken by Sen Triplets next if I don't play it and somebody has to win sometime" and casts Primal Surge with me aware he has no other non-permanents and sharing this information with the Sen Triplets player who taps the 6 mana he was holding open and plays Aethersnatch on the Primal Surge. His deck isn't built for it, but he managed to pull out a couple lands, a couple mana dorks, and a Mindslaver before whiffing. Surrak plays what he can and kills Zedruu, which would have drawn me 8 cards on my turn. Both my opponents are effectively tapped out.
I do still draw 5 to start my turn just based on the Howling Mine effects I've got, and in those 5 there's March of the Machines, Eye of the Storm, and Angel's Grace. I already had Mirrorweave in hand. It takes a minute or two of thinking (mostly about how to draw the most cards with Jeskai Ascendancy) before the game winner occurs to me. I play March of the Machines and my two land creatures untap. I tap out for Eye of the Storm and both my land creatures and my signet creature untap. I play Angel's Grace which gets eaten and recast by Eye of the Storm, netting 5 mana from creature untaps. I play Mirrorweave targeting something arbitrary because it gets eaten by Eye of the Storm and recast followed by Angel's Grace again netting me 5 more mana. The recast Mirrorweave targets Mindslaver. I use 8 of my 13 available mana to sacrifice Expedition Map Mindslaver and Vedalken Orrery Mindslaver to control both of my opponents turns. Then we decide as a group, considering the many cards I was drawing each turn, the remaining sorcery in my hand, and my deck's ability to recur infinitely from exile, that they were never going to get to control a turn again until the end of time and we called it a day.
tl;dr - I've done many a thing with Mirrorweave, but full table Mindslaver lock is not something I ever saw coming.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
It's even better than that. You have 2 Precursor Golems and 3 tokens. When you cast Twinflame (preferably at a token), both Precursor Golems trigger. The first trigger resolves and copies the spell for each other golem, then all those resolve and you get two more twinflamed tokens plus 2 more precursors who make 4 more tokens. Then the second trigger resolves and copies twinflame for each other golem that exists, including the new ones. So 8 more twinflame tokens, then 4 twinflame precursors that make 8 more tokens. Then the original resolves making one more hasty token.
So at the end you have:
1 real Precursor Golem
7 Precursor tokens that go away at end of turn
11 golem tokens that go away at end of turn
16 golem tokens that stick around
35 golems swinging for 105 damage and 17 of them get to live on if your opponent does.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
My craziest play was turn 3 entwined Tooth and Nail with my Azusa deck I suppose. I start the game with a Sol Ring, Tooth and Nail and 5 forests. Play forest, Sol Ring, pass. 2nd turn; draw a forest, play a forest, play Azusa, play 2 more forests, pass. 3rd turn; draw another forest, play 3 forests, hard cast Tooth and Nail with entwine. Got Worldspine Wurm and Terastodon, blow my opponent's 2 lands and Bloom Tender and win the game from there in a couple of turns. It was a simple, but absolutely mindblowing way to win the game. Quiet satisfying too
I certainly can't make this specific a judgment call for you or your play group, but the following is close to an exact conversation I had with a friend once:
him: "I'm thinking of adding some extra turns to Maelstrom Wanderer."
me: "I mean, go ahead if you want to, but I promise my decks aren't going to keep up if you do."
And then he added extra turns and I never kept up with him again (except with Hokori, Dust Drinker, but that hardly counts). The end!
I cast Maelstrom Wanderer and cascaded into Birthing Pod and Prime Speaker Zegana drawing a bunch of cards, then podded Zegana into literally nothing cause it turns out I had no 7-mana creatures left in my deck. The the Mimeoplasm goes, plays mimeoplasm as a 12/12 Zegana with Panharmonicon in play to draw 24 cards, flickers a Sakashima the Impostor he had paired to Deadeye Navigator to make a 13/13 Sakashima Zegana, and then flickers a second time, drawing 52 more in total which was coincidentally the exact number of cards in his library. Then he flickered Sakashima one more time to copy my Borborygmos Enraged and had enough lands in hand to kill one of us and put the other to 2 life (and no chance of attacking for damage).
All of that is already crazy, but now he's dead on his next draw step and can choose to kill either one of us, making himself accidental kingmaker. He chooses to take me as his victim and put the other player to 2, but I have exactly 1 land in hand and my own Borborygmos, making me accidental kingmaker, choosing to throw my one land at the 3rd player and let the guy who drew literally his deck win the game (not that he ever accepted that as a victory).
If you happen to be missing it, Doubling Cube is the doubling effect you want with Sasaya.
The game was running way too long and we needed it to end soon, so the Sidri player carelessly fired off an Open the Vaults. He gets a giant pile of artifacts back, but I get a bunch of enchantments, including Opalescence and Warstorm Surge, and since he's public enemy number 1, I aim lethal damage triggers at his face. He looks at field for a way to survive and remembers he just got back Vedalken Orrery, so he looks at his hand and then realizes I just got Possibility Storm back, so he just plays as many artifacts from hand as he can hoping for a miracle. And the second thing he flips into is Aetherflux Reservoir, and a few cast triggers later he aims 50 at my face and kills me to take all my triggers off the stack.
His deck was packed to the brim with board wipes and creature removal, so the only things I was managing to keep on board were lands, mana rocks, and Teferi, Hero of Dominaria. On the opposite side, he's ticking up Ashiok, Nightmare Weaver and Jace, Unraveler of Secrets. Going for the jugular, I fuse Catch // Release targeting a planeswalker to kill them both (and some other stuff) and tick Teferi up to 8. He decides he doesn't want to lose the game and crack back with Cataclysm , making the board my land and signet vs his land and Nevinyrral's Disk. We both sit around for a bit until we can play spells again. and when I get to 5 mana, I cast Mirror of Fate. He decides to force the issue and pops the disk on that immediately, and I crack it knowing from a reveal earlier that he has Armageddon in his hand as well and stack my deck with 5 lands, a signet, and a Pentad Prism in a way that he can't geddon me off 6 mana forever, and once I got there, I had Time Spiral ready in hand, and after a couple cycles between that and Mirror of Fate, I got myself deterministicly choosing my draws and he conceded.
It's not the typical edh crazy play, but winning with Mirror of Fate to purposely land flood off of cards exiled by an opponent's Ashiok is pretty interesting.
The first part was meant as advice for the future. Judging Sol Ring belongs in every thread on every website in the history of the world.
You could still do it with any 2 of them. With Tezzeret and Ral, you plus both to untap 2 artifacts and a permanent. That can be Gilded Lotus, The Chain Veil, Gilded Lotus. You net 2 mana each time, go infinite, then use Tezz to keep untapping while Ral kills people. With Tezz and Teferi, can plus Tezz for Chain Veil and 3 mana and minus Teferi for a ton of mana, then chain activations using Teferi's minus only when you've run low on mana and draw through your deck untill you find a Planeswalker that ends the game that turn. With Ral and Teferi, you can untap the Chain Veil with Ral each time, and Teferi can alternate plus and minus because your minus could effectively make 9 mana (untap veil with teferi instead and let Ral target Gilded Lotus for the extra 1 mana) to activate twice which draws your whole library again while gaining mana.
Also, Will and Rowan didn't play excellently, Sol Ring and Mana Crypt did.
I don't ever really intend to support Kaalia decks on principle, but I can't help but love how well that curves. 4 mana plays Kaalia, if she survives the round, you cast Insidious Dreams on upkeep to dump your whole hand (cause who needs it), draw the Hellcarver Demon you put on top, and then swing and cross your fingers. But does it count as a crazy play if it's basically a one card combo?
Kaalia sneaks in Hellcarver Demon which hits into Havoc Festival, Wound Reflection, and Greater Auramancy.
As of my final turn, his board had 10 lands, Trostani, Rhox Faithmender, Growing Ranks, 2 token doubling enchantments, a Beastmaster Ascension with 3 counters, and 32 1/1 red Survivor tokens. My board had 7 lands Ghostly Prison, Angel's Trumpet, Orbs of Warding, and a Varchild's War-riders with 4 age counters. I cast Mogg Infestation targetting him, 33 creatures died so he got 66 1/1 goblins times 2 times 2 to 264 goblins. On his turn, he had enough mana to swing with 5 of them through Ghostly Prison, making them 6/6s from Beastmaster Ascension and hitting me for 25 (because Orbs of Warding prevented 1 from each) down from 28. And then Angel's Trumpet tapped the rest and killed him.
So tl;dr: by the start of his end step, I was at 3 and had 3 power on board, he was at 113 and had 1,584 power on board, and then he just sort of died.
First game I ramped a bit, stopped Mayael dead with Kamahl, Pit Fighter spammed Thrasios a few times, and then slammed Myojin of Life's Web for a board way too big to stop. Second game, he couldn't find his beasts at all, but he did get enough removal to slow me down until he did Primal Surge for the insta-win. So game 3 is the grudge match.
I start the game with mana-rock into Bruse wielding Sword of the Animist, and then well placed uses of banding made it so he couldn't block profitably for a few turns and was backed into a corner with 16 damage from Bruse and about 20 life left by the time he had anything big to stop me, and he assembled Cream of the Crop + Lurking Predators, so basically every spell I cast he got a creature. I played Atarka, World Render to swing over (with haste from an Urabrask, the Hidden, but only got in one hit to put him to 8 before it got Oblivion Ringed.
So I was at the point where it gave him free stuff, but I had to cast things to have a chance. I played Azami, Lady of Scrolls and drew some cards, hoping to find a flying dragon to kill him with. No luck, but I did get Unexpected Results. I decided to make the risky play and use it, which gave him two more beasts from his deck, but I hit Captain Sisay. On his turn, he attacks conservatively because he's just a little short of lethal and uses double mana from the ancient that doubles mana and plays his hand out, I use Sisay to find Yosei, the Morning Star. On my turn, I play Yosei and he ends up with Gruul Ragebeast and kills Urabrask. I use Sisay again to find Surrak, the Hunt Caller. I play Bruse to give Yosei double-strike, and then Surrak to give haste, but he hits a beast and has to fight Yosei with Ragebeast to survive, but that would let me tap down his blockers and hit with Bruse for lethal... and then he regenerated Yosei with Vagrant Plowbeasts. I lost to Vagrant Plowbeasts on my creature.
Whoopsies.
The majority of the beginning of the game is just a lot of card draw and mana rocks for all of us. Then we get to a turn where I land Noyan Dar, Roil Shaper and Jeskai Ascendancy (with Alhammarret's Archive) and try to go to town but get met by a Path to Exile from the Sen Triplets player. I still get two animated lands though, so I puke out a bunch of things that cost two or less and try to discard in such a way as to minimize the Sen Triplets damage. Sen Triplets targets me and plays a couple little things (including a Paradox Haze that would let him target both opponents each turn) and then passes the turn, hesitant to tap any more lands. The Surrak player goes and says "this probably gets taken by Sen Triplets next if I don't play it and somebody has to win sometime" and casts Primal Surge with me aware he has no other non-permanents and sharing this information with the Sen Triplets player who taps the 6 mana he was holding open and plays Aethersnatch on the Primal Surge. His deck isn't built for it, but he managed to pull out a couple lands, a couple mana dorks, and a Mindslaver before whiffing. Surrak plays what he can and kills Zedruu, which would have drawn me 8 cards on my turn. Both my opponents are effectively tapped out.
I do still draw 5 to start my turn just based on the Howling Mine effects I've got, and in those 5 there's March of the Machines, Eye of the Storm, and Angel's Grace. I already had Mirrorweave in hand. It takes a minute or two of thinking (mostly about how to draw the most cards with Jeskai Ascendancy) before the game winner occurs to me. I play March of the Machines and my two land creatures untap. I tap out for Eye of the Storm and both my land creatures and my signet creature untap. I play Angel's Grace which gets eaten and recast by Eye of the Storm, netting 5 mana from creature untaps. I play Mirrorweave targeting something arbitrary because it gets eaten by Eye of the Storm and recast followed by Angel's Grace again netting me 5 more mana. The recast Mirrorweave targets Mindslaver. I use 8 of my 13 available mana to sacrifice Expedition Map Mindslaver and Vedalken Orrery Mindslaver to control both of my opponents turns. Then we decide as a group, considering the many cards I was drawing each turn, the remaining sorcery in my hand, and my deck's ability to recur infinitely from exile, that they were never going to get to control a turn again until the end of time and we called it a day.
tl;dr - I've done many a thing with Mirrorweave, but full table Mindslaver lock is not something I ever saw coming.
So at the end you have:
1 real Precursor Golem
7 Precursor tokens that go away at end of turn
11 golem tokens that go away at end of turn
16 golem tokens that stick around
35 golems swinging for 105 damage and 17 of them get to live on if your opponent does.
Terastodon can't blow up a bloom tender.