I was playing Adun Oakenshield, had no card left in hand but had a Birthing Pod in pay. I was sitting on 7 mana and had Prismatic Omen / Mana Reflection out.
My opponent's board was a huge Serra Avatar (153/153), Rhox Faithmender, Ajani's Pridemate and True Conviction. He had 5 cards in hand and a smile on his face. I proceeded to untap, then drew Master of the Wild Hunt, activated pod to see if I had any outs, and remembered I had Dong Zhou, The Tyrant in my 99. It landed and my opponent read the card, looked as his hand, went back to reading my card... No more grin on his face!
I invoke the name of Son_of_the_Suns!
Serra Avatar will knock your opponent down to from 153 to 153 in this case. Lifelink modifies damage as it is dealt.
That said, I think it goes from 153 to 306 due to Rhox Faithmender (don't have access to Oracle text now).
This is more of a running gag rather than a crazy play but here goes. One of my opponent had a turn 1 Dark Ritual, Necropotence which prompts another opponent to say, "Hey, remember the last time you did that, somebody played Pithi...." just as I started laughing while flashing a pithing needle to the entire table
Big game. Dont remember everybody but I know I was playing kresh, and there was a rhys the redeemed player, I have kresh out while the rhys players get an anthem, earthcraft, and squrriels nest out and proceeds to make 9001 squrriels. Hilarity ensures when the guy before me does an austere command, choosing enchantments, and all cmc 3 or less...and nobody remembers that kresh is out. Hilarity ensues on my next turn and I swing with kresh, to get asked how big it is, to reply with remember those squrriels that just got wrathed?
To be fair, by right, you should actually announce that Kresh gets the nine-thousand and one +1/+1 counters after Austere Command resolves (not just because it is a "may" effect).
Three player game with turn order Azusa (me) > Rhys the Redeemed > Dralnu
It was late in the game and both my opponents had a significant lead over me. I had a lone Terastodon in play and loads of land while Rhys had Akroma's Memorial, a bunch of tokens from Avenger of Zendikar with enough power to take out both myself and Dralnu. As for Dralnu, well, he had Time Stretch in the graveyard and Dralnu in play with enough mana to pay for Time Stretch so if he ever did survive Rhys' alpha strike, he probably wins the game through some convoluted combo.
I drew for my turn and topdecked Evolution Charm, kept a straight face and passed my turn; I needed to bait Dralnu for a shot at winning this.
Rhys didn't want to take any chances and decided to drop a Terastodon of his own and destroy a few of Dralnu's stuff. For good measure, he even played Truimph of the Hordes (because there is no kill like overkill). Then after attackers were declared, I used my Evolution Charm to give Dralnu flying. My opponents were suspicious, of course, but ultimately misread that move as a bait (I had a few more cards in hand) and merely gave his Mana Drain flashback in response and declining to counter the charm.
I truimphantly smacked Arashi on the table, channeling for X=16, wiping out Rhys's token armies and more importantly, forcing Dralnu back into the Stone Ages.
why do you need haste? all your tokens lose summoning sickness at the beginning of your turn...?
Good god, that would make my opponent a bit of a moron, wouldn't it?
I am totally going to rub this in his face (granted, I didn't spot it either but hey)
EDIT: -
So, I called my friend with every intention to rub it in and apparently, I messed up.
The Rite of Replication was actually played on my upkeep using Mosswort Bridge and my opponent wanted to ensure that I didn't carry out my threat of casting Warp World (I tutored for it some time ago). So much for rubbing it in
Well if you completely ignore the opponent, you're flipping two coins each time. As long as one of those coins is tails, the game will definitely continue. 3/4 of the possible outcomes of two coins contain a tails, so you've got a 75% chance of the game definitely continuing each time.
Then if you do happen to flip two heads, you've still got a 50% chance of the game going on, so it's really not that bad of odds.
The odds are actually pretty low. The probability that your opponent gets damaged is 50% -- since Krark's Thumb only allows you to ignore one of your flips rather than both you and your opponent. Lets assume that this implies that this will kill your opponent in 80 coin flip iterations. The probability of the coin flip continuing is 87.5% (or a 12.5% probability that you get two heads while your opponent also gets heads) since you get to see your opponent's choices before you make your choices. The probability of the coin flip continuing 80 times is something like (87.5%)^79 or 0.00262%. That said, I am tired so there may be some computational error somewhere.
And now for something completely different, I killed my last opponent who used a kicked rite of replication on his Terastodon. I used card in response and pushed up a Concordant Crossroad to set up a massive stampede off him during the next turn.
Not much of a crazy play here -- more of Jedi mind tricks at work.
The other day, I was one turn away from pulling off the infamous Leyline of the Void-Helm of Obedience combo when my opponent topdecked a Qasali Pridemage during his turn and played it, throwing a huge wrench into my plan. As he was preparing to activate the cat, I remarked, "Might as well attack with your Solemn while the cat is still in play?". Thanks to that "friendly suggestion", he went on to say "Declare attack", conveniently passing me the priority to play Sudden Death on the hapless Qasali Pridemage.
This happened the other night. I was using a modified precon for Zedruu the Greathearted against Riku, Ghave and a Nin.
Lots of back and forth in that game with Karador playing the guy with the threats, Riku playing the guy who threatens to combo off and myself playing tap out control and Nin playing a draw-go control. Riku managed an end of turn Chord of Calling for Avenger of Zendikar and about 12 tokens. He had Cultivate during his turn to give himself twelve 2/3 plants (enough to get rid or cripple one player) and would have attempted a Titan if Nin didn't Cryptic Command to counter and tap all creatures. Karador untapped for his turn and tapped out for a large Genesis Wave giving him a Primeval Titan of his own, some lands and a few random utility dorks -- pretty much sufficient to kill either me or Nin the next turn.
On my turn, I untapped, prayed for a sweeper and drew Reins of Power instead. I swapped control of creatures with Karador (allowing him to gain my Trinket Mage and Wall of Omens), cracked my fetch, played Mirrorweave on Primeval Titan (afterwhich the table groaned) and attacked with my army of 14 Primeval Titans or which 13 are 9/9 tramplers. I smashed Riku and Nin (as they are the most likely to combo off... and I had a sweeper in hand for after combat usage. Anyway, after all the lands were put into play, I looked at the top three cards of my library (using Halimar Depth's trigger) to set up threats for the next turn... only to find Relentless Assault among the pile... and I had Sensei's Divining Top in play. Death ensued for Karador.
My opponent gets of a eureka, in my hand I have Kozilek, Ulamog, and shrieking drake.
I put out kozi and draw 4 (One of which is a clone)
Here's hoping that you're aware that you only draw from Kozilek if and only if you cast Kozilek (rather than putting it directly into play -- as what Eureka does).
It comes to me again I play shrieking drake. and return Kozi. My turn comes i play him again and draw another 4, This time body double. I play clone, Clone Shrieking drake and return Kozi. Again play kozi. Now i have drawn 12 cards since Eureka has been played, and most guys are running out. Next I play Ulamog and blow up Shrieking Drake. Then I play body double, copy drake in my graveyards and return Kozi. I play Kozi again and draw 4 more cards. Since the beginning off this I have drawn 16 cards.
As a matter of interest, if you put Shrieking Drake out with Eureka, the trigger won't actually resolve until after Eureka has resolved.
There should be a time spiral or something to refill the library for a continued assault -_-. Keeping in mind that the deckbuilder should know that weakness in the combo.
Drawing 50-60 cards is equivalent to i win basically.
The deck was borrowed and he/she may not have known how that deck functioned: -
At most, the Join Forces was at 25? Did you guys misread it, or did no one have that much mana open during the late-game? Because if you misread it, the first Phalanx should have been enough to kill someone.
Hmm.... Where is the rules mistake exactly? Not all players tapped out (or nobody would have been able to counter my first Phalanx) and not all players had enough untapped lands (since they actually do use up some of their mana during their turn and there was an Armageddon somewhere along the road). Damages were variable because not all players had the same amount of creatures on board -- I do remember that we had about 20 Soldiers each but I can't actually remember the exact amount of soldiers coming out from the Alliance.
One player died after the first phalanx but it took two to give me a win.
It was pretty late in the game and with lots and lots of mana, somebody dropped an Alliance at Arms. I looked at the caster's board position and saw that it was unlikely for him to win the turn itself and sank all my mana into it to Join Forces (I did have a Caged Suns and Skullclamp in play). The rest of the table shrugged and paid enough mana to create over 15 soldiers each -- it is not as if any less soldiers would matter would stop me from skullclamping about 5 of them during my turn, anyway.
I drew into Demonic Tutor on my turn which tutored for Netherborn Phalanx, played it (it got countered), played Beacon of Unrest to reanimate it, dealing about 15-25 damage to each players, sacrificed it to Diabolic Intent for Beacon of Unrest, reanimated the Netherborn Phalanx again for the win. It is interesting to note that out of the other three opponents there, only one player had an inkling of Netherborn Phalanx's non-transmute ability.
Man, coming in here and trying to ruin all these stories with your rules.
...and now we know why Rulings made nitpicking an offence punishable by death (though nitpicking is probably justified in this case -- Kicker is a static ability which disqualifies Ana Battlemage from profiting from Muraganda Petroglyphs).
I randomly killed a player in a semi-locked board with a 10/10 flying Inkmoth Nexus equipped with Bonehoard.
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Yes, it does. See the bolded parts.
That said, I think it goes from 153 to 306 due to Rhox Faithmender (don't have access to Oracle text now).
To be fair, by right, you should actually announce that Kresh gets the nine-thousand and one +1/+1 counters after Austere Command resolves (not just because it is a "may" effect).
It was late in the game and both my opponents had a significant lead over me. I had a lone Terastodon in play and loads of land while Rhys had Akroma's Memorial, a bunch of tokens from Avenger of Zendikar with enough power to take out both myself and Dralnu. As for Dralnu, well, he had Time Stretch in the graveyard and Dralnu in play with enough mana to pay for Time Stretch so if he ever did survive Rhys' alpha strike, he probably wins the game through some convoluted combo.
I drew for my turn and topdecked Evolution Charm, kept a straight face and passed my turn; I needed to bait Dralnu for a shot at winning this.
Rhys didn't want to take any chances and decided to drop a Terastodon of his own and destroy a few of Dralnu's stuff. For good measure, he even played Truimph of the Hordes (because there is no kill like overkill). Then after attackers were declared, I used my Evolution Charm to give Dralnu flying. My opponents were suspicious, of course, but ultimately misread that move as a bait (I had a few more cards in hand) and merely gave his Mana Drain flashback in response and declining to counter the charm.
I truimphantly smacked Arashi on the table, channeling for X=16, wiping out Rhys's token armies and more importantly, forcing Dralnu back into the Stone Ages.
Good god, that would make my opponent a bit of a moron, wouldn't it?
I am totally going to rub this in his face (granted, I didn't spot it either but hey)
EDIT: -
So, I called my friend with every intention to rub it in and apparently, I messed up.
The Rite of Replication was actually played on my upkeep using Mosswort Bridge and my opponent wanted to ensure that I didn't carry out my threat of casting Warp World (I tutored for it some time ago). So much for rubbing it in
The odds are actually pretty low. The probability that your opponent gets damaged is 50% -- since Krark's Thumb only allows you to ignore one of your flips rather than both you and your opponent. Lets assume that this implies that this will kill your opponent in 80 coin flip iterations. The probability of the coin flip continuing is 87.5% (or a 12.5% probability that you get two heads while your opponent also gets heads) since you get to see your opponent's choices before you make your choices. The probability of the coin flip continuing 80 times is something like (87.5%)^79 or 0.00262%. That said, I am tired so there may be some computational error somewhere.
And now for something completely different, I killed my last opponent who used a kicked rite of replication on his Terastodon. I used card in response and pushed up a Concordant Crossroad to set up a massive stampede off him during the next turn.
The other day, I was one turn away from pulling off the infamous Leyline of the Void-Helm of Obedience combo when my opponent topdecked a Qasali Pridemage during his turn and played it, throwing a huge wrench into my plan. As he was preparing to activate the cat, I remarked, "Might as well attack with your Solemn while the cat is still in play?". Thanks to that "friendly suggestion", he went on to say "Declare attack", conveniently passing me the priority to play Sudden Death on the hapless Qasali Pridemage.
Lots of back and forth in that game with Karador playing the guy with the threats, Riku playing the guy who threatens to combo off and myself playing tap out control and Nin playing a draw-go control. Riku managed an end of turn Chord of Calling for Avenger of Zendikar and about 12 tokens. He had Cultivate during his turn to give himself twelve 2/3 plants (enough to get rid or cripple one player) and would have attempted a Titan if Nin didn't Cryptic Command to counter and tap all creatures. Karador untapped for his turn and tapped out for a large Genesis Wave giving him a Primeval Titan of his own, some lands and a few random utility dorks -- pretty much sufficient to kill either me or Nin the next turn.
On my turn, I untapped, prayed for a sweeper and drew Reins of Power instead. I swapped control of creatures with Karador (allowing him to gain my Trinket Mage and Wall of Omens), cracked my fetch, played Mirrorweave on Primeval Titan (afterwhich the table groaned) and attacked with my army of 14 Primeval Titans or which 13 are 9/9 tramplers. I smashed Riku and Nin (as they are the most likely to combo off... and I had a sweeper in hand for after combat usage. Anyway, after all the lands were put into play, I looked at the top three cards of my library (using Halimar Depth's trigger) to set up threats for the next turn... only to find Relentless Assault among the pile... and I had Sensei's Divining Top in play. Death ensued for Karador.
Would work, Jaya has hexproof -- not shroud -- from the boots.
Here's hoping that you're aware that you only draw from Kozilek if and only if you cast Kozilek (rather than putting it directly into play -- as what Eureka does).
As a matter of interest, if you put Shrieking Drake out with Eureka, the trigger won't actually resolve until after Eureka has resolved.
The deck was borrowed and he/she may not have known how that deck functioned: -
Even if it isn't borrowed, not all decks are designed to be optimised or even afford to be optimised.
Hmm.... Where is the rules mistake exactly? Not all players tapped out (or nobody would have been able to counter my first Phalanx) and not all players had enough untapped lands (since they actually do use up some of their mana during their turn and there was an Armageddon somewhere along the road). Damages were variable because not all players had the same amount of creatures on board -- I do remember that we had about 20 Soldiers each but I can't actually remember the exact amount of soldiers coming out from the Alliance.
One player died after the first phalanx but it took two to give me a win.
I drew into Demonic Tutor on my turn which tutored for Netherborn Phalanx, played it (it got countered), played Beacon of Unrest to reanimate it, dealing about 15-25 damage to each players, sacrificed it to Diabolic Intent for Beacon of Unrest, reanimated the Netherborn Phalanx again for the win. It is interesting to note that out of the other three opponents there, only one player had an inkling of Netherborn Phalanx's non-transmute ability.
...which makes this play crazy, doesn't it?
...and now we know why Rulings made nitpicking an offence punishable by death (though nitpicking is probably justified in this case -- Kicker is a static ability which disqualifies Ana Battlemage from profiting from Muraganda Petroglyphs).
I randomly killed a player in a semi-locked board with a 10/10 flying Inkmoth Nexus equipped with Bonehoard.